Rev 7280 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
8014 | leency | 1 | |
7280 | leency | 2 | 1. Editing option - new 'editor' button. |
3 | 2. For now I disable perspective correction, to make implemtation |
||
8014 | leency | 4 | of editing option easier. |
5 | ----------------------------------------------------------------------------------- |
||
7280 | leency | 6 | |
7 | |||
6769 | IgorA | 8 | 1. Sizable app window. |
9 | ----------------------------------------------------------------------------------- |
||
10 | |||
5486 | leency | 11 | |
6769 | IgorA | 12 | 1. App window size according to current screen resolution. |
6648 | leency | 13 | 2. New emboss procedure. |
14 | ----------------------------------------------------------------------------------- |
||
15 | |||
16 | |||
6619 | leency | 17 | 1. Asc files support. |
18 | ----------------------------------------------------------------------------------- |
||
19 | |||
20 | |||
5486 | leency | 21 | 1. Bug fixes. |
3066 | leency | 22 | ----------------------------------------------------------------------------------- |
23 | |||
24 | |||
25 | 1. Postprocessing effect - wave. Ability to change amplitude and frequency. |
||
26 | ----------------------------------------------------------------------------------- |
||
27 | |||
28 | |||
29 | 1. Counter fix by Mario. |
||
30 | 2. New drawing model - smooth shaded lines (edges only view) by me. |
||
31 | ----------------------------------------------------------------------------------- |
||
32 | |||
33 | |||
2736 | leency | 34 | 1. Two new buttons to increase and decrease brightness. |
35 | ----------------------------------------------------------------------------------- |
||
36 | |||
37 | |||
2193 | leency | 38 | 1. Header fix by Leency. |
39 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
||
40 | ----------------------------------------------------------------------------------- |
||
2736 | leency | 41 | |
2193 | leency | 42 | |
1979 | yogev_ezra | 43 | 1. Bump and pararell two texture mapping functions optimizations. |
44 | (files bump_cat.inc & two_tex.inc) |
||
45 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
||
46 | optimizations runs preety nice. |
||
47 | ----------------------------------------------------------------------------------- |
||
48 | |||
49 | |||
50 | 1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire'). |
||
6619 | leency | 51 | ----------------------------------------------------------------------------------- |
1979 | yogev_ezra | 52 | |
6619 | leency | 53 | |
1931 | yogev_ezra | 54 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
55 | I remove this bug |
||
56 | ----------------------------------------------------------------------------------- |
||
57 | |||
58 | |||
59 | 1. MMX optimizations in 2tex mode (file two_tex.inc). |
||
60 | 2. Tiny SSE optimizations (file BUMP_CAT.INC). |
||
61 | 3. Bit (two instructions) improved random light generation procedure. |
||
62 | ----------------------------------------------------------------------------------- |
||
63 | |||
64 | |||
1819 | yogev_ezra | 65 | 1. SSE optimizations (file BUMP_TEX.INC). |
66 | 2. Compiles correctly in newest FASM. |
||
67 | ----------------------------------------------------------------------------------- |
||
68 | |||
69 | |||
70 | 1. Skinned window by Leency. |
||
71 | 2. Optimizations. |
||
72 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
||
73 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
||
74 | house.3ds object and others objects contains less than 1000 faces and points). |
||
75 | ----------------------------------------------------------------------------------- |
||
76 | |||
77 | |||
78 | 1. Optimizations. |
||
79 | ----------------------------------------------------------------------------------- |
||
80 | |||
81 | |||
82 | 1. Memory for file is allocated dynamically. |
||
83 | 2. Optimizations. |
||
84 | Note: compiling correct only for KolibriOS. |
||
85 | ----------------------------------------------------------------------------------- |
||
86 | |||
87 | |||
88 | 1. More smooth texture mapping in tex and txgr shading model and others based on |
||
89 | tex3.inc, tex_cat.inc shading models. |
||
90 | 2. Predefined three, I hope, nice lights. |
||
91 | ----------------------------------------------------------------------------------- |
||
92 | |||
93 | |||
94 | 1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
||
95 | 2. Bumps optionally according to texture. ( It gives so called texture with |
||
96 | shifts in bumps + texture shading model. ) |
||
97 | 3. Bumps depth button. |
||
98 | ----------------------------------------------------------------------------------- |
||
99 | |||
100 | |||
101 | 1. New shading model: bump + texture. Only version with z coordinate |
||
102 | interpolation. |
||
103 | 2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
||
104 | ----------------------------------------------------------------------------------- |
||
105 | |||
106 | |||
107 | 1. Two shading models: smooth + texture, spherical environment mapping + texture. |
||
108 | Version only with z coordinate interpolation. |
||
109 | 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
||
110 | 3. Color position depend drawing model instead spot light ( I hope,spot light come |
||
6619 | leency | 111 | back in future ). |
1819 | yogev_ezra | 112 | ----------------------------------------------------------------------------------- |
113 | |||
114 | |||
115 | 1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
||
116 | and there is no easy way to implement buffer) with light attenuation (In my |
||
117 | implmentation works not perfect); "dots" - app draws only points (with no culling). |
||
118 | 2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
||
119 | 3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
||
120 | carefull during `fire + embos`parallel using). |
||
121 | 4. "Move" - Changes meaning of 'add vector' buttons: |
||
122 | used "obj" move object, "camr" move camera (in this option use culling = 'off' |
||
123 | I must make culling procedure bit advanced). |
||
124 | 5. Generate button. Few objects generating (with bad normals) |
||
125 | 6. Some optimizations on MMX. |
||
126 | 7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
||
127 | memory in Menuet functions?) |
||
128 | |||
129 | |||
130 | Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
||
131 | Merry Christmas and happy new year. |
||
132 | ----------------------------------------------------------------------------------- |
||
133 | |||
134 | |||
135 | 1. Object generating (for now only one). When no parameter specified or error occured |
||
136 | during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
||
137 | but, if this file exist it would be read as default. |
||
138 | 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
||
139 | depend, I demaged bit Madis' procedure.) |
||
140 | 3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
||
141 | normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
||
142 | 4. Random lights procedure. |
||
143 | 5. Spherical (instead old - planar ) bump, texture mapping. |
||
144 | 6. Bit improved menu. |
||
145 | 7. Blur. |
||
146 | ----------------------------------------------------------------------------------- |
||
147 | |||
148 | |||
149 | Based on earlier demos. |
||
150 | 1. 3ds object import as a parameter ( for now only short names supported ) |
||
151 | I updated Kfar app - it can run view3ds with parameter. You must copy it on |
||
152 | ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
||
153 | before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
||
154 | choose 3ds file ... Emulator will run View3ds with selected file. |
||
155 | If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
||
156 | don't exist on rd, app hang. |
||
157 | 2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
||
158 | no light setting option. |
||
159 | 3. Light buffer for grd, flat model. |
||
160 |