Rev 9512 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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9740 | macgub | 1 | View3ds 0.077 - tiny viewer to .3ds and .asc files with several graphics |
8014 | leency | 2 | effects implementation. |
5486 | leency | 3 | |
9740 | macgub | 4 | Whats new? |
5 | 1. More divs elimination comparing to ver 0.076, - grd_cat.inc file. |
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6 | 2. Some 3ds object I have, reads with invalid normals - fixed. |
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7 | 3. Invalid submit edition bug - fixed. Smaller size of adjcent proc. |
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8 | 4. Edges detection fix. |
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8719 | leency | 9 | |
10 | |||
5486 | leency | 11 | Buttons description: |
9740 | macgub | 12 | 1. rotary: choosing rotary axle: x, y, x+y, keys - for object custom rotate |
13 | using keyboard - keys <, >, PgUp, PgDown. |
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6769 | IgorA | 14 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
15 | environment mapping, bump (bump mapping), tex (texture mapping), |
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16 | pos (position shading depend), dots (app draws only points - nodes of object), |
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17 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
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18 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
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8666 | dunkaist | 19 | mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect), |
20 | ptex (real Phong + texturing + transparency). |
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6769 | IgorA | 21 | 3. speed: idle, full. |
5486 | leency | 22 | 4,5. zoom in, out: no comment. |
9237 | leency | 23 | 6. ray shadow: calc ray casted shadows. |
6769 | IgorA | 24 | 7. culling: backface culling on/ off. |
25 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
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9740 | macgub | 26 | 9. blur: blur N times; N=0,1,2,3,4,5 |
5486 | leency | 27 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
9237 | leency | 28 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges |
8719 | leency | 29 | more deep. |
5486 | leency | 30 | 13. fire: do motion blur ( looks like fire ). |
9237 | leency | 31 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving |
8719 | leency | 32 | camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude. |
5486 | leency | 33 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
34 | 16. bumps: random, according to texture. |
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35 | 17. bumps deep -> create bumps deeper or lighter. |
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9237 | leency | 36 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical |
8719 | leency | 37 | mapping around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
5486 | leency | 38 | 19. bright + -> increase picture brightness. |
39 | 20. bright - -> decrease picture brightness. |
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40 | 21. wav effect -> do effect based sine function. |
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8719 | leency | 41 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each |
9740 | macgub | 42 | vertex, Pressing and moving left mouse button (cursor must be on handler)- change |
43 | vertex position. If left mouse button is released apply current position. You may also |
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44 | decrease whole handlers count by enable culling (using appropriate button) - some |
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45 | back handlers become hidden. |
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5486 | leency | 46 | |
9740 | macgub | 47 | Maciej Guba march 2022,> |