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1901 | serge | 1 | /* |
2 | * Copyright © 2010 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 | * DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | /** |
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25 | * \file ir_set_program_inouts.cpp |
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26 | * |
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27 | * Sets the InputsRead and OutputsWritten of Mesa programs. |
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28 | * |
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29 | * Mesa programs (gl_program, not gl_shader_program) have a set of |
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30 | * flags indicating which varyings are read and written. Computing |
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31 | * which are actually read from some sort of backend code can be |
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32 | * tricky when variable array indexing involved. So this pass |
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33 | * provides support for setting InputsRead and OutputsWritten right |
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34 | * from the GLSL IR. |
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35 | */ |
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36 | |||
37 | extern "C" { |
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38 | #include "main/core.h" /* for struct gl_program */ |
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39 | #include "program/hash_table.h" |
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40 | } |
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41 | #include "ir.h" |
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42 | #include "ir_visitor.h" |
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43 | #include "glsl_types.h" |
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44 | |||
45 | class ir_set_program_inouts_visitor : public ir_hierarchical_visitor { |
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46 | public: |
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47 | ir_set_program_inouts_visitor(struct gl_program *prog) |
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48 | { |
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49 | this->prog = prog; |
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50 | this->ht = hash_table_ctor(0, |
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51 | hash_table_pointer_hash, |
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52 | hash_table_pointer_compare); |
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53 | } |
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54 | ~ir_set_program_inouts_visitor() |
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55 | { |
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56 | hash_table_dtor(this->ht); |
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57 | } |
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58 | |||
59 | virtual ir_visitor_status visit_enter(ir_dereference_array *); |
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60 | virtual ir_visitor_status visit_enter(ir_function_signature *); |
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61 | virtual ir_visitor_status visit(ir_dereference_variable *); |
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62 | virtual ir_visitor_status visit(ir_variable *); |
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63 | |||
64 | struct gl_program *prog; |
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65 | struct hash_table *ht; |
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66 | }; |
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67 | |||
68 | static void |
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69 | mark(struct gl_program *prog, ir_variable *var, int offset, int len) |
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70 | { |
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71 | /* As of GLSL 1.20, varyings can only be floats, floating-point |
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72 | * vectors or matrices, or arrays of them. For Mesa programs using |
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73 | * InputsRead/OutputsWritten, everything but matrices uses one |
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74 | * slot, while matrices use a slot per column. Presumably |
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75 | * something doing a more clever packing would use something other |
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76 | * than InputsRead/OutputsWritten. |
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77 | */ |
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78 | |||
79 | for (int i = 0; i < len; i++) { |
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80 | if (var->mode == ir_var_in) |
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81 | prog->InputsRead |= BITFIELD64_BIT(var->location + offset + i); |
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82 | else |
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83 | prog->OutputsWritten |= BITFIELD64_BIT(var->location + offset + i); |
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84 | } |
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85 | } |
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86 | |||
87 | /* Default handler: Mark all the locations in the variable as used. */ |
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88 | ir_visitor_status |
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89 | ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir) |
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90 | { |
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91 | if (hash_table_find(this->ht, ir->var) == NULL) |
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92 | return visit_continue; |
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93 | |||
94 | if (ir->type->is_array()) { |
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95 | for (unsigned int i = 0; i < ir->type->length; i++) { |
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96 | mark(this->prog, ir->var, i, |
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97 | ir->type->length * ir->type->fields.array->matrix_columns); |
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98 | } |
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99 | } else { |
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100 | mark(this->prog, ir->var, 0, ir->type->matrix_columns); |
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101 | } |
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102 | |||
103 | return visit_continue; |
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104 | } |
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105 | |||
106 | ir_visitor_status |
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107 | ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) |
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108 | { |
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109 | ir_dereference_variable *deref_var; |
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110 | ir_constant *index = ir->array_index->as_constant(); |
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111 | deref_var = ir->array->as_dereference_variable(); |
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112 | ir_variable *var = NULL; |
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113 | |||
114 | /* Check that we're dereferencing a shader in or out */ |
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115 | if (deref_var) |
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116 | var = (ir_variable *)hash_table_find(this->ht, deref_var->var); |
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117 | |||
118 | if (index && var) { |
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119 | int width = 1; |
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120 | |||
121 | if (deref_var->type->is_array() && |
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122 | deref_var->type->fields.array->is_matrix()) { |
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123 | width = deref_var->type->fields.array->matrix_columns; |
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124 | } |
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125 | |||
126 | mark(this->prog, var, index->value.i[0] * width, width); |
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127 | return visit_continue_with_parent; |
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128 | } |
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129 | |||
130 | return visit_continue; |
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131 | } |
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132 | |||
133 | ir_visitor_status |
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134 | ir_set_program_inouts_visitor::visit(ir_variable *ir) |
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135 | { |
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136 | if (ir->mode == ir_var_in || |
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137 | ir->mode == ir_var_out) { |
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138 | hash_table_insert(this->ht, ir, ir); |
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139 | } |
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140 | |||
141 | return visit_continue; |
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142 | } |
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143 | |||
144 | ir_visitor_status |
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145 | ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir) |
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146 | { |
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147 | /* We don't want to descend into the function parameters and |
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148 | * consider them as shader inputs or outputs. |
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149 | */ |
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150 | visit_list_elements(this, &ir->body); |
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151 | return visit_continue_with_parent; |
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152 | } |
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153 | |||
154 | void |
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155 | do_set_program_inouts(exec_list *instructions, struct gl_program *prog) |
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156 | { |
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157 | ir_set_program_inouts_visitor v(prog); |
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158 | |||
159 | prog->InputsRead = 0; |
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160 | prog->OutputsWritten = 0; |
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161 | visit_list_elements(&v, instructions); |
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162 | }>> |