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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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 /*
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  * Authors:
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  *   Keith Whitwell 
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  */
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#ifndef ST_PROGRAM_H
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#define ST_PROGRAM_H
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#include "main/mtypes.h"
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#include "program/program.h"
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#include "pipe/p_state.h"
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#include "st_context.h"
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/**
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 * Derived from Mesa gl_fragment_program:
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 */
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struct st_fragment_program
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{
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   struct gl_fragment_program Base;
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   GLuint serialNo;
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   struct pipe_shader_state tgsi;
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   void *driver_shader;
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   /** Program prefixed with glBitmap prologue */
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   struct st_fragment_program *bitmap_program;
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   uint bitmap_sampler;
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};
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struct st_vp_varient_key
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{
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   boolean passthrough_edgeflags;
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};
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/**
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 * This represents a vertex program, especially translated to match
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 * the inputs of a particular fragment shader.
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 */
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struct st_vp_varient
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{
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   /* Parameters which generated this translated version of a vertex
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    * shader:
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    */
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   struct st_vp_varient_key key;
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   /**
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    * TGSI tokens (to later generate a 'draw' module shader for
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    * selection/feedback/rasterpos)
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    */
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   struct pipe_shader_state tgsi;
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   /** Driver's compiled shader */
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   void *driver_shader;
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   /** For using our private draw module (glRasterPos) */
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   struct draw_vertex_shader *draw_shader;
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   /** Next in linked list */
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   struct st_vp_varient *next;
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   /** similar to that in st_vertex_program, but with information about edgeflags too */
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   GLuint num_inputs;
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};
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/**
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 * Derived from Mesa gl_fragment_program:
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 */
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struct st_vertex_program
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{
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   struct gl_vertex_program Base;  /**< The Mesa vertex program */
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   GLuint serialNo, lastSerialNo;
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   /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
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   GLuint input_to_index[VERT_ATTRIB_MAX];
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   /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
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   GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
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   GLuint num_inputs;
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   /** Maps VERT_RESULT_x to slot */
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   GLuint result_to_output[VERT_RESULT_MAX];
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   ubyte output_semantic_name[VERT_RESULT_MAX];
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   ubyte output_semantic_index[VERT_RESULT_MAX];
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   GLuint num_outputs;
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   /** List of translated varients of this vertex program.
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    */
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   struct st_vp_varient *varients;
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};
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/**
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 * Derived from Mesa gl_geometry_program:
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 */
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struct st_geometry_program
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{
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   struct gl_geometry_program Base;  /**< The Mesa geometry program */
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   GLuint serialNo;
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   /** map GP input back to VP output */
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   GLuint input_map[PIPE_MAX_SHADER_INPUTS];
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   /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
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   GLuint input_to_index[GEOM_ATTRIB_MAX];
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   /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
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   GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
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   GLuint num_inputs;
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   GLuint input_to_slot[GEOM_ATTRIB_MAX];  /**< Maps GEOM_ATTRIB_x to slot */
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   GLuint num_input_slots;
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   ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
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   ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
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   struct pipe_shader_state tgsi;
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   void *driver_shader;
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};
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static INLINE struct st_fragment_program *
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st_fragment_program( struct gl_fragment_program *fp )
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{
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   return (struct st_fragment_program *)fp;
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}
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static INLINE struct st_vertex_program *
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st_vertex_program( struct gl_vertex_program *vp )
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{
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   return (struct st_vertex_program *)vp;
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}
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static INLINE struct st_geometry_program *
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st_geometry_program( struct gl_geometry_program *vp )
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{
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   return (struct st_geometry_program *)vp;
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}
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static INLINE void
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st_reference_vertprog(struct st_context *st,
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                      struct st_vertex_program **ptr,
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                      struct st_vertex_program *prog)
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{
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   _mesa_reference_program(st->ctx,
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                           (struct gl_program **) ptr,
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                           (struct gl_program *) prog);
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}
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static INLINE void
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st_reference_geomprog(struct st_context *st,
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                      struct st_geometry_program **ptr,
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                      struct st_geometry_program *prog)
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{
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   _mesa_reference_program(st->ctx,
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                           (struct gl_program **) ptr,
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                           (struct gl_program *) prog);
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}
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static INLINE void
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st_reference_fragprog(struct st_context *st,
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                      struct st_fragment_program **ptr,
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                      struct st_fragment_program *prog)
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{
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   _mesa_reference_program(st->ctx,
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                           (struct gl_program **) ptr,
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                           (struct gl_program *) prog);
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}
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extern void
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st_translate_fragment_program(struct st_context *st,
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                              struct st_fragment_program *fp);
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extern void
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st_translate_geometry_program(struct st_context *st,
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                              struct st_geometry_program *stgp);
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/* Called after program string change, discard all previous
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 * compilation results.
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 */
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extern void
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st_prepare_vertex_program(struct st_context *st,
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                          struct st_vertex_program *stvp);
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extern struct st_vp_varient *
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st_translate_vertex_program(struct st_context *st,
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                            struct st_vertex_program *stvp,
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                            const struct st_vp_varient_key *key);
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void
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st_vp_release_varients( struct st_context *st,
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                        struct st_vertex_program *stvp );
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extern void
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st_print_shaders(struct gl_context *ctx);
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#endif