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1901 serge 1
/*
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 * Mesa 3-D graphics library
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 * Version:  7.5
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 *
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 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/**
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 * \file glheader.h
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 * Wrapper for GL/gl.h and GL/glext.h
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 */
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#ifndef GLHEADER_H
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#define GLHEADER_H
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#ifdef WGLAPI
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#undef WGLAPI
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#endif
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#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
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#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
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#    define WGLAPI __declspec(dllexport)
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#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
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#    define WGLAPI __declspec(dllimport)
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#  else /* for use with static link lib build of Win32 edition only */
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#    define WGLAPI __declspec(dllimport)
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#  endif /* _STATIC_MESA support */
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#endif /* WIN32 / CYGWIN bracket */
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#define GL_GLEXT_PROTOTYPES
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#include "GL/gl.h"
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#include "GL/glext.h"
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/**
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 * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
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 */
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typedef int GLfixed;
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typedef int GLclampx;
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#ifndef GL_OES_EGL_image
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typedef void *GLeglImageOES;
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#endif
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#ifndef GL_OES_point_size_array
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#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
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#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
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#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
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#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
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#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
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#endif
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#ifndef GL_OES_draw_texture
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#define GL_TEXTURE_CROP_RECT_OES  0x8B9D
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#endif
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#ifndef GL_PROGRAM_BINARY_LENGTH_OES
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#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
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#endif
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/* GLES 2.0 tokens */
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#ifndef GL_RGB565
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#define GL_RGB565 0x8D62
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#endif
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#ifndef GL_TEXTURE_GEN_STR_OES
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#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
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#endif
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#ifndef GL_OES_compressed_paletted_texture
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#define GL_PALETTE4_RGB8_OES                                    0x8B90
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#define GL_PALETTE4_RGBA8_OES                                   0x8B91
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#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
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#define GL_PALETTE4_RGBA4_OES                                   0x8B93
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#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
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#define GL_PALETTE8_RGB8_OES                                    0x8B95
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#define GL_PALETTE8_RGBA8_OES                                   0x8B96
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#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
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#define GL_PALETTE8_RGBA4_OES                                   0x8B98
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#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
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#endif
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#ifndef GL_OES_matrix_get
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#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
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#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
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#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
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#endif
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#ifndef GL_ES_VERSION_2_0
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#define GL_SHADER_BINARY_FORMATS            0x8DF8
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#define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
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#define GL_SHADER_COMPILER                  0x8DFA
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#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
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#define GL_MAX_VARYING_VECTORS              0x8DFC
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
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#endif
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/**
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 * Internal token to represent a GLSL shader program (a collection of
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 * one or more shaders that get linked together).  Note that GLSL
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 * shaders and shader programs share one name space (one hash table)
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 * so we need a value that's different from any of the
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 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
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 */
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#define GL_SHADER_PROGRAM_MESA 0x9999
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/**
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 * Internal token for geometry programs.
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 * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
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 */
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#define MESA_GEOMETRY_PROGRAM 0x8c26
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/* Several fields of struct gl_config can take these as values.  Since
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 * GLX header files may not be available everywhere they need to be used,
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 * redefine them here.
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 */
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#define GLX_NONE                           0x8000
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#define GLX_SLOW_CONFIG                    0x8001
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#define GLX_TRUE_COLOR                     0x8002
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#define GLX_DIRECT_COLOR                   0x8003
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#define GLX_PSEUDO_COLOR                   0x8004
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#define GLX_STATIC_COLOR                   0x8005
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#define GLX_GRAY_SCALE                     0x8006
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#define GLX_STATIC_GRAY                    0x8007
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#define GLX_TRANSPARENT_RGB                0x8008
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#define GLX_TRANSPARENT_INDEX              0x8009
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#define GLX_NON_CONFORMANT_CONFIG          0x800D
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#define GLX_SWAP_EXCHANGE_OML              0x8061
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#define GLX_SWAP_COPY_OML                  0x8062
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#define GLX_SWAP_UNDEFINED_OML             0x8063
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#define GLX_DONT_CARE                      0xFFFFFFFF
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#endif /* GLHEADER_H */