Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  7.5
4
 *
5
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
/**
26
 * \file shared.c
27
 * Shared-context state
28
 */
29
 
30
 
31
 
32
#include "imports.h"
33
#include "mtypes.h"
34
#include "hash.h"
35
#if FEATURE_ATI_fragment_shader
36
#include "atifragshader.h"
37
#endif
38
#include "bufferobj.h"
39
#include "shared.h"
40
#include "program/program.h"
41
#include "dlist.h"
42
#include "shaderobj.h"
43
#include "syncobj.h"
44
 
45
/**
46
 * Allocate and initialize a shared context state structure.
47
 * Initializes the display list, texture objects and vertex programs hash
48
 * tables, allocates the texture objects. If it runs out of memory, frees
49
 * everything already allocated before returning NULL.
50
 *
51
 * \return pointer to a gl_shared_state structure on success, or NULL on
52
 * failure.
53
 */
54
struct gl_shared_state *
55
_mesa_alloc_shared_state(struct gl_context *ctx)
56
{
57
   struct gl_shared_state *shared;
58
   GLuint i;
59
 
60
   shared = CALLOC_STRUCT(gl_shared_state);
61
   if (!shared)
62
      return NULL;
63
 
64
   _glthread_INIT_MUTEX(shared->Mutex);
65
 
66
   shared->DisplayList = _mesa_NewHashTable();
67
   shared->TexObjects = _mesa_NewHashTable();
68
   shared->Programs = _mesa_NewHashTable();
69
 
70
#if FEATURE_ARB_vertex_program
71
   shared->DefaultVertexProgram = (struct gl_vertex_program *)
72
      ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
73
#endif
74
 
75
#if FEATURE_ARB_fragment_program
76
   shared->DefaultFragmentProgram = (struct gl_fragment_program *)
77
      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
78
#endif
79
 
80
#if FEATURE_ATI_fragment_shader
81
   shared->ATIShaders = _mesa_NewHashTable();
82
   shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
83
#endif
84
 
85
#if FEATURE_ARB_shader_objects
86
   shared->ShaderObjects = _mesa_NewHashTable();
87
#endif
88
 
89
#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
90
   shared->BufferObjects = _mesa_NewHashTable();
91
#endif
92
 
93
   /* Allocate the default buffer object */
94
   shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
95
 
96
   /* Create default texture objects */
97
   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
98
      /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
99
      static const GLenum targets[NUM_TEXTURE_TARGETS] = {
100
         GL_TEXTURE_2D_ARRAY_EXT,
101
         GL_TEXTURE_1D_ARRAY_EXT,
102
         GL_TEXTURE_CUBE_MAP,
103
         GL_TEXTURE_3D,
104
         GL_TEXTURE_RECTANGLE_NV,
105
         GL_TEXTURE_2D,
106
         GL_TEXTURE_1D
107
      };
108
      shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
109
   }
110
 
111
   /* sanity check */
112
   assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
113
 
114
   /* Mutex and timestamp for texobj state validation */
115
   _glthread_INIT_MUTEX(shared->TexMutex);
116
   shared->TextureStateStamp = 0;
117
 
118
#if FEATURE_EXT_framebuffer_object
119
   shared->FrameBuffers = _mesa_NewHashTable();
120
   shared->RenderBuffers = _mesa_NewHashTable();
121
#endif
122
 
123
   make_empty_list(& shared->SyncObjects);
124
 
125
   return shared;
126
}
127
 
128
 
129
/**
130
 * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
131
 */
132
static void
133
delete_displaylist_cb(GLuint id, void *data, void *userData)
134
{
135
   struct gl_display_list *list = (struct gl_display_list *) data;
136
   struct gl_context *ctx = (struct gl_context *) userData;
137
   _mesa_delete_list(ctx, list);
138
}
139
 
140
 
141
/**
142
 * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
143
 */
144
static void
145
delete_texture_cb(GLuint id, void *data, void *userData)
146
{
147
   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
148
   struct gl_context *ctx = (struct gl_context *) userData;
149
   ctx->Driver.DeleteTexture(ctx, texObj);
150
}
151
 
152
 
153
/**
154
 * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
155
 */
156
static void
157
delete_program_cb(GLuint id, void *data, void *userData)
158
{
159
   struct gl_program *prog = (struct gl_program *) data;
160
   struct gl_context *ctx = (struct gl_context *) userData;
161
   if(prog != &_mesa_DummyProgram) {
162
      ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
163
      prog->RefCount = 0;  /* now going away */
164
      ctx->Driver.DeleteProgram(ctx, prog);
165
   }
166
}
167
 
168
 
169
#if FEATURE_ATI_fragment_shader
170
/**
171
 * Callback for deleting an ATI fragment shader object.
172
 * Called by _mesa_HashDeleteAll().
173
 */
174
static void
175
delete_fragshader_cb(GLuint id, void *data, void *userData)
176
{
177
   struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
178
   struct gl_context *ctx = (struct gl_context *) userData;
179
   _mesa_delete_ati_fragment_shader(ctx, shader);
180
}
181
#endif
182
 
183
 
184
/**
185
 * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
186
 */
187
static void
188
delete_bufferobj_cb(GLuint id, void *data, void *userData)
189
{
190
   struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
191
   struct gl_context *ctx = (struct gl_context *) userData;
192
   if (_mesa_bufferobj_mapped(bufObj)) {
193
      ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
194
      bufObj->Pointer = NULL;
195
   }
196
   _mesa_reference_buffer_object(ctx, &bufObj, NULL);
197
}
198
 
199
 
200
/**
201
 * Callback for freeing shader program data. Call it before delete_shader_cb
202
 * to avoid memory access error.
203
 */
204
static void
205
free_shader_program_data_cb(GLuint id, void *data, void *userData)
206
{
207
   struct gl_context *ctx = (struct gl_context *) userData;
208
   struct gl_shader_program *shProg = (struct gl_shader_program *) data;
209
 
210
   if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
211
       _mesa_free_shader_program_data(ctx, shProg);
212
   }
213
}
214
 
215
 
216
/**
217
 * Callback for deleting shader and shader programs objects.
218
 * Called by _mesa_HashDeleteAll().
219
 */
220
static void
221
delete_shader_cb(GLuint id, void *data, void *userData)
222
{
223
   struct gl_context *ctx = (struct gl_context *) userData;
224
   struct gl_shader *sh = (struct gl_shader *) data;
225
   if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
226
      ctx->Driver.DeleteShader(ctx, sh);
227
   }
228
   else {
229
      struct gl_shader_program *shProg = (struct gl_shader_program *) data;
230
      ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
231
      ctx->Driver.DeleteShaderProgram(ctx, shProg);
232
   }
233
}
234
 
235
 
236
/**
237
 * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
238
 */
239
static void
240
delete_framebuffer_cb(GLuint id, void *data, void *userData)
241
{
242
   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
243
   /* The fact that the framebuffer is in the hashtable means its refcount
244
    * is one, but we're removing from the hashtable now.  So clear refcount.
245
    */
246
   /*assert(fb->RefCount == 1);*/
247
   fb->RefCount = 0;
248
 
249
   /* NOTE: Delete should always be defined but there are two reports
250
    * of it being NULL (bugs 13507, 14293).  Work-around for now.
251
    */
252
   if (fb->Delete)
253
      fb->Delete(fb);
254
}
255
 
256
 
257
/**
258
 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
259
 */
260
static void
261
delete_renderbuffer_cb(GLuint id, void *data, void *userData)
262
{
263
   struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
264
   rb->RefCount = 0;  /* see comment for FBOs above */
265
   if (rb->Delete)
266
      rb->Delete(rb);
267
}
268
 
269
 
270
/**
271
 * Deallocate a shared state object and all children structures.
272
 *
273
 * \param ctx GL context.
274
 * \param shared shared state pointer.
275
 *
276
 * Frees the display lists, the texture objects (calling the driver texture
277
 * deletion callback to free its private data) and the vertex programs, as well
278
 * as their hash tables.
279
 *
280
 * \sa alloc_shared_state().
281
 */
282
static void
283
free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
284
{
285
   GLuint i;
286
 
287
   /* Free the dummy/fallback texture object */
288
   if (shared->FallbackTex)
289
      ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
290
 
291
   /*
292
    * Free display lists
293
    */
294
   _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
295
   _mesa_DeleteHashTable(shared->DisplayList);
296
 
297
#if FEATURE_ARB_shader_objects
298
   _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
299
   _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
300
   _mesa_DeleteHashTable(shared->ShaderObjects);
301
#endif
302
 
303
   _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
304
   _mesa_DeleteHashTable(shared->Programs);
305
 
306
#if FEATURE_ARB_vertex_program
307
   _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
308
#endif
309
 
310
#if FEATURE_ARB_fragment_program
311
   _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
312
#endif
313
 
314
#if FEATURE_ATI_fragment_shader
315
   _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
316
   _mesa_DeleteHashTable(shared->ATIShaders);
317
   _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
318
#endif
319
 
320
#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
321
   _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
322
   _mesa_DeleteHashTable(shared->BufferObjects);
323
#endif
324
 
325
#if FEATURE_EXT_framebuffer_object
326
   _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
327
   _mesa_DeleteHashTable(shared->FrameBuffers);
328
   _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
329
   _mesa_DeleteHashTable(shared->RenderBuffers);
330
#endif
331
 
332
#if FEATURE_ARB_vertex_buffer_object
333
   _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
334
#endif
335
 
336
   {
337
      struct simple_node *node;
338
      struct simple_node *temp;
339
 
340
      foreach_s(node, temp, & shared->SyncObjects) {
341
	 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
342
      }
343
   }
344
 
345
   /*
346
    * Free texture objects (after FBOs since some textures might have
347
    * been bound to FBOs).
348
    */
349
   ASSERT(ctx->Driver.DeleteTexture);
350
   /* the default textures */
351
   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
352
      ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
353
   }
354
 
355
   /* all other textures */
356
   _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
357
   _mesa_DeleteHashTable(shared->TexObjects);
358
 
359
   _glthread_DESTROY_MUTEX(shared->Mutex);
360
   _glthread_DESTROY_MUTEX(shared->TexMutex);
361
 
362
   free(shared);
363
}
364
 
365
 
366
/**
367
 * Decrement shared state object reference count and potentially free it
368
 * and all children structures.
369
 *
370
 * \param ctx GL context.
371
 * \param shared shared state pointer.
372
 *
373
 * \sa free_shared_state().
374
 */
375
void
376
_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
377
{
378
   GLint RefCount;
379
 
380
   _glthread_LOCK_MUTEX(shared->Mutex);
381
   RefCount = --shared->RefCount;
382
   _glthread_UNLOCK_MUTEX(shared->Mutex);
383
 
384
   assert(RefCount >= 0);
385
 
386
   if (RefCount == 0) {
387
      /* free shared state */
388
      free_shared_state( ctx, shared );
389
   }
390
}