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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.1
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 *
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 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * \file mfeatures.h
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 * Flags to enable/disable specific parts of the API.
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 */
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#ifndef FEATURES_H
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#define FEATURES_H
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#ifndef _HAVE_FULL_GL
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#define _HAVE_FULL_GL 1
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#endif
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/* assert that a feature is disabled and should never be used */
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#define ASSERT_NO_FEATURE() ASSERT(0)
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/**
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 * A feature can be anything.  But most of them share certain characteristics.
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 *
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 * When a feature defines vtxfmt entries, they can be initialized and
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 * installed by
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 *   _MESA_INIT__VTXFMT
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 *   _mesa_install__vtxfmt
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 *
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 * When a feature defines dispatch entries, they are initialized by
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 *   _mesa_init__dispatch
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 *
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 * When a feature has states, they are initialized and freed by
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 *   _mesa_init_
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 *   _mesa_free__data
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 *
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 * Except for states, the others compile to no-op when a feature is disabled.
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 *
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 * The GLAPIENTRYs and helper functions defined by a feature should also
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 * compile to no-op when it is disabled.  But to save typings and to catch
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 * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE()
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 * when the feature is disabled.
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 *
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 * A feature following the conventions may be used without knowing if it is
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 * enabled or not.
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 */
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#ifndef FEATURE_ES1
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#define FEATURE_ES1 0
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#endif
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#ifndef FEATURE_ES2
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#define FEATURE_ES2 0
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#endif
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#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2)
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#ifndef FEATURE_GL
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#define FEATURE_GL !FEATURE_ES
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#endif
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#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1)
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#define FEATURE_remap_table               1
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#else
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#define FEATURE_remap_table               0
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#endif
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#define FEATURE_dispatch                  1
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#define FEATURE_texgen                    1
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#define FEATURE_userclip                  1
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#define FEATURE_accum                     FEATURE_GL
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#define FEATURE_arrayelt                  FEATURE_GL
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#define FEATURE_attrib_stack              FEATURE_GL
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/* this disables vtxfmt, api_loopback, and api_noop completely */
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#define FEATURE_beginend                  FEATURE_GL
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#define FEATURE_colortable                FEATURE_GL
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#define FEATURE_convolve                  FEATURE_GL
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#define FEATURE_dlist                     (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend)
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#define FEATURE_draw_read_buffer          FEATURE_GL
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#define FEATURE_drawpix                   FEATURE_GL
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#define FEATURE_evaluators                FEATURE_GL
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#define FEATURE_feedback                  FEATURE_GL
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#define FEATURE_pixel_transfer            FEATURE_GL
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#define FEATURE_queryobj                  FEATURE_GL
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#define FEATURE_rastpos                   FEATURE_GL
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#define FEATURE_texture_fxt1              FEATURE_GL
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#define FEATURE_texture_s3tc              0
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#define FEATURE_extra_context_init        FEATURE_ES
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#define FEATURE_point_size_array          FEATURE_ES
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#define FEATURE_es2_glsl                  FEATURE_ES2
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#define FEATURE_ARB_fragment_program      1
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#define FEATURE_ARB_vertex_program        1
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#define FEATURE_ARB_vertex_shader         1
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#define FEATURE_ARB_fragment_shader       1
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#define FEATURE_ARB_shader_objects        (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
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#define FEATURE_ARB_shading_language_100  FEATURE_ARB_shader_objects
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#define FEATURE_ARB_geometry_shader4      FEATURE_ARB_shader_objects
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#define FEATURE_ARB_framebuffer_object    (FEATURE_GL && FEATURE_EXT_framebuffer_object)
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#define FEATURE_ARB_map_buffer_range      FEATURE_GL
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#define FEATURE_ARB_pixel_buffer_object   (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
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#define FEATURE_ARB_sync                  FEATURE_GL
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#define FEATURE_ARB_vertex_buffer_object  1
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#define FEATURE_EXT_framebuffer_blit      FEATURE_GL
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#define FEATURE_EXT_framebuffer_object    1
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#define FEATURE_EXT_pixel_buffer_object   1
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#define FEATURE_EXT_texture_sRGB          FEATURE_GL
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#define FEATURE_EXT_transform_feedback    FEATURE_GL
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1902 serge 134
#define FEATURE_APPLE_object_purgeable    FEATURE_GL
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#define FEATURE_ATI_fragment_shader       FEATURE_GL
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#define FEATURE_NV_fence                  FEATURE_GL
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#define FEATURE_NV_fragment_program       FEATURE_GL
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#define FEATURE_NV_vertex_program         FEATURE_GL
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#define FEATURE_OES_EGL_image             1
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#define FEATURE_OES_draw_texture          FEATURE_ES1
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#define FEATURE_OES_framebuffer_object    FEATURE_ES
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#define FEATURE_OES_mapbuffer             FEATURE_ES
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#endif /* FEATURES_H */