Subversion Repositories Kolibri OS

Rev

Rev 6648 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
6769 IgorA 1
View3ds 0.068 - tiny viewer to .3ds and .asc files with several graphics
6619 leency 2
		effects implementation.
5486 leency 3
 
6619 leency 4
 
5486 leency 5
What's new?
6769 IgorA 6
1. Editing option - new 'editor' button.
7
2. For now I disable perspective correction, to make implemtation of editing option easier.
5486 leency 8
 
9
Buttons description:
6769 IgorA 10
1.  rotary: choosing rotary axle: x, y, x+y.
11
2.  shd. model: choosing shading model: flat, grd (smooth), env (spherical
12
    environment mapping, bump (bump mapping), tex (texture mapping),
13
    pos (position shading depend), dots (app draws only points - nodes of object),
14
    txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
15
    environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
16
    mapping), grdl (Gouraud lines - edges only).
17
3.  speed: idle, full.
5486 leency 18
4,5. zoom in, out: no comment.
6769 IgorA 19
6.  catmull: on -> use z buffer ( z coordinate interpolation), off -> depth sorting, painters
20
    alghoritm).Txgrd, 2tex and bumptex models only with catmull  = on.
21
7.  culling: backface culling on/ off.
22
8.  rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
23
9.  Blur: blur N times; N=0,1,2,3,4,5
5486 leency 24
10.11,12,13. loseless operations (rotary 90, 180 degrees).
6619 leency 25
12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
5486 leency 26
13. fire: do motion blur ( looks like fire ).
27
14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
28
    decrease wave effect frequency and amplitude.
29
15. generate: Generates some objects: node, Thorn Crown, heart...
30
16. bumps: random, according to texture.
31
17. bumps deep -> create bumps deeper or lighter.
6619 leency 32
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
5486 leency 33
    around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
34
19. bright + -> increase picture brightness.
35
20. bright - -> decrease picture brightness.
36
21. wav effect -> do effect based sine function.
6769 IgorA 37
22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing
38
    and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button
39
    is released apply current position. You may also decrease whole handlers count by enable culling (using
40
    appropriate button) - some back handlers become hidden.
5486 leency 41
 
6648 leency 42
			 Maciej Guba		 XI 2016