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1901 serge 1
/* -*- c++ -*- */
2
/*
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 * Copyright © 2009 Intel Corporation
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
 * and/or sell copies of the Software, and to permit persons to whom the
10
 * Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice (including the next
13
 * paragraph) shall be included in all copies or substantial portions of the
14
 * Software.
15
 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22
 * DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
#pragma once
26
#ifndef GLSL_TYPES_H
27
#define GLSL_TYPES_H
28
 
29
#include 
30
#include 
31
 
32
extern "C" {
33
#include "GL/gl.h"
34
}
35
 
36
#include "ralloc.h"
37
 
38
struct _mesa_glsl_parse_state;
39
struct glsl_symbol_table;
40
 
41
extern "C" void
42
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
43
 
44
extern "C" void
45
_mesa_glsl_release_types(void);
46
 
47
enum glsl_base_type {
48
   GLSL_TYPE_UINT = 0,
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   GLSL_TYPE_INT,
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   GLSL_TYPE_FLOAT,
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   GLSL_TYPE_BOOL,
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   GLSL_TYPE_SAMPLER,
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   GLSL_TYPE_STRUCT,
54
   GLSL_TYPE_ARRAY,
55
   GLSL_TYPE_VOID,
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   GLSL_TYPE_ERROR
57
};
58
 
59
enum glsl_sampler_dim {
60
   GLSL_SAMPLER_DIM_1D = 0,
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   GLSL_SAMPLER_DIM_2D,
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   GLSL_SAMPLER_DIM_3D,
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   GLSL_SAMPLER_DIM_CUBE,
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   GLSL_SAMPLER_DIM_RECT,
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   GLSL_SAMPLER_DIM_BUF
66
};
67
 
68
 
69
struct glsl_type {
70
   GLenum gl_type;
71
   glsl_base_type base_type;
72
 
73
   unsigned sampler_dimensionality:3;
74
   unsigned sampler_shadow:1;
75
   unsigned sampler_array:1;
76
   unsigned sampler_type:2;    /**< Type of data returned using this sampler.
77
				* only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
78
				* and \c GLSL_TYPE_UINT are valid.
79
				*/
80
 
81
   /* Callers of this ralloc-based new need not call delete. It's
82
    * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
83
   static void* operator new(size_t size)
84
   {
85
      if (glsl_type::mem_ctx == NULL) {
86
	 glsl_type::mem_ctx = ralloc_context(NULL);
87
	 assert(glsl_type::mem_ctx != NULL);
88
      }
89
 
90
      void *type;
91
 
92
      type = ralloc_size(glsl_type::mem_ctx, size);
93
      assert(type != NULL);
94
 
95
      return type;
96
   }
97
 
98
   /* If the user *does* call delete, that's OK, we will just
99
    * ralloc_free in that case. */
100
   static void operator delete(void *type)
101
   {
102
      ralloc_free(type);
103
   }
104
 
105
   /**
106
    * \name Vector and matrix element counts
107
    *
108
    * For scalars, each of these values will be 1.  For non-numeric types
109
    * these will be 0.
110
    */
111
   /*@{*/
112
   unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
113
   unsigned matrix_columns:3;  /**< 1, 2, 3, or 4 matrix columns. */
114
   /*@}*/
115
 
116
   /**
117
    * Name of the data type
118
    *
119
    * This may be \c NULL for anonymous structures, for arrays, or for
120
    * function types.
121
    */
122
   const char *name;
123
 
124
   /**
125
    * For \c GLSL_TYPE_ARRAY, this is the length of the array.  For
126
    * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
127
    * the number of values pointed to by \c fields.structure (below).
128
    */
129
   unsigned length;
130
 
131
   /**
132
    * Subtype of composite data types.
133
    */
134
   union {
135
      const struct glsl_type *array;            /**< Type of array elements. */
136
      const struct glsl_type *parameters;       /**< Parameters to function. */
137
      struct glsl_struct_field *structure;      /**< List of struct fields. */
138
   } fields;
139
 
140
 
141
   /**
142
    * \name Pointers to various public type singletons
143
    */
144
   /*@{*/
145
   static const glsl_type *const error_type;
146
   static const glsl_type *const void_type;
147
   static const glsl_type *const int_type;
148
   static const glsl_type *const ivec4_type;
149
   static const glsl_type *const uint_type;
150
   static const glsl_type *const uvec2_type;
151
   static const glsl_type *const uvec3_type;
152
   static const glsl_type *const uvec4_type;
153
   static const glsl_type *const float_type;
154
   static const glsl_type *const vec2_type;
155
   static const glsl_type *const vec3_type;
156
   static const glsl_type *const vec4_type;
157
   static const glsl_type *const bool_type;
158
   static const glsl_type *const mat2_type;
159
   static const glsl_type *const mat2x3_type;
160
   static const glsl_type *const mat2x4_type;
161
   static const glsl_type *const mat3x2_type;
162
   static const glsl_type *const mat3_type;
163
   static const glsl_type *const mat3x4_type;
164
   static const glsl_type *const mat4x2_type;
165
   static const glsl_type *const mat4x3_type;
166
   static const glsl_type *const mat4_type;
167
   /*@}*/
168
 
169
 
170
   /**
171
    * For numeric and boolean derrived types returns the basic scalar type
172
    *
173
    * If the type is a numeric or boolean scalar, vector, or matrix type,
174
    * this function gets the scalar type of the individual components.  For
175
    * all other types, including arrays of numeric or boolean types, the
176
    * error type is returned.
177
    */
178
   const glsl_type *get_base_type() const;
179
 
180
   /**
181
    * Query the type of elements in an array
182
    *
183
    * \return
184
    * Pointer to the type of elements in the array for array types, or \c NULL
185
    * for non-array types.
186
    */
187
   const glsl_type *element_type() const
188
   {
189
      return is_array() ? fields.array : NULL;
190
   }
191
 
192
   /**
193
    * Get the instance of a built-in scalar, vector, or matrix type
194
    */
195
   static const glsl_type *get_instance(unsigned base_type, unsigned rows,
196
					unsigned columns);
197
 
198
   /**
199
    * Get the instance of an array type
200
    */
201
   static const glsl_type *get_array_instance(const glsl_type *base,
202
					      unsigned elements);
203
 
204
   /**
205
    * Get the instance of a record type
206
    */
207
   static const glsl_type *get_record_instance(const glsl_struct_field *fields,
208
					       unsigned num_fields,
209
					       const char *name);
210
 
211
   /**
212
    * Query the total number of scalars that make up a scalar, vector or matrix
213
    */
214
   unsigned components() const
215
   {
216
      return vector_elements * matrix_columns;
217
   }
218
 
219
   /**
220
    * Calculate the number of components slots required to hold this type
221
    *
222
    * This is used to determine how many uniform or varying locations a type
223
    * might occupy.
224
    */
225
   unsigned component_slots() const;
226
 
227
 
228
   /**
229
    * Query whether or not a type is a scalar (non-vector and non-matrix).
230
    */
231
   bool is_scalar() const
232
   {
233
      return (vector_elements == 1)
234
	 && (base_type >= GLSL_TYPE_UINT)
235
	 && (base_type <= GLSL_TYPE_BOOL);
236
   }
237
 
238
   /**
239
    * Query whether or not a type is a vector
240
    */
241
   bool is_vector() const
242
   {
243
      return (vector_elements > 1)
244
	 && (matrix_columns == 1)
245
	 && (base_type >= GLSL_TYPE_UINT)
246
	 && (base_type <= GLSL_TYPE_BOOL);
247
   }
248
 
249
   /**
250
    * Query whether or not a type is a matrix
251
    */
252
   bool is_matrix() const
253
   {
254
      /* GLSL only has float matrices. */
255
      return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
256
   }
257
 
258
   /**
259
    * Query whether or not a type is a non-array numeric type
260
    */
261
   bool is_numeric() const
262
   {
263
      return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
264
   }
265
 
266
   /**
267
    * Query whether or not a type is an integral type
268
    */
269
   bool is_integer() const
270
   {
271
      return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
272
   }
273
 
274
   /**
275
    * Query whether or not a type is a float type
276
    */
277
   bool is_float() const
278
   {
279
      return base_type == GLSL_TYPE_FLOAT;
280
   }
281
 
282
   /**
283
    * Query whether or not a type is a non-array boolean type
284
    */
285
   bool is_boolean() const
286
   {
287
      return base_type == GLSL_TYPE_BOOL;
288
   }
289
 
290
   /**
291
    * Query whether or not a type is a sampler
292
    */
293
   bool is_sampler() const
294
   {
295
      return base_type == GLSL_TYPE_SAMPLER;
296
   }
297
 
298
   /**
299
    * Query whether or not a type is an array
300
    */
301
   bool is_array() const
302
   {
303
      return base_type == GLSL_TYPE_ARRAY;
304
   }
305
 
306
   /**
307
    * Query whether or not a type is a record
308
    */
309
   bool is_record() const
310
   {
311
      return base_type == GLSL_TYPE_STRUCT;
312
   }
313
 
314
   /**
315
    * Query whether or not a type is the void type singleton.
316
    */
317
   bool is_void() const
318
   {
319
      return base_type == GLSL_TYPE_VOID;
320
   }
321
 
322
   /**
323
    * Query whether or not a type is the error type singleton.
324
    */
325
   bool is_error() const
326
   {
327
      return base_type == GLSL_TYPE_ERROR;
328
   }
329
 
330
   /**
331
    * Query the full type of a matrix row
332
    *
333
    * \return
334
    * If the type is not a matrix, \c glsl_type::error_type is returned.
335
    * Otherwise a type matching the rows of the matrix is returned.
336
    */
337
   const glsl_type *row_type() const
338
   {
339
      return is_matrix()
340
	 ? get_instance(base_type, matrix_columns, 1)
341
	 : error_type;
342
   }
343
 
344
   /**
345
    * Query the full type of a matrix column
346
    *
347
    * \return
348
    * If the type is not a matrix, \c glsl_type::error_type is returned.
349
    * Otherwise a type matching the columns of the matrix is returned.
350
    */
351
   const glsl_type *column_type() const
352
   {
353
      return is_matrix()
354
	 ? get_instance(base_type, vector_elements, 1)
355
	 : error_type;
356
   }
357
 
358
 
359
   /**
360
    * Get the type of a structure field
361
    *
362
    * \return
363
    * Pointer to the type of the named field.  If the type is not a structure
364
    * or the named field does not exist, \c glsl_type::error_type is returned.
365
    */
366
   const glsl_type *field_type(const char *name) const;
367
 
368
 
369
   /**
370
    * Get the location of a filed within a record type
371
    */
372
   int field_index(const char *name) const;
373
 
374
 
375
   /**
376
    * Query the number of elements in an array type
377
    *
378
    * \return
379
    * The number of elements in the array for array types or -1 for non-array
380
    * types.  If the number of elements in the array has not yet been declared,
381
    * zero is returned.
382
    */
383
   int array_size() const
384
   {
385
      return is_array() ? length : -1;
386
   }
387
 
388
private:
389
   /**
390
    * ralloc context for all glsl_type allocations
391
    *
392
    * Set on the first call to \c glsl_type::new.
393
    */
394
   static void *mem_ctx;
395
 
396
   void init_ralloc_type_ctx(void);
397
 
398
   /** Constructor for vector and matrix types */
399
   glsl_type(GLenum gl_type,
400
	     glsl_base_type base_type, unsigned vector_elements,
401
	     unsigned matrix_columns, const char *name);
402
 
403
   /** Constructor for sampler types */
404
   glsl_type(GLenum gl_type,
405
	     enum glsl_sampler_dim dim, bool shadow, bool array,
406
	     unsigned type, const char *name);
407
 
408
   /** Constructor for record types */
409
   glsl_type(const glsl_struct_field *fields, unsigned num_fields,
410
	     const char *name);
411
 
412
   /** Constructor for array types */
413
   glsl_type(const glsl_type *array, unsigned length);
414
 
415
   /** Hash table containing the known array types. */
416
   static struct hash_table *array_types;
417
 
418
   /** Hash table containing the known record types. */
419
   static struct hash_table *record_types;
420
 
421
   static int record_key_compare(const void *a, const void *b);
422
   static unsigned record_key_hash(const void *key);
423
 
424
   /**
425
    * \name Pointers to various type singletons
426
    */
427
   /*@{*/
428
   static const glsl_type _error_type;
429
   static const glsl_type _void_type;
430
   static const glsl_type builtin_core_types[];
431
   static const glsl_type builtin_structure_types[];
432
   static const glsl_type builtin_110_deprecated_structure_types[];
433
   static const glsl_type builtin_110_types[];
434
   static const glsl_type builtin_120_types[];
435
   static const glsl_type builtin_130_types[];
436
   static const glsl_type builtin_ARB_texture_rectangle_types[];
437
   static const glsl_type builtin_EXT_texture_array_types[];
438
   static const glsl_type builtin_EXT_texture_buffer_object_types[];
439
   /*@}*/
440
 
441
   /**
442
    * \name Methods to populate a symbol table with built-in types.
443
    *
444
    * \internal
445
    * This is one of the truely annoying things about C++.  Methods that are
446
    * completely internal and private to a type still have to be advertised to
447
    * the world in a public header file.
448
    */
449
   /*@{*/
450
   static void generate_100ES_types(glsl_symbol_table *);
451
   static void generate_110_types(glsl_symbol_table *);
452
   static void generate_120_types(glsl_symbol_table *);
453
   static void generate_130_types(glsl_symbol_table *);
454
   static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
455
   static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
456
   /*@}*/
457
 
458
   /**
459
    * \name Friend functions.
460
    *
461
    * These functions are friends because they must have C linkage and the
462
    * need to call various private methods or access various private static
463
    * data.
464
    */
465
   /*@{*/
466
   friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
467
   friend void _mesa_glsl_release_types(void);
468
   /*@}*/
469
};
470
 
471
struct glsl_struct_field {
472
   const struct glsl_type *type;
473
   const char *name;
474
};
475
 
476
#endif /* GLSL_TYPES_H */