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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.1 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | /** |
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26 | * \file prog_uniform.c |
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27 | * Shader uniform functions. |
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28 | * \author Brian Paul |
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29 | */ |
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30 | |||
31 | #ifndef PROG_UNIFORM_H |
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32 | #define PROG_UNIFORM_H |
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33 | |||
34 | #include "main/glheader.h" |
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35 | |||
36 | |||
37 | /** |
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38 | * Shader program uniform variable. |
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39 | * The glGetUniformLocation() and glUniform() commands will use this |
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40 | * information. |
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41 | * Note that a uniform such as "binormal" might be used in both the |
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42 | * vertex shader and the fragment shader. When glUniform() is called to |
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43 | * set the uniform's value, it must be updated in both the vertex and |
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44 | * fragment shaders. The uniform may be in different locations in the |
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45 | * two shaders so we keep track of that here. |
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46 | */ |
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47 | struct gl_uniform |
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48 | { |
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49 | const char *Name; /**< Null-terminated string */ |
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50 | GLint VertPos; |
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51 | GLint FragPos; |
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52 | GLint GeomPos; |
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53 | GLboolean Initialized; /**< For debug. Has this uniform been set? */ |
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54 | const struct glsl_type *Type; |
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55 | }; |
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56 | |||
57 | |||
58 | /** |
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59 | * List of gl_uniforms |
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60 | */ |
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61 | struct gl_uniform_list |
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62 | { |
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63 | GLuint Size; /**< allocated size of Uniforms array */ |
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64 | GLuint NumUniforms; /**< number of uniforms in the array */ |
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65 | struct gl_uniform *Uniforms; /**< Array [Size] */ |
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66 | }; |
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67 | |||
68 | |||
69 | extern struct gl_uniform_list * |
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70 | _mesa_new_uniform_list(void); |
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71 | |||
72 | extern void |
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73 | _mesa_free_uniform_list(struct gl_uniform_list *list); |
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74 | |||
75 | extern struct gl_uniform * |
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76 | _mesa_append_uniform(struct gl_uniform_list *list, |
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77 | const char *name, GLenum target, GLuint progPos); |
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78 | |||
79 | extern GLint |
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80 | _mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); |
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81 | |||
82 | extern GLint |
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83 | _mesa_longest_uniform_name(const struct gl_uniform_list *list); |
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84 | |||
85 | extern void |
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86 | _mesa_print_uniforms(const struct gl_uniform_list *list); |
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87 | |||
88 | |||
89 | #endif /* PROG_UNIFORM_H */>>>>> |