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Rev Author Line No. Line
3107 leency 1
//#include "strings.h"
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3225 leency 3
void DrawRectangle(dword x,y,w,h,color1)
3067 leency 4
{
3225 leency 5
	if (w<=0) || (h<=0) return;
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	DrawBar(x,y,w,1,color1);
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	DrawBar(x,y+h,w,1,color1);
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	DrawBar(x,y,1,h,color1);
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	DrawBar(x+w,y,1,h+1,color1);
3067 leency 10
}
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3225 leency 12
void DrawRectangle3D(dword x,y,w,h,color1,color2)
3067 leency 13
{
3225 leency 14
	if (w<=0) || (h<=0) return;
15
	DrawBar(x,y,w+1,1,color1);
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	DrawBar(x,y+1,1,h-1,color1);
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	DrawBar(x+w,y+1,1,h,color2);
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	DrawBar(x,y+h,w,1,color2);
3067 leency 19
}
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3225 leency 21
void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
3067 leency 22
{
3225 leency 23
	DefineButton(x,y,w,h,id,color_b);
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	WriteText(-strlen(text)*6+w/2+x+1,h/2-3+y,0x80,color_t,text);
3067 leency 25
}
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3319 leency 27
:void DrawCircle(int x, y, r)
3067 leency 28
{
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	int i;
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	float px=0, py=r, ii = r * 3.1415926 * 2;
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	FOR (i = 0; i < ii; i++)
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	{
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        PutPixel(px + x, y - py, 0);
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        px = py / r + px;
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        py = -px / r + py;
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	}
3076 leency 37
}
3106 leency 38
 
3319 leency 39
:void CheckBox(dword x,y,w,h, bt_id, text, graph_color, text_color, is_checked)
3106 leency 40
{
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	DefineButton(x-1, y-1, strlen(text)*6 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, graph_color);
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	WriteText(x+w+10, h / 2 + y -3, 0x80, text_color, text);
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	DrawRectangle(x, y, w, h, graph_color);
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	if (is_checked == 1)
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	{
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		DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
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		DrawBar(x+2, y+2, w-3, h-3, graph_color);
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		return; //не дадим стрелять себе в ногу
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	}
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	if (is_checked == 2) //not active
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	{
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		DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
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		DrawBar(x+2, y+2, w-3, h-3, 0x888888);
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		return;
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	}
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	else
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	{
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		DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff);
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		DrawBar(x+2, y+2, w-3, h-3, 0xffffff);
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	}
3114 leency 61
}
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3319 leency 63
:void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent, status_text)
3114 leency 64
{
3225 leency 65
	int progress_w;
3114 leency 66
	static int fill_old;
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3363 leency 68
	//if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
69
	if (progress_percent<=0) || (progress_percent>=100) return;
3114 leency 70
 
71
	DrawRectangle(st_x, st_y, st_w,st_h, col_border);
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	DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
3225 leency 73
 
74
	if (progress_percent>0) && (progress_percent<=100)
75
	{
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		progress_w = st_w - 3 * progress_percent / 100;
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		DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
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		DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
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	}
3114 leency 80
 
81
	if (status_text)
82
	{
83
		DrawBar(st_x+st_w+15, st_h/2-4+st_y, fill_old, 9, col_fon);
84
		WriteText(st_x+st_w+15, st_h/2-4+st_y, 0x80, col_text, status_text);
85
		fill_old = strlen(status_text) * 6;
86
	}
3363 leency 87
}
88
 
89
:void DrawLink(dword x,y,font_type,btn_id, inscription)
90
{
91
	int w;
92
	WriteText(x,y,font_type,0x4E00E7,inscription);
93
	if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*7;
94
	DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
95
	DrawBar(x,y+8,w,1,0x4E00E7);
96
}
97
 
98
 
99
:void PutShadow(dword x,y,w,h,border,strength)
100
{
101
	proc_info wForm;
102
	dword shadow_buf, skin_height;
103
	shadow_buf = mem_Alloc(w*h*3);
104
 	GetProcessInfo(#wForm, SelfInfo);
3434 leency 105
	CopyScreen(shadow_buf, 5*border+x+wForm.left, GetSkinHeight()*border+y+wForm.top, w, h);
3363 leency 106
	ShadowImage(shadow_buf, w, h, strength);
107
	_PutImage(x,y,w,h,shadow_buf);
108
	mem_Free(shadow_buf);
109
}
110
 
111
:void GrayScaleImage(dword color_image, w, h)
112
{
113
	dword i,j, gray,rr,gg,bb;
114
	for (i = 0; i < w*h*3; i+=3)
115
	{
116
		rr = DSBYTE[i+color_image];
117
		gg = DSBYTE[i+1+color_image];
118
		bb = DSBYTE[i+2+color_image];
119
		gray = rr*rr;
120
		gray += gg*gg;
121
		gray += bb*bb;
122
		gray = sqrt(gray) / 3;
123
		DSBYTE[i  +color_image] = DSBYTE[i+1+color_image] = DSBYTE[i+2+color_image] = gray;
124
	}
125
}
126
 
127
:void ShadowImage(dword color_image, w, h, strength)
128
{
129
	dword col, to;
130
	strength = 10 - strength;
131
	to = w*h*3 + color_image;
132
	for ( ; color_image < to; color_image++)
133
	{
134
		col = strength * DSBYTE[color_image] / 10;
135
		DSBYTE[color_image] = col;
136
	}
3106 leency 137
}