Subversion Repositories Kolibri OS

Rev

Rev 8047 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
8232 leency 1
View3ds 0.071 - tiny viewer to .3ds and .asc files with several graphics
8014 leency 2
                effects implementation.
5486 leency 3
 
8014 leency 4
 
5
What's new?
8232 leency 6
1. New displaying model - glass -  it's two pass rendering. First pass calculates
7
   Z position of all front pixels, second render image with adding reflective
8
   component of light only for front pixels. Transparent effect by adding with saturation.
9
2. I removed bug with performing generation object after choosing 'emboss' option.
8014 leency 10
 
5486 leency 11
Buttons description:
6769 IgorA 12
1.  rotary: choosing rotary axle: x, y, x+y.
13
2.  shd. model: choosing shading model: flat, grd (smooth), env (spherical
14
    environment mapping, bump (bump mapping), tex (texture mapping),
15
    pos (position shading depend), dots (app draws only points - nodes of object),
16
    txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
17
    environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
8047 leency 18
    mapping), grdl (Gouraud lines - edges only), rphg (real Phong).
6769 IgorA 19
3.  speed: idle, full.
5486 leency 20
4,5. zoom in, out: no comment.
8014 leency 21
6.  catmull: disabled
6769 IgorA 22
7.  culling: backface culling on/ off.
23
8.  rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
24
9.  Blur: blur N times; N=0,1,2,3,4,5
5486 leency 25
10.11,12,13. loseless operations (rotary 90, 180 degrees).
6619 leency 26
12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
5486 leency 27
13. fire: do motion blur ( looks like fire ).
28
14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
29
    decrease wave effect frequency and amplitude.
30
15. generate: Generates some objects: node, Thorn Crown, heart...
31
16. bumps: random, according to texture.
32
17. bumps deep -> create bumps deeper or lighter.
6619 leency 33
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
5486 leency 34
    around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
35
19. bright + -> increase picture brightness.
36
20. bright - -> decrease picture brightness.
37
21. wav effect -> do effect based sine function.
6769 IgorA 38
22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing
39
    and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button
40
    is released apply current position. You may also decrease whole handlers count by enable culling (using
41
    appropriate button) - some back handlers become hidden.
5486 leency 42
 
8232 leency 43
                         Maciej Guba             VIII 2020