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Rev | Author | Line No. | Line |
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4768 | Serge | 1 | #include |
2 | #include |
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3 | #include |
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4 | #include |
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5 | |||
6 | #include "render.h" |
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7 | #include |
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8 | #include |
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9 | |||
10 | void create_mask(struct render *render); |
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11 | |||
12 | static int drm_ioctl(int fd, unsigned long request, void *arg) |
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13 | { |
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14 | ioctl_t io; |
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15 | |||
16 | io.handle = fd; |
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17 | io.io_code = request; |
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18 | io.input = arg; |
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19 | io.inp_size = 64; |
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20 | io.output = NULL; |
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21 | io.out_size = 0; |
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22 | |||
23 | return call_service(&io); |
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24 | } |
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25 | |||
26 | static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context, |
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27 | int width, int height, int stride, int name) |
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28 | { |
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29 | EGLImageKHR image; |
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30 | EGLint attribs[] = { |
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31 | EGL_WIDTH, 0, |
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32 | EGL_HEIGHT, 0, |
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33 | EGL_DRM_BUFFER_STRIDE_MESA, 0, |
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34 | EGL_DRM_BUFFER_FORMAT_MESA, |
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35 | EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, |
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36 | EGL_DRM_BUFFER_USE_MESA, |
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37 | EGL_DRM_BUFFER_USE_SHARE_MESA | |
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38 | EGL_DRM_BUFFER_USE_SCANOUT_MESA, |
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39 | EGL_NONE |
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40 | }; |
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41 | attribs[1] = width; |
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42 | attribs[3] = height; |
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43 | attribs[5] = stride/4; |
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44 | |||
45 | printf("%s w:%d :%d pitch:%d handle %d\n", __FUNCTION__, |
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46 | width, height, stride, name); |
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47 | |||
48 | image = eglCreateImageKHR(display, context, EGL_DRM_BUFFER_MESA, |
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49 | (void *) (uintptr_t)name, attribs); |
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50 | |||
51 | return image; |
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52 | } |
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53 | |||
54 | static GLint create_shader(GLenum type, const char *source) |
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55 | { |
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56 | GLint ok; |
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57 | GLint shader; |
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58 | |||
59 | shader = glCreateShader(type); |
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60 | if(shader == 0) |
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61 | goto err; |
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62 | |||
63 | glShaderSource(shader, 1, (const GLchar **) &source, NULL); |
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64 | glCompileShader(shader); |
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65 | glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); |
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66 | if (!ok) { |
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67 | GLchar *info; |
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68 | GLint size; |
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69 | |||
70 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); |
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71 | info = malloc(size); |
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72 | |||
73 | glGetShaderInfoLog(shader, size, NULL, info); |
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74 | printf("Failed to compile %s: %s\n", |
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75 | type == GL_FRAGMENT_SHADER ? "FS" : "VS",info); |
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76 | printf("Program source:\n%s", source); |
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77 | printf("GLSL compile failure\n"); |
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78 | free(info); |
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79 | glDeleteShader(shader); |
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80 | shader = 0; |
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81 | } |
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82 | err: |
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83 | return shader; |
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84 | } |
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85 | |||
86 | |||
87 | struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy) |
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88 | { |
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89 | const char *vs_src = |
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90 | "attribute vec4 v_position;\n" |
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91 | "attribute vec4 v_texcoord0;\n" |
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92 | "varying vec2 source_texture;\n" |
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93 | "void main()\n" |
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94 | "{\n" |
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95 | " gl_Position = v_position;\n" |
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96 | " source_texture = v_texcoord0.xy;\n" |
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97 | "}\n"; |
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98 | |||
99 | const char *fs_i965 = |
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100 | "varying vec2 source_texture;\n" |
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101 | "uniform sampler2D sampler_src;\n" |
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102 | "uniform sampler2D sampler_mask;\n" |
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103 | "void main()\n" |
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104 | "{\n" |
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105 | " float ca = texture2D(sampler_mask, source_texture).r;\n" |
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106 | " gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n" |
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107 | "}\n"; |
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108 | |||
109 | const char *fs_i915 = |
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110 | "varying vec2 source_texture;\n" |
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111 | "uniform sampler2D sampler_src;\n" |
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112 | "uniform sampler2D sampler_mask;\n" |
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113 | "void main()\n" |
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114 | "{\n" |
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115 | " float ca = texture2D(sampler_mask, source_texture).a;\n" |
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116 | " gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n" |
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117 | "}\n"; |
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118 | |||
119 | EGLint config_attribs[14]; |
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120 | EGLConfig config; |
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121 | EGLint num_configs; |
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122 | |||
123 | EGLContext context; |
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124 | |||
125 | struct drm_i915_fb_info fb; |
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126 | GLint vs_shader, fs_shader; |
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127 | GLenum status; |
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128 | GLint ret; |
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129 | int fd; |
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130 | struct render *render; |
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131 | char *drv_name; |
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132 | const char *fs_src; |
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133 | |||
134 | |||
135 | fd = get_service("DISPLAY"); |
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136 | |||
137 | memset(&fb, 0, sizeof(fb)); |
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138 | ret = drm_ioctl(fd, SRV_FBINFO, &fb); |
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139 | if( ret != 0 ) |
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140 | { printf("failed to get framebuffer info\n"); |
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141 | goto err; |
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142 | }; |
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143 | |||
144 | render = (struct render*)malloc(sizeof(struct render)); |
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145 | if(render == NULL) |
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146 | goto err; |
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147 | |||
148 | render->fd = fd; |
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149 | render->dpy = dpy; |
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150 | render->dx = dx; |
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151 | render->dy = dy; |
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152 | |||
153 | if(!eglQuerySurface(dpy, surface, EGL_WIDTH, &render->width)) |
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154 | goto err1; |
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155 | |||
156 | if(!eglQuerySurface(dpy, surface, EGL_HEIGHT, &render->height)) |
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157 | goto err1; |
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158 | |||
159 | render->scr_width = fb.width; |
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160 | render->scr_height = fb.height; |
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161 | |||
162 | render->front = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_FRONT); |
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163 | if(render->front == EGL_NO_IMAGE_KHR) |
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164 | goto err1; |
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165 | |||
166 | render->back = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_BACK); |
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167 | if( render->back == EGL_NO_IMAGE_KHR) |
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168 | goto err2; |
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169 | |||
170 | |||
171 | context = eglGetCurrentContext(); |
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172 | |||
173 | config_attribs[0] = EGL_RED_SIZE; |
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174 | config_attribs[1] = 1; |
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175 | config_attribs[2] = EGL_GREEN_SIZE; |
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176 | config_attribs[3] = 1; |
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177 | config_attribs[4] = EGL_BLUE_SIZE; |
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178 | config_attribs[5] = 1; |
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179 | config_attribs[6] = EGL_DEPTH_SIZE; |
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180 | config_attribs[7] = 1; |
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181 | |||
182 | config_attribs[8] = EGL_SURFACE_TYPE; |
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183 | config_attribs[9] = EGL_WINDOW_BIT; |
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184 | |||
185 | config_attribs[10] = EGL_RENDERABLE_TYPE; |
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186 | config_attribs[11] = EGL_OPENGL_BIT; |
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187 | config_attribs[12] = EGL_NONE; |
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188 | |||
189 | if (!eglChooseConfig(dpy,config_attribs, &config, 1, &num_configs) || !num_configs) |
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190 | { |
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191 | printf("failed to choose a config"); |
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192 | goto err3; |
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193 | } |
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194 | |||
195 | render->context = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL); |
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196 | if (!context) |
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197 | { |
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198 | printf("failed to create context"); |
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199 | goto err3; |
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200 | }; |
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201 | |||
202 | if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context)) |
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203 | { |
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204 | printf("failed to make window current"); |
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205 | goto err4; |
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206 | }; |
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207 | |||
208 | |||
209 | glGenTextures(2, render->tx_buffers); |
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210 | if(glGetError() != GL_NO_ERROR) |
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211 | goto err5; |
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212 | |||
213 | glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_FRONT]); |
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214 | if(glGetError() != GL_NO_ERROR) |
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215 | goto err6; |
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216 | |||
217 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
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218 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
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219 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->front); |
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220 | if(glGetError() != GL_NO_ERROR) |
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221 | goto err6; |
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222 | |||
223 | glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_BACK]); |
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224 | if(glGetError() != GL_NO_ERROR) |
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225 | goto err6; |
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226 | |||
227 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
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228 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
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229 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->back); |
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230 | if(glGetError() != GL_NO_ERROR) |
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231 | goto err6; |
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232 | |||
233 | glBindTexture(GL_TEXTURE_2D, 0); |
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234 | |||
235 | render->back_buffer = EGL_DRM_BUFFER_FRONT; |
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236 | |||
237 | render->screen = px_create_image(dpy,context,fb.width,fb.height, |
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238 | fb.pitch,fb.name); |
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239 | if(render->screen == EGL_NO_IMAGE_KHR) |
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240 | goto err6; |
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241 | |||
242 | glGenTextures(1, &render->tx_screen); |
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243 | if(glGetError() != GL_NO_ERROR) |
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244 | goto err6; |
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245 | |||
246 | glBindTexture(GL_TEXTURE_2D, render->tx_screen); |
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247 | if(glGetError() != GL_NO_ERROR) |
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248 | goto err7; |
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249 | |||
250 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
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251 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
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252 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->screen); |
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253 | if(glGetError() != GL_NO_ERROR) |
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254 | goto err7; |
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255 | |||
256 | glBindTexture(GL_TEXTURE_2D, 0); |
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257 | |||
258 | create_mask(render); |
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259 | |||
260 | glGenFramebuffers(1, &render->framebuffer); |
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261 | if(glGetError() != GL_NO_ERROR) |
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262 | goto err8; |
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263 | |||
264 | glBindFramebuffer(GL_FRAMEBUFFER, render->framebuffer); |
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265 | if(glGetError() != GL_NO_ERROR) |
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266 | goto err9; |
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267 | |||
268 | glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0, |
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269 | GL_TEXTURE_2D, render->tx_screen,0); |
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270 | |||
271 | status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
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272 | if (status != GL_FRAMEBUFFER_COMPLETE) |
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273 | { |
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274 | const char *str; |
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275 | switch (status) |
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276 | { |
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277 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
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278 | str = "incomplete attachment"; |
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279 | break; |
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280 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
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281 | str = "incomplete/missing attachment"; |
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282 | break; |
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283 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: |
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284 | str = "incomplete draw buffer"; |
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285 | break; |
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286 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: |
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287 | str = "incomplete read buffer"; |
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288 | break; |
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289 | case GL_FRAMEBUFFER_UNSUPPORTED: |
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290 | str = "unsupported"; |
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291 | break; |
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292 | case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: |
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293 | str = "incomplete multiple"; |
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294 | break; |
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295 | default: |
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296 | str = "unknown error"; |
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297 | break; |
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298 | } |
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299 | printf("destination is framebuffer incomplete: %s [%#x]\n", str, status); |
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300 | goto err9; |
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301 | } |
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302 | |||
303 | glViewport(0, 0, render->scr_width, render->scr_height); |
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304 | glMatrixMode(GL_PROJECTION); |
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305 | glLoadIdentity(); |
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306 | glMatrixMode(GL_MODELVIEW); |
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307 | glLoadIdentity(); |
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308 | |||
309 | drv_name = (char*)glGetString(0x1F04); |
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310 | printf("Render: %s\n", drv_name); |
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311 | |||
312 | if(strstr(drv_name, "i965")) |
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313 | fs_src = fs_i965; |
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314 | else if(strstr(drv_name, "i915")) |
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315 | fs_src = fs_i915; |
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316 | else fs_src = NULL; |
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317 | |||
318 | render->blit_prog = glCreateProgram(); |
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319 | if(render->blit_prog == 0) |
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320 | goto err9; |
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321 | |||
322 | vs_shader = create_shader(GL_VERTEX_SHADER,vs_src); |
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323 | if(vs_shader == 0) |
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324 | goto err10; |
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325 | |||
326 | fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src); |
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327 | if(fs_shader == 0) |
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328 | goto err11; |
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329 | |||
330 | glAttachShader(render->blit_prog, vs_shader); |
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331 | glAttachShader(render->blit_prog, fs_shader); |
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332 | glBindAttribLocation(render->blit_prog, 0, "v_position"); |
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333 | glBindAttribLocation(render->blit_prog, 1, "v_texcoord0"); |
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334 | |||
335 | glLinkProgram(render->blit_prog); |
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336 | glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret); |
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337 | if (!ret) |
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338 | { |
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339 | GLchar *info; |
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340 | GLint size; |
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341 | |||
342 | glGetProgramiv(render->blit_prog, GL_INFO_LOG_LENGTH, &size); |
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343 | info = malloc(size); |
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344 | |||
345 | glGetProgramInfoLog(render->blit_prog, size, NULL, info); |
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346 | printf("Failed to link: %s\n", info); |
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347 | printf("GLSL link failure\n"); |
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348 | free(info); |
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349 | goto err12; |
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350 | } |
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351 | |||
352 | render->sampler = glGetUniformLocation(render->blit_prog,"sampler_src"); |
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353 | render->sm_mask = glGetUniformLocation(render->blit_prog,"sampler_mask"); |
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354 | |||
355 | glUseProgram(render->blit_prog); |
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356 | glUniform1i(render->sampler, 0); |
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357 | glUniform1i(render->sm_mask, 1); |
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358 | |||
359 | glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices); |
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360 | glEnableVertexAttribArray(0); |
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361 | |||
362 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src); |
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363 | glEnableVertexAttribArray(1); |
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364 | |||
365 | render->tc_src[0] = 0.0; |
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366 | render->tc_src[1] = 0.0; |
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367 | render->tc_src[1*2] = 1.0; |
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368 | render->tc_src[1*2+1]= 0.0; |
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369 | render->tc_src[2*2] = 1.0; |
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370 | render->tc_src[2*2+1]= 1.0; |
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371 | render->tc_src[3*2] = 0.0; |
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372 | render->tc_src[3*2+1]= 1.0; |
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373 | |||
374 | glEnable(GL_BLEND); |
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375 | glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
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376 | |||
377 | glActiveTexture(GL_TEXTURE1); |
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378 | glBindTexture(GL_TEXTURE_2D, render->tx_mask); |
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379 | glTexParameteri(GL_TEXTURE_2D, |
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380 | GL_TEXTURE_MIN_FILTER, |
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381 | GL_NEAREST); |
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382 | glTexParameteri(GL_TEXTURE_2D, |
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383 | GL_TEXTURE_MAG_FILTER, |
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384 | GL_NEAREST); |
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385 | |||
386 | eglMakeCurrent(dpy, surface, surface, context); |
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387 | |||
388 | return render; |
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389 | |||
390 | err12: |
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391 | glDeleteShader(fs_shader); |
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392 | err11: |
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393 | glDeleteShader(vs_shader); |
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394 | err10: |
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395 | glDeleteProgram(render->blit_prog); |
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396 | err9: |
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397 | glDeleteFramebuffers(1, &render->framebuffer); |
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398 | err8: |
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399 | eglDestroyImageKHR(dpy, render->screen); |
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400 | err7: |
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401 | glDeleteTextures(1, &render->tx_screen); |
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402 | err6: |
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403 | glDeleteTextures(2, render->tx_buffers); |
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404 | err5: |
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405 | eglMakeCurrent(dpy, surface, surface, context); |
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406 | err4: |
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407 | eglDestroyContext(dpy, render->context); |
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408 | err3: |
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409 | eglDestroyImageKHR(dpy, render->back); |
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410 | err2: |
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411 | eglDestroyImageKHR(dpy, render->front); |
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412 | err1: |
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413 | free(render); |
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414 | err: |
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415 | return NULL; |
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416 | }; |
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417 | |||
418 | |||
419 | void create_mask(struct render *render) |
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420 | { |
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421 | struct drm_i915_gem_create create; |
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422 | struct drm_gem_close close; |
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423 | struct drm_gem_flink flink; |
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424 | |||
425 | struct drm_i915_gem_mmap mmap_arg; |
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426 | EGLint handle, stride; |
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427 | int winw, winh, pitch; |
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428 | void *data; |
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429 | int ret; |
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430 | GLuint mask_handle, mask_name; |
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431 | EGLImageKHR mask_image; |
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432 | |||
433 | glGenTextures(1, &render->tx_mask); |
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434 | if(glGetError() != GL_NO_ERROR) |
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435 | return; |
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436 | |||
437 | glBindTexture(GL_TEXTURE_2D, render->tx_mask); |
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438 | if(glGetError() != GL_NO_ERROR) |
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439 | goto err1; |
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440 | |||
441 | pitch = (render->width+15) & ~15; |
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442 | |||
443 | create.size = pitch *render->height; |
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444 | create.handle = 0; |
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445 | ret = drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_CREATE, &create); |
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446 | if(ret != 0) |
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447 | goto err1; |
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448 | |||
449 | mask_handle = create.handle; |
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450 | flink.handle = create.handle; |
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451 | ret = drm_ioctl(render->fd, DRM_IOCTL_GEM_FLINK, &flink); |
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452 | if (ret != 0) |
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453 | goto err2; |
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454 | |||
455 | mask_name = flink.name; |
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456 | |||
457 | printf("create mask bo handle %d name %d\n", create.handle, flink.name); |
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458 | |||
459 | EGLint attribs[] = { |
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460 | EGL_WIDTH, 0, |
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461 | EGL_HEIGHT, 0, |
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462 | EGL_DRM_BUFFER_STRIDE_MESA, 0, |
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463 | EGL_DRM_BUFFER_FORMAT_MESA, |
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464 | EGL_DRM_BUFFER_FORMAT_R8_MESA, |
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465 | EGL_DRM_BUFFER_USE_MESA, |
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466 | EGL_DRM_BUFFER_USE_SHARE_MESA, |
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467 | EGL_NONE |
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468 | }; |
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469 | attribs[1] = pitch; |
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470 | attribs[3] = render->height; |
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471 | attribs[5] = pitch; |
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472 | |||
473 | mask_image = eglCreateImageKHR(render->dpy, render->context, EGL_DRM_BUFFER_MESA, |
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474 | (void *) (uintptr_t)mask_name, attribs); |
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475 | printf("create mask image %p\n", mask_image); |
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476 | if(mask_image == NULL) |
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477 | goto err2; |
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478 | |||
479 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
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480 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
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481 | |||
482 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mask_image); |
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483 | |||
484 | if(glGetError() != GL_NO_ERROR) |
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485 | goto err3; |
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486 | |||
487 | glBindTexture(GL_TEXTURE_2D, 0); |
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488 | |||
489 | mmap_arg.handle = mask_handle; |
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490 | mmap_arg.offset = 0; |
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491 | mmap_arg.size = pitch * render->height; |
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492 | if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP, &mmap_arg)) |
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493 | { |
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494 | printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n", |
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495 | __FUNCTION__, mask_image, mask_handle, pitch * render->height); |
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496 | goto err3; |
||
497 | } |
||
498 | |||
499 | render->mask_handle = mask_handle; |
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500 | render->mask_name = mask_name; |
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501 | render->mask_buffer = (void *)(uintptr_t)mmap_arg.addr_ptr; |
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502 | render->mask_image = mask_image; |
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503 | |||
504 | return; |
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505 | |||
506 | err3: |
||
507 | eglDestroyImageKHR(render->dpy, mask_image); |
||
508 | err2: |
||
509 | close.handle = mask_handle; |
||
510 | (void)drm_ioctl(render->fd, DRM_IOCTL_GEM_CLOSE, &close); |
||
511 | glBindTexture(GL_TEXTURE_2D, 0); |
||
512 | err1: |
||
513 | glDeleteTextures(1, &render->tx_mask); |
||
514 | }; |