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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 2010 VMware, Inc. All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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20 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | |||
25 | #ifndef UNIFORMS_H |
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26 | #define UNIFORMS_H |
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27 | |||
28 | #include "glheader.h" |
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29 | #include "program/prog_parameter.h" |
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30 | |||
31 | struct gl_program; |
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32 | struct _glapi_table; |
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33 | |||
34 | extern void GLAPIENTRY |
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35 | _mesa_Uniform1fARB(GLint, GLfloat); |
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36 | |||
37 | extern void GLAPIENTRY |
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38 | _mesa_Uniform2fARB(GLint, GLfloat, GLfloat); |
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39 | |||
40 | extern void GLAPIENTRY |
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41 | _mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); |
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42 | |||
43 | extern void GLAPIENTRY |
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44 | _mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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45 | |||
46 | extern void GLAPIENTRY |
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47 | _mesa_Uniform1iARB(GLint, GLint); |
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48 | |||
49 | extern void GLAPIENTRY |
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50 | _mesa_Uniform2iARB(GLint, GLint, GLint); |
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51 | |||
52 | extern void GLAPIENTRY |
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53 | _mesa_Uniform3iARB(GLint, GLint, GLint, GLint); |
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54 | |||
55 | extern void GLAPIENTRY |
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56 | _mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); |
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57 | |||
58 | extern void GLAPIENTRY |
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59 | _mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); |
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60 | |||
61 | extern void GLAPIENTRY |
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62 | _mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); |
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63 | |||
64 | extern void GLAPIENTRY |
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65 | _mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); |
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66 | |||
67 | extern void GLAPIENTRY |
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68 | _mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); |
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69 | |||
70 | extern void GLAPIENTRY |
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71 | _mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); |
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72 | |||
73 | extern void GLAPIENTRY |
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74 | _mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); |
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75 | |||
76 | extern void GLAPIENTRY |
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77 | _mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); |
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78 | |||
79 | extern void GLAPIENTRY |
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80 | _mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); |
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81 | |||
82 | extern void GLAPIENTRY |
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83 | _mesa_Uniform1ui(GLint location, GLuint v0); |
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84 | |||
85 | extern void GLAPIENTRY |
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86 | _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); |
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87 | |||
88 | extern void GLAPIENTRY |
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89 | _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
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90 | |||
91 | extern void GLAPIENTRY |
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92 | _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
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93 | |||
94 | extern void GLAPIENTRY |
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95 | _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); |
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96 | |||
97 | extern void GLAPIENTRY |
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98 | _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); |
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99 | |||
100 | extern void GLAPIENTRY |
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101 | _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); |
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102 | |||
103 | extern void GLAPIENTRY |
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104 | _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); |
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105 | |||
106 | |||
107 | extern void GLAPIENTRY |
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108 | _mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
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109 | |||
110 | extern void GLAPIENTRY |
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111 | _mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
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112 | |||
113 | extern void GLAPIENTRY |
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114 | _mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
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115 | |||
116 | extern void GLAPIENTRY |
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117 | _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
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118 | const GLfloat *value); |
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119 | |||
120 | extern void GLAPIENTRY |
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121 | _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
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122 | const GLfloat *value); |
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123 | |||
124 | extern void GLAPIENTRY |
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125 | _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
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126 | const GLfloat *value); |
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127 | |||
128 | extern void GLAPIENTRY |
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129 | _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
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130 | const GLfloat *value); |
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131 | |||
132 | extern void GLAPIENTRY |
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133 | _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
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134 | const GLfloat *value); |
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135 | |||
136 | extern void GLAPIENTRY |
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137 | _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
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138 | const GLfloat *value); |
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139 | |||
140 | |||
141 | extern void GLAPIENTRY |
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142 | _mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, |
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143 | GLint *, GLenum *, GLcharARB *); |
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144 | |||
145 | extern void GLAPIENTRY |
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146 | _mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); |
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147 | |||
148 | extern void GLAPIENTRY |
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149 | _mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); |
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150 | |||
151 | extern void GLAPIENTRY |
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152 | _mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params); |
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153 | |||
154 | extern GLint GLAPIENTRY |
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155 | _mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); |
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156 | |||
157 | GLint |
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158 | _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, |
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159 | const GLchar *name); |
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160 | |||
161 | void |
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162 | _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, |
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163 | GLint location, GLsizei count, |
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164 | const GLvoid *values, GLenum type); |
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165 | |||
166 | void |
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167 | _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, |
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168 | GLint cols, GLint rows, |
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169 | GLint location, GLsizei count, |
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170 | GLboolean transpose, const GLfloat *values); |
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171 | |||
172 | extern void |
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173 | _mesa_update_shader_textures_used(struct gl_program *prog); |
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174 | |||
175 | |||
176 | extern void |
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177 | _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); |
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178 | |||
179 | struct gl_builtin_uniform_element { |
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180 | const char *field; |
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181 | int tokens[STATE_LENGTH]; |
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182 | int swizzle; |
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183 | }; |
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184 | |||
185 | struct gl_builtin_uniform_desc { |
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186 | const char *name; |
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187 | struct gl_builtin_uniform_element *elements; |
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188 | unsigned int num_elements; |
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189 | }; |
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190 | |||
191 | extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[]; |
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192 | |||
193 | #endif /* UNIFORMS_H */ |