Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
||
3 | * Version: 7.6 |
||
4 | * |
||
5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
||
6 | * (C) Copyright IBM Corporation 2006 |
||
7 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
||
8 | * |
||
9 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
10 | * copy of this software and associated documentation files (the "Software"), |
||
11 | * to deal in the Software without restriction, including without limitation |
||
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
13 | * and/or sell copies of the Software, and to permit persons to whom the |
||
14 | * Software is furnished to do so, subject to the following conditions: |
||
15 | * |
||
16 | * The above copyright notice and this permission notice shall be included |
||
17 | * in all copies or substantial portions of the Software. |
||
18 | * |
||
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
22 | * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
||
23 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
||
24 | * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
||
25 | * SOFTWARE. |
||
26 | */ |
||
27 | |||
28 | |||
29 | /** |
||
30 | * \file arrayobj.c |
||
31 | * Functions for the GL_APPLE_vertex_array_object extension. |
||
32 | * |
||
33 | * \todo |
||
34 | * The code in this file borrows a lot from bufferobj.c. There's a certain |
||
35 | * amount of cruft left over from that origin that may be unnecessary. |
||
36 | * |
||
37 | * \author Ian Romanick |
||
38 | * \author Brian Paul |
||
39 | */ |
||
40 | |||
41 | |||
42 | #include "glheader.h" |
||
43 | #include "hash.h" |
||
44 | #include "imports.h" |
||
45 | #include "context.h" |
||
46 | #if FEATURE_ARB_vertex_buffer_object |
||
47 | #include "bufferobj.h" |
||
48 | #endif |
||
49 | #include "arrayobj.h" |
||
50 | #include "macros.h" |
||
51 | #include "main/dispatch.h" |
||
52 | |||
53 | |||
54 | /** |
||
55 | * Look up the array object for the given ID. |
||
56 | * |
||
57 | * \returns |
||
58 | * Either a pointer to the array object with the specified ID or \c NULL for |
||
59 | * a non-existent ID. The spec defines ID 0 as being technically |
||
60 | * non-existent. |
||
61 | */ |
||
62 | |||
63 | static INLINE struct gl_array_object * |
||
64 | lookup_arrayobj(struct gl_context *ctx, GLuint id) |
||
65 | { |
||
66 | if (id == 0) |
||
67 | return NULL; |
||
68 | else |
||
69 | return (struct gl_array_object *) |
||
70 | _mesa_HashLookup(ctx->Array.Objects, id); |
||
71 | } |
||
72 | |||
73 | |||
74 | /** |
||
75 | * For all the vertex arrays in the array object, unbind any pointers |
||
76 | * to any buffer objects (VBOs). |
||
77 | * This is done just prior to array object destruction. |
||
78 | */ |
||
79 | static void |
||
80 | unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj) |
||
81 | { |
||
82 | GLuint i; |
||
83 | |||
84 | _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL); |
||
85 | _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL); |
||
86 | _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL); |
||
87 | _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL); |
||
88 | _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL); |
||
89 | _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL); |
||
90 | _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL); |
||
91 | _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL); |
||
92 | |||
93 | for (i = 0; i < Elements(obj->TexCoord); i++) |
||
94 | _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL); |
||
95 | |||
96 | for (i = 0; i < Elements(obj->VertexAttrib); i++) |
||
97 | _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL); |
||
98 | |||
99 | #if FEATURE_point_size_array |
||
100 | _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL); |
||
101 | #endif |
||
102 | } |
||
103 | |||
104 | |||
105 | /** |
||
106 | * Allocate and initialize a new vertex array object. |
||
107 | * |
||
108 | * This function is intended to be called via |
||
109 | * \c dd_function_table::NewArrayObject. |
||
110 | */ |
||
111 | struct gl_array_object * |
||
112 | _mesa_new_array_object( struct gl_context *ctx, GLuint name ) |
||
113 | { |
||
114 | struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object); |
||
115 | if (obj) |
||
116 | _mesa_initialize_array_object(ctx, obj, name); |
||
117 | return obj; |
||
118 | } |
||
119 | |||
120 | |||
121 | /** |
||
122 | * Delete an array object. |
||
123 | * |
||
124 | * This function is intended to be called via |
||
125 | * \c dd_function_table::DeleteArrayObject. |
||
126 | */ |
||
127 | void |
||
128 | _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj ) |
||
129 | { |
||
130 | (void) ctx; |
||
131 | unbind_array_object_vbos(ctx, obj); |
||
132 | _glthread_DESTROY_MUTEX(obj->Mutex); |
||
133 | free(obj); |
||
134 | } |
||
135 | |||
136 | |||
137 | /** |
||
138 | * Set ptr to arrayObj w/ reference counting. |
||
139 | */ |
||
140 | void |
||
141 | _mesa_reference_array_object(struct gl_context *ctx, |
||
142 | struct gl_array_object **ptr, |
||
143 | struct gl_array_object *arrayObj) |
||
144 | { |
||
145 | if (*ptr == arrayObj) |
||
146 | return; |
||
147 | |||
148 | if (*ptr) { |
||
149 | /* Unreference the old array object */ |
||
150 | GLboolean deleteFlag = GL_FALSE; |
||
151 | struct gl_array_object *oldObj = *ptr; |
||
152 | |||
153 | _glthread_LOCK_MUTEX(oldObj->Mutex); |
||
154 | ASSERT(oldObj->RefCount > 0); |
||
155 | oldObj->RefCount--; |
||
156 | #if 0 |
||
157 | printf("ArrayObj %p %d DECR to %d\n", |
||
158 | (void *) oldObj, oldObj->Name, oldObj->RefCount); |
||
159 | #endif |
||
160 | deleteFlag = (oldObj->RefCount == 0); |
||
161 | _glthread_UNLOCK_MUTEX(oldObj->Mutex); |
||
162 | |||
163 | if (deleteFlag) { |
||
164 | ASSERT(ctx->Driver.DeleteArrayObject); |
||
165 | ctx->Driver.DeleteArrayObject(ctx, oldObj); |
||
166 | } |
||
167 | |||
168 | *ptr = NULL; |
||
169 | } |
||
170 | ASSERT(!*ptr); |
||
171 | |||
172 | if (arrayObj) { |
||
173 | /* reference new array object */ |
||
174 | _glthread_LOCK_MUTEX(arrayObj->Mutex); |
||
175 | if (arrayObj->RefCount == 0) { |
||
176 | /* this array's being deleted (look just above) */ |
||
177 | /* Not sure this can every really happen. Warn if it does. */ |
||
178 | _mesa_problem(NULL, "referencing deleted array object"); |
||
179 | *ptr = NULL; |
||
180 | } |
||
181 | else { |
||
182 | arrayObj->RefCount++; |
||
183 | #if 0 |
||
184 | printf("ArrayObj %p %d INCR to %d\n", |
||
185 | (void *) arrayObj, arrayObj->Name, arrayObj->RefCount); |
||
186 | #endif |
||
187 | *ptr = arrayObj; |
||
188 | } |
||
189 | _glthread_UNLOCK_MUTEX(arrayObj->Mutex); |
||
190 | } |
||
191 | } |
||
192 | |||
193 | |||
194 | |||
195 | static void |
||
196 | init_array(struct gl_context *ctx, |
||
197 | struct gl_client_array *array, GLint size, GLint type) |
||
198 | { |
||
199 | array->Size = size; |
||
200 | array->Type = type; |
||
201 | array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */ |
||
202 | array->Stride = 0; |
||
203 | array->StrideB = 0; |
||
204 | array->Ptr = NULL; |
||
205 | array->Enabled = GL_FALSE; |
||
206 | array->Normalized = GL_FALSE; |
||
207 | #if FEATURE_ARB_vertex_buffer_object |
||
208 | /* Vertex array buffers */ |
||
209 | _mesa_reference_buffer_object(ctx, &array->BufferObj, |
||
210 | ctx->Shared->NullBufferObj); |
||
211 | #endif |
||
212 | } |
||
213 | |||
214 | |||
215 | /** |
||
216 | * Initialize a gl_array_object's arrays. |
||
217 | */ |
||
218 | void |
||
219 | _mesa_initialize_array_object( struct gl_context *ctx, |
||
220 | struct gl_array_object *obj, |
||
221 | GLuint name ) |
||
222 | { |
||
223 | GLuint i; |
||
224 | |||
225 | obj->Name = name; |
||
226 | |||
227 | _glthread_INIT_MUTEX(obj->Mutex); |
||
228 | obj->RefCount = 1; |
||
229 | |||
230 | /* Init the individual arrays */ |
||
231 | init_array(ctx, &obj->Vertex, 4, GL_FLOAT); |
||
232 | init_array(ctx, &obj->Weight, 1, GL_FLOAT); |
||
233 | init_array(ctx, &obj->Normal, 3, GL_FLOAT); |
||
234 | init_array(ctx, &obj->Color, 4, GL_FLOAT); |
||
235 | init_array(ctx, &obj->SecondaryColor, 3, GL_FLOAT); |
||
236 | init_array(ctx, &obj->FogCoord, 1, GL_FLOAT); |
||
237 | init_array(ctx, &obj->Index, 1, GL_FLOAT); |
||
238 | for (i = 0; i < Elements(obj->TexCoord); i++) { |
||
239 | init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT); |
||
240 | } |
||
241 | init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL); |
||
242 | for (i = 0; i < Elements(obj->VertexAttrib); i++) { |
||
243 | init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); |
||
244 | } |
||
245 | |||
246 | #if FEATURE_point_size_array |
||
247 | init_array(ctx, &obj->PointSize, 1, GL_FLOAT); |
||
248 | #endif |
||
249 | } |
||
250 | |||
251 | |||
252 | /** |
||
253 | * Add the given array object to the array object pool. |
||
254 | */ |
||
255 | static void |
||
256 | save_array_object( struct gl_context *ctx, struct gl_array_object *obj ) |
||
257 | { |
||
258 | if (obj->Name > 0) { |
||
259 | /* insert into hash table */ |
||
260 | _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj); |
||
261 | } |
||
262 | } |
||
263 | |||
264 | |||
265 | /** |
||
266 | * Remove the given array object from the array object pool. |
||
267 | * Do not deallocate the array object though. |
||
268 | */ |
||
269 | static void |
||
270 | remove_array_object( struct gl_context *ctx, struct gl_array_object *obj ) |
||
271 | { |
||
272 | if (obj->Name > 0) { |
||
273 | /* remove from hash table */ |
||
274 | _mesa_HashRemove(ctx->Array.Objects, obj->Name); |
||
275 | } |
||
276 | } |
||
277 | |||
278 | |||
279 | |||
280 | /** |
||
281 | * Compute the index of the last array element that can be safely accessed |
||
282 | * in a vertex array. We can really only do this when the array lives in |
||
283 | * a VBO. |
||
284 | * The array->_MaxElement field will be updated. |
||
285 | * Later in glDrawArrays/Elements/etc we can do some bounds checking. |
||
286 | */ |
||
287 | static void |
||
288 | compute_max_element(struct gl_client_array *array) |
||
289 | { |
||
290 | if (array->BufferObj->Name) { |
||
291 | /* Compute the max element we can access in the VBO without going |
||
292 | * out of bounds. |
||
293 | */ |
||
294 | array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size |
||
295 | - (GLsizeiptrARB) array->Ptr + array->StrideB |
||
296 | - array->_ElementSize) / array->StrideB; |
||
297 | if (0) |
||
298 | printf("%s Object %u Size %u MaxElement %u\n", |
||
299 | __FUNCTION__, |
||
300 | array->BufferObj->Name, |
||
301 | (GLuint) array->BufferObj->Size, |
||
302 | array->_MaxElement); |
||
303 | } |
||
304 | else { |
||
305 | /* user-space array, no idea how big it is */ |
||
306 | array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ |
||
307 | } |
||
308 | } |
||
309 | |||
310 | |||
311 | /** |
||
312 | * Helper for update_arrays(). |
||
313 | * \return min(current min, array->_MaxElement). |
||
314 | */ |
||
315 | static GLuint |
||
316 | update_min(GLuint min, struct gl_client_array *array) |
||
317 | { |
||
318 | compute_max_element(array); |
||
319 | if (array->Enabled) |
||
320 | return MIN2(min, array->_MaxElement); |
||
321 | else |
||
322 | return min; |
||
323 | } |
||
324 | |||
325 | |||
326 | /** |
||
327 | * Examine vertex arrays to update the gl_array_object::_MaxElement field. |
||
328 | */ |
||
329 | void |
||
330 | _mesa_update_array_object_max_element(struct gl_context *ctx, |
||
331 | struct gl_array_object *arrayObj) |
||
332 | { |
||
333 | GLuint i, min = ~0; |
||
334 | |||
335 | min = update_min(min, &arrayObj->Vertex); |
||
336 | min = update_min(min, &arrayObj->Weight); |
||
337 | min = update_min(min, &arrayObj->Normal); |
||
338 | min = update_min(min, &arrayObj->Color); |
||
339 | min = update_min(min, &arrayObj->SecondaryColor); |
||
340 | min = update_min(min, &arrayObj->FogCoord); |
||
341 | min = update_min(min, &arrayObj->Index); |
||
342 | min = update_min(min, &arrayObj->EdgeFlag); |
||
343 | #if FEATURE_point_size_array |
||
344 | min = update_min(min, &arrayObj->PointSize); |
||
345 | #endif |
||
346 | for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) |
||
347 | min = update_min(min, &arrayObj->TexCoord[i]); |
||
348 | for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) |
||
349 | min = update_min(min, &arrayObj->VertexAttrib[i]); |
||
350 | |||
351 | /* _MaxElement is one past the last legal array element */ |
||
352 | arrayObj->_MaxElement = min; |
||
353 | } |
||
354 | |||
355 | |||
356 | /**********************************************************************/ |
||
357 | /* API Functions */ |
||
358 | /**********************************************************************/ |
||
359 | |||
360 | |||
361 | /** |
||
362 | * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE(). |
||
363 | * \param genRequired specifies behavour when id was not generated with |
||
364 | * glGenVertexArrays(). |
||
365 | */ |
||
366 | static void |
||
367 | bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) |
||
368 | { |
||
369 | struct gl_array_object * const oldObj = ctx->Array.ArrayObj; |
||
370 | struct gl_array_object *newObj = NULL; |
||
371 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
372 | |||
373 | ASSERT(oldObj != NULL); |
||
374 | |||
375 | if ( oldObj->Name == id ) |
||
376 | return; /* rebinding the same array object- no change */ |
||
377 | |||
378 | /* |
||
379 | * Get pointer to new array object (newObj) |
||
380 | */ |
||
381 | if (id == 0) { |
||
382 | /* The spec says there is no array object named 0, but we use |
||
383 | * one internally because it simplifies things. |
||
384 | */ |
||
385 | newObj = ctx->Array.DefaultArrayObj; |
||
386 | } |
||
387 | else { |
||
388 | /* non-default array object */ |
||
389 | newObj = lookup_arrayobj(ctx, id); |
||
390 | if (!newObj) { |
||
391 | if (genRequired) { |
||
392 | _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)"); |
||
393 | return; |
||
394 | } |
||
395 | |||
396 | /* For APPLE version, generate a new array object now */ |
||
397 | newObj = (*ctx->Driver.NewArrayObject)(ctx, id); |
||
398 | if (!newObj) { |
||
399 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE"); |
||
400 | return; |
||
401 | } |
||
402 | save_array_object(ctx, newObj); |
||
403 | } |
||
404 | } |
||
405 | |||
406 | ctx->NewState |= _NEW_ARRAY; |
||
407 | ctx->Array.NewState |= _NEW_ARRAY_ALL; |
||
408 | _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj); |
||
409 | |||
410 | /* Pass BindVertexArray call to device driver */ |
||
411 | if (ctx->Driver.BindArrayObject && newObj) |
||
412 | ctx->Driver.BindArrayObject(ctx, newObj); |
||
413 | } |
||
414 | |||
415 | |||
416 | /** |
||
417 | * ARB version of glBindVertexArray() |
||
418 | * This function behaves differently from glBindVertexArrayAPPLE() in |
||
419 | * that this function requires all ids to have been previously generated |
||
420 | * by glGenVertexArrays[APPLE](). |
||
421 | */ |
||
422 | void GLAPIENTRY |
||
423 | _mesa_BindVertexArray( GLuint id ) |
||
424 | { |
||
425 | GET_CURRENT_CONTEXT(ctx); |
||
426 | bind_vertex_array(ctx, id, GL_TRUE); |
||
427 | } |
||
428 | |||
429 | |||
430 | /** |
||
431 | * Bind a new array. |
||
432 | * |
||
433 | * \todo |
||
434 | * The binding could be done more efficiently by comparing the non-NULL |
||
435 | * pointers in the old and new objects. The only arrays that are "dirty" are |
||
436 | * the ones that are non-NULL in either object. |
||
437 | */ |
||
438 | void GLAPIENTRY |
||
439 | _mesa_BindVertexArrayAPPLE( GLuint id ) |
||
440 | { |
||
441 | GET_CURRENT_CONTEXT(ctx); |
||
442 | bind_vertex_array(ctx, id, GL_FALSE); |
||
443 | } |
||
444 | |||
445 | |||
446 | /** |
||
447 | * Delete a set of array objects. |
||
448 | * |
||
449 | * \param n Number of array objects to delete. |
||
450 | * \param ids Array of \c n array object IDs. |
||
451 | */ |
||
452 | void GLAPIENTRY |
||
453 | _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) |
||
454 | { |
||
455 | GET_CURRENT_CONTEXT(ctx); |
||
456 | GLsizei i; |
||
457 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
458 | |||
459 | if (n < 0) { |
||
460 | _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)"); |
||
461 | return; |
||
462 | } |
||
463 | |||
464 | for (i = 0; i < n; i++) { |
||
465 | struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]); |
||
466 | |||
467 | if ( obj != NULL ) { |
||
468 | ASSERT( obj->Name == ids[i] ); |
||
469 | |||
470 | /* If the array object is currently bound, the spec says "the binding |
||
471 | * for that object reverts to zero and the default vertex array |
||
472 | * becomes current." |
||
473 | */ |
||
474 | if ( obj == ctx->Array.ArrayObj ) { |
||
475 | CALL_BindVertexArrayAPPLE( ctx->Exec, (0) ); |
||
476 | } |
||
477 | |||
478 | /* The ID is immediately freed for re-use */ |
||
479 | remove_array_object(ctx, obj); |
||
480 | |||
481 | /* Unreference the array object. |
||
482 | * If refcount hits zero, the object will be deleted. |
||
483 | */ |
||
484 | _mesa_reference_array_object(ctx, &obj, NULL); |
||
485 | } |
||
486 | } |
||
487 | } |
||
488 | |||
489 | |||
490 | /** |
||
491 | * Generate a set of unique array object IDs and store them in \c arrays. |
||
492 | * Helper for _mesa_GenVertexArrays[APPLE]() functions below. |
||
493 | * \param n Number of IDs to generate. |
||
494 | * \param arrays Array of \c n locations to store the IDs. |
||
495 | * \param vboOnly Will arrays have to reside in VBOs? |
||
496 | */ |
||
497 | static void |
||
498 | gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly) |
||
499 | { |
||
500 | GLuint first; |
||
501 | GLint i; |
||
502 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
503 | |||
504 | if (n < 0) { |
||
505 | _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE"); |
||
506 | return; |
||
507 | } |
||
508 | |||
509 | if (!arrays) { |
||
510 | return; |
||
511 | } |
||
512 | |||
513 | first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n); |
||
514 | |||
515 | /* Allocate new, empty array objects and return identifiers */ |
||
516 | for (i = 0; i < n; i++) { |
||
517 | struct gl_array_object *obj; |
||
518 | GLuint name = first + i; |
||
519 | |||
520 | obj = (*ctx->Driver.NewArrayObject)( ctx, name ); |
||
521 | if (!obj) { |
||
522 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); |
||
523 | return; |
||
524 | } |
||
525 | obj->VBOonly = vboOnly; |
||
526 | save_array_object(ctx, obj); |
||
527 | arrays[i] = first + i; |
||
528 | } |
||
529 | } |
||
530 | |||
531 | |||
532 | /** |
||
533 | * ARB version of glGenVertexArrays() |
||
534 | * All arrays will be required to live in VBOs. |
||
535 | */ |
||
536 | void GLAPIENTRY |
||
537 | _mesa_GenVertexArrays(GLsizei n, GLuint *arrays) |
||
538 | { |
||
539 | GET_CURRENT_CONTEXT(ctx); |
||
540 | gen_vertex_arrays(ctx, n, arrays, GL_TRUE); |
||
541 | } |
||
542 | |||
543 | |||
544 | /** |
||
545 | * APPLE version of glGenVertexArraysAPPLE() |
||
546 | * Arrays may live in VBOs or ordinary memory. |
||
547 | */ |
||
548 | void GLAPIENTRY |
||
549 | _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) |
||
550 | { |
||
551 | GET_CURRENT_CONTEXT(ctx); |
||
552 | gen_vertex_arrays(ctx, n, arrays, GL_FALSE); |
||
553 | } |
||
554 | |||
555 | |||
556 | /** |
||
557 | * Determine if ID is the name of an array object. |
||
558 | * |
||
559 | * \param id ID of the potential array object. |
||
560 | * \return \c GL_TRUE if \c id is the name of a array object, |
||
561 | * \c GL_FALSE otherwise. |
||
562 | */ |
||
563 | GLboolean GLAPIENTRY |
||
564 | _mesa_IsVertexArrayAPPLE( GLuint id ) |
||
565 | { |
||
566 | struct gl_array_object * obj; |
||
567 | GET_CURRENT_CONTEXT(ctx); |
||
568 | ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
||
569 | |||
570 | if (id == 0) |
||
571 | return GL_FALSE; |
||
572 | |||
573 | obj = lookup_arrayobj(ctx, id); |
||
574 | |||
575 | return (obj != NULL) ? GL_TRUE : GL_FALSE; |
||
576 | }>>>>>>>>>> |