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Rev | Author | Line No. | Line |
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5486 | leency | 1 | |
6648 | leency | 2 | 1. App window size according to current screen resolution. |
3 | 2. New emboss procedure. |
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4 | ----------------------------------------------------------------------------------- |
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5 | |||
6 | |||
6619 | leency | 7 | 1. Asc files support. |
8 | ----------------------------------------------------------------------------------- |
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9 | |||
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5486 | leency | 11 | 1. Bug fixes. |
3066 | leency | 12 | ----------------------------------------------------------------------------------- |
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14 | |||
15 | 1. Postprocessing effect - wave. Ability to change amplitude and frequency. |
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16 | ----------------------------------------------------------------------------------- |
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17 | |||
18 | |||
19 | 1. Counter fix by Mario. |
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20 | 2. New drawing model - smooth shaded lines (edges only view) by me. |
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21 | ----------------------------------------------------------------------------------- |
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22 | |||
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2736 | leency | 24 | 1. Two new buttons to increase and decrease brightness. |
25 | ----------------------------------------------------------------------------------- |
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27 | |||
2193 | leency | 28 | 1. Header fix by Leency. |
29 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
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30 | ----------------------------------------------------------------------------------- |
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2736 | leency | 31 | |
2193 | leency | 32 | |
1979 | yogev_ezra | 33 | 1. Bump and pararell two texture mapping functions optimizations. |
34 | (files bump_cat.inc & two_tex.inc) |
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35 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
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36 | optimizations runs preety nice. |
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37 | ----------------------------------------------------------------------------------- |
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38 | |||
39 | |||
40 | 1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire'). |
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6619 | leency | 41 | ----------------------------------------------------------------------------------- |
1979 | yogev_ezra | 42 | |
6619 | leency | 43 | |
1931 | yogev_ezra | 44 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
45 | I remove this bug |
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46 | ----------------------------------------------------------------------------------- |
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47 | |||
48 | |||
49 | 1. MMX optimizations in 2tex mode (file two_tex.inc). |
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50 | 2. Tiny SSE optimizations (file BUMP_CAT.INC). |
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51 | 3. Bit (two instructions) improved random light generation procedure. |
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52 | ----------------------------------------------------------------------------------- |
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53 | |||
54 | |||
1819 | yogev_ezra | 55 | 1. SSE optimizations (file BUMP_TEX.INC). |
56 | 2. Compiles correctly in newest FASM. |
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57 | ----------------------------------------------------------------------------------- |
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58 | |||
59 | |||
60 | 1. Skinned window by Leency. |
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61 | 2. Optimizations. |
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62 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
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63 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
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64 | house.3ds object and others objects contains less than 1000 faces and points). |
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65 | ----------------------------------------------------------------------------------- |
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66 | |||
67 | |||
68 | 1. Optimizations. |
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69 | ----------------------------------------------------------------------------------- |
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70 | |||
71 | |||
72 | 1. Memory for file is allocated dynamically. |
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73 | 2. Optimizations. |
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74 | Note: compiling correct only for KolibriOS. |
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75 | ----------------------------------------------------------------------------------- |
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76 | |||
77 | |||
78 | 1. More smooth texture mapping in tex and txgr shading model and others based on |
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79 | tex3.inc, tex_cat.inc shading models. |
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80 | 2. Predefined three, I hope, nice lights. |
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81 | ----------------------------------------------------------------------------------- |
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82 | |||
83 | |||
84 | 1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
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85 | 2. Bumps optionally according to texture. ( It gives so called texture with |
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86 | shifts in bumps + texture shading model. ) |
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87 | 3. Bumps depth button. |
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88 | ----------------------------------------------------------------------------------- |
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89 | |||
90 | |||
91 | 1. New shading model: bump + texture. Only version with z coordinate |
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92 | interpolation. |
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93 | 2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
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94 | ----------------------------------------------------------------------------------- |
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95 | |||
96 | |||
97 | 1. Two shading models: smooth + texture, spherical environment mapping + texture. |
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98 | Version only with z coordinate interpolation. |
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99 | 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
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100 | 3. Color position depend drawing model instead spot light ( I hope,spot light come |
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6619 | leency | 101 | back in future ). |
1819 | yogev_ezra | 102 | ----------------------------------------------------------------------------------- |
103 | |||
104 | |||
105 | 1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
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106 | and there is no easy way to implement buffer) with light attenuation (In my |
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107 | implmentation works not perfect); "dots" - app draws only points (with no culling). |
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108 | 2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
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109 | 3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
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110 | carefull during `fire + embos`parallel using). |
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111 | 4. "Move" - Changes meaning of 'add vector' buttons: |
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112 | used "obj" move object, "camr" move camera (in this option use culling = 'off' |
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113 | I must make culling procedure bit advanced). |
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114 | 5. Generate button. Few objects generating (with bad normals) |
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115 | 6. Some optimizations on MMX. |
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116 | 7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
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117 | memory in Menuet functions?) |
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118 | |||
119 | |||
120 | Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
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121 | Merry Christmas and happy new year. |
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122 | ----------------------------------------------------------------------------------- |
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123 | |||
124 | |||
125 | 1. Object generating (for now only one). When no parameter specified or error occured |
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126 | during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
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127 | but, if this file exist it would be read as default. |
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128 | 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
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129 | depend, I demaged bit Madis' procedure.) |
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130 | 3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
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131 | normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
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132 | 4. Random lights procedure. |
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133 | 5. Spherical (instead old - planar ) bump, texture mapping. |
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134 | 6. Bit improved menu. |
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135 | 7. Blur. |
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136 | ----------------------------------------------------------------------------------- |
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137 | |||
138 | |||
139 | Based on earlier demos. |
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140 | 1. 3ds object import as a parameter ( for now only short names supported ) |
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141 | I updated Kfar app - it can run view3ds with parameter. You must copy it on |
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142 | ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
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143 | before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
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144 | choose 3ds file ... Emulator will run View3ds with selected file. |
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145 | If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
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146 | don't exist on rd, app hang. |
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147 | 2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
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148 | no light setting option. |
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149 | 3. Light buffer for grd, flat model. |
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150 |