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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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/*
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 * Authors:
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 *   Keith Whitwell 
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 *   Brian Paul
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 */
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#include "main/imports.h"
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#include "program/prog_parameter.h"
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#include "program/prog_print.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "st_debug.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_atom_constbuf.h"
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#include "st_program.h"
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/**
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 * Pass the given program parameters to the graphics pipe as a
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 * constant buffer.
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 * \param shader_type  either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
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 */
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void st_upload_constants( struct st_context *st,
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                          struct gl_program_parameter_list *params,
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                          unsigned shader_type)
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{
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   struct pipe_context *pipe = st->pipe;
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   struct pipe_resource **cbuf = &st->state.constants[shader_type];
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   assert(shader_type == PIPE_SHADER_VERTEX ||
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          shader_type == PIPE_SHADER_FRAGMENT ||
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          shader_type == PIPE_SHADER_GEOMETRY);
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   /* update constants */
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   if (params && params->NumParameters) {
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      const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
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      /* Update the constants which come from fixed-function state, such as
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       * transformation matrices, fog factors, etc.  The rest of the values in
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       * the parameters list are explicitly set by the user with glUniform,
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       * glProgramParameter(), etc.
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       */
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      _mesa_load_state_parameters(st->ctx, params);
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      /* We always need to get a new buffer, to keep the drivers simple and
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       * avoid gratuitous rendering synchronization.
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       */
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      pipe_resource_reference(cbuf, NULL );
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      *cbuf = pipe_buffer_create(pipe->screen,
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				 PIPE_BIND_CONSTANT_BUFFER,
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				 paramBytes );
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      if (ST_DEBUG & DEBUG_CONSTANTS) {
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	 debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
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                      __FUNCTION__, shader_type, params->NumParameters,
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                      params->StateFlags);
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         _mesa_print_parameter_list(params);
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      }
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      /* load Mesa constants into the constant buffer */
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      pipe_buffer_write(st->pipe, *cbuf,
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				    0, paramBytes,
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				    params->ParameterValues);
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      st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
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   }
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   else if (*cbuf) {
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      st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
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      pipe_resource_reference(cbuf, NULL);
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      st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
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   }
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}
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/**
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 * Vertex shader:
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 */
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static void update_vs_constants(struct st_context *st )
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{
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   struct st_vertex_program *vp = st->vp;
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   struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
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   st_upload_constants( st, params, PIPE_SHADER_VERTEX );
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}
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const struct st_tracked_state st_update_vs_constants = {
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   "st_update_vs_constants",				/* name */
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   {							/* dirty */
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      (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS),          /* mesa */
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      ST_NEW_VERTEX_PROGRAM,				/* st */
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   },
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   update_vs_constants					/* update */
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};
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/**
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 * Fragment shader:
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 */
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static void update_fs_constants(struct st_context *st )
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{
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   struct st_fragment_program *fp = st->fp;
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   struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
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   st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
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}
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const struct st_tracked_state st_update_fs_constants = {
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   "st_update_fs_constants",				/* name */
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   {							/* dirty */
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      (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS),          /* mesa */
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      ST_NEW_FRAGMENT_PROGRAM,				/* st */
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   },
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   update_fs_constants					/* update */
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};
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/* Geometry shader:
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 */
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static void update_gs_constants(struct st_context *st )
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{
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   struct st_geometry_program *gp = st->gp;
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   struct gl_program_parameter_list *params;
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   if (gp) {
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      params = gp->Base.Base.Parameters;
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      st_upload_constants( st, params, PIPE_SHADER_GEOMETRY );
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   }
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}
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const struct st_tracked_state st_update_gs_constants = {
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   "st_update_gs_constants",				/* name */
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   {							/* dirty */
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      (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS),          /* mesa */
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      ST_NEW_GEOMETRY_PROGRAM,				/* st */
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   },
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   update_gs_constants					/* update */
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};