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3769 Serge 1
/*
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 * All Video Processing kernels
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 * Copyright © <2010>, Intel Corporation.
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 *
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 * This program is licensed under the terms and conditions of the
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 * Eclipse Public License (EPL), version 1.0.  The full text of the EPL is at
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 * http://www.opensource.org/licenses/eclipse-1.0.php.
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 *
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 */
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#define DI_ENABLE
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    #include "DNDI.inc"
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    #undef  nY_NUM_OF_ROWS
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    #define nY_NUM_OF_ROWS      8       // Number of Y rows per block (4 rows for each frame)
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    #undef  nUV_NUM_OF_ROWS
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    #define nUV_NUM_OF_ROWS     8       // Number of U/V rows per block
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    #undef  nSMPL_RESP_LEN
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    #define nSMPL_RESP_LEN          nSMPL_RESP_LEN_DNDI               // set the number of GRF
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    #undef  nDPW_BLOCK_SIZE_HIST
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    #define nDPW_BLOCK_SIZE_HIST    nBLOCK_WIDTH_4+nBLOCK_HEIGHT_1    // HIST Block Size for Write is 4x2
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    #undef  nDPW_BLOCK_SIZE_DN
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    #define nDPW_BLOCK_SIZE_DN      nBLOCK_WIDTH_16+nBLOCK_HEIGHT_4   // DN Block Size for Write is 16x4
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    #undef  nDPR_BLOCK_SIZE_UV
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    #define nDPR_BLOCK_SIZE_UV			nBLOCK_WIDTH_8+nBLOCK_HEIGHT_2   //  DN Block Size for UV Write/Read is 8x2
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////////////////////////////////////// Run the DN Algorithm ///////////////////////////////////////
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    #include "DNDI_Command.asm"
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////////////////////////////////////// Rearrange for Internal Planar //////////////////////////////
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    // move the previous frame Y component to internal planar format
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    $for (0; 
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        mov (16) uwDEST_Y(%1,0)<1>    ubRESP(nDI_PREV_FRAME_LUMA_OFFSET,%1*16)
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    }
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    // move the previous frame U,V components to internal planar format
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    $for (0; 
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        mov (8) uwDEST_U(0,%1*8)<1>   ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET,%1*16+1)<16;8,2>  //U pixels
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        mov (8) uwDEST_V(0,%1*8)<1>   ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET,%1*16)<16;8,2>    //V pixels
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    }
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    // move the current frame Y component to internal planar format
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    $for (0; 
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        mov (16) uwDEST_Y(%1+4,0)<1>  ubRESP(nDI_CURR_FRAME_LUMA_OFFSET,%1*16)
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    }
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    // move the current frame U,V components to internal planar format
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    $for (0; 
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        mov (8) uwDEST_U(2,%1*8)<1>   ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET,%1*16+1)<16;8,2>  //U pixels
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        mov (8) uwDEST_V(2,%1*8)<1>   ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET,%1*16)<16;8,2>    //V pixels
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    }
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////////////////////////////////////// Save the STMM Data for Next Run /////////////////////////
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    // Write STMM to memory
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    shr (1)     rMSGSRC.0<1>:ud        wORIX<0;1,0>:w            1:w     // X origin / 2
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    mov (1)     rMSGSRC.1<1>:ud        wORIY<0;1,0>:w                    // Y origin
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    mov (1)     rMSGSRC.2<1>:ud        nDPW_BLOCK_SIZE_STMM:ud           // block width and height (8x4)
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    mov (8)     mudMSGHDR_STMM(0)<1>   rMSGSRC.0<8;8,1>:ud               // message header
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    mov (8)     mudMSGHDR_STMM(1)<1>   udRESP(nDI_STMM_OFFSET,0)         // Move STMM to MRF
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    send (8)    dNULLREG               mMSGHDR_STMM              udDUMMY_NULL    nDATAPORT_WRITE     nDPMW_MSGDSC+nDPMW_MSG_LEN_STMM+nBI_STMM_HISTORY_OUTPUT:ud
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////////////////////////////////////// Save the History Data for Next Run /////////////////////////
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    #include "DI_Hist_Save.asm"
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////////////////////////////////////// Save the DN Curr Frame for Next Run ////////////////////////
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    add (4)     pCF_Y_OFFSET<1>:uw          ubSRC_CF_OFFSET<4;4,1>:ub  npDN_YUV:w
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    // check top/bottom field first
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    cmp.e.f0.0 (1)  null<1>:w               ubTFLD_FIRST<0;1,0>:ub     1:w
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    (f0.0) jmpi (1) TOP_FIELD_FIRST
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BOTTOM_FIELD_FIRST:
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    $for (0,0; 
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        mov (4)     mudMSGHDR_DN(1,%1*4)<1>     udRESP(nDI_CURR_2ND_FIELD_LUMA_OFFSET,%2*4)<4;4,1> // 2nd field luma from current frame (line 0,2)
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        mov (4)     mudMSGHDR_DN(1,%1*4+4)<1>   udRESP(nDI_CURR_FRAME_LUMA_OFFSET+%2,4)<4;4,1> // 1st field luma from current frame (line 1,3)
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    }
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    jmpi (1) SAVE_DN_CURR
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TOP_FIELD_FIRST:
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    $for (0,0; 
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        mov (4)     mudMSGHDR_DN(1,%1*4)<1>     udRESP(nDI_CURR_FRAME_LUMA_OFFSET+%2,0)<4;4,1> // 2nd field luma from current frame (line 0,2)
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        mov (4)     mudMSGHDR_DN(1,%1*4+4)<1>   udRESP(nDI_CURR_2ND_FIELD_LUMA_OFFSET,%2*4)<4;4,1> // 1st field luma from current frame (line 1,3)
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    }
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SAVE_DN_CURR:
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    mov (2)     rMSGSRC.0<1>:ud        wORIX<2;2,1>:w               // X origin and Y origin
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    mov (1)     rMSGSRC.2<1>:ud        nDPW_BLOCK_SIZE_DN:ud        // block width and height (16x4)
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    mov (8)     mudMSGHDR_DN(0)<1>     rMSGSRC.0<8;8,1>:ud
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    send (8)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nDPMW_MSG_LEN_PL_DN_DI+nBI_DESTINATION_Y:ud
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/////////////////////////////IMC3 UV Copy 422/////////////////////////////////////////////////////
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		//Read UV through DATAPORT
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    add  (2) rMSGSRC.0<1>:d     wORIX<2;2,1>:w    wSRC_H_ORI_OFFSET<2;2,1>:w       // Source Y Block origin
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    asr (2)  rMSGSRC.0<1>:d     rMSGSRC.0<2;2,1>:d       1:w   // U/V block origin should be half of Y's
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    mov (1)  rMSGSRC.2<1>:ud    nDPR_BLOCK_SIZE_UV:ud          // U/V block width and height (8x2)
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    mov  (8) mudMSGHDR_DN<1>     rMSGSRC<8;8,1>:ud
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    send (4) udBOT_U_IO(0)<1>       mMSGHDR_DN    udDUMMY_NULL    nDATAPORT_READ    nDPMR_MSGDSC+nRESLEN_1+nBI_CURRENT_SRC_U:ud
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    send (4) udBOT_V_IO(0)<1>       mMSGHDR_DN    udDUMMY_NULL    nDATAPORT_READ    nDPMR_MSGDSC+nRESLEN_1+nBI_CURRENT_SRC_V:ud
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 		//Write UV through DATAPORT
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		mov (2)     rMSGSRC.0<1>:ud        wORIX<2;2,1>:w               // X origin and Y origin
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		asr  (2)    rMSGSRC.0<1>:d     wORIX<2;2,1>:w    1:w   // U/V block origin should be half of Y's
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    mov (1)     rMSGSRC.2<1>:ud        nDPR_BLOCK_SIZE_UV:ud        // block width and height (8x2)
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    mov (8)     mudMSGHDR_DN(0)<1>     rMSGSRC.0<8;8,1>:ud
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    mov (4)			mudMSGHDR_DN(1)<1>		 udBOT_U_IO(0)<4;4,1>
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    send (4)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nMSGLEN_1+nBI_DESTINATION_U:ud
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    mov (4)			mudMSGHDR_DN(1)<1>		 udBOT_V_IO(0)<4;4,1>
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    send (4)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nMSGLEN_1+nBI_DESTINATION_V:ud