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1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  7.5
4
 *
5
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7
 *
8
 * Permission is hereby granted, free of charge, to any person obtaining a
9
 * copy of this software and associated documentation files (the "Software"),
10
 * to deal in the Software without restriction, including without limitation
11
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12
 * and/or sell copies of the Software, and to permit persons to whom the
13
 * Software is furnished to do so, subject to the following conditions:
14
 *
15
 * The above copyright notice and this permission notice shall be included
16
 * in all copies or substantial portions of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
 */
25
 
26
 
27
/**
28
 * \file matrix.c
29
 * Matrix operations.
30
 *
31
 * \note
32
 * -# 4x4 transformation matrices are stored in memory in column major order.
33
 * -# Points/vertices are to be thought of as column vectors.
34
 * -# Transformation of a point p by a matrix M is: p' = M * p
35
 */
36
 
37
 
38
#include "glheader.h"
39
#include "imports.h"
40
#include "context.h"
41
#include "enums.h"
42
#include "macros.h"
43
#include "matrix.h"
44
#include "mtypes.h"
45
#include "math/m_matrix.h"
46
 
47
 
48
/**
49
 * Apply a perspective projection matrix.
50
 *
51
 * \param left left clipping plane coordinate.
52
 * \param right right clipping plane coordinate.
53
 * \param bottom bottom clipping plane coordinate.
54
 * \param top top clipping plane coordinate.
55
 * \param nearval distance to the near clipping plane.
56
 * \param farval distance to the far clipping plane.
57
 *
58
 * \sa glFrustum().
59
 *
60
 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
61
 * the top matrix of the current matrix stack and sets
62
 * __struct gl_contextRec::NewState.
63
 */
64
void GLAPIENTRY
65
_mesa_Frustum( GLdouble left, GLdouble right,
66
               GLdouble bottom, GLdouble top,
67
               GLdouble nearval, GLdouble farval )
68
{
69
   GET_CURRENT_CONTEXT(ctx);
70
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
71
 
72
   if (nearval <= 0.0 ||
73
       farval <= 0.0 ||
74
       nearval == farval ||
75
       left == right ||
76
       top == bottom)
77
   {
78
      _mesa_error( ctx,  GL_INVALID_VALUE, "glFrustum" );
79
      return;
80
   }
81
 
82
   _math_matrix_frustum( ctx->CurrentStack->Top,
83
                         (GLfloat) left, (GLfloat) right,
84
			 (GLfloat) bottom, (GLfloat) top,
85
			 (GLfloat) nearval, (GLfloat) farval );
86
   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
87
}
88
 
89
 
90
/**
91
 * Apply an orthographic projection matrix.
92
 *
93
 * \param left left clipping plane coordinate.
94
 * \param right right clipping plane coordinate.
95
 * \param bottom bottom clipping plane coordinate.
96
 * \param top top clipping plane coordinate.
97
 * \param nearval distance to the near clipping plane.
98
 * \param farval distance to the far clipping plane.
99
 *
100
 * \sa glOrtho().
101
 *
102
 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
103
 * the top matrix of the current matrix stack and sets
104
 * __struct gl_contextRec::NewState.
105
 */
106
void GLAPIENTRY
107
_mesa_Ortho( GLdouble left, GLdouble right,
108
             GLdouble bottom, GLdouble top,
109
             GLdouble nearval, GLdouble farval )
110
{
111
   GET_CURRENT_CONTEXT(ctx);
112
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
113
 
114
   if (MESA_VERBOSE & VERBOSE_API)
115
      _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
116
                  left, right, bottom, top, nearval, farval);
117
 
118
   if (left == right ||
119
       bottom == top ||
120
       nearval == farval)
121
   {
122
      _mesa_error( ctx,  GL_INVALID_VALUE, "glOrtho" );
123
      return;
124
   }
125
 
126
   _math_matrix_ortho( ctx->CurrentStack->Top,
127
                       (GLfloat) left, (GLfloat) right,
128
		       (GLfloat) bottom, (GLfloat) top,
129
		       (GLfloat) nearval, (GLfloat) farval );
130
   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
131
}
132
 
133
 
134
/**
135
 * Set the current matrix stack.
136
 *
137
 * \param mode matrix stack.
138
 *
139
 * \sa glMatrixMode().
140
 *
141
 * Flushes the vertices, validates the parameter and updates
142
 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
143
 * specified matrix stack.
144
 */
145
void GLAPIENTRY
146
_mesa_MatrixMode( GLenum mode )
147
{
148
   GET_CURRENT_CONTEXT(ctx);
149
   ASSERT_OUTSIDE_BEGIN_END(ctx);
150
 
151
   if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
152
      return;
153
   FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
154
 
155
   switch (mode) {
156
   case GL_MODELVIEW:
157
      ctx->CurrentStack = &ctx->ModelviewMatrixStack;
158
      break;
159
   case GL_PROJECTION:
160
      ctx->CurrentStack = &ctx->ProjectionMatrixStack;
161
      break;
162
   case GL_TEXTURE:
163
      /* This error check is disabled because if we're called from
164
       * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
165
       * we'll generate an unexpected error.
166
       * From the GL_ARB_vertex_shader spec it sounds like we should instead
167
       * do error checking in other places when we actually try to access
168
       * texture matrices beyond MaxTextureCoordUnits.
169
       */
170
#if 0
171
      if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
172
         _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)",
173
                     ctx->Texture.CurrentUnit);
174
         return;
175
      }
176
#endif
177
      ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
178
      ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
179
      break;
180
   case GL_MATRIX0_NV:
181
   case GL_MATRIX1_NV:
182
   case GL_MATRIX2_NV:
183
   case GL_MATRIX3_NV:
184
   case GL_MATRIX4_NV:
185
   case GL_MATRIX5_NV:
186
   case GL_MATRIX6_NV:
187
   case GL_MATRIX7_NV:
188
      if (ctx->Extensions.NV_vertex_program) {
189
         ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
190
      }
191
      else {
192
         _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
193
         return;
194
      }
195
      break;
196
   case GL_MATRIX0_ARB:
197
   case GL_MATRIX1_ARB:
198
   case GL_MATRIX2_ARB:
199
   case GL_MATRIX3_ARB:
200
   case GL_MATRIX4_ARB:
201
   case GL_MATRIX5_ARB:
202
   case GL_MATRIX6_ARB:
203
   case GL_MATRIX7_ARB:
204
      if (ctx->Extensions.ARB_vertex_program ||
205
          ctx->Extensions.ARB_fragment_program) {
206
         const GLuint m = mode - GL_MATRIX0_ARB;
207
         if (m > ctx->Const.MaxProgramMatrices) {
208
            _mesa_error(ctx, GL_INVALID_ENUM,
209
                        "glMatrixMode(GL_MATRIX%d_ARB)", m);
210
            return;
211
         }
212
         ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
213
      }
214
      else {
215
         _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
216
         return;
217
      }
218
      break;
219
   default:
220
      _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
221
      return;
222
   }
223
 
224
   ctx->Transform.MatrixMode = mode;
225
}
226
 
227
 
228
/**
229
 * Push the current matrix stack.
230
 *
231
 * \sa glPushMatrix().
232
 *
233
 * Verifies the current matrix stack is not full, and duplicates the top-most
234
 * matrix in the stack. Marks __struct gl_contextRec::NewState with the stack dirty
235
 * flag.
236
 */
237
void GLAPIENTRY
238
_mesa_PushMatrix( void )
239
{
240
   GET_CURRENT_CONTEXT(ctx);
241
   struct gl_matrix_stack *stack = ctx->CurrentStack;
242
   ASSERT_OUTSIDE_BEGIN_END(ctx);
243
 
244
   if (MESA_VERBOSE&VERBOSE_API)
245
      _mesa_debug(ctx, "glPushMatrix %s\n",
246
                  _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
247
 
248
   if (stack->Depth + 1 >= stack->MaxDepth) {
249
      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
250
         _mesa_error(ctx,  GL_STACK_OVERFLOW,
251
                     "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
252
                      ctx->Texture.CurrentUnit);
253
      }
254
      else {
255
         _mesa_error(ctx,  GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
256
                     _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
257
      }
258
      return;
259
   }
260
   _math_matrix_copy( &stack->Stack[stack->Depth + 1],
261
                      &stack->Stack[stack->Depth] );
262
   stack->Depth++;
263
   stack->Top = &(stack->Stack[stack->Depth]);
264
   ctx->NewState |= stack->DirtyFlag;
265
}
266
 
267
 
268
/**
269
 * Pop the current matrix stack.
270
 *
271
 * \sa glPopMatrix().
272
 *
273
 * Flushes the vertices, verifies the current matrix stack is not empty, and
274
 * moves the stack head down. Marks __struct gl_contextRec::NewState with the dirty
275
 * stack flag.
276
 */
277
void GLAPIENTRY
278
_mesa_PopMatrix( void )
279
{
280
   GET_CURRENT_CONTEXT(ctx);
281
   struct gl_matrix_stack *stack = ctx->CurrentStack;
282
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
283
 
284
   if (MESA_VERBOSE&VERBOSE_API)
285
      _mesa_debug(ctx, "glPopMatrix %s\n",
286
                  _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
287
 
288
   if (stack->Depth == 0) {
289
      if (ctx->Transform.MatrixMode == GL_TEXTURE) {
290
         _mesa_error(ctx,  GL_STACK_UNDERFLOW,
291
                     "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
292
                      ctx->Texture.CurrentUnit);
293
      }
294
      else {
295
         _mesa_error(ctx,  GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
296
                     _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
297
      }
298
      return;
299
   }
300
   stack->Depth--;
301
   stack->Top = &(stack->Stack[stack->Depth]);
302
   ctx->NewState |= stack->DirtyFlag;
303
}
304
 
305
 
306
/**
307
 * Replace the current matrix with the identity matrix.
308
 *
309
 * \sa glLoadIdentity().
310
 *
311
 * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
312
 * matrix in the current stack. Marks __struct gl_contextRec::NewState with the stack
313
 * dirty flag.
314
 */
315
void GLAPIENTRY
316
_mesa_LoadIdentity( void )
317
{
318
   GET_CURRENT_CONTEXT(ctx);
319
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
320
 
321
   if (MESA_VERBOSE & VERBOSE_API)
322
      _mesa_debug(ctx, "glLoadIdentity()\n");
323
 
324
   _math_matrix_set_identity( ctx->CurrentStack->Top );
325
   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
326
}
327
 
328
 
329
/**
330
 * Replace the current matrix with a given matrix.
331
 *
332
 * \param m matrix.
333
 *
334
 * \sa glLoadMatrixf().
335
 *
336
 * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
337
 * in the current stack and the given matrix. Marks __struct gl_contextRec::NewState
338
 * with the dirty stack flag.
339
 */
340
void GLAPIENTRY
341
_mesa_LoadMatrixf( const GLfloat *m )
342
{
343
   GET_CURRENT_CONTEXT(ctx);
344
   if (!m) return;
345
   if (MESA_VERBOSE & VERBOSE_API)
346
      _mesa_debug(ctx,
347
          "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
348
          m[0], m[4], m[8], m[12],
349
          m[1], m[5], m[9], m[13],
350
          m[2], m[6], m[10], m[14],
351
          m[3], m[7], m[11], m[15]);
352
 
353
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
354
   _math_matrix_loadf( ctx->CurrentStack->Top, m );
355
   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
356
}
357
 
358
 
359
/**
360
 * Multiply the current matrix with a given matrix.
361
 *
362
 * \param m matrix.
363
 *
364
 * \sa glMultMatrixf().
365
 *
366
 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
367
 * matrix in the current stack and the given matrix. Marks
368
 * __struct gl_contextRec::NewState with the dirty stack flag.
369
 */
370
void GLAPIENTRY
371
_mesa_MultMatrixf( const GLfloat *m )
372
{
373
   GET_CURRENT_CONTEXT(ctx);
374
   if (!m) return;
375
   if (MESA_VERBOSE & VERBOSE_API)
376
      _mesa_debug(ctx,
377
          "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
378
          m[0], m[4], m[8], m[12],
379
          m[1], m[5], m[9], m[13],
380
          m[2], m[6], m[10], m[14],
381
          m[3], m[7], m[11], m[15]);
382
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
383
   _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
384
   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
385
}
386
 
387
 
388
/**
389
 * Multiply the current matrix with a rotation matrix.
390
 *
391
 * \param angle angle of rotation, in degrees.
392
 * \param x rotation vector x coordinate.
393
 * \param y rotation vector y coordinate.
394
 * \param z rotation vector z coordinate.
395
 *
396
 * \sa glRotatef().
397
 *
398
 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
399
 * matrix in the current stack and the given parameters. Marks
400
 * __struct gl_contextRec::NewState with the dirty stack flag.
401
 */
402
void GLAPIENTRY
403
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
404
{
405
   GET_CURRENT_CONTEXT(ctx);
406
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
407
   if (angle != 0.0F) {
408
      _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
409
      ctx->NewState |= ctx->CurrentStack->DirtyFlag;
410
   }
411
}
412
 
413
 
414
/**
415
 * Multiply the current matrix with a general scaling matrix.
416
 *
417
 * \param x x axis scale factor.
418
 * \param y y axis scale factor.
419
 * \param z z axis scale factor.
420
 *
421
 * \sa glScalef().
422
 *
423
 * Flushes the vertices and calls _math_matrix_scale() with the top-most
424
 * matrix in the current stack and the given parameters. Marks
425
 * __struct gl_contextRec::NewState with the dirty stack flag.
426
 */
427
void GLAPIENTRY
428
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
429
{
430
   GET_CURRENT_CONTEXT(ctx);
431
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
432
   _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
433
   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
434
}
435
 
436
 
437
/**
438
 * Multiply the current matrix with a translation matrix.
439
 *
440
 * \param x translation vector x coordinate.
441
 * \param y translation vector y coordinate.
442
 * \param z translation vector z coordinate.
443
 *
444
 * \sa glTranslatef().
445
 *
446
 * Flushes the vertices and calls _math_matrix_translate() with the top-most
447
 * matrix in the current stack and the given parameters. Marks
448
 * __struct gl_contextRec::NewState with the dirty stack flag.
449
 */
450
void GLAPIENTRY
451
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
452
{
453
   GET_CURRENT_CONTEXT(ctx);
454
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
455
   _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
456
   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
457
}
458
 
459
 
460
#if _HAVE_FULL_GL
461
void GLAPIENTRY
462
_mesa_LoadMatrixd( const GLdouble *m )
463
{
464
   GLint i;
465
   GLfloat f[16];
466
   if (!m) return;
467
   for (i = 0; i < 16; i++)
468
      f[i] = (GLfloat) m[i];
469
   _mesa_LoadMatrixf(f);
470
}
471
 
472
void GLAPIENTRY
473
_mesa_MultMatrixd( const GLdouble *m )
474
{
475
   GLint i;
476
   GLfloat f[16];
477
   if (!m) return;
478
   for (i = 0; i < 16; i++)
479
      f[i] = (GLfloat) m[i];
480
   _mesa_MultMatrixf( f );
481
}
482
 
483
 
484
void GLAPIENTRY
485
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
486
{
487
   _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
488
}
489
 
490
 
491
void GLAPIENTRY
492
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
493
{
494
   _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
495
}
496
 
497
 
498
void GLAPIENTRY
499
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
500
{
501
   _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
502
}
503
#endif
504
 
505
 
506
#if _HAVE_FULL_GL
507
void GLAPIENTRY
508
_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
509
{
510
   GLfloat tm[16];
511
   if (!m) return;
512
   _math_transposef(tm, m);
513
   _mesa_LoadMatrixf(tm);
514
}
515
 
516
 
517
void GLAPIENTRY
518
_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
519
{
520
   GLfloat tm[16];
521
   if (!m) return;
522
   _math_transposefd(tm, m);
523
   _mesa_LoadMatrixf(tm);
524
}
525
 
526
 
527
void GLAPIENTRY
528
_mesa_MultTransposeMatrixfARB( const GLfloat *m )
529
{
530
   GLfloat tm[16];
531
   if (!m) return;
532
   _math_transposef(tm, m);
533
   _mesa_MultMatrixf(tm);
534
}
535
 
536
 
537
void GLAPIENTRY
538
_mesa_MultTransposeMatrixdARB( const GLdouble *m )
539
{
540
   GLfloat tm[16];
541
   if (!m) return;
542
   _math_transposefd(tm, m);
543
   _mesa_MultMatrixf(tm);
544
}
545
#endif
546
 
547
 
548
 
549
/**********************************************************************/
550
/** \name State management */
551
/*@{*/
552
 
553
 
554
/**
555
 * Update the projection matrix stack.
556
 *
557
 * \param ctx GL context.
558
 *
559
 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
560
 * stack, and recomputes user clip positions if necessary.
561
 *
562
 * \note This routine references __struct gl_contextRec::Tranform attribute values to
563
 * compute userclip positions in clip space, but is only called on
564
 * _NEW_PROJECTION.  The _mesa_ClipPlane() function keeps these values up to
565
 * date across changes to the __struct gl_contextRec::Transform attributes.
566
 */
567
static void
568
update_projection( struct gl_context *ctx )
569
{
570
   _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
571
 
572
#if FEATURE_userclip
573
   /* Recompute clip plane positions in clipspace.  This is also done
574
    * in _mesa_ClipPlane().
575
    */
576
   if (ctx->Transform.ClipPlanesEnabled) {
577
      GLuint p;
578
      for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
579
	 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
580
	    _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
581
				 ctx->Transform.EyeUserPlane[p],
582
				 ctx->ProjectionMatrixStack.Top->inv );
583
	 }
584
      }
585
   }
586
#endif
587
}
588
 
589
 
590
/**
591
 * Calculate the combined modelview-projection matrix.
592
 *
593
 * \param ctx GL context.
594
 *
595
 * Multiplies the top matrices of the projection and model view stacks into
596
 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
597
 * analyzes the resulting matrix via _math_matrix_analyse().
598
 */
599
static void
600
calculate_model_project_matrix( struct gl_context *ctx )
601
{
602
   _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
603
                            ctx->ProjectionMatrixStack.Top,
604
                            ctx->ModelviewMatrixStack.Top );
605
 
606
   _math_matrix_analyse( &ctx->_ModelProjectMatrix );
607
}
608
 
609
 
610
/**
611
 * Updates the combined modelview-projection matrix.
612
 *
613
 * \param ctx GL context.
614
 * \param new_state new state bit mask.
615
 *
616
 * If there is a new model view matrix then analyzes it. If there is a new
617
 * projection matrix, updates it. Finally calls
618
 * calculate_model_project_matrix() to recalculate the modelview-projection
619
 * matrix.
620
 */
621
void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
622
{
623
   if (new_state & _NEW_MODELVIEW) {
624
      _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
625
 
626
      /* Bring cull position uptodate.
627
       */
628
      TRANSFORM_POINT3( ctx->Transform.CullObjPos,
629
			ctx->ModelviewMatrixStack.Top->inv,
630
			ctx->Transform.CullEyePos );
631
   }
632
 
633
 
634
   if (new_state & _NEW_PROJECTION)
635
      update_projection( ctx );
636
 
637
   /* Keep ModelviewProject uptodate always to allow tnl
638
    * implementations that go model->clip even when eye is required.
639
    */
640
   calculate_model_project_matrix(ctx);
641
}
642
 
643
/*@}*/
644
 
645
 
646
/**********************************************************************/
647
/** Matrix stack initialization */
648
/*@{*/
649
 
650
 
651
/**
652
 * Initialize a matrix stack.
653
 *
654
 * \param stack matrix stack.
655
 * \param maxDepth maximum stack depth.
656
 * \param dirtyFlag dirty flag.
657
 *
658
 * Allocates an array of \p maxDepth elements for the matrix stack and calls
659
 * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
660
 * initialize it.
661
 */
662
static void
663
init_matrix_stack( struct gl_matrix_stack *stack,
664
                   GLuint maxDepth, GLuint dirtyFlag )
665
{
666
   GLuint i;
667
 
668
   stack->Depth = 0;
669
   stack->MaxDepth = maxDepth;
670
   stack->DirtyFlag = dirtyFlag;
671
   /* The stack */
672
   stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
673
   for (i = 0; i < maxDepth; i++) {
674
      _math_matrix_ctr(&stack->Stack[i]);
675
      _math_matrix_alloc_inv(&stack->Stack[i]);
676
   }
677
   stack->Top = stack->Stack;
678
}
679
 
680
/**
681
 * Free matrix stack.
682
 *
683
 * \param stack matrix stack.
684
 *
685
 * Calls _math_matrix_dtr() for each element of the matrix stack and
686
 * frees the array.
687
 */
688
static void
689
free_matrix_stack( struct gl_matrix_stack *stack )
690
{
691
   GLuint i;
692
   for (i = 0; i < stack->MaxDepth; i++) {
693
      _math_matrix_dtr(&stack->Stack[i]);
694
   }
695
   FREE(stack->Stack);
696
   stack->Stack = stack->Top = NULL;
697
}
698
 
699
/*@}*/
700
 
701
 
702
/**********************************************************************/
703
/** \name Initialization */
704
/*@{*/
705
 
706
 
707
/**
708
 * Initialize the context matrix data.
709
 *
710
 * \param ctx GL context.
711
 *
712
 * Initializes each of the matrix stacks and the combined modelview-projection
713
 * matrix.
714
 */
715
void _mesa_init_matrix( struct gl_context * ctx )
716
{
717
   GLint i;
718
 
719
   /* Initialize matrix stacks */
720
   init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
721
                     _NEW_MODELVIEW);
722
   init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
723
                     _NEW_PROJECTION);
724
   for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
725
      init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
726
                        _NEW_TEXTURE_MATRIX);
727
   for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
728
      init_matrix_stack(&ctx->ProgramMatrixStack[i],
729
		        MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
730
   ctx->CurrentStack = &ctx->ModelviewMatrixStack;
731
 
732
   /* Init combined Modelview*Projection matrix */
733
   _math_matrix_ctr( &ctx->_ModelProjectMatrix );
734
}
735
 
736
 
737
/**
738
 * Free the context matrix data.
739
 *
740
 * \param ctx GL context.
741
 *
742
 * Frees each of the matrix stacks and the combined modelview-projection
743
 * matrix.
744
 */
745
void _mesa_free_matrix_data( struct gl_context *ctx )
746
{
747
   GLint i;
748
 
749
   free_matrix_stack(&ctx->ModelviewMatrixStack);
750
   free_matrix_stack(&ctx->ProjectionMatrixStack);
751
   for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
752
      free_matrix_stack(&ctx->TextureMatrixStack[i]);
753
   for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
754
      free_matrix_stack(&ctx->ProgramMatrixStack[i]);
755
   /* combined Modelview*Projection matrix */
756
   _math_matrix_dtr( &ctx->_ModelProjectMatrix );
757
 
758
}
759
 
760
 
761
/**
762
 * Initialize the context transform attribute group.
763
 *
764
 * \param ctx GL context.
765
 *
766
 * \todo Move this to a new file with other 'transform' routines.
767
 */
768
void _mesa_init_transform( struct gl_context *ctx )
769
{
770
   GLint i;
771
 
772
   /* Transformation group */
773
   ctx->Transform.MatrixMode = GL_MODELVIEW;
774
   ctx->Transform.Normalize = GL_FALSE;
775
   ctx->Transform.RescaleNormals = GL_FALSE;
776
   ctx->Transform.RasterPositionUnclipped = GL_FALSE;
777
   for (i=0;i
778
      ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
779
   }
780
   ctx->Transform.ClipPlanesEnabled = 0;
781
 
782
   ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
783
   ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
784
}
785
 
786
 
787
/*@}*/