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546 diamond 1
SYSTEM FUNCTIONS of OS Kolibri 0.7.0.0
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Number of the function is located in the register eax.
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The call of the system function is executed by "int 0x40" command.
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All registers except explicitly declared in the returned value,
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    including eflags, are preserved.
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======================================================================
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============== Function 0 - define and draw the window. ==============
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======================================================================
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Defines an application window. Draws a frame of the window, header and
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working area. For skinned windows defines standard close and minimize
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buttons.
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Parameters:
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  * eax = 0 - function number
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  * ebx = [coordinate on axis x]*65536 + [size on axis x]
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  * ecx = [coordinate on axis y]*65536 + [size on axis y]
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  * edx = 0xXYRRGGBB, where:
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    * Y = style of the window:
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      * Y=0 - type I - fixed-size window
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      * Y=1 - only define window area, draw nothing
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      * Y=2 - type II - variable-size window
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      * Y=3 - skinned window
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      * other possible values (from 4 up to 15) are reserved,
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        function call with such Y is ignored
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    * RR, GG, BB = accordingly red, green, blue components of a color
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      of the working area of the window (are ignored for style Y=2)
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    * X = DCBA (bits)
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      * A = 1 - window has caption; for style Y=3 caption string
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                  must be passed in edi, for other styles use
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                  subfunction 1 of function 71
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      * B = 1 - coordinates of all graphics primitives are relative to
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                  window client area
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      * C = 1 - don't fill working area on window draw
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      * D = 0 - normal filling of the working area, 1 - gradient
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    The following parameters are intended for windows
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    of a type I and II, and ignored for styles Y=1,3:
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  * esi = 0xXYRRGGBB - color of the header
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    * RR, GG, BB define color
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    * Y=0 - usual window, Y=1 - unmovable window
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    * X defines a gradient of header: X=0 - no gradient,
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      X=8 - usual gradient,
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      for windows of a type II X=4 - negative gradient
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    * other values of X and Y are reserved
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  * edi = 0x00RRGGBB - color of the frame
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Returned value:
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  * function does not return value
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Remarks:
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  * Position and sizes of the window are installed by the first
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    call of this function and are ignored at subsequent; to change
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    position and/or sizes of already created window use function 67.
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  * For windows with style Y=3 and caption (A=1) caption string is set
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    by the first call of this function and is ignored at subsequent
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    (strictly speaking, is ignored after a call to subfunction 2
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    of function 12 - end redraw); to change caption of already created
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    window use subfunction 1 of function 71.
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  * If the window has appropriate styles, position and/or sizes can be
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    changed by user. Current position and sizes can be obtained
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    by function 9.
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  * The window must fit on the screen. If the transferred
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    coordinates and sizes do not satisfy to this condition,
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    appropriate coordinate (or, probably, both) is considered as zero,
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    and if it does not help too, the appropriate size
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    (or, probably, both) is installed in a size of the screen.
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    Further let us designate xpos,ypos,xsize,ysize - values passed
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    in ebx,ecx. The coordinates are resulted concerning
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    the left upper corner of the window, which, thus, is set as (0,0),
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    coordinates of the right lower corner essence (xsize,ysize).
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  * The sizes of the window are understood in sence of coordinates
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    of the right lower corner. This concerns all other functions too.
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    It means, that the real sizes are on 1 pixel more.
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  * The window of type I looks as follows:
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    * draw external frame of color indicated in edi, 1 pixel in width
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    * draw header - rectangle with the left upper corner (1,1) and
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      right lower (xsize-1,min(25,ysize)) color indicated in esi
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      (taking a gradient into account)
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    * if ysize>=26, fill the working area of the window -
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      rectangle with the left upper corner (1,21) and right lower
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      (xsize-1,ysize-1) (sizes (xsize-1)*(ysize-21)) with color
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      indicated in edx (taking a gradient into account)
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    * if A=1 and caption has been already set by subfunction 1
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      of function 71, it is drawn in the corresponding place of header
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  * The window of style Y=1 looks as follows:
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    * completely defined by the application
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  * The window of type II looks as follows:
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    * draw external frame of width 1 pixel with the "shaded" color
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      edi (all components of the color decrease twice)
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    * draw intermediate frame of width 3 pixels with color edi
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    * draw internal frame of width 1 pixel with the "shaded" color edi
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    * draw header - rectangle with the left upper corner (4,4)
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      and right lower (xsize-4,min(20,ysize)) color, indicated in esi
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      (taking a gradient into account)
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    * if ysize>=26, fill the working area of the window -
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      rectangle with the left upper corner (5,20) and right lower
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      (xsize-5,ysize-5) with color indicated in edx
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      (taking a gradient into account)
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    * if A=1 and caption has been already set by subfunction 1
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      of function 71, it is drawn in the corresponding place of header
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  * The skinned window looks as follows:
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    * draw external frame of width 1 pixel
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      with color 'outer' from the skin
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    * draw intermediate frame of width 3 pixel
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      with color 'frame' from the skin
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    * draw internal frame of width 1 pixel
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      with color 'inner' from the skin
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    * draw header (on bitmaps from the skin) in a rectangle
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      (0,0) - (xsize,_skinh-1)
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    * if ysize>=26, fill the working area of the window -
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      rectangle with the left upper corner (5,_skinh) and right lower
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      (xsize-5,ysize-5) with color indicated in edx
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      (taking a gradient into account)
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    * define two standard buttons: close and minimize
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      (see function 8)
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    * if A=1 and edi contains (nonzero) pointer to caption string,
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      it is drawn in place in header defined in the skin
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    * value _skinh is accessible as the result of call
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      subfunction 4 of function 48
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======================================================================
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================ Function 1 - put pixel in the window. ===============
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======================================================================
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Parameters:
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  * eax = 1 - function number
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  * ebx = x-coordinate (relative to the window)
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  * ecx = y-coordinate (relative to the window)
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  * edx = 0x00RRGGBB - color of a pixel
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    edx = 0x01xxxxxx - invert color of a pixel
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          (low 24 bits are ignored)
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Returned value:
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  * function does not return value
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======================================================================
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============ Function 2 - get the code of the pressed key. ===========
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======================================================================
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Takes away the code of the pressed key from the buffer.
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Parameters:
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  * eax = 2 - function number
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Returned value:
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  * if the buffer is empty, function returns eax=1
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  * if the buffer is not empty, function returns al=0,
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    ah=code of the pressed key, high word of eax is zero
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  * if there is "hotkey", function returns al=2,
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    ah=scancode of the pressed key (0 for control keys),
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    high word of eax contains a status of control keys at the moment
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    of pressing a hotkey
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Remarks:
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  * There is a common system buffer of the pressed keys
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    by a size of 120 bytes, organized as queue.
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  * There is one more common system buffer on 120 "hotkeys".
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  * If the application with the inactive window calls this function,
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    the buffer of the pressed keys is considered to be empty.
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  * By default this function returns ASCII-codes; to switch
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    to the scancodes mode (and back) use function 66.
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    However, hotkeys are always notificated as scancodes.
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  * To find out, what keys correspond to what codes, start
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    the application keyascii and scancode.
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  * Scancodes come directly from keyboard and are fixed;
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    ASCII-codes turn out with usage of the conversion tables,
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    which can be set by subfunction 2 of function 21
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    and get by subfunction 2 of function 26.
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  * As a consequence, ASCII-codes take into account current
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    keyboard layout (rus/en) as opposed to scancodes.
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  * This function notifies only about those hotkeys, which were
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    defined by this thread by subfunction 4 of function 66.
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======================================================================
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==================== Function 3 - get system time. ===================
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======================================================================
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Parameters:
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  * eax = 3 - function number
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Returned value:
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  * eax = 0x00SSMMHH, where HH:MM:SS = Hours:Minutes:Seconds
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  * each item is BCD-number, for example,
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    for time 23:59:59 function returns 0x00595923
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Remarks:
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  * See also subfunction 9 of function 26 - get time from
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    the moment of start of the system; it is more convenient, because
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    returns simply DWORD-value of the time counter.
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  * System time can be set by function 22.
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======================================================================
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============ Function 4 - draw text string in the window. ============
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======================================================================
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Parameters:
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  * eax = 4 - function number
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  * ebx = [coordinate on axis x]*65536 + [coordinate on axis y]
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  * ecx = 0xX0RRGGBB, where
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    * RR, GG, BB specify text color
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    * X=ABnn (bits):
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    * nn specifies the used font: 0=system monospaced,
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      1=system font of variable width
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    * A=0 - output esi characters, A=1 - output ASCIIZ-string