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8408 IgorA 1
#ifndef __L_TINYGL_H_INCLUDED_
2
#define __L_TINYGL_H_INCLUDED_
3
//
4
// tinygl.obj
5
//
6
 
7
enum {
8
	/* Boolean values */
9
	GL_FALSE			= 0,
10
	GL_TRUE				= 1,
11
 
12
	/* Data types */
13
	GL_BYTE				= 0x1400,
14
	GL_UNSIGNED_BYTE		= 0x1401,
15
	GL_SHORT			= 0x1402,
16
	GL_UNSIGNED_SHORT		= 0x1403,
17
	GL_INT				= 0x1404,
18
	GL_UNSIGNED_INT			= 0x1405,
19
	GL_FLOAT			= 0x1406,
20
	GL_DOUBLE			= 0x140A,
21
	GL_2_BYTES			= 0x1407,
22
	GL_3_BYTES			= 0x1408,
23
	GL_4_BYTES			= 0x1409,
24
 
25
	/* Primitives */
26
	GL_LINES			= 0x0001,
27
	GL_POINTS			= 0x0000,
28
	GL_LINE_STRIP			= 0x0003,
29
	GL_LINE_LOOP			= 0x0002,
30
	GL_TRIANGLES			= 0x0004,
31
	GL_TRIANGLE_STRIP		= 0x0005,
32
	GL_TRIANGLE_FAN			= 0x0006,
33
	GL_QUADS			= 0x0007,
34
	GL_QUAD_STRIP			= 0x0008,
35
	GL_POLYGON			= 0x0009,
36
	GL_EDGE_FLAG			= 0x0B43,
37
 
38
	/* Vertex Arrays */
39
	GL_VERTEX_ARRAY			= 0x8074,
40
	GL_NORMAL_ARRAY			= 0x8075,
41
	GL_COLOR_ARRAY			= 0x8076,
42
	GL_INDEX_ARRAY			= 0x8077,
43
	GL_TEXTURE_COORD_ARRAY		= 0x8078,
44
	GL_EDGE_FLAG_ARRAY		= 0x8079,
45
	GL_VERTEX_ARRAY_SIZE		= 0x807A,
46
	GL_VERTEX_ARRAY_TYPE		= 0x807B,
47
	GL_VERTEX_ARRAY_STRIDE		= 0x807C,
48
	GL_VERTEX_ARRAY_COUNT		= 0x807D,
49
	GL_NORMAL_ARRAY_TYPE		= 0x807E,
50
	GL_NORMAL_ARRAY_STRIDE		= 0x807F,
51
	GL_NORMAL_ARRAY_COUNT		= 0x8080,
52
	GL_COLOR_ARRAY_SIZE		= 0x8081,
53
	GL_COLOR_ARRAY_TYPE		= 0x8082,
54
	GL_COLOR_ARRAY_STRIDE		= 0x8083,
55
	GL_COLOR_ARRAY_COUNT		= 0x8084,
56
	GL_INDEX_ARRAY_TYPE		= 0x8085,
57
	GL_INDEX_ARRAY_STRIDE		= 0x8086,
58
	GL_INDEX_ARRAY_COUNT		= 0x8087,
59
	GL_TEXTURE_COORD_ARRAY_SIZE	= 0x8088,
60
	GL_TEXTURE_COORD_ARRAY_TYPE	= 0x8089,
61
	GL_TEXTURE_COORD_ARRAY_STRIDE	= 0x808A,
62
	GL_TEXTURE_COORD_ARRAY_COUNT	= 0x808B,
63
	GL_EDGE_FLAG_ARRAY_STRIDE	= 0x808C,
64
	GL_EDGE_FLAG_ARRAY_COUNT	= 0x808D,
65
	GL_VERTEX_ARRAY_POINTER		= 0x808E,
66
	GL_NORMAL_ARRAY_POINTER		= 0x808F,
67
	GL_COLOR_ARRAY_POINTER		= 0x8090,
68
	GL_INDEX_ARRAY_POINTER		= 0x8091,
69
	GL_TEXTURE_COORD_ARRAY_POINTER	= 0x8092,
70
	GL_EDGE_FLAG_ARRAY_POINTER	= 0x8093,
71
	GL_V2F				= 0x2A20,
72
	GL_V3F				= 0x2A21,
73
	GL_C4UB_V2F			= 0x2A22,
74
	GL_C4UB_V3F			= 0x2A23,
75
	GL_C3F_V3F			= 0x2A24,
76
	GL_N3F_V3F			= 0x2A25,
77
	GL_C4F_N3F_V3F			= 0x2A26,
78
	GL_T2F_V3F			= 0x2A27,
79
	GL_T4F_V4F			= 0x2A28,
80
	GL_T2F_C4UB_V3F			= 0x2A29,
81
	GL_T2F_C3F_V3F			= 0x2A2A,
82
	GL_T2F_N3F_V3F			= 0x2A2B,
83
	GL_T2F_C4F_N3F_V3F		= 0x2A2C,
84
	GL_T4F_C4F_N3F_V4F		= 0x2A2D,
85
 
86
	/* Matrix Mode */
87
	GL_MATRIX_MODE			= 0x0BA0,
88
	GL_MODELVIEW			= 0x1700,
89
	GL_PROJECTION			= 0x1701,
90
	GL_TEXTURE			= 0x1702,
91
 
92
	/* Points */
93
	GL_POINT_SMOOTH			= 0x0B10,
94
	GL_POINT_SIZE			= 0x0B11,
95
	GL_POINT_SIZE_GRANULARITY 	= 0x0B13,
96
	GL_POINT_SIZE_RANGE		= 0x0B12,
97
 
98
	/* Lines */
99
	GL_LINE_SMOOTH			= 0x0B20,
100
	GL_LINE_STIPPLE			= 0x0B24,
101
	GL_LINE_STIPPLE_PATTERN		= 0x0B25,
102
	GL_LINE_STIPPLE_REPEAT		= 0x0B26,
103
	GL_LINE_WIDTH			= 0x0B21,
104
	GL_LINE_WIDTH_GRANULARITY	= 0x0B23,
105
	GL_LINE_WIDTH_RANGE		= 0x0B22,
106
 
107
	/* Polygons */
108
	GL_POINT			= 0x1B00,
109
	GL_LINE				= 0x1B01,
110
	GL_FILL				= 0x1B02,
111
	GL_CCW				= 0x0901,
112
	GL_CW				= 0x0900,
113
	GL_FRONT			= 0x0404,
114
	GL_BACK				= 0x0405,
115
	GL_CULL_FACE			= 0x0B44,
116
	GL_CULL_FACE_MODE		= 0x0B45,
117
	GL_POLYGON_SMOOTH		= 0x0B41,
118
	GL_POLYGON_STIPPLE		= 0x0B42,
119
	GL_FRONT_FACE			= 0x0B46,
120
	GL_POLYGON_MODE			= 0x0B40,
121
	GL_POLYGON_OFFSET_FACTOR	= 0x3038,
122
	GL_POLYGON_OFFSET_UNITS		= 0x2A00,
123
	GL_POLYGON_OFFSET_POINT		= 0x2A01,
124
	GL_POLYGON_OFFSET_LINE		= 0x2A02,
125
	GL_POLYGON_OFFSET_FILL		= 0x8037,
126
 
127
	/* Display Lists */
128
	GL_COMPILE			= 0x1300,
129
	GL_COMPILE_AND_EXECUTE		= 0x1301,
130
	GL_LIST_BASE			= 0x0B32,
131
	GL_LIST_INDEX			= 0x0B33,
132
	GL_LIST_MODE			= 0x0B30,
133
 
134
	/* Depth buffer */
135
	GL_NEVER			= 0x0200,
136
	GL_LESS				= 0x0201,
137
	GL_GEQUAL			= 0x0206,
138
	GL_LEQUAL			= 0x0203,
139
	GL_GREATER			= 0x0204,
140
	GL_NOTEQUAL			= 0x0205,
141
	GL_EQUAL			= 0x0202,
142
	GL_ALWAYS			= 0x0207,
143
	GL_DEPTH_TEST			= 0x0B71,
144
	GL_DEPTH_BITS			= 0x0D56,
145
	GL_DEPTH_CLEAR_VALUE		= 0x0B73,
146
	GL_DEPTH_FUNC			= 0x0B74,
147
	GL_DEPTH_RANGE			= 0x0B70,
148
	GL_DEPTH_WRITEMASK		= 0x0B72,
149
	GL_DEPTH_COMPONENT		= 0x1902,
150
 
151
	/* Lighting */
152
	GL_LIGHTING			= 0x0B50,
153
	GL_LIGHT0			= 0x4000,
154
	GL_LIGHT1			= 0x4001,
155
	GL_LIGHT2			= 0x4002,
156
	GL_LIGHT3			= 0x4003,
157
	GL_LIGHT4			= 0x4004,
158
	GL_LIGHT5			= 0x4005,
159
	GL_LIGHT6			= 0x4006,
160
	GL_LIGHT7			= 0x4007,
161
	GL_SPOT_EXPONENT		= 0x1205,
162
	GL_SPOT_CUTOFF			= 0x1206,
163
	GL_CONSTANT_ATTENUATION		= 0x1207,
164
	GL_LINEAR_ATTENUATION		= 0x1208,
165
	GL_QUADRATIC_ATTENUATION	= 0x1209,
166
	GL_AMBIENT			= 0x1200,
167
	GL_DIFFUSE			= 0x1201,
168
	GL_SPECULAR			= 0x1202,
169
	GL_SHININESS			= 0x1601,
170
	GL_EMISSION			= 0x1600,
171
	GL_POSITION			= 0x1203,
172
	GL_SPOT_DIRECTION		= 0x1204,
173
	GL_AMBIENT_AND_DIFFUSE		= 0x1602,
174
	GL_COLOR_INDEXES		= 0x1603,
175
	GL_LIGHT_MODEL_TWO_SIDE		= 0x0B52,
176
	GL_LIGHT_MODEL_LOCAL_VIEWER	= 0x0B51,
177
	GL_LIGHT_MODEL_AMBIENT		= 0x0B53,
178
	GL_FRONT_AND_BACK		= 0x0408,
179
	GL_SHADE_MODEL			= 0x0B54,
180
	GL_FLAT				= 0x1D00,
181
	GL_SMOOTH			= 0x1D01,
182
	GL_COLOR_MATERIAL		= 0x0B57,
183
	GL_COLOR_MATERIAL_FACE		= 0x0B55,
184
	GL_COLOR_MATERIAL_PARAMETER	= 0x0B56,
185
	GL_NORMALIZE			= 0x0BA1,
186
 
187
	/* User clipping planes */
188
	GL_CLIP_PLANE0			= 0x3000,
189
	GL_CLIP_PLANE1			= 0x3001,
190
	GL_CLIP_PLANE2			= 0x3002,
191
	GL_CLIP_PLANE3			= 0x3003,
192
	GL_CLIP_PLANE4			= 0x3004,
193
	GL_CLIP_PLANE5			= 0x3005,
194
 
195
	/* Accumulation buffer */
196
	GL_ACCUM_RED_BITS		= 0x0D58,
197
	GL_ACCUM_GREEN_BITS		= 0x0D59,
198
	GL_ACCUM_BLUE_BITS		= 0x0D5A,
199
	GL_ACCUM_ALPHA_BITS		= 0x0D5B,
200
	GL_ACCUM_CLEAR_VALUE		= 0x0B80,
201
	GL_ACCUM			= 0x0100,
202
	GL_ADD				= 0x0104,
203
	GL_LOAD				= 0x0101,
204
	GL_MULT				= 0x0103,
205
	GL_RETURN			= 0x0102,
206
 
207
	/* Alpha testing */
208
	GL_ALPHA_TEST			= 0x0BC0,
209
	GL_ALPHA_TEST_REF		= 0x0BC2,
210
	GL_ALPHA_TEST_FUNC		= 0x0BC1,
211
 
212
	/* Blending */
213
	GL_BLEND			= 0x0BE2,
214
	GL_BLEND_SRC			= 0x0BE1,
215
	GL_BLEND_DST			= 0x0BE0,
216
	GL_ZERO				= 0,
217
	GL_ONE				= 1,
218
	GL_SRC_COLOR			= 0x0300,
219
	GL_ONE_MINUS_SRC_COLOR		= 0x0301,
220
	GL_DST_COLOR			= 0x0306,
221
	GL_ONE_MINUS_DST_COLOR		= 0x0307,
222
	GL_SRC_ALPHA			= 0x0302,
223
	GL_ONE_MINUS_SRC_ALPHA		= 0x0303,
224
	GL_DST_ALPHA			= 0x0304,
225
	GL_ONE_MINUS_DST_ALPHA		= 0x0305,
226
	GL_SRC_ALPHA_SATURATE		= 0x0308,
227
	GL_CONSTANT_COLOR		= 0x8001,
228
	GL_ONE_MINUS_CONSTANT_COLOR	= 0x8002,
229
	GL_CONSTANT_ALPHA		= 0x8003,
230
	GL_ONE_MINUS_CONSTANT_ALPHA	= 0x8004,
231
 
232
	/* Render Mode */
233
	GL_FEEDBACK			= 0x1C01,
234
	GL_RENDER			= 0x1C00,
235
	GL_SELECT			= 0x1C02,
236
 
237
	/* Feedback */
238
	GL_2D				= 0x0600,
239
	GL_3D				= 0x0601,
240
	GL_3D_COLOR			= 0x0602,
241
	GL_3D_COLOR_TEXTURE		= 0x0603,
242
	GL_4D_COLOR_TEXTURE		= 0x0604,
243
	GL_POINT_TOKEN			= 0x0701,
244
	GL_LINE_TOKEN			= 0x0702,
245
	GL_LINE_RESET_TOKEN		= 0x0707,
246
	GL_POLYGON_TOKEN		= 0x0703,
247
	GL_BITMAP_TOKEN			= 0x0704,
248
	GL_DRAW_PIXEL_TOKEN		= 0x0705,
249
	GL_COPY_PIXEL_TOKEN		= 0x0706,
250
	GL_PASS_THROUGH_TOKEN		= 0x0700,
251
 
252
	/* Fog */
253
	GL_FOG				= 0x0B60,
254
	GL_FOG_MODE			= 0x0B65,
255
	GL_FOG_DENSITY			= 0x0B62,
256
	GL_FOG_COLOR			= 0x0B66,
257
	GL_FOG_INDEX			= 0x0B61,
258
	GL_FOG_START			= 0x0B63,
259
	GL_FOG_END			= 0x0B64,
260
	GL_LINEAR			= 0x2601,
261
	GL_EXP				= 0x0800,
262
	GL_EXP2				= 0x0801,
263
 
264
	/* Logic Ops */
265
	GL_LOGIC_OP			= 0x0BF1,
266
	GL_LOGIC_OP_MODE		= 0x0BF0,
267
	GL_CLEAR			= 0x1500,
268
	GL_SET				= 0x150F,
269
	GL_COPY				= 0x1503,
270
	GL_COPY_INVERTED		= 0x150C,
271
	GL_NOOP				= 0x1505,
272
	GL_INVERT			= 0x150A,
273
	GL_AND				= 0x1501,
274
	GL_NAND				= 0x150E,
275
	GL_OR				= 0x1507,
276
	GL_NOR				= 0x1508,
277
	GL_XOR				= 0x1506,
278
	GL_EQUIV			= 0x1509,
279
	GL_AND_REVERSE			= 0x1502,
280
	GL_AND_INVERTED			= 0x1504,
281
	GL_OR_REVERSE			= 0x150B,
282
	GL_OR_INVERTED			= 0x150D,
283
 
284
	/* Stencil */
285
	GL_STENCIL_TEST			= 0x0B90,
286
	GL_STENCIL_WRITEMASK		= 0x0B98,
287
	GL_STENCIL_BITS			= 0x0D57,
288
	GL_STENCIL_FUNC			= 0x0B92,
289
	GL_STENCIL_VALUE_MASK		= 0x0B93,
290
	GL_STENCIL_REF			= 0x0B97,
291
	GL_STENCIL_FAIL			= 0x0B94,
292
	GL_STENCIL_PASS_DEPTH_PASS	= 0x0B96,
293
	GL_STENCIL_PASS_DEPTH_FAIL	= 0x0B95,
294
	GL_STENCIL_CLEAR_VALUE		= 0x0B91,
295
	GL_STENCIL_INDEX		= 0x1901,
296
	GL_KEEP				= 0x1E00,
297
	GL_REPLACE			= 0x1E01,
298
	GL_INCR				= 0x1E02,
299
	GL_DECR				= 0x1E03,
300
 
301
	/* Buffers, Pixel Drawing/Reading */
302
	GL_NONE				= 0,
303
	GL_LEFT				= 0x0406,
304
	GL_RIGHT			= 0x0407,
305
	/*GL_FRONT			= 0x0404, */
306
	/*GL_BACK			= 0x0405, */
307
	/*GL_FRONT_AND_BACK		= 0x0408, */
308
	GL_FRONT_LEFT			= 0x0400,
309
	GL_FRONT_RIGHT			= 0x0401,
310
	GL_BACK_LEFT			= 0x0402,
311
	GL_BACK_RIGHT			= 0x0403,
312
	GL_AUX0				= 0x0409,
313
	GL_AUX1				= 0x040A,
314
	GL_AUX2				= 0x040B,
315
	GL_AUX3				= 0x040C,
316
	GL_COLOR_INDEX			= 0x1900,
317
	GL_RED				= 0x1903,
318
	GL_GREEN			= 0x1904,
319
	GL_BLUE				= 0x1905,
320
	GL_ALPHA			= 0x1906,
321
	GL_LUMINANCE			= 0x1909,
322
	GL_LUMINANCE_ALPHA		= 0x190A,
323
	GL_ALPHA_BITS			= 0x0D55,
324
	GL_RED_BITS			= 0x0D52,
325
	GL_GREEN_BITS			= 0x0D53,
326
	GL_BLUE_BITS			= 0x0D54,
327
	GL_INDEX_BITS			= 0x0D51,
328
	GL_SUBPIXEL_BITS		= 0x0D50,
329
	GL_AUX_BUFFERS			= 0x0C00,
330
	GL_READ_BUFFER			= 0x0C02,
331
	GL_DRAW_BUFFER			= 0x0C01,
332
	GL_DOUBLEBUFFER			= 0x0C32,
333
	GL_STEREO			= 0x0C33,
334
	GL_BITMAP			= 0x1A00,
335
	GL_COLOR			= 0x1800,
336
	GL_DEPTH			= 0x1801,
337
	GL_STENCIL			= 0x1802,
338
	GL_DITHER			= 0x0BD0,
339
	GL_RGB				= 0x1907,
340
	GL_RGBA				= 0x1908,
341
 
342
	/* Implementation limits */
343
	GL_MAX_LIST_NESTING		= 0x0B31,
344
	GL_MAX_ATTRIB_STACK_DEPTH	= 0x0D35,
345
	GL_MAX_MODELVIEW_STACK_DEPTH	= 0x0D36,
346
	GL_MAX_NAME_STACK_DEPTH		= 0x0D37,
347
	GL_MAX_PROJECTION_STACK_DEPTH	= 0x0D38,
348
	GL_MAX_TEXTURE_STACK_DEPTH	= 0x0D39,
349
	GL_MAX_EVAL_ORDER		= 0x0D30,
350
	GL_MAX_LIGHTS			= 0x0D31,
351
	GL_MAX_CLIP_PLANES		= 0x0D32,
352
	GL_MAX_TEXTURE_SIZE		= 0x0D33,
353
	GL_MAX_PIXEL_MAP_TABLE		= 0x0D34,
354
	GL_MAX_VIEWPORT_DIMS		= 0x0D3A,
355
	GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
356
 
357
	/* Gets */
358
	GL_ATTRIB_STACK_DEPTH		= 0x0BB0,
359
	GL_COLOR_CLEAR_VALUE		= 0x0C22,
360
	GL_COLOR_WRITEMASK		= 0x0C23,
361
	GL_CURRENT_INDEX		= 0x0B01,
362
	GL_CURRENT_COLOR		= 0x0B00,
363
	GL_CURRENT_NORMAL		= 0x0B02,
364
	GL_CURRENT_RASTER_COLOR		= 0x0B04,
365
	GL_CURRENT_RASTER_DISTANCE	= 0x0B09,
366
	GL_CURRENT_RASTER_INDEX		= 0x0B05,
367
	GL_CURRENT_RASTER_POSITION	= 0x0B07,
368
	GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
369
	GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
370
	GL_CURRENT_TEXTURE_COORDS	= 0x0B03,
371
	GL_INDEX_CLEAR_VALUE		= 0x0C20,
372
	GL_INDEX_MODE			= 0x0C30,
373
	GL_INDEX_WRITEMASK		= 0x0C21,
374
	GL_MODELVIEW_MATRIX		= 0x0BA6,
375
	GL_MODELVIEW_STACK_DEPTH	= 0x0BA3,
376
	GL_NAME_STACK_DEPTH		= 0x0D70,
377
	GL_PROJECTION_MATRIX		= 0x0BA7,
378
	GL_PROJECTION_STACK_DEPTH	= 0x0BA4,
379
	GL_RENDER_MODE			= 0x0C40,
380
	GL_RGBA_MODE			= 0x0C31,
381
	GL_TEXTURE_MATRIX		= 0x0BA8,
382
	GL_TEXTURE_STACK_DEPTH		= 0x0BA5,
383
	GL_VIEWPORT			= 0x0BA2,
384
 
385
 
386
	/* Evaluators */
387
	GL_AUTO_NORMAL			= 0x0D80,
388
	GL_MAP1_COLOR_4			= 0x0D90,
389
	GL_MAP1_GRID_DOMAIN		= 0x0DD0,
390
	GL_MAP1_GRID_SEGMENTS		= 0x0DD1,
391
	GL_MAP1_INDEX			= 0x0D91,
392
	GL_MAP1_NORMAL			= 0x0D92,
393
	GL_MAP1_TEXTURE_COORD_1		= 0x0D93,
394
	GL_MAP1_TEXTURE_COORD_2		= 0x0D94,
395
	GL_MAP1_TEXTURE_COORD_3		= 0x0D95,
396
	GL_MAP1_TEXTURE_COORD_4		= 0x0D96,
397
	GL_MAP1_VERTEX_3		= 0x0D97,
398
	GL_MAP1_VERTEX_4		= 0x0D98,
399
	GL_MAP2_COLOR_4			= 0x0DB0,
400
	GL_MAP2_GRID_DOMAIN		= 0x0DD2,
401
	GL_MAP2_GRID_SEGMENTS		= 0x0DD3,
402
	GL_MAP2_INDEX			= 0x0DB1,
403
	GL_MAP2_NORMAL			= 0x0DB2,
404
	GL_MAP2_TEXTURE_COORD_1		= 0x0DB3,
405
	GL_MAP2_TEXTURE_COORD_2		= 0x0DB4,
406
	GL_MAP2_TEXTURE_COORD_3		= 0x0DB5,
407
	GL_MAP2_TEXTURE_COORD_4		= 0x0DB6,
408
	GL_MAP2_VERTEX_3		= 0x0DB7,
409
	GL_MAP2_VERTEX_4		= 0x0DB8,
410
	GL_COEFF			= 0x0A00,
411
	GL_DOMAIN			= 0x0A02,
412
	GL_ORDER			= 0x0A01,
413
 
414
	/* Hints */
415
	GL_FOG_HINT			= 0x0C54,
416
	GL_LINE_SMOOTH_HINT		= 0x0C52,
417
	GL_PERSPECTIVE_CORRECTION_HINT	= 0x0C50,
418
	GL_POINT_SMOOTH_HINT		= 0x0C51,
419
	GL_POLYGON_SMOOTH_HINT		= 0x0C53,
420
	GL_DONT_CARE			= 0x1100,
421
	GL_FASTEST			= 0x1101,
422
	GL_NICEST			= 0x1102,
423
 
424
	/* Scissor box */
425
	GL_SCISSOR_TEST			= 0x0C11,
426
	GL_SCISSOR_BOX			= 0x0C10,
427
 
428
	/* Pixel Mode / Transfer */
429
	GL_MAP_COLOR			= 0x0D10,
430
	GL_MAP_STENCIL			= 0x0D11,
431
	GL_INDEX_SHIFT			= 0x0D12,
432
	GL_INDEX_OFFSET			= 0x0D13,
433
	GL_RED_SCALE			= 0x0D14,
434
	GL_RED_BIAS			= 0x0D15,
435
	GL_GREEN_SCALE			= 0x0D18,
436
	GL_GREEN_BIAS			= 0x0D19,
437
	GL_BLUE_SCALE			= 0x0D1A,
438
	GL_BLUE_BIAS			= 0x0D1B,
439
	GL_ALPHA_SCALE			= 0x0D1C,
440
	GL_ALPHA_BIAS			= 0x0D1D,
441
	GL_DEPTH_SCALE			= 0x0D1E,
442
	GL_DEPTH_BIAS			= 0x0D1F,
443
	GL_PIXEL_MAP_S_TO_S_SIZE	= 0x0CB1,
444
	GL_PIXEL_MAP_I_TO_I_SIZE	= 0x0CB0,
445
	GL_PIXEL_MAP_I_TO_R_SIZE	= 0x0CB2,
446
	GL_PIXEL_MAP_I_TO_G_SIZE	= 0x0CB3,
447
	GL_PIXEL_MAP_I_TO_B_SIZE	= 0x0CB4,
448
	GL_PIXEL_MAP_I_TO_A_SIZE	= 0x0CB5,
449
	GL_PIXEL_MAP_R_TO_R_SIZE	= 0x0CB6,
450
	GL_PIXEL_MAP_G_TO_G_SIZE	= 0x0CB7,
451
	GL_PIXEL_MAP_B_TO_B_SIZE	= 0x0CB8,
452
	GL_PIXEL_MAP_A_TO_A_SIZE	= 0x0CB9,
453
	GL_PIXEL_MAP_S_TO_S		= 0x0C71,
454
	GL_PIXEL_MAP_I_TO_I		= 0x0C70,
455
	GL_PIXEL_MAP_I_TO_R		= 0x0C72,
456
	GL_PIXEL_MAP_I_TO_G		= 0x0C73,
457
	GL_PIXEL_MAP_I_TO_B		= 0x0C74,
458
	GL_PIXEL_MAP_I_TO_A		= 0x0C75,
459
	GL_PIXEL_MAP_R_TO_R		= 0x0C76,
460
	GL_PIXEL_MAP_G_TO_G		= 0x0C77,
461
	GL_PIXEL_MAP_B_TO_B		= 0x0C78,
462
	GL_PIXEL_MAP_A_TO_A		= 0x0C79,
463
	GL_PACK_ALIGNMENT		= 0x0D05,
464
	GL_PACK_LSB_FIRST		= 0x0D01,
465
	GL_PACK_ROW_LENGTH		= 0x0D02,
466
	GL_PACK_SKIP_PIXELS		= 0x0D04,
467
	GL_PACK_SKIP_ROWS		= 0x0D03,
468
	GL_PACK_SWAP_BYTES		= 0x0D00,
469
	GL_UNPACK_ALIGNMENT		= 0x0CF5,
470
	GL_UNPACK_LSB_FIRST		= 0x0CF1,
471
	GL_UNPACK_ROW_LENGTH		= 0x0CF2,
472
	GL_UNPACK_SKIP_PIXELS		= 0x0CF4,
473
	GL_UNPACK_SKIP_ROWS		= 0x0CF3,
474
	GL_UNPACK_SWAP_BYTES		= 0x0CF0,
475
	GL_ZOOM_X			= 0x0D16,
476
	GL_ZOOM_Y			= 0x0D17,
477
 
478
	/* Texture mapping */
479
	GL_TEXTURE_ENV			= 0x2300,
480
	GL_TEXTURE_ENV_MODE		= 0x2200,
481
	GL_TEXTURE_1D			= 0x0DE0,
482
	GL_TEXTURE_2D			= 0x0DE1,
483
	GL_TEXTURE_WRAP_S		= 0x2802,
484
	GL_TEXTURE_WRAP_T		= 0x2803,
485
	GL_TEXTURE_MAG_FILTER		= 0x2800,
486
	GL_TEXTURE_MIN_FILTER		= 0x2801,
487
	GL_TEXTURE_ENV_COLOR		= 0x2201,
488
	GL_TEXTURE_GEN_S		= 0x0C60,
489
	GL_TEXTURE_GEN_T		= 0x0C61,
490
	GL_TEXTURE_GEN_MODE		= 0x2500,
491
	GL_TEXTURE_BORDER_COLOR		= 0x1004,
492
	GL_TEXTURE_WIDTH		= 0x1000,
493
	GL_TEXTURE_HEIGHT		= 0x1001,
494
	GL_TEXTURE_BORDER		= 0x1005,
495
	GL_TEXTURE_COMPONENTS		= 0x1003,
496
	GL_NEAREST_MIPMAP_NEAREST	= 0x2700,
497
	GL_NEAREST_MIPMAP_LINEAR	= 0x2702,
498
	GL_LINEAR_MIPMAP_NEAREST	= 0x2701,
499
	GL_LINEAR_MIPMAP_LINEAR		= 0x2703,
500
	GL_OBJECT_LINEAR		= 0x2401,
501
	GL_OBJECT_PLANE			= 0x2501,
502
	GL_EYE_LINEAR			= 0x2400,
503
	GL_EYE_PLANE			= 0x2502,
504
	GL_SPHERE_MAP			= 0x2402,
505
	GL_DECAL			= 0x2101,
506
	GL_MODULATE			= 0x2100,
507
	GL_NEAREST			= 0x2600,
508
	GL_REPEAT			= 0x2901,
509
	GL_CLAMP			= 0x2900,
510
	GL_S				= 0x2000,
511
	GL_T				= 0x2001,
512
	GL_R				= 0x2002,
513
	GL_Q				= 0x2003,
514
	GL_TEXTURE_GEN_R		= 0x0C62,
515
	GL_TEXTURE_GEN_Q		= 0x0C63,
516
 
517
	GL_PROXY_TEXTURE_1D		= 0x8063,
518
	GL_PROXY_TEXTURE_2D		= 0x8064,
519
	GL_TEXTURE_PRIORITY		= 0x8066,
520
	GL_TEXTURE_RESIDENT		= 0x8067,
521
	GL_TEXTURE_1D_BINDING		= 0x8068,
522
	GL_TEXTURE_2D_BINDING		= 0x8069,
523
 
524
	/* Internal texture formats */
525
	GL_ALPHA4			= 0x803B,
526
	GL_ALPHA8			= 0x803C,
527
	GL_ALPHA12			= 0x803D,
528
	GL_ALPHA16			= 0x803E,
529
	GL_LUMINANCE4			= 0x803F,
530
	GL_LUMINANCE8			= 0x8040,
531
	GL_LUMINANCE12			= 0x8041,
532
	GL_LUMINANCE16			= 0x8042,
533
	GL_LUMINANCE4_ALPHA4		= 0x8043,
534
	GL_LUMINANCE6_ALPHA2		= 0x8044,
535
	GL_LUMINANCE8_ALPHA8		= 0x8045,
536
	GL_LUMINANCE12_ALPHA4		= 0x8046,
537
	GL_LUMINANCE12_ALPHA12		= 0x8047,
538
	GL_LUMINANCE16_ALPHA16		= 0x8048,
539
	GL_INTENSITY			= 0x8049,
540
	GL_INTENSITY4			= 0x804A,
541
	GL_INTENSITY8			= 0x804B,
542
	GL_INTENSITY12			= 0x804C,
543
	GL_INTENSITY16			= 0x804D,
544
	GL_R3_G3_B2			= 0x2A10,
545
	GL_RGB4				= 0x804F,
546
	GL_RGB5				= 0x8050,
547
	GL_RGB8				= 0x8051,
548
	GL_RGB10			= 0x8052,
549
	GL_RGB12			= 0x8053,
550
	GL_RGB16			= 0x8054,
551
	GL_RGBA2			= 0x8055,
552
	GL_RGBA4			= 0x8056,
553
	GL_RGB5_A1			= 0x8057,
554
	GL_RGBA8			= 0x8058,
555
	GL_RGB10_A2			= 0x8059,
556
	GL_RGBA12			= 0x805A,
557
	GL_RGBA16			= 0x805B,
558
 
559
	/* Utility */
560
	GL_VENDOR			= 0x1F00,
561
	GL_RENDERER			= 0x1F01,
562
	GL_VERSION			= 0x1F02,
563
	GL_EXTENSIONS			= 0x1F03,
564
 
565
	/* Errors */
566
	GL_INVALID_VALUE		= 0x0501,
567
	GL_INVALID_ENUM			= 0x0500,
568
	GL_INVALID_OPERATION		= 0x0502,
569
	GL_STACK_OVERFLOW		= 0x0503,
570
	GL_STACK_UNDERFLOW		= 0x0504,
571
	GL_OUT_OF_MEMORY		= 0x0505,
572
 
573
	/*
574
	 * 1.0 Extensions
575
	 */
576
 /* GL_EXT_blend_minmax and GL_EXT_blend_color */
577
	GL_CONSTANT_COLOR_EXT		= 0x8001,
578
	GL_ONE_MINUS_CONSTANT_COLOR_EXT	= 0x8002,
579
	GL_CONSTANT_ALPHA_EXT		= 0x8003,
580
	GL_ONE_MINUS_CONSTANT_ALPHA_EXT	= 0x8004,
581
	GL_BLEND_EQUATION_EXT		= 0x8009,
582
	GL_MIN_EXT			= 0x8007,
583
	GL_MAX_EXT			= 0x8008,
584
	GL_FUNC_ADD_EXT			= 0x8006,
585
	GL_FUNC_SUBTRACT_EXT		= 0x800A,
586
	GL_FUNC_REVERSE_SUBTRACT_EXT	= 0x800B,
587
	GL_BLEND_COLOR_EXT		= 0x8005,
588
 
589
	/* GL_EXT_polygon_offset */
590
 GL_POLYGON_OFFSET_EXT = 0x8037,
591
 GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
592
 GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
593
 
594
	/* GL_EXT_vertex_array */
595
	GL_VERTEX_ARRAY_EXT		= 0x8074,
596
	GL_NORMAL_ARRAY_EXT		= 0x8075,
597
	GL_COLOR_ARRAY_EXT		= 0x8076,
598
	GL_INDEX_ARRAY_EXT		= 0x8077,
599
	GL_TEXTURE_COORD_ARRAY_EXT	= 0x8078,
600
	GL_EDGE_FLAG_ARRAY_EXT		= 0x8079,
601
	GL_VERTEX_ARRAY_SIZE_EXT	= 0x807A,
602
	GL_VERTEX_ARRAY_TYPE_EXT	= 0x807B,
603
	GL_VERTEX_ARRAY_STRIDE_EXT	= 0x807C,
604
	GL_VERTEX_ARRAY_COUNT_EXT	= 0x807D,
605
	GL_NORMAL_ARRAY_TYPE_EXT	= 0x807E,
606
	GL_NORMAL_ARRAY_STRIDE_EXT	= 0x807F,
607
	GL_NORMAL_ARRAY_COUNT_EXT	= 0x8080,
608
	GL_COLOR_ARRAY_SIZE_EXT		= 0x8081,
609
	GL_COLOR_ARRAY_TYPE_EXT		= 0x8082,
610
	GL_COLOR_ARRAY_STRIDE_EXT	= 0x8083,
611
	GL_COLOR_ARRAY_COUNT_EXT	= 0x8084,
612
	GL_INDEX_ARRAY_TYPE_EXT		= 0x8085,
613
	GL_INDEX_ARRAY_STRIDE_EXT	= 0x8086,
614
	GL_INDEX_ARRAY_COUNT_EXT	= 0x8087,
615
	GL_TEXTURE_COORD_ARRAY_SIZE_EXT	= 0x8088,
616
	GL_TEXTURE_COORD_ARRAY_TYPE_EXT	= 0x8089,
617
	GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A,
618
	GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B,
619
	GL_EDGE_FLAG_ARRAY_STRIDE_EXT	= 0x808C,
620
	GL_EDGE_FLAG_ARRAY_COUNT_EXT	= 0x808D,
621
	GL_VERTEX_ARRAY_POINTER_EXT	= 0x808E,
622
	GL_NORMAL_ARRAY_POINTER_EXT	= 0x808F,
623
	GL_COLOR_ARRAY_POINTER_EXT	= 0x8090,
624
	GL_INDEX_ARRAY_POINTER_EXT	= 0x8091,
625
	GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092,
626
	GL_EDGE_FLAG_ARRAY_POINTER_EXT	= 0x8093
627
 
628
};
629
 
630
enum {
631
	GL_CURRENT_BIT		= 0x00000001,
632
	GL_POINT_BIT		= 0x00000002,
633
	GL_LINE_BIT		= 0x00000004,
634
	GL_POLYGON_BIT		= 0x00000008,
635
	GL_POLYGON_STIPPLE_BIT	= 0x00000010,
636
	GL_PIXEL_MODE_BIT	= 0x00000020,
637
	GL_LIGHTING_BIT		= 0x00000040,
638
	GL_FOG_BIT		= 0x00000080,
639
	GL_DEPTH_BUFFER_BIT	= 0x00000100,
640
	GL_ACCUM_BUFFER_BIT	= 0x00000200,
641
	GL_STENCIL_BUFFER_BIT	= 0x00000400,
642
	GL_VIEWPORT_BIT		= 0x00000800,
643
	GL_TRANSFORM_BIT	= 0x00001000,
644
	GL_ENABLE_BIT		= 0x00002000,
645
	GL_COLOR_BUFFER_BIT	= 0x00004000,
646
	GL_HINT_BIT		= 0x00008000,
647
	GL_EVAL_BIT		= 0x00010000,
648
	GL_LIST_BIT		= 0x00020000,
649
	GL_TEXTURE_BIT		= 0x00040000,
650
	GL_SCISSOR_BIT		= 0x00080000,
651
	GL_ALL_ATTRIB_BITS	= 0x000fffff
652
};
653
 
8442 IgorA 654
/* some types */
655
 
656
typedef int  GLenum;
657
typedef void GLvoid;
658
typedef unsigned char GLboolean;
659
typedef signed char	GLbyte;    /* 1-byte signed */
660
typedef short int   GLshort;   /* 2-byte signed */
661
typedef long int    GLint;     /* 4-byte signed */
662
typedef unsigned char GLubyte; /* 1-byte unsigned */
663
typedef unsigned short int GLushort; /* 2-byte unsigned */
664
typedef unsigned long int GLuint;    /* 4-byte unsigned */
665
typedef float  GLfloat;  /* single precision float */
666
typedef double GLdouble; /* double precision float */
667
typedef int    GLsizei;
668
 
8408 IgorA 669
struct ZBuffer
670
{
671
	long int xsize, ysize;
672
	int linesize; //line size, in bytes
673
	int mode;
674
 
675
	unsigned short int* zbuf;
676
	unsigned char* pbuf; //PIXEL
677
	int frame_buffer_allocated;
678
 
679
	int nb_colors;
680
	unsigned char* dctable;
681
	int* ctable;
682
	unsigned char* current_texture; //PIXEL
683
	unsigned int s_log2;
684
	unsigned int s_bound;
685
	unsigned int t_bound;
686
};
687
 
688
struct TinyGLContext
689
{
690
	ZBuffer* gl_context;
691
	long int xsize, ysize;
692
	long int dx, dy, x, y;
693
};
694
 
695
//
696
// tinygl - import table
697
//
698
#define import_tinygl glEnable
699
void (__stdcall* glEnable)(int code) = (void (__stdcall*)(int))&"glEnable";
700
void (__stdcall* glDisable)(int code) = (void (__stdcall*)(int))&"glDisable";
701
void (__stdcall* glShadeModel)(int mode) = (void (__stdcall*)(int))&"glShadeModel";
702
void (__stdcall* glCullFace)(int mode) = (void (__stdcall*)(int))&"glCullFace";
703
void (__stdcall* glPolygonMode)(int face, int mode) = (void (__stdcall*)(int, int))&"glPolygonMode";
704
void (__stdcall* glBegin)(int type) = (void (__stdcall*)(int))&"glBegin";
705
void (__stdcall* glEnd)() = (void (__stdcall*)())&"glEnd";
706
void (__stdcall* glVertex2f)(float x, float y) = (void (__stdcall*)(float, float))&"glVertex2f";
707
void (__stdcall* glVertex2d)(double x, double y) = (void (__stdcall*)(double, double))&"glVertex2d";
708
void (__stdcall* glVertex2fv)(float* v) = (void (__stdcall*)(float*))&"glVertex2fv";
709
void (__stdcall* glVertex2dv)(double* v) = (void (__stdcall*)(double*))&"glVertex2dv";
710
void (__stdcall* glVertex3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glVertex3f";
711
void (__stdcall* glVertex3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glVertex3d";
712
void (__stdcall* glVertex3fv)(float* v) = (void (__stdcall*)(float*))&"glVertex3fv";
713
void (__stdcall* glVertex3dv)(double* v) = (void (__stdcall*)(double*))&"glVertex3dv";
714
void (__stdcall* glVertex4f)(float x, float y, float z, float w) = (void (__stdcall*)(float, float, float, float))&"glVertex4f";
715
void (__stdcall* glVertex4d)(double x, double y, double z, double w) = (void (__stdcall*)(double, double, double, double))&"glVertex4d";
716
void (__stdcall* glVertex4fv)(float* v) = (void (__stdcall*)(float*))&"glVertex4fv";
717
void (__stdcall* glVertex4dv)(double* v) = (void (__stdcall*)(double*))&"glVertex4dv";
718
void (__stdcall* glColor3f)(float r, float g, float b) = (void (__stdcall*)(float, float, float))&"glColor3f";
8442 IgorA 719
void (__stdcall* glColor3d)(double r, double g, double b) = (void (__stdcall*)(double, double, double))&"glColor3d";
720
void (__stdcall* glColor3fv)(float* v) = (void (__stdcall*)(float*))&"glColor3fv";
721
void (__stdcall* glColor3dv)(double* v) = (void (__stdcall*)(double*))&"glColor3dv";
8408 IgorA 722
void (__stdcall* glColor3ub)(unsigned char r, unsigned char g, unsigned char b) = (void (__stdcall*)(unsigned char, unsigned char, unsigned char))&"glColor3ub";
8442 IgorA 723
void (__stdcall* glColor4f)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glColor4f";
724
void (__stdcall* glColor4d)(double r, double g, double b, double a) = (void (__stdcall*)(double, double, double, double))&"glColor4d";
725
void (__stdcall* glColor4fv)(float* v) = (void (__stdcall*)(float*))&"glColor4fv";
726
void (__stdcall* glColor4dv)(double* v) = (void (__stdcall*)(double*))&"glColor4dv";
8408 IgorA 727
void (__stdcall* glNormal3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glNormal3f";
8442 IgorA 728
void (__stdcall* glNormal3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glNormal3d";
729
void (__stdcall* glNormal3fv)(float* v) = (void (__stdcall*)(float*))&"glNormal3fv";
730
void (__stdcall* glNormal3dv)(double* v) = (void (__stdcall*)(double*))&"glNormal3dv";
731
void (__stdcall* glTexCoord1f)(float s) = (void (__stdcall*)(float))&"glTexCoord1f";
732
void (__stdcall* glTexCoord1d)(double s) = (void (__stdcall*)(double))&"glTexCoord1d";
733
void (__stdcall* glTexCoord1fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord1fv";
734
void (__stdcall* glTexCoord1dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord1dv";
8408 IgorA 735
void (__stdcall* glTexCoord2f)(float s, float t) = (void (__stdcall*)(float, float))&"glTexCoord2f";
8442 IgorA 736
void (__stdcall* glTexCoord2d)(double s, double t) = (void (__stdcall*)(double, double))&"glTexCoord2d";
8408 IgorA 737
void (__stdcall* glTexCoord2fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord2fv";
8442 IgorA 738
void (__stdcall* glTexCoord2dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord2dv";
739
void (__stdcall* glTexCoord3f)(float s, float t, float r) = (void (__stdcall*)(float, float, float))&"glTexCoord3f";
740
void (__stdcall* glTexCoord3d)(double s, double t, double r) = (void (__stdcall*)(double, double, double))&"glTexCoord3d";
741
void (__stdcall* glTexCoord3fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord3fv";
742
void (__stdcall* glTexCoord3dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord3dv";
8408 IgorA 743
void (__stdcall* glTexCoord4f)(float s, float t, float r, float q) = (void (__stdcall*)(float, float, float, float))&"glTexCoord4f";
8442 IgorA 744
void (__stdcall* glTexCoord4d)(double s, double t, double r, double q) = (void (__stdcall*)(double, double, double, double))&"glTexCoord4d";
745
void (__stdcall* glTexCoord4fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord4fv";
746
void (__stdcall* glTexCoord4dv)(double* v) = (void (__stdcall*)(double*))&"glTexCoord4dv";
8408 IgorA 747
void (__stdcall* glEdgeFlag)(int flag) = (void (__stdcall*)(int))&"glEdgeFlag";
748
void (__stdcall* glMatrixMode)(int mode) = (void (__stdcall*)(int))&"glMatrixMode";
749
void (__stdcall* glLoadMatrixf)(const float* m) = (void (__stdcall*)(const float*))&"glLoadMatrixf";
750
void (__stdcall* glLoadIdentity)() = (void (__stdcall*)())&"glLoadIdentity";
751
//void (__stdcall* glMultMatrixf)(...) = (void (__stdcall*)(...))&"glMultMatrixf";
752
void (__stdcall* glPushMatrix)() = (void (__stdcall*)())&"glPushMatrix";
753
void (__stdcall* glPopMatrix)() = (void (__stdcall*)())&"glPopMatrix";
754
void (__stdcall* glRotatef)(float angle, float x, float y, float z) = (void (__stdcall*)(float, float, float, float))&"glRotatef";
755
void (__stdcall* glTranslatef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glTranslatef";
756
void (__stdcall* glScalef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glScalef";
757
void (__stdcall* glViewport)(int x, int y, int width, int height) = (void (__stdcall*)(int, int, int, int))&"glViewport";
758
void (__stdcall* glFrustum)(double l, double r, double b, double t, double n, double f) = (void (__stdcall*)(double, double, double, double, double, double))&"glFrustum";
759
void (__stdcall* glGenLists)(int range) = (void (__stdcall*)(int))&"glGenLists";
760
//void (__stdcall* glIsList)(...) = (void (__stdcall*)(...))&"glIsList";
761
void (__stdcall* glNewList)(unsigned int list, int mode) = (void (__stdcall*)(unsigned int, int))&"glNewList";
762
void (__stdcall* glEndList)() = (void (__stdcall*)())&"glEndList";
763
void (__stdcall* glCallList)(unsigned int list) = (void (__stdcall*)(unsigned int))&"glCallList";
764
void (__stdcall* glClear)(int mask) = (void (__stdcall*)(int))&"glClear";
765
void (__stdcall* glClearColor)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glClearColor";
766
//void (__stdcall* glClearDepth)(...) = (void (__stdcall*)(...))&"glClearDepth";
767
void (__stdcall* glRenderMode)(int mode) = (void (__stdcall*)(int))&"glRenderMode";
768
//void (__stdcall* glSelectBuffer)(...) = (void (__stdcall*)(...))&"glSelectBuffer";
769
//void (__stdcall* glInitNames)(...) = (void (__stdcall*)(...))&"glInitNames";
770
//void (__stdcall* glPushName)(...) = (void (__stdcall*)(...))&"glPushName";
771
//void (__stdcall* glPopName)(...) = (void (__stdcall*)(...))&"glPopName";
772
//void (__stdcall* glLoadName)(...) = (void (__stdcall*)(...))&"glLoadName";
773
void (__stdcall* glGenTextures)(int n, unsigned int* textures) = (void (__stdcall*)(int, unsigned int *))&"glGenTextures";
774
//void (__stdcall* glDeleteTextures)(...) = (void (__stdcall*)(...))&"glDeleteTextures";
775
void (__stdcall* glBindTexture)(int target, int texture) = (void (__stdcall*)(int, int))&"glBindTexture";
776
void (__stdcall* glTexImage2D)(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) = (void (__stdcall*)(int, int, int, int, int, int, int, int, void*))&"glTexImage2D";
777
void (__stdcall* glTexEnvi)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexEnvi";
778
void (__stdcall* glTexParameteri)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexParameteri";
8442 IgorA 779
void (__stdcall* glPixelStorei)(int pname, int param) = (void (__stdcall*)(int, int))&"glPixelStorei";
8408 IgorA 780
void (__stdcall* glMaterialfv)(int mode, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glMaterialfv";
781
void (__stdcall* glMaterialf)(int mode, int type, float v) = (void (__stdcall*)(int, int, float))&"glMaterialf";
782
void (__stdcall* glColorMaterial)(int mode, int type) = (void (__stdcall*)(int, int))&"glColorMaterial";
783
void (__stdcall* glLightfv)(int light, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glLightfv";
8442 IgorA 784
void (__stdcall* glLightf)(int light, int type, float v) = (void (__stdcall*)(int, int, float))&"glLightf";
785
void (__stdcall* glLightModeli)(int pname, int param) = (void (__stdcall*)(int, int))&"glLightModeli";
8408 IgorA 786
void (__stdcall* glLightModelfv)(int pname, float* param) = (void (__stdcall*)(int, float*))&"glLightModelfv";
8442 IgorA 787
void (__stdcall* glFlush)() = (void (__stdcall*)())&"glFlush";
788
void (__stdcall* glHint)(int target, int mode) = (void (__stdcall*)(int, int))&"glHint";
789
void (__stdcall* glGetIntegerv)(int pname, int *params) = (void (__stdcall*)(int, int*))&"glGetIntegerv";
8408 IgorA 790
//void (__stdcall* glGetFloatv)(...) = (void (__stdcall*)(...))&"glGetFloatv";
8442 IgorA 791
void (__stdcall* glFrontFace)(int mode) = (void (__stdcall*)(int))&"glFrontFace";
792
void (__stdcall* glEnableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glEnableClientState";
793
void (__stdcall* glDisableClientState)(GLenum array) = (void (__stdcall*)(GLenum))&"glDisableClientState";
794
void (__stdcall* glArrayElement)(GLint index) = (void (__stdcall*)(GLint))&"glArrayElement";
795
void (__stdcall* glDrawArrays)(GLenum mode, GLint first, GLsizei count) = (void (__stdcall*)(GLenum, GLint, GLsizei))&"glDrawArrays";
796
void (__stdcall* glDrawElements)(GLenum  mode, GLsizei count, GLenum type, const GLvoid *indices) = (void (__stdcall*)(GLenum, GLsizei, GLenum, const GLvoid*))&"glDrawElements";
797
void (__stdcall* glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glVertexPointer";
798
void (__stdcall* glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glColorPointer";
799
void (__stdcall* glNormalPointer)(GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLenum, GLsizei, const GLvoid*))&"glNormalPointer";
800
void (__stdcall* glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = (void (__stdcall*)(GLint, GLenum, GLsizei, const GLvoid*))&"glTexCoordPointer";
8408 IgorA 801
//void (__stdcall* glPolygonOffset)(...) = (void (__stdcall*)(...))&"glPolygonOffset";
802
//void (__stdcall* glOrtho)(...) = (void (__stdcall*)(...))&"glOrtho";
803
//void (__stdcall* glDebug)(...) = (void (__stdcall*)(...))&"glDebug";
804
//void (__stdcall* glInit)(...) = (void (__stdcall*)(...))&"glInit";
805
//void (__stdcall* glClose)(...) = (void (__stdcall*)(...))&"glClose";
806
//void (__stdcall* gluPerspective)(...) = (void (__stdcall*)(...))&"gluPerspective";
807
//void (__stdcall* gluNewQuadric)(...) = (void (__stdcall*)(...))&"gluNewQuadric";
808
//void (__stdcall* gluDeleteQuadric)(...) = (void (__stdcall*)(...))&"gluDeleteQuadric";
809
//void (__stdcall* gluQuadricDrawStyle)(...) = (void (__stdcall*)(...))&"gluQuadricDrawStyle";
810
//void (__stdcall* gluQuadricOrientation)(...) = (void (__stdcall*)(...))&"gluQuadricOrientation";
811
//void (__stdcall* gluQuadricTexture)(...) = (void (__stdcall*)(...))&"gluQuadricTexture";
812
//void (__stdcall* gluCylinder)(...) = (void (__stdcall*)(...))&"gluCylinder";
813
//void (__stdcall* gluSphere)(...) = (void (__stdcall*)(...))&"gluSphere";
814
void (__stdcall* kosglMakeCurrent)(long l, long t, long w, long h, TinyGLContext*) = (void (__stdcall*)(long, long, long, long, TinyGLContext*))&"kosglMakeCurrent";
815
void (__stdcall* kosglSwapBuffers)() = (void (__stdcall*)())&"kosglSwapBuffers";
816
asm{
817
	dd 0, 0
818
}
819
#endif