Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  7.3
4
 *
5
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
/**
26
 * \file prog_parameter.c
27
 * Program parameter lists and functions.
28
 * \author Brian Paul
29
 */
30
 
31
 
32
#include "main/glheader.h"
33
#include "main/imports.h"
34
#include "main/macros.h"
35
#include "prog_instruction.h"
36
#include "prog_parameter.h"
37
#include "prog_statevars.h"
38
 
39
 
40
struct gl_program_parameter_list *
41
_mesa_new_parameter_list(void)
42
{
43
   return CALLOC_STRUCT(gl_program_parameter_list);
44
}
45
 
46
 
47
struct gl_program_parameter_list *
48
_mesa_new_parameter_list_sized(unsigned size)
49
{
50
   struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
 
52
   if ((p != NULL) && (size != 0)) {
53
      p->Size = size;
54
 
55
      /* alloc arrays */
56
      p->Parameters = (struct gl_program_parameter *)
57
	 calloc(1, size * sizeof(struct gl_program_parameter));
58
 
59
      p->ParameterValues = (GLfloat (*)[4])
60
         _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16);
61
 
62
 
63
      if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64
	 free(p->Parameters);
65
	 _mesa_align_free(p->ParameterValues);
66
	 free(p);
67
	 p = NULL;
68
      }
69
   }
70
 
71
   return p;
72
}
73
 
74
 
75
/**
76
 * Free a parameter list and all its parameters
77
 */
78
void
79
_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80
{
81
   GLuint i;
82
   for (i = 0; i < paramList->NumParameters; i++) {
83
      if (paramList->Parameters[i].Name)
84
	 free((void *) paramList->Parameters[i].Name);
85
   }
86
   free(paramList->Parameters);
87
   if (paramList->ParameterValues)
88
      _mesa_align_free(paramList->ParameterValues);
89
   free(paramList);
90
}
91
 
92
 
93
/**
94
 * Add a new parameter to a parameter list.
95
 * Note that parameter values are usually 4-element GLfloat vectors.
96
 * When size > 4 we'll allocate a sequential block of parameters to
97
 * store all the values (in blocks of 4).
98
 *
99
 * \param paramList  the list to add the parameter to
100
 * \param type  type of parameter, such as
101
 * \param name  the parameter name, will be duplicated/copied!
102
 * \param size  number of elements in 'values' vector (1..4, or more)
103
 * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
104
 * \param values  initial parameter value, up to 4 GLfloats, or NULL
105
 * \param state  state indexes, or NULL
106
 * \return  index of new parameter in the list, or -1 if error (out of mem)
107
 */
108
GLint
109
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
110
                    gl_register_file type, const char *name,
111
                    GLuint size, GLenum datatype, const GLfloat *values,
112
                    const gl_state_index state[STATE_LENGTH],
113
                    GLbitfield flags)
114
{
115
   const GLuint oldNum = paramList->NumParameters;
116
   const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
117
 
118
   assert(size > 0);
119
 
120
   if (oldNum + sz4 > paramList->Size) {
121
      /* Need to grow the parameter list array (alloc some extra) */
122
      paramList->Size = paramList->Size + 4 * sz4;
123
 
124
      /* realloc arrays */
125
      paramList->Parameters = (struct gl_program_parameter *)
126
	 _mesa_realloc(paramList->Parameters,
127
		       oldNum * sizeof(struct gl_program_parameter),
128
		       paramList->Size * sizeof(struct gl_program_parameter));
129
 
130
      paramList->ParameterValues = (GLfloat (*)[4])
131
         _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
132
                             oldNum * 4 * sizeof(GLfloat),      /* old size */
133
                             paramList->Size * 4 *sizeof(GLfloat), /* new sz */
134
                             16);
135
   }
136
 
137
   if (!paramList->Parameters ||
138
       !paramList->ParameterValues) {
139
      /* out of memory */
140
      paramList->NumParameters = 0;
141
      paramList->Size = 0;
142
      return -1;
143
   }
144
   else {
145
      GLuint i;
146
 
147
      paramList->NumParameters = oldNum + sz4;
148
 
149
      memset(¶mList->Parameters[oldNum], 0,
150
             sz4 * sizeof(struct gl_program_parameter));
151
 
152
      for (i = 0; i < sz4; i++) {
153
         struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
154
         p->Name = name ? _mesa_strdup(name) : NULL;
155
         p->Type = type;
156
         p->Size = size;
157
         p->DataType = datatype;
158
         p->Flags = flags;
159
         if (values) {
160
            COPY_4V(paramList->ParameterValues[oldNum + i], values);
161
            values += 4;
162
            p->Initialized = GL_TRUE;
163
         }
164
         else {
165
            /* silence valgrind */
166
            ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
167
         }
168
         size -= 4;
169
      }
170
 
171
      if (state) {
172
         for (i = 0; i < STATE_LENGTH; i++)
173
            paramList->Parameters[oldNum].StateIndexes[i] = state[i];
174
      }
175
 
176
      return (GLint) oldNum;
177
   }
178
}
179
 
180
 
181
/**
182
 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
183
 * \return index of the new entry in the parameter list
184
 */
185
GLint
186
_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
187
                          const char *name, const GLfloat values[4])
188
{
189
   return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
190
                              4, GL_NONE, values, NULL, 0x0);
191
 
192
}
193
 
194
 
195
/**
196
 * Add a new named constant to the parameter list.
197
 * This will be used when the program contains something like this:
198
 *    PARAM myVals = { 0, 1, 2, 3 };
199
 *
200
 * \param paramList  the parameter list
201
 * \param name  the name for the constant
202
 * \param values  four float values
203
 * \return index/position of the new parameter in the parameter list
204
 */
205
GLint
206
_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
207
                         const char *name, const GLfloat values[4],
208
                         GLuint size)
209
{
210
   /* first check if this is a duplicate constant */
211
   GLint pos;
212
   for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
213
      const GLfloat *pvals = paramList->ParameterValues[pos];
214
      if (pvals[0] == values[0] &&
215
          pvals[1] == values[1] &&
216
          pvals[2] == values[2] &&
217
          pvals[3] == values[3] &&
218
          strcmp(paramList->Parameters[pos].Name, name) == 0) {
219
         /* Same name and value is already in the param list - reuse it */
220
         return pos;
221
      }
222
   }
223
   /* not found, add new parameter */
224
   return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
225
                              size, GL_NONE, values, NULL, 0x0);
226
}
227
 
228
 
229
/**
230
 * Add a new unnamed constant to the parameter list.  This will be used
231
 * when a fragment/vertex program contains something like this:
232
 *    MOV r, { 0, 1, 2, 3 };
233
 * If swizzleOut is non-null we'll search the parameter list for an
234
 * existing instance of the constant which matches with a swizzle.
235
 *
236
 * \param paramList  the parameter list
237
 * \param values  four float values
238
 * \param swizzleOut  returns swizzle mask for accessing the constant
239
 * \return index/position of the new parameter in the parameter list.
240
 */
241
GLint
242
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
243
                           const GLfloat values[4], GLuint size,
244
                           GLuint *swizzleOut)
245
{
246
   GLint pos;
247
   ASSERT(size >= 1);
248
   ASSERT(size <= 4);
249
 
250
   if (swizzleOut &&
251
       _mesa_lookup_parameter_constant(paramList, values,
252
                                       size, &pos, swizzleOut)) {
253
      return pos;
254
   }
255
 
256
   /* Look for empty space in an already unnamed constant parameter
257
    * to add this constant.  This will only work for single-element
258
    * constants because we rely on smearing (i.e. .yyyy or .zzzz).
259
    */
260
   if (size == 1 && swizzleOut) {
261
      for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
262
         struct gl_program_parameter *p = paramList->Parameters + pos;
263
         if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
264
            /* ok, found room */
265
            GLfloat *pVal = paramList->ParameterValues[pos];
266
            GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
267
            pVal[p->Size] = values[0];
268
            p->Size++;
269
            *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
270
            return pos;
271
         }
272
      }
273
   }
274
 
275
   /* add a new parameter to store this constant */
276
   pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
277
                             size, GL_NONE, values, NULL, 0x0);
278
   if (pos >= 0 && swizzleOut) {
279
      if (size == 1)
280
         *swizzleOut = SWIZZLE_XXXX;
281
      else
282
         *swizzleOut = SWIZZLE_NOOP;
283
   }
284
   return pos;
285
}
286
 
287
/**
288
 * Add parameter representing a varying variable.
289
 */
290
GLint
291
_mesa_add_varying(struct gl_program_parameter_list *paramList,
292
                  const char *name, GLuint size, GLenum datatype,
293
                  GLbitfield flags)
294
{
295
   GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
296
   if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
297
      /* already in list */
298
      return i;
299
   }
300
   else {
301
      /*assert(size == 4);*/
302
      i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
303
                              size, datatype, NULL, NULL, flags);
304
      return i;
305
   }
306
}
307
 
308
 
309
/**
310
 * Add parameter representing a vertex program attribute.
311
 * \param size  size of attribute (in floats), may be -1 if unknown
312
 * \param attrib  the attribute index, or -1 if unknown
313
 */
314
GLint
315
_mesa_add_attribute(struct gl_program_parameter_list *paramList,
316
                    const char *name, GLint size, GLenum datatype, GLint attrib)
317
{
318
   GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
319
   if (i >= 0) {
320
      /* replace */
321
      if (attrib < 0)
322
         attrib = i;
323
      paramList->Parameters[i].StateIndexes[0] = attrib;
324
   }
325
   else {
326
      /* add */
327
      gl_state_index state[STATE_LENGTH];
328
      state[0] = (gl_state_index) attrib;
329
      if (size < 0)
330
         size = 4;
331
      i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
332
                              size, datatype, NULL, state, 0x0);
333
   }
334
   return i;
335
}
336
 
337
 
338
 
339
#if 0 /* not used yet */
340
/**
341
 * Returns the number of 4-component registers needed to store a piece
342
 * of GL state.  For matrices this may be as many as 4 registers,
343
 * everything else needs
344
 * just 1 register.
345
 */
346
static GLuint
347
sizeof_state_reference(const GLint *stateTokens)
348
{
349
   if (stateTokens[0] == STATE_MATRIX) {
350
      GLuint rows = stateTokens[4] - stateTokens[3] + 1;
351
      assert(rows >= 1);
352
      assert(rows <= 4);
353
      return rows;
354
   }
355
   else {
356
      return 1;
357
   }
358
}
359
#endif
360
 
361
 
362
/**
363
 * Add a new state reference to the parameter list.
364
 * This will be used when the program contains something like this:
365
 *    PARAM ambient = state.material.front.ambient;
366
 *
367
 * \param paramList  the parameter list
368
 * \param stateTokens  an array of 5 (STATE_LENGTH) state tokens
369
 * \return index of the new parameter.
370
 */
371
GLint
372
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
373
                          const gl_state_index stateTokens[STATE_LENGTH])
374
{
375
   const GLuint size = 4; /* XXX fix */
376
   char *name;
377
   GLint index;
378
 
379
   /* Check if the state reference is already in the list */
380
   for (index = 0; index < (GLint) paramList->NumParameters; index++) {
381
      if (!memcmp(paramList->Parameters[index].StateIndexes,
382
		  stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
383
	 return index;
384
      }
385
   }
386
 
387
   name = _mesa_program_state_string(stateTokens);
388
   index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
389
                               size, GL_NONE,
390
                               NULL, (gl_state_index *) stateTokens, 0x0);
391
   paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
392
 
393
   /* free name string here since we duplicated it in add_parameter() */
394
   free(name);
395
 
396
   return index;
397
}
398
 
399
 
400
/**
401
 * Lookup a parameter value by name in the given parameter list.
402
 * \return pointer to the float[4] values.
403
 */
404
GLfloat *
405
_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
406
                             GLsizei nameLen, const char *name)
407
{
408
   GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
409
   if (i < 0)
410
      return NULL;
411
   else
412
      return paramList->ParameterValues[i];
413
}
414
 
415
 
416
/**
417
 * Given a program parameter name, find its position in the list of parameters.
418
 * \param paramList  the parameter list to search
419
 * \param nameLen  length of name (in chars).
420
 *                 If length is negative, assume that name is null-terminated.
421
 * \param name  the name to search for
422
 * \return index of parameter in the list.
423
 */
424
GLint
425
_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
426
                             GLsizei nameLen, const char *name)
427
{
428
   GLint i;
429
 
430
   if (!paramList)
431
      return -1;
432
 
433
   if (nameLen == -1) {
434
      /* name is null-terminated */
435
      for (i = 0; i < (GLint) paramList->NumParameters; i++) {
436
         if (paramList->Parameters[i].Name &&
437
	     strcmp(paramList->Parameters[i].Name, name) == 0)
438
            return i;
439
      }
440
   }
441
   else {
442
      /* name is not null-terminated, use nameLen */
443
      for (i = 0; i < (GLint) paramList->NumParameters; i++) {
444
         if (paramList->Parameters[i].Name &&
445
	     strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
446
             && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
447
            return i;
448
      }
449
   }
450
   return -1;
451
}
452
 
453
 
454
/**
455
 * Look for a float vector in the given parameter list.  The float vector
456
 * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
457
 * swizzling to find a match.
458
 * \param list  the parameter list to search
459
 * \param v  the float vector to search for
460
 * \param vSize  number of element in v
461
 * \param posOut  returns the position of the constant, if found
462
 * \param swizzleOut  returns a swizzle mask describing location of the
463
 *                    vector elements if found.
464
 * \return GL_TRUE if found, GL_FALSE if not found
465
 */
466
GLboolean
467
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
468
                                const GLfloat v[], GLuint vSize,
469
                                GLint *posOut, GLuint *swizzleOut)
470
{
471
   GLuint i;
472
 
473
   assert(vSize >= 1);
474
   assert(vSize <= 4);
475
 
476
   if (!list) {
477
      *posOut = -1;
478
      return GL_FALSE;
479
   }
480
 
481
   for (i = 0; i < list->NumParameters; i++) {
482
      if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
483
         if (!swizzleOut) {
484
            /* swizzle not allowed */
485
            GLuint j, match = 0;
486
            for (j = 0; j < vSize; j++) {
487
               if (v[j] == list->ParameterValues[i][j])
488
                  match++;
489
            }
490
            if (match == vSize) {
491
               *posOut = i;
492
               return GL_TRUE;
493
            }
494
         }
495
         else {
496
            /* try matching w/ swizzle */
497
             if (vSize == 1) {
498
                /* look for v[0] anywhere within float[4] value */
499
                GLuint j;
500
                for (j = 0; j < list->Parameters[i].Size; j++) {
501
                   if (list->ParameterValues[i][j] == v[0]) {
502
                      /* found it */
503
                      *posOut = i;
504
                      *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
505
                      return GL_TRUE;
506
                   }
507
                }
508
             }
509
             else if (vSize <= list->Parameters[i].Size) {
510
                /* see if we can match this constant (with a swizzle) */
511
                GLuint swz[4];
512
                GLuint match = 0, j, k;
513
                for (j = 0; j < vSize; j++) {
514
                   if (v[j] == list->ParameterValues[i][j]) {
515
                      swz[j] = j;
516
                      match++;
517
                   }
518
                   else {
519
                      for (k = 0; k < list->Parameters[i].Size; k++) {
520
                         if (v[j] == list->ParameterValues[i][k]) {
521
                            swz[j] = k;
522
                            match++;
523
                            break;
524
                         }
525
                      }
526
                   }
527
                }
528
                /* smear last value to remaining positions */
529
                for (; j < 4; j++)
530
                   swz[j] = swz[j-1];
531
 
532
                if (match == vSize) {
533
                   *posOut = i;
534
                   *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
535
                   return GL_TRUE;
536
                }
537
             }
538
         }
539
      }
540
   }
541
 
542
   *posOut = -1;
543
   return GL_FALSE;
544
}
545
 
546
 
547
struct gl_program_parameter_list *
548
_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
549
{
550
   struct gl_program_parameter_list *clone;
551
   GLuint i;
552
 
553
   clone = _mesa_new_parameter_list();
554
   if (!clone)
555
      return NULL;
556
 
557
   /** Not too efficient, but correct */
558
   for (i = 0; i < list->NumParameters; i++) {
559
      struct gl_program_parameter *p = list->Parameters + i;
560
      struct gl_program_parameter *pCopy;
561
      GLuint size = MIN2(p->Size, 4);
562
      GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
563
                                    list->ParameterValues[i], NULL, 0x0);
564
      ASSERT(j >= 0);
565
      pCopy = clone->Parameters + j;
566
      pCopy->Flags = p->Flags;
567
      /* copy state indexes */
568
      if (p->Type == PROGRAM_STATE_VAR) {
569
         GLint k;
570
         for (k = 0; k < STATE_LENGTH; k++) {
571
            pCopy->StateIndexes[k] = p->StateIndexes[k];
572
         }
573
      }
574
      else {
575
         clone->Parameters[j].Size = p->Size;
576
      }
577
 
578
   }
579
 
580
   clone->StateFlags = list->StateFlags;
581
 
582
   return clone;
583
}
584
 
585
 
586
/**
587
 * Return a new parameter list which is listA + listB.
588
 */
589
struct gl_program_parameter_list *
590
_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
591
                              const struct gl_program_parameter_list *listB)
592
{
593
   struct gl_program_parameter_list *list;
594
 
595
   if (listA) {
596
      list = _mesa_clone_parameter_list(listA);
597
      if (list && listB) {
598
         GLuint i;
599
         for (i = 0; i < listB->NumParameters; i++) {
600
            struct gl_program_parameter *param = listB->Parameters + i;
601
            _mesa_add_parameter(list, param->Type, param->Name, param->Size,
602
                                param->DataType,
603
                                listB->ParameterValues[i],
604
                                param->StateIndexes,
605
                                param->Flags);
606
         }
607
      }
608
   }
609
   else if (listB) {
610
      list = _mesa_clone_parameter_list(listB);
611
   }
612
   else {
613
      list = NULL;
614
   }
615
   return list;
616
}
617
 
618
 
619
 
620
/**
621
 * Find longest name of all uniform parameters in list.
622
 */
623
GLuint
624
_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
625
                             gl_register_file type)
626
{
627
   GLuint i, maxLen = 0;
628
   if (!list)
629
      return 0;
630
   for (i = 0; i < list->NumParameters; i++) {
631
      if (list->Parameters[i].Type == type) {
632
         GLuint len = strlen(list->Parameters[i].Name);
633
         if (len > maxLen)
634
            maxLen = len;
635
      }
636
   }
637
   return maxLen;
638
}
639
 
640
 
641
/**
642
 * Count the number of parameters in the last that match the given type.
643
 */
644
GLuint
645
_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
646
                             gl_register_file type)
647
{
648
   GLuint i, count = 0;
649
   if (list) {
650
      for (i = 0; i < list->NumParameters; i++) {
651
         if (list->Parameters[i].Type == type)
652
            count++;
653
      }
654
   }
655
   return count;
656
}