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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  6.5.3
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 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 */
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/imports.h"
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#include "main/mtypes.h"
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#include "t_context.h"
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#include "t_pipeline.h"
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#include "t_vp_build.h"
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#include "t_vertex.h"
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void _tnl_install_pipeline( struct gl_context *ctx,
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			    const struct tnl_pipeline_stage **stages )
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{
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   GLuint i;
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   tnl->pipeline.new_state = ~0;
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   /* Create a writeable copy of each stage.
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    */
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   for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
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      struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
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      memcpy(s, stages[i], sizeof(*s));
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      if (s->create)
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	 s->create(ctx, s);
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   }
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   tnl->pipeline.nr_stages = i;
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}
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void _tnl_destroy_pipeline( struct gl_context *ctx )
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{
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   GLuint i;
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   for (i = 0 ; i < tnl->pipeline.nr_stages ; i++) {
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      struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
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      if (s->destroy)
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	 s->destroy(s);
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   }
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   tnl->pipeline.nr_stages = 0;
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}
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static GLuint check_input_changes( struct gl_context *ctx )
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{
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   GLuint i;
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   for (i = 0; i <= _TNL_LAST_MAT; i++) {
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      if (tnl->vb.AttribPtr[i]->size != tnl->pipeline.last_attrib_size[i] ||
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	  tnl->vb.AttribPtr[i]->stride != tnl->pipeline.last_attrib_stride[i]) {
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	 tnl->pipeline.last_attrib_size[i] = tnl->vb.AttribPtr[i]->size;
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	 tnl->pipeline.last_attrib_stride[i] = tnl->vb.AttribPtr[i]->stride;
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	 tnl->pipeline.input_changes |= 1<
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      }
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   }
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   return tnl->pipeline.input_changes;
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}
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static GLuint check_output_changes( struct gl_context *ctx )
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{
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#if 0
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   for (i = 0; i < VERT_RESULT_MAX; i++) {
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      if (tnl->vb.ResultPtr[i]->size != tnl->last_result_size[i] ||
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	  tnl->vb.ResultPtr[i]->stride != tnl->last_result_stride[i]) {
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	 tnl->last_result_size[i] = tnl->vb.ResultPtr[i]->size;
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	 tnl->last_result_stride[i] = tnl->vb.ResultPtr[i]->stride;
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	 tnl->pipeline.output_changes |= 1<
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      }
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   }
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   if (tnl->pipeline.output_changes)
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      tnl->Driver.NotifyOutputChanges( ctx, tnl->pipeline.output_changes );
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   return tnl->pipeline.output_changes;
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#else
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   return ~0;
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#endif
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}
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void _tnl_run_pipeline( struct gl_context *ctx )
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{
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   TNLcontext *tnl = TNL_CONTEXT(ctx);
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   unsigned short __tmp;
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   GLuint i;
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   if (!tnl->vb.Count)
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      return;
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   /* Check for changed input sizes or change in stride to/from zero
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    * (ie const or non-const).
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    */
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   if (check_input_changes( ctx ) || tnl->pipeline.new_state) {
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      if (ctx->VertexProgram._MaintainTnlProgram)
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	 _tnl_UpdateFixedFunctionProgram( ctx );
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      for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
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	 struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
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	 if (s->validate)
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	    s->validate( ctx, s );
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      }
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      tnl->pipeline.new_state = 0;
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      tnl->pipeline.input_changes = 0;
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      /* Pipeline can only change its output in response to either a
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       * statechange or an input size/stride change.  No other changes
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       * are allowed.
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       */
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      if (check_output_changes( ctx ))
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	 _tnl_notify_pipeline_output_change( ctx );
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   }
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   START_FAST_MATH(__tmp);
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   for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
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      struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
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      if (!s->run( ctx, s ))
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	 break;
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   }
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   END_FAST_MATH(__tmp);
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}
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/* The default pipeline.  This is useful for software rasterizers, and
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 * simple hardware rasterizers.  For customization, I don't recommend
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 * tampering with the internals of these stages in the way that
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 * drivers did in Mesa 3.4.  These stages are basically black boxes,
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 * and should be left intact.
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 *
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 * To customize the pipeline, consider:
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 *
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 * - removing redundant stages (making sure that the software rasterizer
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 *   can cope with this on fallback paths).  An example is fog
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 *   coordinate generation, which is not required in the FX driver.
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 *
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 * - replacing general-purpose machine-independent stages with
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 *   general-purpose machine-specific stages.  There is no example of
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 *   this to date, though it must be borne in mind that all subsequent
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 *   stages that reference the output of the new stage must cope with
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 *   any machine-specific data introduced.  This may not be easy
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 *   unless there are no such stages (ie the new stage is the last in
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 *   the pipe).
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 *
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 * - inserting optimized (but specialized) stages ahead of the
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 *   general-purpose fallback implementation.  For example, the old
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 *   fastpath mechanism, which only works when the VB->Elts input is
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 *   available, can be duplicated by placing the fastpath stage at the
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 *   head of this pipeline.  Such specialized stages are currently
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 *   constrained to have no outputs (ie. they must either finish the *
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 *   pipeline by returning GL_FALSE from run(), or do nothing).
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 *
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 * Some work can be done to lift some of the restrictions in the final
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 * case, if it becomes necessary to do so.
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 */
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const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
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   &_tnl_vertex_transform_stage,
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   &_tnl_normal_transform_stage,
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   &_tnl_lighting_stage,
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   &_tnl_texgen_stage,
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   &_tnl_texture_transform_stage,
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   &_tnl_point_attenuation_stage,
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   &_tnl_vertex_program_stage,
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   &_tnl_fog_coordinate_stage,
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   &_tnl_render_stage,
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   NULL
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};
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const struct tnl_pipeline_stage *_tnl_vp_pipeline[] = {
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   &_tnl_vertex_program_stage,
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   &_tnl_render_stage,
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   NULL
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};