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4349 Serge 1
/*
2
 * Copyright (c) 2004 Romain Dolbeau 
3
 *
4
 * This file is part of FFmpeg.
5
 *
6
 * FFmpeg is free software; you can redistribute it and/or
7
 * modify it under the terms of the GNU Lesser General Public
8
 * License as published by the Free Software Foundation; either
9
 * version 2.1 of the License, or (at your option) any later version.
10
 *
11
 * FFmpeg is distributed in the hope that it will be useful,
12
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14
 * Lesser General Public License for more details.
15
 *
16
 * You should have received a copy of the GNU Lesser General Public
17
 * License along with FFmpeg; if not, write to the Free Software
18
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19
 */
20
 
21
#include "config.h"
22
#include "libavutil/attributes.h"
23
#include "libavutil/cpu.h"
24
#include "libavutil/intreadwrite.h"
25
#include "libavutil/ppc/types_altivec.h"
26
#include "libavutil/ppc/util_altivec.h"
27
#include "libavcodec/h264data.h"
28
#include "libavcodec/h264dsp.h"
29
 
30
#if HAVE_ALTIVEC
31
 
32
/****************************************************************************
33
 * IDCT transform:
34
 ****************************************************************************/
35
 
36
#define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3)               \
37
    /* 1st stage */                                               \
38
    vz0 = vec_add(vb0,vb2);       /* temp[0] = Y[0] + Y[2] */     \
39
    vz1 = vec_sub(vb0,vb2);       /* temp[1] = Y[0] - Y[2] */     \
40
    vz2 = vec_sra(vb1,vec_splat_u16(1));                          \
41
    vz2 = vec_sub(vz2,vb3);       /* temp[2] = Y[1].1/2 - Y[3] */ \
42
    vz3 = vec_sra(vb3,vec_splat_u16(1));                          \
43
    vz3 = vec_add(vb1,vz3);       /* temp[3] = Y[1] + Y[3].1/2 */ \
44
    /* 2nd stage: output */                                       \
45
    va0 = vec_add(vz0,vz3);       /* x[0] = temp[0] + temp[3] */  \
46
    va1 = vec_add(vz1,vz2);       /* x[1] = temp[1] + temp[2] */  \
47
    va2 = vec_sub(vz1,vz2);       /* x[2] = temp[1] - temp[2] */  \
48
    va3 = vec_sub(vz0,vz3)        /* x[3] = temp[0] - temp[3] */
49
 
50
#define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
51
    b0 = vec_mergeh( a0, a0 ); \
52
    b1 = vec_mergeh( a1, a0 ); \
53
    b2 = vec_mergeh( a2, a0 ); \
54
    b3 = vec_mergeh( a3, a0 ); \
55
    a0 = vec_mergeh( b0, b2 ); \
56
    a1 = vec_mergel( b0, b2 ); \
57
    a2 = vec_mergeh( b1, b3 ); \
58
    a3 = vec_mergel( b1, b3 ); \
59
    b0 = vec_mergeh( a0, a2 ); \
60
    b1 = vec_mergel( a0, a2 ); \
61
    b2 = vec_mergeh( a1, a3 ); \
62
    b3 = vec_mergel( a1, a3 )
63
 
64
#define VEC_LOAD_U8_ADD_S16_STORE_U8(va)                      \
65
    vdst_orig = vec_ld(0, dst);                               \
66
    vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask);          \
67
    vdst_ss = (vec_s16) vec_mergeh(zero_u8v, vdst);         \
68
    va = vec_add(va, vdst_ss);                                \
69
    va_u8 = vec_packsu(va, zero_s16v);                        \
70
    va_u32 = vec_splat((vec_u32)va_u8, 0);                  \
71
    vec_ste(va_u32, element, (uint32_t*)dst);
72
 
73
static void h264_idct_add_altivec(uint8_t *dst, int16_t *block, int stride)
74
{
75
    vec_s16 va0, va1, va2, va3;
76
    vec_s16 vz0, vz1, vz2, vz3;
77
    vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
78
    vec_u8 va_u8;
79
    vec_u32 va_u32;
80
    vec_s16 vdst_ss;
81
    const vec_u16 v6us = vec_splat_u16(6);
82
    vec_u8 vdst, vdst_orig;
83
    vec_u8 vdst_mask = vec_lvsl(0, dst);
84
    int element = ((unsigned long)dst & 0xf) >> 2;
85
    LOAD_ZERO;
86
 
87
    block[0] += 32;  /* add 32 as a DC-level for rounding */
88
 
89
    vtmp0 = vec_ld(0,block);
90
    vtmp1 = vec_sld(vtmp0, vtmp0, 8);
91
    vtmp2 = vec_ld(16,block);
92
    vtmp3 = vec_sld(vtmp2, vtmp2, 8);
93
    memset(block, 0, 16 * sizeof(int16_t));
94
 
95
    VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
96
    VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
97
    VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
98
 
99
    va0 = vec_sra(va0,v6us);
100
    va1 = vec_sra(va1,v6us);
101
    va2 = vec_sra(va2,v6us);
102
    va3 = vec_sra(va3,v6us);
103
 
104
    VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
105
    dst += stride;
106
    VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
107
    dst += stride;
108
    VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
109
    dst += stride;
110
    VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
111
}
112
 
113
#define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,  d0, d1, d2, d3, d4, d5, d6, d7) {\
114
    /*        a0  = SRC(0) + SRC(4); */ \
115
    vec_s16 a0v = vec_add(s0, s4);    \
116
    /*        a2  = SRC(0) - SRC(4); */ \
117
    vec_s16 a2v = vec_sub(s0, s4);    \
118
    /*        a4  =           (SRC(2)>>1) - SRC(6); */ \
119
    vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6);    \
120
    /*        a6  =           (SRC(6)>>1) + SRC(2); */ \
121
    vec_s16 a6v = vec_add(vec_sra(s6, onev), s2);    \
122
    /*        b0  =         a0 + a6; */ \
123
    vec_s16 b0v = vec_add(a0v, a6v);  \
124
    /*        b2  =         a2 + a4; */ \
125
    vec_s16 b2v = vec_add(a2v, a4v);  \
126
    /*        b4  =         a2 - a4; */ \
127
    vec_s16 b4v = vec_sub(a2v, a4v);  \
128
    /*        b6  =         a0 - a6; */ \
129
    vec_s16 b6v = vec_sub(a0v, a6v);  \
130
    /* a1 =  SRC(5) - SRC(3) - SRC(7) - (SRC(7)>>1); */ \
131
    /*        a1 =             (SRC(5)-SRC(3)) -  (SRC(7)  +  (SRC(7)>>1)); */ \
132
    vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
133
    /* a3 =  SRC(7) + SRC(1) - SRC(3) - (SRC(3)>>1); */ \
134
    /*        a3 =             (SRC(7)+SRC(1)) -  (SRC(3)  +  (SRC(3)>>1)); */ \
135
    vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
136
    /* a5 =  SRC(7) - SRC(1) + SRC(5) + (SRC(5)>>1); */ \
137
    /*        a5 =             (SRC(7)-SRC(1)) +   SRC(5) +   (SRC(5)>>1); */ \
138
    vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
139
    /*        a7 =                SRC(5)+SRC(3) +  SRC(1) +   (SRC(1)>>1); */ \
140
    vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
141
    /*        b1 =                  (a7>>2)  +  a1; */ \
142
    vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
143
    /*        b3 =          a3 +        (a5>>2); */ \
144
    vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
145
    /*        b5 =                  (a3>>2)  -   a5; */ \
146
    vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
147
    /*        b7 =           a7 -        (a1>>2); */ \
148
    vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
149
    /* DST(0,    b0 + b7); */ \
150
    d0 = vec_add(b0v, b7v); \
151
    /* DST(1,    b2 + b5); */ \
152
    d1 = vec_add(b2v, b5v); \
153
    /* DST(2,    b4 + b3); */ \
154
    d2 = vec_add(b4v, b3v); \
155
    /* DST(3,    b6 + b1); */ \
156
    d3 = vec_add(b6v, b1v); \
157
    /* DST(4,    b6 - b1); */ \
158
    d4 = vec_sub(b6v, b1v); \
159
    /* DST(5,    b4 - b3); */ \
160
    d5 = vec_sub(b4v, b3v); \
161
    /* DST(6,    b2 - b5); */ \
162
    d6 = vec_sub(b2v, b5v); \
163
    /* DST(7,    b0 - b7); */ \
164
    d7 = vec_sub(b0v, b7v); \
165
}
166
 
167
#define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
168
    /* unaligned load */                                       \
169
    vec_u8 hv = vec_ld( 0, dest );                           \
170
    vec_u8 lv = vec_ld( 7, dest );                           \
171
    vec_u8 dstv   = vec_perm( hv, lv, (vec_u8)perm_ldv );  \
172
    vec_s16 idct_sh6 = vec_sra(idctv, sixv);                 \
173
    vec_u16 dst16 = (vec_u16)vec_mergeh(zero_u8v, dstv);   \
174
    vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16);  \
175
    vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum);        \
176
    vec_u8 edgehv;                                           \
177
    /* unaligned store */                                      \
178
    vec_u8 bodyv  = vec_perm( idstsum8, idstsum8, perm_stv );\
179
    vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv );     \
180
    lv    = vec_sel( lv, bodyv, edgelv );                      \
181
    vec_st( lv, 7, dest );                                     \
182
    hv    = vec_ld( 0, dest );                                 \
183
    edgehv = vec_perm( zero_u8v, sel, perm_stv );              \
184
    hv    = vec_sel( hv, bodyv, edgehv );                      \
185
    vec_st( hv, 0, dest );                                     \
186
 }
187
 
188
static void h264_idct8_add_altivec(uint8_t *dst, int16_t *dct, int stride)
189
{
190
    vec_s16 s0, s1, s2, s3, s4, s5, s6, s7;
191
    vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
192
    vec_s16 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
193
 
194
    vec_u8 perm_ldv = vec_lvsl(0, dst);
195
    vec_u8 perm_stv = vec_lvsr(8, dst);
196
 
197
    const vec_u16 onev = vec_splat_u16(1);
198
    const vec_u16 twov = vec_splat_u16(2);
199
    const vec_u16 sixv = vec_splat_u16(6);
200
 
201
    const vec_u8 sel = (vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
202
    LOAD_ZERO;
203
 
204
    dct[0] += 32; // rounding for the >>6 at the end
205
 
206
    s0 = vec_ld(0x00, (int16_t*)dct);
207
    s1 = vec_ld(0x10, (int16_t*)dct);
208
    s2 = vec_ld(0x20, (int16_t*)dct);
209
    s3 = vec_ld(0x30, (int16_t*)dct);
210
    s4 = vec_ld(0x40, (int16_t*)dct);
211
    s5 = vec_ld(0x50, (int16_t*)dct);
212
    s6 = vec_ld(0x60, (int16_t*)dct);
213
    s7 = vec_ld(0x70, (int16_t*)dct);
214
    memset(dct, 0, 64 * sizeof(int16_t));
215
 
216
    IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
217
                     d0, d1, d2, d3, d4, d5, d6, d7);
218
 
219
    TRANSPOSE8( d0,  d1,  d2,  d3,  d4,  d5,  d6, d7 );
220
 
221
    IDCT8_1D_ALTIVEC(d0,  d1,  d2,  d3,  d4,  d5,  d6, d7,
222
                     idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
223
 
224
    ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
225
    ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
226
    ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
227
    ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
228
    ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
229
    ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
230
    ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
231
    ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
232
}
233
 
234
static av_always_inline void h264_idct_dc_add_internal(uint8_t *dst, int16_t *block, int stride, int size)
235
{
236
    vec_s16 dc16;
237
    vec_u8 dcplus, dcminus, v0, v1, v2, v3, aligner;
238
    LOAD_ZERO;
239
    DECLARE_ALIGNED(16, int, dc);
240
    int i;
241
 
242
    dc = (block[0] + 32) >> 6;
243
    block[0] = 0;
244
    dc16 = vec_splat((vec_s16) vec_lde(0, &dc), 1);
245
 
246
    if (size == 4)
247
        dc16 = vec_sld(dc16, zero_s16v, 8);
248
    dcplus = vec_packsu(dc16, zero_s16v);
249
    dcminus = vec_packsu(vec_sub(zero_s16v, dc16), zero_s16v);
250
 
251
    aligner = vec_lvsr(0, dst);
252
    dcplus = vec_perm(dcplus, dcplus, aligner);
253
    dcminus = vec_perm(dcminus, dcminus, aligner);
254
 
255
    for (i = 0; i < size; i += 4) {
256
        v0 = vec_ld(0, dst+0*stride);
257
        v1 = vec_ld(0, dst+1*stride);
258
        v2 = vec_ld(0, dst+2*stride);
259
        v3 = vec_ld(0, dst+3*stride);
260
 
261
        v0 = vec_adds(v0, dcplus);
262
        v1 = vec_adds(v1, dcplus);
263
        v2 = vec_adds(v2, dcplus);
264
        v3 = vec_adds(v3, dcplus);
265
 
266
        v0 = vec_subs(v0, dcminus);
267
        v1 = vec_subs(v1, dcminus);
268
        v2 = vec_subs(v2, dcminus);
269
        v3 = vec_subs(v3, dcminus);
270
 
271
        vec_st(v0, 0, dst+0*stride);
272
        vec_st(v1, 0, dst+1*stride);
273
        vec_st(v2, 0, dst+2*stride);
274
        vec_st(v3, 0, dst+3*stride);
275
 
276
        dst += 4*stride;
277
    }
278
}
279
 
280
static void h264_idct_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
281
{
282
    h264_idct_dc_add_internal(dst, block, stride, 4);
283
}
284
 
285
static void h264_idct8_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
286
{
287
    h264_idct_dc_add_internal(dst, block, stride, 8);
288
}
289
 
290
static void h264_idct_add16_altivec(uint8_t *dst, const int *block_offset,
291
                                    int16_t *block, int stride,
292
                                    const uint8_t nnzc[15 * 8])
293
{
294
    int i;
295
    for(i=0; i<16; i++){
296
        int nnz = nnzc[ scan8[i] ];
297
        if(nnz){
298
            if(nnz==1 && block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
299
            else                      h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
300
        }
301
    }
302
}
303
 
304
static void h264_idct_add16intra_altivec(uint8_t *dst, const int *block_offset,
305
                                         int16_t *block, int stride,
306
                                         const uint8_t nnzc[15 * 8])
307
{
308
    int i;
309
    for(i=0; i<16; i++){
310
        if(nnzc[ scan8[i] ]) h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
311
        else if(block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
312
    }
313
}
314
 
315
static void h264_idct8_add4_altivec(uint8_t *dst, const int *block_offset,
316
                                    int16_t *block, int stride,
317
                                    const uint8_t nnzc[15 * 8])
318
{
319
    int i;
320
    for(i=0; i<16; i+=4){
321
        int nnz = nnzc[ scan8[i] ];
322
        if(nnz){
323
            if(nnz==1 && block[i*16]) h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
324
            else                      h264_idct8_add_altivec(dst + block_offset[i], block + i*16, stride);
325
        }
326
    }
327
}
328
 
329
static void h264_idct_add8_altivec(uint8_t **dest, const int *block_offset,
330
                                   int16_t *block, int stride,
331
                                   const uint8_t nnzc[15 * 8])
332
{
333
    int i, j;
334
    for (j = 1; j < 3; j++) {
335
        for(i = j * 16; i < j * 16 + 4; i++){
336
            if(nnzc[ scan8[i] ])
337
                h264_idct_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
338
            else if(block[i*16])
339
                h264_idct_dc_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
340
        }
341
    }
342
}
343
 
344
#define transpose4x16(r0, r1, r2, r3) {      \
345
    register vec_u8 r4;                    \
346
    register vec_u8 r5;                    \
347
    register vec_u8 r6;                    \
348
    register vec_u8 r7;                    \
349
                                             \
350
    r4 = vec_mergeh(r0, r2);  /*0, 2 set 0*/ \
351
    r5 = vec_mergel(r0, r2);  /*0, 2 set 1*/ \
352
    r6 = vec_mergeh(r1, r3);  /*1, 3 set 0*/ \
353
    r7 = vec_mergel(r1, r3);  /*1, 3 set 1*/ \
354
                                             \
355
    r0 = vec_mergeh(r4, r6);  /*all set 0*/  \
356
    r1 = vec_mergel(r4, r6);  /*all set 1*/  \
357
    r2 = vec_mergeh(r5, r7);  /*all set 2*/  \
358
    r3 = vec_mergel(r5, r7);  /*all set 3*/  \
359
}
360
 
361
static inline void write16x4(uint8_t *dst, int dst_stride,
362
                             register vec_u8 r0, register vec_u8 r1,
363
                             register vec_u8 r2, register vec_u8 r3) {
364
    DECLARE_ALIGNED(16, unsigned char, result)[64];
365
    uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
366
    int int_dst_stride = dst_stride/4;
367
 
368
    vec_st(r0, 0, result);
369
    vec_st(r1, 16, result);
370
    vec_st(r2, 32, result);
371
    vec_st(r3, 48, result);
372
    /* FIXME: there has to be a better way!!!! */
373
    *dst_int = *src_int;
374
    *(dst_int+   int_dst_stride) = *(src_int + 1);
375
    *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
376
    *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
377
    *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
378
    *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
379
    *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
380
    *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
381
    *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
382
    *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
383
    *(dst_int+10*int_dst_stride) = *(src_int + 10);
384
    *(dst_int+11*int_dst_stride) = *(src_int + 11);
385
    *(dst_int+12*int_dst_stride) = *(src_int + 12);
386
    *(dst_int+13*int_dst_stride) = *(src_int + 13);
387
    *(dst_int+14*int_dst_stride) = *(src_int + 14);
388
    *(dst_int+15*int_dst_stride) = *(src_int + 15);
389
}
390
 
391
/** @brief performs a 6x16 transpose of data in src, and stores it to dst
392
    @todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
393
    out of unaligned_load() */
394
#define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
395
    register vec_u8 r0  = unaligned_load(0,             src);            \
396
    register vec_u8 r1  = unaligned_load(   src_stride, src);            \
397
    register vec_u8 r2  = unaligned_load(2* src_stride, src);            \
398
    register vec_u8 r3  = unaligned_load(3* src_stride, src);            \
399
    register vec_u8 r4  = unaligned_load(4* src_stride, src);            \
400
    register vec_u8 r5  = unaligned_load(5* src_stride, src);            \
401
    register vec_u8 r6  = unaligned_load(6* src_stride, src);            \
402
    register vec_u8 r7  = unaligned_load(7* src_stride, src);            \
403
    register vec_u8 r14 = unaligned_load(14*src_stride, src);            \
404
    register vec_u8 r15 = unaligned_load(15*src_stride, src);            \
405
                                                                           \
406
    r8  = unaligned_load( 8*src_stride, src);                              \
407
    r9  = unaligned_load( 9*src_stride, src);                              \
408
    r10 = unaligned_load(10*src_stride, src);                              \
409
    r11 = unaligned_load(11*src_stride, src);                              \
410
    r12 = unaligned_load(12*src_stride, src);                              \
411
    r13 = unaligned_load(13*src_stride, src);                              \
412
                                                                           \
413
    /*Merge first pairs*/                                                  \
414
    r0 = vec_mergeh(r0, r8);    /*0, 8*/                                   \
415
    r1 = vec_mergeh(r1, r9);    /*1, 9*/                                   \
416
    r2 = vec_mergeh(r2, r10);   /*2,10*/                                   \
417
    r3 = vec_mergeh(r3, r11);   /*3,11*/                                   \
418
    r4 = vec_mergeh(r4, r12);   /*4,12*/                                   \
419
    r5 = vec_mergeh(r5, r13);   /*5,13*/                                   \
420
    r6 = vec_mergeh(r6, r14);   /*6,14*/                                   \
421
    r7 = vec_mergeh(r7, r15);   /*7,15*/                                   \
422
                                                                           \
423
    /*Merge second pairs*/                                                 \
424
    r8  = vec_mergeh(r0, r4);   /*0,4, 8,12 set 0*/                        \
425
    r9  = vec_mergel(r0, r4);   /*0,4, 8,12 set 1*/                        \
426
    r10 = vec_mergeh(r1, r5);   /*1,5, 9,13 set 0*/                        \
427
    r11 = vec_mergel(r1, r5);   /*1,5, 9,13 set 1*/                        \
428
    r12 = vec_mergeh(r2, r6);   /*2,6,10,14 set 0*/                        \
429
    r13 = vec_mergel(r2, r6);   /*2,6,10,14 set 1*/                        \
430
    r14 = vec_mergeh(r3, r7);   /*3,7,11,15 set 0*/                        \
431
    r15 = vec_mergel(r3, r7);   /*3,7,11,15 set 1*/                        \
432
                                                                           \
433
    /*Third merge*/                                                        \
434
    r0 = vec_mergeh(r8,  r12);  /*0,2,4,6,8,10,12,14 set 0*/               \
435
    r1 = vec_mergel(r8,  r12);  /*0,2,4,6,8,10,12,14 set 1*/               \
436
    r2 = vec_mergeh(r9,  r13);  /*0,2,4,6,8,10,12,14 set 2*/               \
437
    r4 = vec_mergeh(r10, r14);  /*1,3,5,7,9,11,13,15 set 0*/               \
438
    r5 = vec_mergel(r10, r14);  /*1,3,5,7,9,11,13,15 set 1*/               \
439
    r6 = vec_mergeh(r11, r15);  /*1,3,5,7,9,11,13,15 set 2*/               \
440
    /* Don't need to compute 3 and 7*/                                     \
441
                                                                           \
442
    /*Final merge*/                                                        \
443
    r8  = vec_mergeh(r0, r4);   /*all set 0*/                              \
444
    r9  = vec_mergel(r0, r4);   /*all set 1*/                              \
445
    r10 = vec_mergeh(r1, r5);   /*all set 2*/                              \
446
    r11 = vec_mergel(r1, r5);   /*all set 3*/                              \
447
    r12 = vec_mergeh(r2, r6);   /*all set 4*/                              \
448
    r13 = vec_mergel(r2, r6);   /*all set 5*/                              \
449
    /* Don't need to compute 14 and 15*/                                   \
450
                                                                           \
451
}
452
 
453
// out: o = |x-y| < a
454
static inline vec_u8 diff_lt_altivec ( register vec_u8 x,
455
                                         register vec_u8 y,
456
                                         register vec_u8 a) {
457
 
458
    register vec_u8 diff = vec_subs(x, y);
459
    register vec_u8 diffneg = vec_subs(y, x);
460
    register vec_u8 o = vec_or(diff, diffneg); /* |x-y| */
461
    o = (vec_u8)vec_cmplt(o, a);
462
    return o;
463
}
464
 
465
static inline vec_u8 h264_deblock_mask ( register vec_u8 p0,
466
                                           register vec_u8 p1,
467
                                           register vec_u8 q0,
468
                                           register vec_u8 q1,
469
                                           register vec_u8 alpha,
470
                                           register vec_u8 beta) {
471
 
472
    register vec_u8 mask;
473
    register vec_u8 tempmask;
474
 
475
    mask = diff_lt_altivec(p0, q0, alpha);
476
    tempmask = diff_lt_altivec(p1, p0, beta);
477
    mask = vec_and(mask, tempmask);
478
    tempmask = diff_lt_altivec(q1, q0, beta);
479
    mask = vec_and(mask, tempmask);
480
 
481
    return mask;
482
}
483
 
484
// out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
485
static inline vec_u8 h264_deblock_q1(register vec_u8 p0,
486
                                       register vec_u8 p1,
487
                                       register vec_u8 p2,
488
                                       register vec_u8 q0,
489
                                       register vec_u8 tc0) {
490
 
491
    register vec_u8 average = vec_avg(p0, q0);
492
    register vec_u8 temp;
493
    register vec_u8 uncliped;
494
    register vec_u8 ones;
495
    register vec_u8 max;
496
    register vec_u8 min;
497
    register vec_u8 newp1;
498
 
499
    temp = vec_xor(average, p2);
500
    average = vec_avg(average, p2);     /*avg(p2, avg(p0, q0)) */
501
    ones = vec_splat_u8(1);
502
    temp = vec_and(temp, ones);         /*(p2^avg(p0, q0)) & 1 */
503
    uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
504
    max = vec_adds(p1, tc0);
505
    min = vec_subs(p1, tc0);
506
    newp1 = vec_max(min, uncliped);
507
    newp1 = vec_min(max, newp1);
508
    return newp1;
509
}
510
 
511
#define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) {                                           \
512
                                                                                                  \
513
    const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4));                               \
514
                                                                                                  \
515
    register vec_u8 pq0bit = vec_xor(p0,q0);                                                    \
516
    register vec_u8 q1minus;                                                                    \
517
    register vec_u8 p0minus;                                                                    \
518
    register vec_u8 stage1;                                                                     \
519
    register vec_u8 stage2;                                                                     \
520
    register vec_u8 vec160;                                                                     \
521
    register vec_u8 delta;                                                                      \
522
    register vec_u8 deltaneg;                                                                   \
523
                                                                                                  \
524
    q1minus = vec_nor(q1, q1);                 /* 255 - q1 */                                     \
525
    stage1 = vec_avg(p1, q1minus);             /* (p1 - q1 + 256)>>1 */                           \
526
    stage2 = vec_sr(stage1, vec_splat_u8(1));  /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */     \
527
    p0minus = vec_nor(p0, p0);                 /* 255 - p0 */                                     \
528
    stage1 = vec_avg(q0, p0minus);             /* (q0 - p0 + 256)>>1 */                           \
529
    pq0bit = vec_and(pq0bit, vec_splat_u8(1));                                                    \
530
    stage2 = vec_avg(stage2, pq0bit);          /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \
531
    stage2 = vec_adds(stage2, stage1);         /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */  \
532
    vec160 = vec_ld(0, &A0v);                                                                     \
533
    deltaneg = vec_subs(vec160, stage2);       /* -d */                                           \
534
    delta = vec_subs(stage2, vec160);          /* d */                                            \
535
    deltaneg = vec_min(tc0masked, deltaneg);                                                      \
536
    delta = vec_min(tc0masked, delta);                                                            \
537
    p0 = vec_subs(p0, deltaneg);                                                                  \
538
    q0 = vec_subs(q0, delta);                                                                     \
539
    p0 = vec_adds(p0, delta);                                                                     \
540
    q0 = vec_adds(q0, deltaneg);                                                                  \
541
}
542
 
543
#define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) {            \
544
    DECLARE_ALIGNED(16, unsigned char, temp)[16];                                             \
545
    register vec_u8 alphavec;                                                              \
546
    register vec_u8 betavec;                                                               \
547
    register vec_u8 mask;                                                                  \
548
    register vec_u8 p1mask;                                                                \
549
    register vec_u8 q1mask;                                                                \
550
    register vector signed   char tc0vec;                                                    \
551
    register vec_u8 finaltc0;                                                              \
552
    register vec_u8 tc0masked;                                                             \
553
    register vec_u8 newp1;                                                                 \
554
    register vec_u8 newq1;                                                                 \
555
                                                                                             \
556
    temp[0] = alpha;                                                                         \
557
    temp[1] = beta;                                                                          \
558
    alphavec = vec_ld(0, temp);                                                              \
559
    betavec = vec_splat(alphavec, 0x1);                                                      \
560
    alphavec = vec_splat(alphavec, 0x0);                                                     \
561
    mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */            \
562
                                                                                             \
563
    AV_COPY32(temp, tc0);                                                                    \
564
    tc0vec = vec_ld(0, (signed char*)temp);                                                  \
565
    tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
566
    tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
567
    mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1)));  /* if tc0[i] >= 0 */         \
568
    finaltc0 = vec_and((vec_u8)tc0vec, mask);     /* tc = tc0 */                           \
569
                                                                                             \
570
    p1mask = diff_lt_altivec(p2, p0, betavec);                                               \
571
    p1mask = vec_and(p1mask, mask);                             /* if ( |p2 - p0| < beta) */ \
572
    tc0masked = vec_and(p1mask, (vec_u8)tc0vec);                                           \
573
    finaltc0 = vec_sub(finaltc0, p1mask);                       /* tc++ */                   \
574
    newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked);                                      \
575
    /*end if*/                                                                               \
576
                                                                                             \
577
    q1mask = diff_lt_altivec(q2, q0, betavec);                                               \
578
    q1mask = vec_and(q1mask, mask);                             /* if ( |q2 - q0| < beta ) */\
579
    tc0masked = vec_and(q1mask, (vec_u8)tc0vec);                                           \
580
    finaltc0 = vec_sub(finaltc0, q1mask);                       /* tc++ */                   \
581
    newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked);                                      \
582
    /*end if*/                                                                               \
583
                                                                                             \
584
    h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0);                                            \
585
    p1 = newp1;                                                                              \
586
    q1 = newq1;                                                                              \
587
}
588
 
589
static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
590
 
591
    if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
592
        register vec_u8 p2 = vec_ld(-3*stride, pix);
593
        register vec_u8 p1 = vec_ld(-2*stride, pix);
594
        register vec_u8 p0 = vec_ld(-1*stride, pix);
595
        register vec_u8 q0 = vec_ld(0, pix);
596
        register vec_u8 q1 = vec_ld(stride, pix);
597
        register vec_u8 q2 = vec_ld(2*stride, pix);
598
        h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
599
        vec_st(p1, -2*stride, pix);
600
        vec_st(p0, -1*stride, pix);
601
        vec_st(q0, 0, pix);
602
        vec_st(q1, stride, pix);
603
    }
604
}
605
 
606
static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
607
 
608
    register vec_u8 line0, line1, line2, line3, line4, line5;
609
    if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
610
        return;
611
    readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
612
    h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
613
    transpose4x16(line1, line2, line3, line4);
614
    write16x4(pix-2, stride, line1, line2, line3, line4);
615
}
616
 
617
static av_always_inline
618
void weight_h264_W_altivec(uint8_t *block, int stride, int height,
619
                           int log2_denom, int weight, int offset, int w)
620
{
621
    int y, aligned;
622
    vec_u8 vblock;
623
    vec_s16 vtemp, vweight, voffset, v0, v1;
624
    vec_u16 vlog2_denom;
625
    DECLARE_ALIGNED(16, int32_t, temp)[4];
626
    LOAD_ZERO;
627
 
628
    offset <<= log2_denom;
629
    if(log2_denom) offset += 1<<(log2_denom-1);
630
    temp[0] = log2_denom;
631
    temp[1] = weight;
632
    temp[2] = offset;
633
 
634
    vtemp = (vec_s16)vec_ld(0, temp);
635
    vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
636
    vweight = vec_splat(vtemp, 3);
637
    voffset = vec_splat(vtemp, 5);
638
    aligned = !((unsigned long)block & 0xf);
639
 
640
    for (y = 0; y < height; y++) {
641
        vblock = vec_ld(0, block);
642
 
643
        v0 = (vec_s16)vec_mergeh(zero_u8v, vblock);
644
        v1 = (vec_s16)vec_mergel(zero_u8v, vblock);
645
 
646
        if (w == 16 || aligned) {
647
            v0 = vec_mladd(v0, vweight, zero_s16v);
648
            v0 = vec_adds(v0, voffset);
649
            v0 = vec_sra(v0, vlog2_denom);
650
        }
651
        if (w == 16 || !aligned) {
652
            v1 = vec_mladd(v1, vweight, zero_s16v);
653
            v1 = vec_adds(v1, voffset);
654
            v1 = vec_sra(v1, vlog2_denom);
655
        }
656
        vblock = vec_packsu(v0, v1);
657
        vec_st(vblock, 0, block);
658
 
659
        block += stride;
660
    }
661
}
662
 
663
static av_always_inline
664
void biweight_h264_W_altivec(uint8_t *dst, uint8_t *src, int stride, int height,
665
                             int log2_denom, int weightd, int weights, int offset, int w)
666
{
667
    int y, dst_aligned, src_aligned;
668
    vec_u8 vsrc, vdst;
669
    vec_s16 vtemp, vweights, vweightd, voffset, v0, v1, v2, v3;
670
    vec_u16 vlog2_denom;
671
    DECLARE_ALIGNED(16, int32_t, temp)[4];
672
    LOAD_ZERO;
673
 
674
    offset = ((offset + 1) | 1) << log2_denom;
675
    temp[0] = log2_denom+1;
676
    temp[1] = weights;
677
    temp[2] = weightd;
678
    temp[3] = offset;
679
 
680
    vtemp = (vec_s16)vec_ld(0, temp);
681
    vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
682
    vweights = vec_splat(vtemp, 3);
683
    vweightd = vec_splat(vtemp, 5);
684
    voffset = vec_splat(vtemp, 7);
685
    dst_aligned = !((unsigned long)dst & 0xf);
686
    src_aligned = !((unsigned long)src & 0xf);
687
 
688
    for (y = 0; y < height; y++) {
689
        vdst = vec_ld(0, dst);
690
        vsrc = vec_ld(0, src);
691
 
692
        v0 = (vec_s16)vec_mergeh(zero_u8v, vdst);
693
        v1 = (vec_s16)vec_mergel(zero_u8v, vdst);
694
        v2 = (vec_s16)vec_mergeh(zero_u8v, vsrc);
695
        v3 = (vec_s16)vec_mergel(zero_u8v, vsrc);
696
 
697
        if (w == 8) {
698
            if (src_aligned)
699
                v3 = v2;
700
            else
701
                v2 = v3;
702
        }
703
 
704
        if (w == 16 || dst_aligned) {
705
            v0 = vec_mladd(v0, vweightd, zero_s16v);
706
            v2 = vec_mladd(v2, vweights, zero_s16v);
707
 
708
            v0 = vec_adds(v0, voffset);
709
            v0 = vec_adds(v0, v2);
710
            v0 = vec_sra(v0, vlog2_denom);
711
        }
712
        if (w == 16 || !dst_aligned) {
713
            v1 = vec_mladd(v1, vweightd, zero_s16v);
714
            v3 = vec_mladd(v3, vweights, zero_s16v);
715
 
716
            v1 = vec_adds(v1, voffset);
717
            v1 = vec_adds(v1, v3);
718
            v1 = vec_sra(v1, vlog2_denom);
719
        }
720
        vdst = vec_packsu(v0, v1);
721
        vec_st(vdst, 0, dst);
722
 
723
        dst += stride;
724
        src += stride;
725
    }
726
}
727
 
728
#define H264_WEIGHT(W) \
729
static void weight_h264_pixels ## W ## _altivec(uint8_t *block, int stride, int height, \
730
                                                int log2_denom, int weight, int offset) \
731
{ \
732
    weight_h264_W_altivec(block, stride, height, log2_denom, weight, offset, W); \
733
}\
734
static void biweight_h264_pixels ## W ## _altivec(uint8_t *dst, uint8_t *src, int stride, int height, \
735
                                                  int log2_denom, int weightd, int weights, int offset) \
736
{ \
737
    biweight_h264_W_altivec(dst, src, stride, height, log2_denom, weightd, weights, offset, W); \
738
}
739
 
740
H264_WEIGHT(16)
741
H264_WEIGHT( 8)
742
#endif /* HAVE_ALTIVEC */
743
 
744
av_cold void ff_h264dsp_init_ppc(H264DSPContext *c, const int bit_depth,
745
                                 const int chroma_format_idc)
746
{
747
#if HAVE_ALTIVEC
748
    if (!(av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC))
749
        return;
750
 
751
    if (bit_depth == 8) {
752
        c->h264_idct_add = h264_idct_add_altivec;
753
        if (chroma_format_idc == 1)
754
            c->h264_idct_add8 = h264_idct_add8_altivec;
755
        c->h264_idct_add16      = h264_idct_add16_altivec;
756
        c->h264_idct_add16intra = h264_idct_add16intra_altivec;
757
        c->h264_idct_dc_add= h264_idct_dc_add_altivec;
758
        c->h264_idct8_dc_add = h264_idct8_dc_add_altivec;
759
        c->h264_idct8_add    = h264_idct8_add_altivec;
760
        c->h264_idct8_add4   = h264_idct8_add4_altivec;
761
        c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;
762
        c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;
763
 
764
        c->weight_h264_pixels_tab[0]   = weight_h264_pixels16_altivec;
765
        c->weight_h264_pixels_tab[1]   = weight_h264_pixels8_altivec;
766
        c->biweight_h264_pixels_tab[0] = biweight_h264_pixels16_altivec;
767
        c->biweight_h264_pixels_tab[1] = biweight_h264_pixels8_altivec;
768
    }
769
#endif /* HAVE_ALTIVEC */
770
}