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1901 serge 1
#ifndef __gl2_h_
2
#define __gl2_h_
3
 
4
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
5
 
6
#include 
7
 
8
#ifdef __cplusplus
9
extern "C" {
10
#endif
11
 
12
/*
13
 * This document is licensed under the SGI Free Software B License Version
14
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15
 */
16
 
17
/*-------------------------------------------------------------------------
18
 * Data type definitions
19
 *-----------------------------------------------------------------------*/
20
 
21
typedef void             GLvoid;
22
typedef char             GLchar;
23
typedef unsigned int     GLenum;
24
typedef unsigned char    GLboolean;
25
typedef unsigned int     GLbitfield;
26
typedef khronos_int8_t   GLbyte;
27
typedef short            GLshort;
28
typedef int              GLint;
29
typedef int              GLsizei;
30
typedef khronos_uint8_t  GLubyte;
31
typedef unsigned short   GLushort;
32
typedef unsigned int     GLuint;
33
typedef khronos_float_t  GLfloat;
34
typedef khronos_float_t  GLclampf;
35
typedef khronos_int32_t  GLfixed;
36
 
37
/* GL types for handling large vertex buffer objects */
38
typedef khronos_intptr_t GLintptr;
39
typedef khronos_ssize_t  GLsizeiptr;
40
 
41
/* OpenGL ES core versions */
42
#define GL_ES_VERSION_2_0                 1
43
 
44
/* ClearBufferMask */
45
#define GL_DEPTH_BUFFER_BIT               0x00000100
46
#define GL_STENCIL_BUFFER_BIT             0x00000400
47
#define GL_COLOR_BUFFER_BIT               0x00004000
48
 
49
/* Boolean */
50
#define GL_FALSE                          0
51
#define GL_TRUE                           1
52
 
53
/* BeginMode */
54
#define GL_POINTS                         0x0000
55
#define GL_LINES                          0x0001
56
#define GL_LINE_LOOP                      0x0002
57
#define GL_LINE_STRIP                     0x0003
58
#define GL_TRIANGLES                      0x0004
59
#define GL_TRIANGLE_STRIP                 0x0005
60
#define GL_TRIANGLE_FAN                   0x0006
61
 
62
/* AlphaFunction (not supported in ES20) */
63
/*      GL_NEVER */
64
/*      GL_LESS */
65
/*      GL_EQUAL */
66
/*      GL_LEQUAL */
67
/*      GL_GREATER */
68
/*      GL_NOTEQUAL */
69
/*      GL_GEQUAL */
70
/*      GL_ALWAYS */
71
 
72
/* BlendingFactorDest */
73
#define GL_ZERO                           0
74
#define GL_ONE                            1
75
#define GL_SRC_COLOR                      0x0300
76
#define GL_ONE_MINUS_SRC_COLOR            0x0301
77
#define GL_SRC_ALPHA                      0x0302
78
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
79
#define GL_DST_ALPHA                      0x0304
80
#define GL_ONE_MINUS_DST_ALPHA            0x0305
81
 
82
/* BlendingFactorSrc */
83
/*      GL_ZERO */
84
/*      GL_ONE */
85
#define GL_DST_COLOR                      0x0306
86
#define GL_ONE_MINUS_DST_COLOR            0x0307
87
#define GL_SRC_ALPHA_SATURATE             0x0308
88
/*      GL_SRC_ALPHA */
89
/*      GL_ONE_MINUS_SRC_ALPHA */
90
/*      GL_DST_ALPHA */
91
/*      GL_ONE_MINUS_DST_ALPHA */
92
 
93
/* BlendEquationSeparate */
94
#define GL_FUNC_ADD                       0x8006
95
#define GL_BLEND_EQUATION                 0x8009
96
#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
97
#define GL_BLEND_EQUATION_ALPHA           0x883D
98
 
99
/* BlendSubtract */
100
#define GL_FUNC_SUBTRACT                  0x800A
101
#define GL_FUNC_REVERSE_SUBTRACT          0x800B
102
 
103
/* Separate Blend Functions */
104
#define GL_BLEND_DST_RGB                  0x80C8
105
#define GL_BLEND_SRC_RGB                  0x80C9
106
#define GL_BLEND_DST_ALPHA                0x80CA
107
#define GL_BLEND_SRC_ALPHA                0x80CB
108
#define GL_CONSTANT_COLOR                 0x8001
109
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
110
#define GL_CONSTANT_ALPHA                 0x8003
111
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
112
#define GL_BLEND_COLOR                    0x8005
113
 
114
/* Buffer Objects */
115
#define GL_ARRAY_BUFFER                   0x8892
116
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
117
#define GL_ARRAY_BUFFER_BINDING           0x8894
118
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
119
 
120
#define GL_STREAM_DRAW                    0x88E0
121
#define GL_STATIC_DRAW                    0x88E4
122
#define GL_DYNAMIC_DRAW                   0x88E8
123
 
124
#define GL_BUFFER_SIZE                    0x8764
125
#define GL_BUFFER_USAGE                   0x8765
126
 
127
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
128
 
129
/* CullFaceMode */
130
#define GL_FRONT                          0x0404
131
#define GL_BACK                           0x0405
132
#define GL_FRONT_AND_BACK                 0x0408
133
 
134
/* DepthFunction */
135
/*      GL_NEVER */
136
/*      GL_LESS */
137
/*      GL_EQUAL */
138
/*      GL_LEQUAL */
139
/*      GL_GREATER */
140
/*      GL_NOTEQUAL */
141
/*      GL_GEQUAL */
142
/*      GL_ALWAYS */
143
 
144
/* EnableCap */
145
#define GL_TEXTURE_2D                     0x0DE1
146
#define GL_CULL_FACE                      0x0B44
147
#define GL_BLEND                          0x0BE2
148
#define GL_DITHER                         0x0BD0
149
#define GL_STENCIL_TEST                   0x0B90
150
#define GL_DEPTH_TEST                     0x0B71
151
#define GL_SCISSOR_TEST                   0x0C11
152
#define GL_POLYGON_OFFSET_FILL            0x8037
153
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
154
#define GL_SAMPLE_COVERAGE                0x80A0
155
 
156
/* ErrorCode */
157
#define GL_NO_ERROR                       0
158
#define GL_INVALID_ENUM                   0x0500
159
#define GL_INVALID_VALUE                  0x0501
160
#define GL_INVALID_OPERATION              0x0502
161
#define GL_OUT_OF_MEMORY                  0x0505
162
 
163
/* FrontFaceDirection */
164
#define GL_CW                             0x0900
165
#define GL_CCW                            0x0901
166
 
167
/* GetPName */
168
#define GL_LINE_WIDTH                     0x0B21
169
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
170
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
171
#define GL_CULL_FACE_MODE                 0x0B45
172
#define GL_FRONT_FACE                     0x0B46
173
#define GL_DEPTH_RANGE                    0x0B70
174
#define GL_DEPTH_WRITEMASK                0x0B72
175
#define GL_DEPTH_CLEAR_VALUE              0x0B73
176
#define GL_DEPTH_FUNC                     0x0B74
177
#define GL_STENCIL_CLEAR_VALUE            0x0B91
178
#define GL_STENCIL_FUNC                   0x0B92
179
#define GL_STENCIL_FAIL                   0x0B94
180
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
181
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
182
#define GL_STENCIL_REF                    0x0B97
183
#define GL_STENCIL_VALUE_MASK             0x0B93
184
#define GL_STENCIL_WRITEMASK              0x0B98
185
#define GL_STENCIL_BACK_FUNC              0x8800
186
#define GL_STENCIL_BACK_FAIL              0x8801
187
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
188
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
189
#define GL_STENCIL_BACK_REF               0x8CA3
190
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
191
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
192
#define GL_VIEWPORT                       0x0BA2
193
#define GL_SCISSOR_BOX                    0x0C10
194
/*      GL_SCISSOR_TEST */
195
#define GL_COLOR_CLEAR_VALUE              0x0C22
196
#define GL_COLOR_WRITEMASK                0x0C23
197
#define GL_UNPACK_ALIGNMENT               0x0CF5
198
#define GL_PACK_ALIGNMENT                 0x0D05
199
#define GL_MAX_TEXTURE_SIZE               0x0D33
200
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
201
#define GL_SUBPIXEL_BITS                  0x0D50
202
#define GL_RED_BITS                       0x0D52
203
#define GL_GREEN_BITS                     0x0D53
204
#define GL_BLUE_BITS                      0x0D54
205
#define GL_ALPHA_BITS                     0x0D55
206
#define GL_DEPTH_BITS                     0x0D56
207
#define GL_STENCIL_BITS                   0x0D57
208
#define GL_POLYGON_OFFSET_UNITS           0x2A00
209
/*      GL_POLYGON_OFFSET_FILL */
210
#define GL_POLYGON_OFFSET_FACTOR          0x8038
211
#define GL_TEXTURE_BINDING_2D             0x8069
212
#define GL_SAMPLE_BUFFERS                 0x80A8
213
#define GL_SAMPLES                        0x80A9
214
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
215
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
216
 
217
/* GetTextureParameter */
218
/*      GL_TEXTURE_MAG_FILTER */
219
/*      GL_TEXTURE_MIN_FILTER */
220
/*      GL_TEXTURE_WRAP_S */
221
/*      GL_TEXTURE_WRAP_T */
222
 
223
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
225
 
226
/* HintMode */
227
#define GL_DONT_CARE                      0x1100
228
#define GL_FASTEST                        0x1101
229
#define GL_NICEST                         0x1102
230
 
231
/* HintTarget */
232
#define GL_GENERATE_MIPMAP_HINT            0x8192
233
 
234
/* DataType */
235
#define GL_BYTE                           0x1400
236
#define GL_UNSIGNED_BYTE                  0x1401
237
#define GL_SHORT                          0x1402
238
#define GL_UNSIGNED_SHORT                 0x1403
239
#define GL_INT                            0x1404
240
#define GL_UNSIGNED_INT                   0x1405
241
#define GL_FLOAT                          0x1406
242
#define GL_FIXED                          0x140C
243
 
244
/* PixelFormat */
245
#define GL_DEPTH_COMPONENT                0x1902
246
#define GL_ALPHA                          0x1906
247
#define GL_RGB                            0x1907
248
#define GL_RGBA                           0x1908
249
#define GL_LUMINANCE                      0x1909
250
#define GL_LUMINANCE_ALPHA                0x190A
251
 
252
/* PixelType */
253
/*      GL_UNSIGNED_BYTE */
254
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
255
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
256
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
257
 
258
/* Shaders */
259
#define GL_FRAGMENT_SHADER                  0x8B30
260
#define GL_VERTEX_SHADER                    0x8B31
261
#define GL_MAX_VERTEX_ATTRIBS               0x8869
262
#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
263
#define GL_MAX_VARYING_VECTORS              0x8DFC
264
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
266
#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
267
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
268
#define GL_SHADER_TYPE                      0x8B4F
269
#define GL_DELETE_STATUS                    0x8B80
270
#define GL_LINK_STATUS                      0x8B82
271
#define GL_VALIDATE_STATUS                  0x8B83
272
#define GL_ATTACHED_SHADERS                 0x8B85
273
#define GL_ACTIVE_UNIFORMS                  0x8B86
274
#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
275
#define GL_ACTIVE_ATTRIBUTES                0x8B89
276
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
277
#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
278
#define GL_CURRENT_PROGRAM                  0x8B8D
279
 
280
/* StencilFunction */
281
#define GL_NEVER                          0x0200
282
#define GL_LESS                           0x0201
283
#define GL_EQUAL                          0x0202
284
#define GL_LEQUAL                         0x0203
285
#define GL_GREATER                        0x0204
286
#define GL_NOTEQUAL                       0x0205
287
#define GL_GEQUAL                         0x0206
288
#define GL_ALWAYS                         0x0207
289
 
290
/* StencilOp */
291
/*      GL_ZERO */
292
#define GL_KEEP                           0x1E00
293
#define GL_REPLACE                        0x1E01
294
#define GL_INCR                           0x1E02
295
#define GL_DECR                           0x1E03
296
#define GL_INVERT                         0x150A
297
#define GL_INCR_WRAP                      0x8507
298
#define GL_DECR_WRAP                      0x8508
299
 
300
/* StringName */
301
#define GL_VENDOR                         0x1F00
302
#define GL_RENDERER                       0x1F01
303
#define GL_VERSION                        0x1F02
304
#define GL_EXTENSIONS                     0x1F03
305
 
306
/* TextureMagFilter */
307
#define GL_NEAREST                        0x2600
308
#define GL_LINEAR                         0x2601
309
 
310
/* TextureMinFilter */
311
/*      GL_NEAREST */
312
/*      GL_LINEAR */
313
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
314
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
315
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
316
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
317
 
318
/* TextureParameterName */
319
#define GL_TEXTURE_MAG_FILTER             0x2800
320
#define GL_TEXTURE_MIN_FILTER             0x2801
321
#define GL_TEXTURE_WRAP_S                 0x2802
322
#define GL_TEXTURE_WRAP_T                 0x2803
323
 
324
/* TextureTarget */
325
/*      GL_TEXTURE_2D */
326
#define GL_TEXTURE                        0x1702
327
 
328
#define GL_TEXTURE_CUBE_MAP               0x8513
329
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
330
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
331
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
332
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
333
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
334
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
335
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
336
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
337
 
338
/* TextureUnit */
339
#define GL_TEXTURE0                       0x84C0
340
#define GL_TEXTURE1                       0x84C1
341
#define GL_TEXTURE2                       0x84C2
342
#define GL_TEXTURE3                       0x84C3
343
#define GL_TEXTURE4                       0x84C4
344
#define GL_TEXTURE5                       0x84C5
345
#define GL_TEXTURE6                       0x84C6
346
#define GL_TEXTURE7                       0x84C7
347
#define GL_TEXTURE8                       0x84C8
348
#define GL_TEXTURE9                       0x84C9
349
#define GL_TEXTURE10                      0x84CA
350
#define GL_TEXTURE11                      0x84CB
351
#define GL_TEXTURE12                      0x84CC
352
#define GL_TEXTURE13                      0x84CD
353
#define GL_TEXTURE14                      0x84CE
354
#define GL_TEXTURE15                      0x84CF
355
#define GL_TEXTURE16                      0x84D0
356
#define GL_TEXTURE17                      0x84D1
357
#define GL_TEXTURE18                      0x84D2
358
#define GL_TEXTURE19                      0x84D3
359
#define GL_TEXTURE20                      0x84D4
360
#define GL_TEXTURE21                      0x84D5
361
#define GL_TEXTURE22                      0x84D6
362
#define GL_TEXTURE23                      0x84D7
363
#define GL_TEXTURE24                      0x84D8
364
#define GL_TEXTURE25                      0x84D9
365
#define GL_TEXTURE26                      0x84DA
366
#define GL_TEXTURE27                      0x84DB
367
#define GL_TEXTURE28                      0x84DC
368
#define GL_TEXTURE29                      0x84DD
369
#define GL_TEXTURE30                      0x84DE
370
#define GL_TEXTURE31                      0x84DF
371
#define GL_ACTIVE_TEXTURE                 0x84E0
372
 
373
/* TextureWrapMode */
374
#define GL_REPEAT                         0x2901
375
#define GL_CLAMP_TO_EDGE                  0x812F
376
#define GL_MIRRORED_REPEAT                0x8370
377
 
378
/* Uniform Types */
379
#define GL_FLOAT_VEC2                     0x8B50
380
#define GL_FLOAT_VEC3                     0x8B51
381
#define GL_FLOAT_VEC4                     0x8B52
382
#define GL_INT_VEC2                       0x8B53
383
#define GL_INT_VEC3                       0x8B54
384
#define GL_INT_VEC4                       0x8B55
385
#define GL_BOOL                           0x8B56
386
#define GL_BOOL_VEC2                      0x8B57
387
#define GL_BOOL_VEC3                      0x8B58
388
#define GL_BOOL_VEC4                      0x8B59
389
#define GL_FLOAT_MAT2                     0x8B5A
390
#define GL_FLOAT_MAT3                     0x8B5B
391
#define GL_FLOAT_MAT4                     0x8B5C
392
#define GL_SAMPLER_2D                     0x8B5E
393
#define GL_SAMPLER_CUBE                   0x8B60
394
 
395
/* Vertex Arrays */
396
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
397
#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
398
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
399
#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
400
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
401
#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
402
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
403
 
404
/* Read Format */
405
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
406
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
407
 
408
/* Shader Source */
409
#define GL_COMPILE_STATUS                 0x8B81
410
#define GL_INFO_LOG_LENGTH                0x8B84
411
#define GL_SHADER_SOURCE_LENGTH           0x8B88
412
#define GL_SHADER_COMPILER                0x8DFA
413
 
414
/* Shader Binary */
415
#define GL_SHADER_BINARY_FORMATS          0x8DF8
416
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
417
 
418
/* Shader Precision-Specified Types */
419
#define GL_LOW_FLOAT                      0x8DF0
420
#define GL_MEDIUM_FLOAT                   0x8DF1
421
#define GL_HIGH_FLOAT                     0x8DF2
422
#define GL_LOW_INT                        0x8DF3
423
#define GL_MEDIUM_INT                     0x8DF4
424
#define GL_HIGH_INT                       0x8DF5
425
 
426
/* Framebuffer Object. */
427
#define GL_FRAMEBUFFER                    0x8D40
428
#define GL_RENDERBUFFER                   0x8D41
429
 
430
#define GL_RGBA4                          0x8056
431
#define GL_RGB5_A1                        0x8057
432
#define GL_RGB565                         0x8D62
433
#define GL_DEPTH_COMPONENT16              0x81A5
434
#define GL_STENCIL_INDEX                  0x1901
435
#define GL_STENCIL_INDEX8                 0x8D48
436
 
437
#define GL_RENDERBUFFER_WIDTH             0x8D42
438
#define GL_RENDERBUFFER_HEIGHT            0x8D43
439
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
440
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
441
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
442
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
443
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
444
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
445
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
446
 
447
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
448
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
449
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
450
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
451
 
452
#define GL_COLOR_ATTACHMENT0              0x8CE0
453
#define GL_DEPTH_ATTACHMENT               0x8D00
454
#define GL_STENCIL_ATTACHMENT             0x8D20
455
 
456
#define GL_NONE                           0
457
 
458
#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
459
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
460
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
461
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
462
#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
463
 
464
#define GL_FRAMEBUFFER_BINDING            0x8CA6
465
#define GL_RENDERBUFFER_BINDING           0x8CA7
466
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
467
 
468
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
469
 
470
/*-------------------------------------------------------------------------
471
 * GL core functions.
472
 *-----------------------------------------------------------------------*/
473
 
474
GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
475
GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476
GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477
GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478
GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479
GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480
GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
481
GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
482
GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
483
GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
484
GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
485
GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
486
GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
487
GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
488
GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
489
GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
490
GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
491
GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
492
GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
493
GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
494
GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
495
GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
496
GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
497
GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
498
GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
499
GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
500
GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
501
GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
502
GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
503
GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
504
GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
505
GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
506
GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
507
GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
508
GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
509
GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
510
GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
511
GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
512
GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
513
GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
514
GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
515
GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
516
GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
517
GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
518
GL_APICALL void         GL_APIENTRY glFinish (void);
519
GL_APICALL void         GL_APIENTRY glFlush (void);
520
GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
521
GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
522
GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
523
GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
524
GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
525
GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
526
GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
527
GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
528
GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529
GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
530
GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
531
GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
532
GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
533
GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
534
GL_APICALL GLenum       GL_APIENTRY glGetError (void);
535
GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
536
GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
537
GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
538
GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
539
GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
540
GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
541
GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
542
GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
543
GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
544
GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
545
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
546
GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
547
GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
548
GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
549
GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
550
GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
551
GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
552
GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
553
GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
554
GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
555
GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
556
GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
557
GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
558
GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
559
GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
560
GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
561
GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
562
GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
563
GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
564
GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
565
GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
566
GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
567
GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
568
GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
569
GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
570
GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
571
GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
572
GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
573
GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
574
GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
575
GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
576
GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
577
GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
578
GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
579
GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
580
GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
581
GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
582
GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
583
GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
584
GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
585
GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
586
GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
587
GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
588
GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
589
GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
590
GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
591
GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
592
GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
593
GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
594
GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
595
GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
596
GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
597
GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
598
GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
599
GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
600
GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
601
GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602
GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603
GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
604
GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
605
GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
606
GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
607
GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
608
GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
609
GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
610
GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
611
GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
612
GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
613
GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
614
GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
615
GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
616
 
617
#ifdef __cplusplus
618
}
619
#endif
620
 
621
#endif /* __gl2_h_ */