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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef UNIFORMS_H
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#define UNIFORMS_H
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#include "glheader.h"
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#include "program/prog_parameter.h"
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struct gl_program;
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struct _glapi_table;
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extern void GLAPIENTRY
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_mesa_Uniform1fARB(GLint, GLfloat);
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extern void GLAPIENTRY
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_mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
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extern void GLAPIENTRY
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_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
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extern void GLAPIENTRY
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_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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extern void GLAPIENTRY
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_mesa_Uniform1iARB(GLint, GLint);
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extern void GLAPIENTRY
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_mesa_Uniform2iARB(GLint, GLint, GLint);
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extern void GLAPIENTRY
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_mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
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extern void GLAPIENTRY
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_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
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extern void GLAPIENTRY
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_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
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extern void GLAPIENTRY
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_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
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extern void GLAPIENTRY
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_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
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extern void GLAPIENTRY
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_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
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extern void GLAPIENTRY
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_mesa_Uniform1ui(GLint location, GLuint v0);
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extern void GLAPIENTRY
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_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
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extern void GLAPIENTRY
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_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
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extern void GLAPIENTRY
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_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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extern void GLAPIENTRY
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_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
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extern void GLAPIENTRY
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_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
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extern void GLAPIENTRY
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_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
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extern void GLAPIENTRY
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_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
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extern void GLAPIENTRY
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_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
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extern void GLAPIENTRY
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_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
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                         const GLfloat *value);
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extern void GLAPIENTRY
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_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
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                         const GLfloat *value);
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extern void GLAPIENTRY
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_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
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                         const GLfloat *value);
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extern void GLAPIENTRY
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_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
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                         const GLfloat *value);
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extern void GLAPIENTRY
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_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
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                         const GLfloat *value);
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extern void GLAPIENTRY
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_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
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                         const GLfloat *value);
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extern void GLAPIENTRY
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_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
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                          GLint *, GLenum *, GLcharARB *);
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extern void GLAPIENTRY
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_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
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extern void GLAPIENTRY
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_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
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extern void GLAPIENTRY
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_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params);
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extern GLint GLAPIENTRY
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_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
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GLint
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_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
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			   const GLchar *name);
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void
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_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
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	      GLint location, GLsizei count,
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              const GLvoid *values, GLenum type);
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void
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_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
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		     GLint cols, GLint rows,
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                     GLint location, GLsizei count,
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                     GLboolean transpose, const GLfloat *values);
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extern void
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_mesa_update_shader_textures_used(struct gl_program *prog);
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extern void
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_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);
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struct gl_builtin_uniform_element {
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   const char *field;
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   int tokens[STATE_LENGTH];
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   int swizzle;
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};
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struct gl_builtin_uniform_desc {
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   const char *name;
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   struct gl_builtin_uniform_element *elements;
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   unsigned int num_elements;
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};
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extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
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#endif /* UNIFORMS_H */