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1245 | hidnplayr | 1 | View3ds 0.053 - tiny viewer to .3ds files. |
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3 | What's new? |
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4 | 1. Optimizations. |
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7 | Buttons description: |
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8 | 1. rotary: choosing rotary axle: x, y, x+y. |
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9 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
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10 | environment mapping, bump (bump mapping), tex (texture mapping), |
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11 | pos (position shading depend), dots (app draws only points - nodes of object), |
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12 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
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13 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
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14 | mapping). |
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15 | 3. speed: idle, full. |
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16 | 4,5. zoom in, out: no comment. |
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17 | 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters alghoritm). |
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18 | txgrd and 2tex models only with catmull = on. |
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19 | 7. culling: backface culling on/ off. |
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20 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
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21 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
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22 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
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23 | 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. |
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24 | carefull with emboss + fire - it looks annoying. |
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25 | 13. fire: do movement blur ( looks like fire ). |
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26 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. |
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27 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
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28 | 16. bumps: random, according to texture. |
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29 | 15. bumps deep -> create bumps deeper or lighter. |
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31 | Macgub X 2009 |