Rev 8666 | Rev 9237 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
8719 | leency | 1 | View3ds 0.073 - tiny viewer to .3ds and .asc files with several graphics |
8014 | leency | 2 | effects implementation. |
5486 | leency | 3 | |
8014 | leency | 4 | What's new? |
8719 | leency | 5 | 1. I introduced procedure for searching nonredundand edges. |
6 | 2. Writing some info about object: vertices, triangles unique edges |
||
7 | count. |
||
8 | |||
9 | |||
8666 | dunkaist | 10 | 1. New displaying model - texturing with bilinear filtering and transparency |
11 | simultanusly. Note that filtering is done only inside polygon. To better |
||
12 | quality of image there is a need to use floats coordinates of texture to pass |
||
13 | as arguments to single triangle rendering proc. |
||
14 | 2. Optimizations. |
||
15 | 3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and |
||
16 | transparented texturing with filtering rendering models are disabled. |
||
8014 | leency | 17 | |
5486 | leency | 18 | Buttons description: |
6769 | IgorA | 19 | 1. rotary: choosing rotary axle: x, y, x+y. |
20 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
||
21 | environment mapping, bump (bump mapping), tex (texture mapping), |
||
22 | pos (position shading depend), dots (app draws only points - nodes of object), |
||
23 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
||
24 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
||
8666 | dunkaist | 25 | mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect), |
26 | ptex (real Phong + texturing + transparency). |
||
6769 | IgorA | 27 | 3. speed: idle, full. |
5486 | leency | 28 | 4,5. zoom in, out: no comment. |
8014 | leency | 29 | 6. catmull: disabled |
6769 | IgorA | 30 | 7. culling: backface culling on/ off. |
31 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
||
32 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
||
5486 | leency | 33 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
8719 | leency | 34 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges |
35 | more deep. |
||
5486 | leency | 36 | 13. fire: do motion blur ( looks like fire ). |
8719 | leency | 37 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving |
38 | camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude. |
||
5486 | leency | 39 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
40 | 16. bumps: random, according to texture. |
||
41 | 17. bumps deep -> create bumps deeper or lighter. |
||
8719 | leency | 42 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical |
43 | mapping around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
||
5486 | leency | 44 | 19. bright + -> increase picture brightness. |
45 | 20. bright - -> decrease picture brightness. |
||
46 | 21. wav effect -> do effect based sine function. |
||
8719 | leency | 47 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each |
48 | vertex, Pressing and moving left mouse button (cursor must be on handler)- change |
||
49 | vertex position. If left mouse button is released apply current position. You may also |
||
50 | decrease whole handlers count by enable culling (using appropriate button) - some |
||
51 | back handlers become hidden. |
||
5486 | leency | 52 | |
8719 | leency | 53 | Maciej Guba V 2021 |