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1029 serge 1
 
2
    Bool dst_alpha;
3
    Bool src_alpha;
4
    u32_t blend_cntl;
5
};
6
7
 
8
    /* 0 - Clear */
9
    {0, 0, RADEON_SRC_BLEND_GL_ZERO                | RADEON_DST_BLEND_GL_ZERO},
10
    /* 1 - Src */
11
    {0, 0, RADEON_SRC_BLEND_GL_ONE                 | RADEON_DST_BLEND_GL_ZERO},
12
    /* 2 - Dst */
13
    {0, 0, RADEON_SRC_BLEND_GL_ZERO                | RADEON_DST_BLEND_GL_ONE},
14
    /* 3 - Over */
15
    {0, 1, RADEON_SRC_BLEND_GL_ONE                 | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
16
    /* 4 - OverReverse */
17
    {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE},
18
    /* 5 - In */
19
    {1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA           | RADEON_DST_BLEND_GL_ZERO},
20
    /* 6 - InReverse */
21
    {0, 1, RADEON_SRC_BLEND_GL_ZERO                | RADEON_DST_BLEND_GL_SRC_ALPHA},
22
    /* 7 - Out */
23
    {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO},
24
    /* 8 - OutReverse */
25
    {0, 1, RADEON_SRC_BLEND_GL_ZERO                | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
26
    /* 9 - Atop */
27
    {1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA           | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
28
    /* 10- AtopReverse */
29
    {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_SRC_ALPHA},
30
    /* 11 - Xor */
31
    {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
32
    /* 12 - Add */
33
    {0, 0, RADEON_SRC_BLEND_GL_ONE                 | RADEON_DST_BLEND_GL_ONE},
34
};
35
36
 
37
 
38
{
39
    u32_t txfilter, txformat0, txformat1, txoffset, txpitch;
40
41
 
42
43
 
44
 
45
    txoffset = (u32_t)srcpix->local;
46
47
 
48
        dbgprintf("Bad texture offset 0x%x\n", (int)txoffset);
49
    if ((txpitch & 0x1f) != 0)
50
        dbgprintf("Bad texture pitch 0x%x\n", (int)txpitch);
51
52
 
53
    pixel_shift = 32 >> 4;
54
    txpitch >>= pixel_shift;
55
    txpitch -= 1;
56
57
 
58
59
 
60
		 (((h - 1) & 0x7ff) << R300_TXHEIGHT_SHIFT));
61
62
 
63
        txpitch |= R500_TXWIDTH_11;
64
65
 
66
        txpitch |= R500_TXHEIGHT_11;
67
68
 
69
     * omit this if there is no padding, but there is no apparent advantage
70
     * in doing so.
71
     */
72
    txformat0 |= R300_TXPITCH_EN;
73
74
 
75
76
 
77
78
 
79
80
 
81
82
 
83
 
84
        u32_t *ring;
85
86
 
87
88
 
89
        OUT_ACCEL_REG(R300_TX_FILTER1_0 + (unit * 4), 0);
90
        OUT_ACCEL_REG(R300_TX_FORMAT0_0 + (unit * 4), txformat0);
91
        OUT_ACCEL_REG(R300_TX_FORMAT1_0 + (unit * 4), txformat1);
92
        OUT_ACCEL_REG(R300_TX_FORMAT2_0 + (unit * 4), txpitch);
93
        OUT_ACCEL_REG(R300_TX_OFFSET_0 + (unit * 4), txoffset);
94
//    if (!pPict->repeat)
95
        OUT_ACCEL_REG(R300_TX_BORDER_COLOR_0 + (unit * 4), 0);
96
97
 
98
    }
99
100
 
101
}
102
103
 
104
{
105
    u32_t sblend, dblend;
106
107
 
108
 
109
}
110
111
 
112
 
113
                          local_pixmap_t *srcpix, int srcX, int srcY,
114
                          int w, int h, int op)
115
{
116
    u32_t dst_format, dst_offset, dst_pitch;
117
    u32_t txenable, colorpitch;
118
    u32_t blendcntl;
119
    int pixel_shift;
120
    u32_t *ring;
121
122
 
123
124
 
125
126
 
127
128
 
129
130
 
131
132
 
133
134
 
135
136
 
137
        dbgprintf("Bad destination offset 0x%x\n", (int)dst_offset);
138
    if (((dst_pitch >> pixel_shift) & 0x7) != 0)
139
        dbgprintf("Bad destination pitch 0x%x\n", (int)dst_pitch);
140
141
 
142
 
143
	return FALSE;
144
145
 
146
147
 
148
149
 
150
151
 
152
153
 
154
     * to the PVS unit of GA input (when PVS is disabled)
155
     * DST_VEC_LOC is the slot in the PVS input vector memory when PVS/TCL is
156
     * enabled.  This memory provides the imputs to the vertex shader program
157
     * and ordering is not important.  When PVS/TCL is disabled, this field maps
158
     * directly to the GA input memory and the order is signifigant.  In
159
     * PVS_BYPASS mode the order is as follows:
160
     * 0 Position
161
     * 1 Point Size
162
     * 2 Color 0
163
     * 3 Color 1
164
     * 4 Color 2
165
     * 5 Color 3
166
     * 6 Textures 0
167
     * 7 Textures 1
168
     * 8 Textures 2
169
     * 9 Textures 3 - 7
170
     * 14 Fog
171
     */
172
173
 
174
                   ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
175
                    (0 << R300_SKIP_DWORDS_0_SHIFT) |
176
                    (0 << R300_DST_VEC_LOC_0_SHIFT) |
177
                     R300_SIGNED_0 |
178
                    (R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
179
                    (0 << R300_SKIP_DWORDS_1_SHIFT) |
180
                    (6 << R300_DST_VEC_LOC_1_SHIFT) |
181
                     R300_LAST_VEC_1 |
182
                     R300_SIGNED_1));
183
184
 
185
     * We pre-load vertex programs in RADEONInit3DEngine():
186
     * - exa no mask
187
     * - exa mask
188
     * - Xv
189
     * Here we select the offset of the vertex program we want to use
190
     */
191
    if (info->has_tcl) {
192
	    OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_0,
193
                     ((3 << R300_PVS_FIRST_INST_SHIFT) |
194
                      (4 << R300_PVS_XYZW_VALID_INST_SHIFT) |
195
                      (4 << R300_PVS_LAST_INST_SHIFT)));
196
	    OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_1,
197
                      (4 << R300_PVS_LAST_VTX_SRC_INST_SHIFT));
198
    }
199
200
 
201
    OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_0, R300_VTX_POS_PRESENT);   //VTX_COLOR_0_PRESENT
202
    OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1, (2 << R300_TEX_0_COMP_CNT_SHIFT));
203
204
 
205
    OUT_ACCEL_REG(R300_TX_ENABLE, txenable);
206
    FINISH_ACCEL();
207
208
 
209
210
 
211
 
212
    if (IS_R300_3D)
213
    {
214
        u32_t output_fmt;
215
        int src_color, src_alpha;
216
        int mask_color, mask_alpha;
217
218
 
219
220
 
221
222
 
223
	    mask_alpha = R300_ALU_ALPHA_1_0;
224
225
 
226
        output_fmt = (R300_OUT_FMT_C4_8 |
227
                      R300_OUT_FMT_C0_SEL_BLUE |
228
                      R300_OUT_FMT_C1_SEL_GREEN |
229
                      R300_OUT_FMT_C2_SEL_RED |
230
                      R300_OUT_FMT_C3_SEL_ALPHA);
231
232
 
233
 
234
	BEGIN_ACCEL(10);
235
	    /* 2 components: 2 for tex0 */
236
	    OUT_ACCEL_REG(R300_RS_COUNT,
237
                      ((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
238
                        R300_RS_COUNT_HIRES_EN));
239
240
 
241
242
 
243
                        R300_ALU_CODE_SIZE(0)   |
244
						R300_TEX_CODE_OFFSET(0) |
245
						R300_TEX_CODE_SIZE(0)));
246
247
 
248
			  (R300_ALU_START(0) |
249
               R300_ALU_SIZE(0)  |
250
			   R300_TEX_START(0) |
251
               R300_TEX_SIZE(0)  |
252
			   R300_RGBA_OUT));
253
254
 
255
	/* shader output swizzling */
256
        OUT_ACCEL_REG(R300_US_OUT_FMT_0, output_fmt);
257
258
 
259
	/* tex inst for mask texture is pre-loaded in RADEONInit3DEngine() */
260
261
 
262
	 * temp addresses for texture inputs
263
	 * ALU_RGB_ADDR0 is src tex (temp 0)
264
	 * ALU_RGB_ADDR1 is mask tex (temp 1)
265
	 * R300_ALU_RGB_OMASK - output components to write
266
	 * R300_ALU_RGB_TARGET_A - render target
267
	 */
268
        OUT_ACCEL_REG(R300_US_ALU_RGB_ADDR(0),
269
                     (R300_ALU_RGB_ADDR0(0) |
270
                      R300_ALU_RGB_ADDR1(1) |
271
                      R300_ALU_RGB_ADDR2(0) |
272
                      R300_ALU_RGB_ADDRD(0) |
273
                      R300_ALU_RGB_OMASK((R300_ALU_RGB_MASK_R |
274
                                          R300_ALU_RGB_MASK_G |
275
                                          R300_ALU_RGB_MASK_B)) |
276
                      R300_ALU_RGB_TARGET_A));
277
	/* RGB inst
278
	 * ALU operation
279
	 */
280
	OUT_ACCEL_REG(R300_US_ALU_RGB_INST(0),
281
                 (R300_ALU_RGB_SEL_A(src_color) |
282
                  R300_ALU_RGB_MOD_A(R300_ALU_RGB_MOD_NOP) |
283
                  R300_ALU_RGB_SEL_B(mask_color) |
284
                  R300_ALU_RGB_MOD_B(R300_ALU_RGB_MOD_NOP) |
285
                  R300_ALU_RGB_SEL_C(R300_ALU_RGB_0_0) |
286
                  R300_ALU_RGB_MOD_C(R300_ALU_RGB_MOD_NOP) |
287
                  R300_ALU_RGB_OP(R300_ALU_RGB_OP_MAD) |
288
                  R300_ALU_RGB_OMOD(R300_ALU_RGB_OMOD_NONE) |
289
                  R300_ALU_RGB_CLAMP));
290
	/* Alpha inst
291
	 * temp addresses for texture inputs
292
	 * ALU_ALPHA_ADDR0 is src tex (0)
293
	 * ALU_ALPHA_ADDR1 is mask tex (1)
294
	 * R300_ALU_ALPHA_OMASK - output components to write
295
	 * R300_ALU_ALPHA_TARGET_A - render target
296
	 */
297
	OUT_ACCEL_REG(R300_US_ALU_ALPHA_ADDR(0),
298
                 (R300_ALU_ALPHA_ADDR0(0) |
299
                  R300_ALU_ALPHA_ADDR1(1) |
300
                  R300_ALU_ALPHA_ADDR2(0) |
301
                  R300_ALU_ALPHA_ADDRD(0) |
302
                  R300_ALU_ALPHA_OMASK(R300_ALU_ALPHA_MASK_A) |
303
                  R300_ALU_ALPHA_TARGET_A |
304
                  R300_ALU_ALPHA_OMASK_W(R300_ALU_ALPHA_MASK_NONE)));
305
	/* Alpha inst
306
	 * ALU operation
307
	 */
308
	OUT_ACCEL_REG(R300_US_ALU_ALPHA_INST(0),
309
                 (R300_ALU_ALPHA_SEL_A(src_alpha) |
310
                  R300_ALU_ALPHA_MOD_A(R300_ALU_ALPHA_MOD_NOP) |
311
                  R300_ALU_ALPHA_SEL_B(mask_alpha) |
312
                  R300_ALU_ALPHA_MOD_B(R300_ALU_ALPHA_MOD_NOP) |
313
                  R300_ALU_ALPHA_SEL_C(R300_ALU_ALPHA_0_0) |
314
                  R300_ALU_ALPHA_MOD_C(R300_ALU_ALPHA_MOD_NOP) |
315
                  R300_ALU_ALPHA_OP(R300_ALU_ALPHA_OP_MAD) |
316
                  R300_ALU_ALPHA_OMOD(R300_ALU_ALPHA_OMOD_NONE) |
317
                  R300_ALU_ALPHA_CLAMP));
318
    FINISH_ACCEL();
319
    }
320
    else
321
    {
322
        u32_t output_fmt;
323
        u32_t src_color, src_alpha;
324
        u32_t mask_color, mask_alpha;
325
326
 
327
                     R500_ALU_RGB_G_SWIZ_A_G |
328
                     R500_ALU_RGB_B_SWIZ_A_B);
329
330
 
331
332
 
333
                      R500_ALU_RGB_G_SWIZ_B_1 |
334
                      R500_ALU_RGB_B_SWIZ_B_1);
335
        mask_alpha = R500_ALPHA_SWIZ_B_1;
336
337
 
338
        output_fmt = (R300_OUT_FMT_C4_8         |
339
                      R300_OUT_FMT_C0_SEL_BLUE  |
340
                      R300_OUT_FMT_C1_SEL_GREEN |
341
                      R300_OUT_FMT_C2_SEL_RED   |
342
                      R300_OUT_FMT_C3_SEL_ALPHA);
343
344
 
345
        OUT_ACCEL_REG(R300_RS_COUNT,
346
                     ((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
347
                       R300_RS_COUNT_HIRES_EN));
348
349
 
350
351
 
352
                                          R500_US_CODE_END_ADDR(1)));
353
        OUT_ACCEL_REG(R500_US_CODE_RANGE, (R500_US_CODE_RANGE_ADDR(0) |
354
                                           R500_US_CODE_RANGE_SIZE(1)));
355
        OUT_ACCEL_REG(R500_US_CODE_OFFSET, 0);
356
357
 
358
        COMMIT_RING();
359
360
 
361
        OUT_ACCEL_REG(R500_GA_US_VECTOR_INDEX, 0);
362
	    /* tex inst for src texture */
363
        OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX     |
364
                                               R500_INST_TEX_SEM_WAIT |
365
                                               R500_INST_RGB_WMASK_R  |
366
                                               R500_INST_RGB_WMASK_G  |
367
                                               R500_INST_RGB_WMASK_B  |
368
                                               R500_INST_ALPHA_WMASK  |
369
                                               R500_INST_RGB_CLAMP |
370
                                               R500_INST_ALPHA_CLAMP));
371
372
 
373
						   R500_TEX_INST_LD |
374
						   R500_TEX_SEM_ACQUIRE |
375
						   R500_TEX_IGNORE_UNCOVERED));
376
377
 
378
						   R500_TEX_SRC_S_SWIZ_R |
379
						   R500_TEX_SRC_T_SWIZ_G |
380
						   R500_TEX_DST_ADDR(0) |
381
						   R500_TEX_DST_R_SWIZ_R |
382
						   R500_TEX_DST_G_SWIZ_G |
383
						   R500_TEX_DST_B_SWIZ_B |
384
						   R500_TEX_DST_A_SWIZ_A));
385
	    OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_DX_ADDR(0) |
386
						   R500_DX_S_SWIZ_R |
387
						   R500_DX_T_SWIZ_R |
388
						   R500_DX_R_SWIZ_R |
389
						   R500_DX_Q_SWIZ_R |
390
						   R500_DY_ADDR(0) |
391
						   R500_DY_S_SWIZ_R |
392
						   R500_DY_T_SWIZ_R |
393
						   R500_DY_R_SWIZ_R |
394
						   R500_DY_Q_SWIZ_R));
395
	    OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
396
	    OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
397
398
 
399
	/* *_OMASK* - output component write mask */
400
        OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_OUT |
401
					       R500_INST_TEX_SEM_WAIT |
402
					       R500_INST_LAST |
403
					       R500_INST_RGB_OMASK_R |
404
					       R500_INST_RGB_OMASK_G |
405
					       R500_INST_RGB_OMASK_B |
406
					       R500_INST_ALPHA_OMASK |
407
					       R500_INST_RGB_CLAMP |
408
					       R500_INST_ALPHA_CLAMP));
409
	/* ALU inst
410
	 * temp addresses for texture inputs
411
	 * RGB_ADDR0 is src tex (temp 0)
412
	 * RGB_ADDR1 is mask tex (temp 1)
413
	 */
414
        OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_RGB_ADDR0(0) |
415
					       R500_RGB_ADDR1(1) |
416
					       R500_RGB_ADDR2(0)));
417
	/* ALU inst
418
	 * temp addresses for texture inputs
419
	 * ALPHA_ADDR0 is src tex (temp 0)
420
	 * ALPHA_ADDR1 is mask tex (temp 1)
421
	 */
422
       OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_ADDR0(0) |
423
					       R500_ALPHA_ADDR1(1) |
424
					       R500_ALPHA_ADDR2(0)));
425
426
 
427
       OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGB_SEL_A_SRC0 |
428
					       src_color |
429
					       R500_ALU_RGB_SEL_B_SRC1 |
430
					       mask_color |
431
					       R500_ALU_RGB_TARGET(0)));
432
433
 
434
       OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_OP_MAD |
435
					       R500_ALPHA_ADDRD(0) |
436
					       R500_ALPHA_SEL_A_SRC0 |
437
					       src_alpha |
438
					       R500_ALPHA_SEL_B_SRC1 |
439
					       mask_alpha |
440
					       R500_ALPHA_TARGET(0)));
441
442
 
443
					       R500_ALU_RGBA_ADDRD(0) |
444
					       R500_ALU_RGBA_R_SWIZ_0 |
445
					       R500_ALU_RGBA_G_SWIZ_0 |
446
					       R500_ALU_RGBA_B_SWIZ_0 |
447
					       R500_ALU_RGBA_A_SWIZ_0));
448
	FINISH_ACCEL();
449
    }
450
451
 
452
    OUT_ACCEL_REG(R300_RB3D_COLOROFFSET0, dst_offset);
453
    OUT_ACCEL_REG(R300_RB3D_COLORPITCH0, colorpitch);
454
455
 
456
    OUT_ACCEL_REG(R300_RB3D_BLENDCNTL, blendcntl | R300_ALPHA_BLEND_ENABLE |
457
                                       R300_READ_ENABLE);
458
459
 
460
461
 
462
}
463
464
 
465
 
466
467
 
468
{
469
    union {
470
      float f;
471
      u32_t l;
472
    }tmp;
473
    tmp.f = val;
474
    return tmp.l;
475
}
476
477
 
478
479
 
480
481
 
482
do {								\
483
    OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstX);		\
484
    OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstY);		\
485
    OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcX);		\
486
    OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcY);		\
487
} while (0)
488
489
 
490
491
 
492
493
 
494
do {                                            \
495
    OUT_RING_F(_dstX);                          \
496
    OUT_RING_F(_dstY);                          \
497
    OUT_RING_F(_srcX);                          \
498
    OUT_RING_F(_srcY);                          \
499
} while (0)
500
501
 
502
503
 
504
                                int dstX, int dstY,
505
                                int w, int h)
506
{
507
    int vtx_count;
508
    xPointFixed srcTopLeft, srcTopRight, srcBottomLeft, srcBottomRight;
509
    xPointFixed maskTopLeft, maskTopRight, maskBottomLeft, maskBottomRight;
510
511
 
512
513
 
514
515
 
516
    srcTopLeft.y     = IntToxFixed(srcY);
517
    srcTopRight.x    = IntToxFixed(srcX + w);
518
    srcTopRight.y    = IntToxFixed(srcY);
519
    srcBottomLeft.x  = IntToxFixed(srcX);
520
    srcBottomLeft.y  = IntToxFixed(srcY + h);
521
    srcBottomRight.x = IntToxFixed(srcX + w);
522
    srcBottomRight.y = IntToxFixed(srcY + h);
523
524
 
525
526
 
527
528
 
529
    OUT_ACCEL_REG(R300_VAP_VTX_SIZE, vtx_count);
530
    OUT_ACCEL_REG(RADEON_SE_VF_CNTL,
531
                  (RADEON_VF_PRIM_TYPE_QUAD_LIST |
532
                   RADEON_VF_PRIM_WALK_DATA |
533
                   (4 << RADEON_VF_NUM_VERTICES_SHIFT)));
534
535
 
536
    BEGIN_ACCEL(7 + 4 * vtx_count);
537
    OUT_ACCEL_REG(R300_VAP_VTX_SIZE, vtx_count);
538
539
 
540
                        4 * vtx_count));
541
    OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
542
              RADEON_CP_VC_CNTL_PRIM_WALK_RING |
543
              (4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
544
545
 
546
547
 
548
              xFixedToFloat(srcTopLeft.x) / w,      // info->texW[0],
549
              xFixedToFloat(srcTopLeft.y) / h);     // info->texH[0]);
550
551
 
552
              xFixedToFloat(srcBottomLeft.x) / w,   // info->texW[0],
553
              xFixedToFloat(srcBottomLeft.y) / h);  // info->texH[0]);
554
555
 
556
              xFixedToFloat(srcBottomRight.x) / w,  // info->texW[0],
557
              xFixedToFloat(srcBottomRight.y) / h); // info->texH[0]);
558
559
 
560
              xFixedToFloat(srcTopRight.x) / w,     // info->texW[0],
561
              xFixedToFloat(srcTopRight.y) / h);    // info->texH[0]);
562
563
 
564
      OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_DC_FLUSH_3D);
565
      OUT_ACCEL_REG(R300_SC_CLIP_RULE, 0xAAAA);
566
      OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_RB3D_DC_FLUSH_ALL);
567
      OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
568
569
 
570
}
571
572
 
573
 
574
#undef VTX_OUT_MASK
575
576
 
577
 
578
{
579
    int tileSrcY, tileMaskY, tileDstY;
580
    int remainingHeight;
581
582
 
583
    local_pixmap_t *dstpixmap;
584
585
 
586
587
 
588
    srcpixmap = (blit->srcpix == (void*)-1) ? &scr_pixmap : blit->srcpix ;
589
590
 
591
592
 
593
        u32_t *ring;
594
595
 
596
597
 
598
599
 
600
            RADEON_GMC_DST_PITCH_OFFSET_CNTL  |
601
            RADEON_GMC_BRUSH_SOLID_COLOR      |
602
            RADEON_GMC_DST_32BPP              |
603
            RADEON_GMC_SRC_DATATYPE_COLOR     |
604
            R5XX_GMC_CLR_CMP_CNTL_DIS         |
605
            R5XX_ROP3_P
606
           );
607
608
 
609
        OUTREG(R5XX_DP_BRUSH_FRGD_CLR, blit->alpha<<24);
610
        OUTREG(R5XX_DP_WRITE_MASK, 0xFF000000);
611
        OUTREG(R5XX_DP_CNTL, R5XX_DST_X_LEFT_TO_RIGHT | R5XX_DST_Y_TOP_TO_BOTTOM);
612
        OUTREG(R5XX_DST_Y_X, 0);
613
        OUTREG(R5XX_DST_WIDTH_HEIGHT,(srcpixmap->width<<16)|srcpixmap->height);
614
615
 
616
                                  | RADEON_WAIT_HOST_IDLECLEAN );
617
618
 
619
        OUTREG(RADEON_WAIT_UNTIL, RADEON_WAIT_HOST_IDLECLEAN |
620
                                  RADEON_WAIT_2D_IDLECLEAN);
621
622
 
623
        BEGIN_RING(2 + 6);
624
625
 
626
627
 
628
629
 
630
                 RADEON_GMC_BRUSH_SOLID_COLOR      |
631
                 RADEON_GMC_DST_32BPP              |
632
                 RADEON_GMC_SRC_DATATYPE_COLOR     |
633
                 R5XX_GMC_CLR_CMP_CNTL_DIS         |
634
                 R5XX_ROP3_P
635
                );
636
637
 
638
        OUT_RING(blit->alpha<<24);
639
        OUT_RING( 0 );
640
        OUT_RING((srcpixmap->width<<16)|srcpixmap->height);
641
642
 
643
#endif
644
        RHDPtr info = &rhd;
645
646
 
647
        delay(2);
648
649
 
650
        {
651
            R300PrepareComposite(dstpixmap, blit->dst_x, blit->dst_y,
652
                                 srcpixmap, blit->src_x, blit->src_y,
653
                                 blit->w, blit->h, 3);
654
655
 
656
                               blit->dst_x, blit->dst_y,
657
                               blit->w, blit->h);
658
        }
659
        else if ((info->ChipFamily == CHIP_FAMILY_RV250) ||
660
                 (info->ChipFamily == CHIP_FAMILY_RV280) ||
661
                 (info->ChipFamily == CHIP_FAMILY_RS300) ||
662
                 (info->ChipFamily == CHIP_FAMILY_R200))
663
        {
664
        };
665
666
 
667
668
 
669
    delay(2);
670
671
 
672
673
 
674
};
675
>
676
 
677