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/*
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 * Westwood Studios AUD Format Demuxer
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 * Copyright (c) 2003 The ffmpeg Project
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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/**
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 * @file
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 * Westwood Studios AUD file demuxer
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 * by Mike Melanson (melanson@pcisys.net)
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 * for more information on the Westwood file formats, visit:
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 *   http://www.pcisys.net/~melanson/codecs/
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 *   http://www.geocities.com/SiliconValley/8682/aud3.txt
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 *
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 * Implementation note: There is no definite file signature for AUD files.
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 * The demuxer uses a probabilistic strategy for content detection. This
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 * entails performing sanity checks on certain header values in order to
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 * qualify a file. Refer to wsaud_probe() for the precise parameters.
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 */
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#include "libavutil/channel_layout.h"
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#include "libavutil/intreadwrite.h"
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#include "avformat.h"
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#include "internal.h"
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#define AUD_HEADER_SIZE 12
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#define AUD_CHUNK_PREAMBLE_SIZE 8
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#define AUD_CHUNK_SIGNATURE 0x0000DEAF
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static int wsaud_probe(AVProbeData *p)
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{
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    int field;
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    /* Probabilistic content detection strategy: There is no file signature
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     * so perform sanity checks on various header parameters:
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     *   8000 <= sample rate (16 bits) <= 48000  ==> 40001 acceptable numbers
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     *   flags <= 0x03 (2 LSBs are used)         ==> 4 acceptable numbers
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     *   compression type (8 bits) = 1 or 99     ==> 2 acceptable numbers
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     *   first audio chunk signature (32 bits)   ==> 1 acceptable number
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     * The number space contains 2^64 numbers. There are 40001 * 4 * 2 * 1 =
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     * 320008 acceptable number combinations.
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     */
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    if (p->buf_size < AUD_HEADER_SIZE + AUD_CHUNK_PREAMBLE_SIZE)
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        return 0;
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    /* check sample rate */
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    field = AV_RL16(&p->buf[0]);
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    if ((field < 8000) || (field > 48000))
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        return 0;
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    /* enforce the rule that the top 6 bits of this flags field are reserved (0);
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     * this might not be true, but enforce it until deemed unnecessary */
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    if (p->buf[10] & 0xFC)
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        return 0;
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    if (p->buf[11] != 99 && p->buf[11] != 1)
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        return 0;
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    /* read ahead to the first audio chunk and validate the first header signature */
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    if (AV_RL32(&p->buf[16]) != AUD_CHUNK_SIGNATURE)
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        return 0;
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    /* return 1/2 certainty since this file check is a little sketchy */
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    return AVPROBE_SCORE_EXTENSION;
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}
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static int wsaud_read_header(AVFormatContext *s)
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{
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    AVIOContext *pb = s->pb;
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    AVStream *st;
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    unsigned char header[AUD_HEADER_SIZE];
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    int sample_rate, channels, codec;
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    if (avio_read(pb, header, AUD_HEADER_SIZE) != AUD_HEADER_SIZE)
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        return AVERROR(EIO);
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    sample_rate = AV_RL16(&header[0]);
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    channels    = (header[10] & 0x1) + 1;
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    codec       = header[11];
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    /* initialize the audio decoder stream */
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    st = avformat_new_stream(s, NULL);
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    if (!st)
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        return AVERROR(ENOMEM);
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    switch (codec) {
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    case  1:
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        if (channels != 1) {
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            avpriv_request_sample(s, "Stereo WS-SND1");
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            return AVERROR_PATCHWELCOME;
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        }
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        st->codec->codec_id = AV_CODEC_ID_WESTWOOD_SND1;
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        break;
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    case 99:
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        st->codec->codec_id = AV_CODEC_ID_ADPCM_IMA_WS;
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        st->codec->bits_per_coded_sample = 4;
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        st->codec->bit_rate = channels * sample_rate * 4;
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        break;
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    default:
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        avpriv_request_sample(s, "Unknown codec: %d", codec);
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        return AVERROR_PATCHWELCOME;
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    }
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    avpriv_set_pts_info(st, 64, 1, sample_rate);
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    st->codec->codec_type  = AVMEDIA_TYPE_AUDIO;
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    st->codec->channels    = channels;
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    st->codec->channel_layout = channels == 1 ? AV_CH_LAYOUT_MONO :
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                                                AV_CH_LAYOUT_STEREO;
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    st->codec->sample_rate = sample_rate;
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    return 0;
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}
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static int wsaud_read_packet(AVFormatContext *s,
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                             AVPacket *pkt)
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{
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    AVIOContext *pb = s->pb;
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    unsigned char preamble[AUD_CHUNK_PREAMBLE_SIZE];
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    unsigned int chunk_size;
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    int ret = 0;
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    AVStream *st = s->streams[0];
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    if (avio_read(pb, preamble, AUD_CHUNK_PREAMBLE_SIZE) !=
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        AUD_CHUNK_PREAMBLE_SIZE)
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        return AVERROR(EIO);
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    /* validate the chunk */
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    if (AV_RL32(&preamble[4]) != AUD_CHUNK_SIGNATURE)
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        return AVERROR_INVALIDDATA;
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    chunk_size = AV_RL16(&preamble[0]);
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    if (st->codec->codec_id == AV_CODEC_ID_WESTWOOD_SND1) {
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        /* For Westwood SND1 audio we need to add the output size and input
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           size to the start of the packet to match what is in VQA.
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           Specifically, this is needed to signal when a packet should be
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           decoding as raw 8-bit pcm or variable-size ADPCM. */
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        int out_size = AV_RL16(&preamble[2]);
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        if ((ret = av_new_packet(pkt, chunk_size + 4)))
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            return ret;
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        if ((ret = avio_read(pb, &pkt->data[4], chunk_size)) != chunk_size)
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            return ret < 0 ? ret : AVERROR(EIO);
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        AV_WL16(&pkt->data[0], out_size);
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        AV_WL16(&pkt->data[2], chunk_size);
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        pkt->duration = out_size;
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    } else {
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        ret = av_get_packet(pb, pkt, chunk_size);
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        if (ret != chunk_size)
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            return AVERROR(EIO);
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        /* 2 samples/byte, 1 or 2 samples per frame depending on stereo */
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        pkt->duration = (chunk_size * 2) / st->codec->channels;
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    }
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    pkt->stream_index = st->index;
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    return ret;
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}
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AVInputFormat ff_wsaud_demuxer = {
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    .name           = "wsaud",
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    .long_name      = NULL_IF_CONFIG_SMALL("Westwood Studios audio"),
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    .read_probe     = wsaud_probe,
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    .read_header    = wsaud_read_header,
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    .read_packet    = wsaud_read_packet,
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};