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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.1
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 *
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 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * \file swrast/s_bitmap.c
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 * \brief glBitmap rendering.
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 * \author Brian Paul
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 */
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#include "main/glheader.h"
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#include "main/bufferobj.h"
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#include "main/condrender.h"
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#include "main/image.h"
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#include "main/macros.h"
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#include "s_context.h"
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#include "s_span.h"
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/**
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 * Render a bitmap.
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 * Called via ctx->Driver.Bitmap()
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 * All parameter error checking will have been done before this is called.
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 */
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void
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_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
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		GLsizei width, GLsizei height,
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		const struct gl_pixelstore_attrib *unpack,
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		const GLubyte *bitmap )
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{
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   GLint row, col;
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   GLuint count = 0;
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   SWspan span;
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   ASSERT(ctx->RenderMode == GL_RENDER);
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   if (!_mesa_check_conditional_render(ctx))
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      return; /* don't draw */
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   bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap);
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   if (!bitmap)
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      return;
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   swrast_render_start(ctx);
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   if (SWRAST_CONTEXT(ctx)->NewState)
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      _swrast_validate_derived( ctx );
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   INIT_SPAN(span, GL_BITMAP);
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   span.end = width;
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   span.arrayMask = SPAN_XY;
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   _swrast_span_default_attribs(ctx, &span);
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   for (row = 0; row < height; row++) {
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      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
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                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
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      if (unpack->LsbFirst) {
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         /* Lsb first */
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         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
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         for (col = 0; col < width; col++) {
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            if (*src & mask) {
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               span.array->x[count] = px + col;
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               span.array->y[count] = py + row;
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               count++;
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            }
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            if (mask == 128U) {
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               src++;
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               mask = 1U;
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            }
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            else {
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               mask = mask << 1;
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            }
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         }
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         /* get ready for next row */
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         if (mask != 1)
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            src++;
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      }
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      else {
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         /* Msb first */
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         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
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         for (col = 0; col < width; col++) {
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            if (*src & mask) {
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               span.array->x[count] = px + col;
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               span.array->y[count] = py + row;
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               count++;
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            }
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            if (mask == 1U) {
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               src++;
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               mask = 128U;
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            }
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            else {
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               mask = mask >> 1;
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            }
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         }
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         /* get ready for next row */
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         if (mask != 128)
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            src++;
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      }
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      if (count + width >= MAX_WIDTH || row + 1 == height) {
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         /* flush the span */
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         span.end = count;
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         _swrast_write_rgba_span(ctx, &span);
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         span.end = 0;
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         count = 0;
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      }
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   }
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   swrast_render_finish(ctx);
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   _mesa_unmap_pbo_source(ctx, unpack);
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}
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#if 0
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/*
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 * XXX this is another way to implement Bitmap.  Use horizontal runs of
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 * fragments, initializing the mask array to indicate which fragments to
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 * draw or skip.
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 */
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void
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_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
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		GLsizei width, GLsizei height,
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		const struct gl_pixelstore_attrib *unpack,
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		const GLubyte *bitmap )
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{
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   SWcontext *swrast = SWRAST_CONTEXT(ctx);
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   GLint row, col;
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   SWspan span;
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   ASSERT(ctx->RenderMode == GL_RENDER);
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   ASSERT(bitmap);
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   swrast_render_start(ctx);
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   if (SWRAST_CONTEXT(ctx)->NewState)
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      _swrast_validate_derived( ctx );
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   INIT_SPAN(span, GL_BITMAP);
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   span.end = width;
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   span.arrayMask = SPAN_MASK;
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   _swrast_span_default_attribs(ctx, &span);
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   /*span.arrayMask |= SPAN_MASK;*/  /* we'll init span.mask[] */
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   span.x = px;
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   span.y = py;
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   /*span.end = width;*/
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   for (row=0; row
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      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
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                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
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      if (unpack->LsbFirst) {
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         /* Lsb first */
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         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
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         for (col=0; col
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            span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
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            if (mask == 128U) {
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               src++;
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               mask = 1U;
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            }
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            else {
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               mask = mask << 1;
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            }
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         }
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         _swrast_write_rgba_span(ctx, &span);
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         /* get ready for next row */
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         if (mask != 1)
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            src++;
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      }
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      else {
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         /* Msb first */
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         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
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         for (col=0; col
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            span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
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            if (mask == 1U) {
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               src++;
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               mask = 128U;
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            }
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            else {
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               mask = mask >> 1;
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            }
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         }
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         _swrast_write_rgba_span(ctx, &span);
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         /* get ready for next row */
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         if (mask != 128)
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            src++;
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      }
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   }
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   swrast_render_finish(ctx);
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}
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#endif