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Rev | Author | Line No. | Line |
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5131 | clevermous | 1 | /* |
2 | SDL - Simple DirectMedia Layer |
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3 | Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 | |||
5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Library General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2 of the License, or (at your option) any later version. |
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9 | |||
10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Library General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU Library General Public |
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16 | License along with this library; if not, write to the Free |
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17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 | |||
19 | Sam Lantinga |
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20 | slouken@devolution.com |
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21 | */ |
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22 | |||
23 | |||
24 | /* General (mostly internal) pixel/color manipulation routines for SDL */ |
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25 | |||
26 | #include |
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27 | #include |
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28 | #include |
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29 | |||
30 | #include "SDL_error.h" |
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31 | #include "SDL_endian.h" |
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32 | #include "SDL_video.h" |
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33 | #include "SDL_sysvideo.h" |
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34 | #include "SDL_blit.h" |
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35 | #include "SDL_pixels_c.h" |
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36 | #include "SDL_RLEaccel_c.h" |
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37 | |||
38 | /* Helper functions */ |
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39 | /* |
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40 | * Allocate a pixel format structure and fill it according to the given info. |
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41 | */ |
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42 | SDL_PixelFormat *SDL_AllocFormat(int bpp, |
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43 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) |
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44 | { |
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45 | SDL_PixelFormat *format; |
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46 | Uint32 mask; |
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47 | |||
48 | /* Allocate an empty pixel format structure */ |
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49 | format = malloc(sizeof(*format)); |
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50 | if ( format == NULL ) { |
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51 | SDL_OutOfMemory(); |
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52 | return(NULL); |
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53 | } |
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54 | memset(format, 0, sizeof(*format)); |
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55 | format->alpha = SDL_ALPHA_OPAQUE; |
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56 | |||
57 | /* Set up the format */ |
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58 | format->BitsPerPixel = bpp; |
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59 | format->BytesPerPixel = (bpp+7)/8; |
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60 | switch (bpp) { |
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61 | case 1: |
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62 | /* Create the 2 color black-white palette */ |
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63 | format->palette = (SDL_Palette *)malloc( |
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64 | sizeof(SDL_Palette)); |
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65 | if ( format->palette == NULL ) { |
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66 | SDL_FreeFormat(format); |
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67 | SDL_OutOfMemory(); |
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68 | return(NULL); |
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69 | } |
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70 | (format->palette)->ncolors = 2; |
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71 | (format->palette)->colors = (SDL_Color *)malloc( |
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72 | (format->palette)->ncolors*sizeof(SDL_Color)); |
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73 | if ( (format->palette)->colors == NULL ) { |
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74 | SDL_FreeFormat(format); |
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75 | SDL_OutOfMemory(); |
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76 | return(NULL); |
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77 | } |
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78 | format->palette->colors[0].r = 0xFF; |
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79 | format->palette->colors[0].g = 0xFF; |
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80 | format->palette->colors[0].b = 0xFF; |
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81 | format->palette->colors[1].r = 0x00; |
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82 | format->palette->colors[1].g = 0x00; |
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83 | format->palette->colors[1].b = 0x00; |
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84 | format->Rloss = 8; |
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85 | format->Gloss = 8; |
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86 | format->Bloss = 8; |
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87 | format->Aloss = 8; |
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88 | format->Rshift = 0; |
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89 | format->Gshift = 0; |
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90 | format->Bshift = 0; |
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91 | format->Ashift = 0; |
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92 | format->Rmask = 0; |
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93 | format->Gmask = 0; |
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94 | format->Bmask = 0; |
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95 | format->Amask = 0; |
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96 | break; |
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97 | |||
98 | case 4: |
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99 | /* Create the 16 color VGA palette */ |
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100 | format->palette = (SDL_Palette *)malloc( |
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101 | sizeof(SDL_Palette)); |
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102 | if ( format->palette == NULL ) { |
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103 | SDL_FreeFormat(format); |
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104 | SDL_OutOfMemory(); |
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105 | return(NULL); |
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106 | } |
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107 | (format->palette)->ncolors = 16; |
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108 | (format->palette)->colors = (SDL_Color *)malloc( |
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109 | (format->palette)->ncolors*sizeof(SDL_Color)); |
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110 | if ( (format->palette)->colors == NULL ) { |
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111 | SDL_FreeFormat(format); |
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112 | SDL_OutOfMemory(); |
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113 | return(NULL); |
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114 | } |
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115 | /* Punt for now, will this ever be used? */ |
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116 | memset((format->palette)->colors, 0, |
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117 | (format->palette)->ncolors*sizeof(SDL_Color)); |
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118 | |||
119 | /* Palettized formats have no mask info */ |
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120 | format->Rloss = 8; |
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121 | format->Gloss = 8; |
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122 | format->Bloss = 8; |
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123 | format->Aloss = 8; |
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124 | format->Rshift = 0; |
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125 | format->Gshift = 0; |
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126 | format->Bshift = 0; |
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127 | format->Ashift = 0; |
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128 | format->Rmask = 0; |
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129 | format->Gmask = 0; |
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130 | format->Bmask = 0; |
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131 | format->Amask = 0; |
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132 | break; |
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133 | |||
134 | case 8: |
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135 | /* Create an empty 256 color palette */ |
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136 | format->palette = (SDL_Palette *)malloc( |
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137 | sizeof(SDL_Palette)); |
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138 | if ( format->palette == NULL ) { |
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139 | SDL_FreeFormat(format); |
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140 | SDL_OutOfMemory(); |
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141 | return(NULL); |
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142 | } |
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143 | (format->palette)->ncolors = 256; |
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144 | (format->palette)->colors = (SDL_Color *)malloc( |
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145 | (format->palette)->ncolors*sizeof(SDL_Color)); |
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146 | if ( (format->palette)->colors == NULL ) { |
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147 | SDL_FreeFormat(format); |
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148 | SDL_OutOfMemory(); |
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149 | return(NULL); |
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150 | } |
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151 | memset((format->palette)->colors, 0, |
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152 | (format->palette)->ncolors*sizeof(SDL_Color)); |
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153 | |||
154 | /* Palettized formats have no mask info */ |
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155 | format->Rloss = 8; |
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156 | format->Gloss = 8; |
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157 | format->Bloss = 8; |
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158 | format->Aloss = 8; |
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159 | format->Rshift = 0; |
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160 | format->Gshift = 0; |
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161 | format->Bshift = 0; |
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162 | format->Ashift = 0; |
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163 | format->Rmask = 0; |
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164 | format->Gmask = 0; |
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165 | format->Bmask = 0; |
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166 | format->Amask = 0; |
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167 | break; |
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168 | |||
169 | default: |
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170 | /* No palette, just packed pixel info */ |
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171 | format->palette = NULL; |
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172 | format->Rshift = 0; |
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173 | format->Rloss = 8; |
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174 | if ( Rmask ) { |
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175 | for ( mask = Rmask; !(mask&0x01); mask >>= 1 ) |
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176 | ++format->Rshift; |
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177 | for ( ; (mask&0x01); mask >>= 1 ) |
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178 | --format->Rloss; |
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179 | } |
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180 | format->Gshift = 0; |
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181 | format->Gloss = 8; |
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182 | if ( Gmask ) { |
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183 | for ( mask = Gmask; !(mask&0x01); mask >>= 1 ) |
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184 | ++format->Gshift; |
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185 | for ( ; (mask&0x01); mask >>= 1 ) |
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186 | --format->Gloss; |
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187 | } |
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188 | format->Bshift = 0; |
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189 | format->Bloss = 8; |
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190 | if ( Bmask ) { |
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191 | for ( mask = Bmask; !(mask&0x01); mask >>= 1 ) |
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192 | ++format->Bshift; |
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193 | for ( ; (mask&0x01); mask >>= 1 ) |
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194 | --format->Bloss; |
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195 | } |
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196 | format->Ashift = 0; |
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197 | format->Aloss = 8; |
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198 | if ( Amask ) { |
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199 | for ( mask = Amask; !(mask&0x01); mask >>= 1 ) |
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200 | ++format->Ashift; |
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201 | for ( ; (mask&0x01); mask >>= 1 ) |
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202 | --format->Aloss; |
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203 | } |
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204 | format->Rmask = Rmask; |
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205 | format->Gmask = Gmask; |
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206 | format->Bmask = Bmask; |
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207 | format->Amask = Amask; |
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208 | break; |
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209 | } |
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210 | /* Calculate some standard bitmasks, if necessary |
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211 | * Note: This could conflict with an alpha mask, if given. |
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212 | */ |
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213 | if ( (bpp > 8) && !format->Rmask && !format->Gmask && !format->Bmask ) { |
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214 | /* R-G-B */ |
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215 | if ( bpp > 24 ) |
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216 | bpp = 24; |
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217 | format->Rloss = 8-(bpp/3); |
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218 | format->Gloss = 8-(bpp/3)-(bpp%3); |
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219 | format->Bloss = 8-(bpp/3); |
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220 | format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3); |
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221 | format->Gshift = (bpp/3); |
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222 | format->Bshift = 0; |
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223 | format->Rmask = ((0xFF>>format->Rloss)< |
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224 | format->Gmask = ((0xFF>>format->Gloss)< |
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225 | format->Bmask = ((0xFF>>format->Bloss)< |
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226 | } |
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227 | return(format); |
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228 | } |
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229 | SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, |
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230 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) |
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231 | { |
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232 | if ( surface->format ) { |
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233 | SDL_FreeFormat(surface->format); |
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234 | SDL_FormatChanged(surface); |
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235 | } |
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236 | surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); |
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237 | return surface->format; |
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238 | } |
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239 | |||
240 | /* |
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241 | * Change any previous mappings from/to the new surface format |
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242 | */ |
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243 | void SDL_FormatChanged(SDL_Surface *surface) |
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244 | { |
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245 | surface->format_version++; |
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246 | SDL_InvalidateMap(surface->map); |
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247 | } |
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248 | /* |
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249 | * Free a previously allocated format structure |
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250 | */ |
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251 | void SDL_FreeFormat(SDL_PixelFormat *format) |
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252 | { |
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253 | if ( format ) { |
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254 | if ( format->palette ) { |
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255 | if ( format->palette->colors ) { |
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256 | free(format->palette->colors); |
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257 | } |
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258 | free(format->palette); |
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259 | } |
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260 | free(format); |
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261 | } |
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262 | } |
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263 | /* |
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264 | * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors |
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265 | */ |
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266 | void SDL_DitherColors(SDL_Color *colors, int bpp) |
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267 | { |
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268 | int i; |
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269 | if(bpp != 8) |
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270 | return; /* only 8bpp supported right now */ |
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271 | |||
272 | for(i = 0; i < 256; i++) { |
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273 | int r, g, b; |
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274 | /* map each bit field to the full [0, 255] interval, |
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275 | so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */ |
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276 | r = i & 0xe0; |
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277 | r |= r >> 3 | r >> 6; |
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278 | colors[i].r = r; |
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279 | g = (i << 3) & 0xe0; |
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280 | g |= g >> 3 | g >> 6; |
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281 | colors[i].g = g; |
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282 | b = i & 0x3; |
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283 | b |= b << 2; |
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284 | b |= b << 4; |
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285 | colors[i].b = b; |
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286 | } |
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287 | } |
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288 | /* |
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289 | * Calculate the pad-aligned scanline width of a surface |
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290 | */ |
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291 | Uint16 SDL_CalculatePitch(SDL_Surface *surface) |
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292 | { |
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293 | Uint16 pitch; |
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294 | |||
295 | /* Surface should be 4-byte aligned for speed */ |
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296 | pitch = surface->w*surface->format->BytesPerPixel; |
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297 | switch (surface->format->BitsPerPixel) { |
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298 | case 1: |
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299 | pitch = (pitch+7)/8; |
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300 | break; |
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301 | case 4: |
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302 | pitch = (pitch+1)/2; |
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303 | break; |
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304 | default: |
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305 | break; |
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306 | } |
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307 | pitch = (pitch + 3) & ~3; /* 4-byte aligning */ |
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308 | return(pitch); |
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309 | } |
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310 | /* |
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311 | * Match an RGB value to a particular palette index |
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312 | */ |
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313 | Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b) |
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314 | { |
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315 | /* Do colorspace distance matching */ |
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316 | unsigned int smallest; |
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317 | unsigned int distance; |
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318 | int rd, gd, bd; |
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319 | int i; |
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320 | Uint8 pixel=0; |
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321 | |||
322 | smallest = ~0; |
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323 | for ( i=0; i |
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324 | rd = pal->colors[i].r - r; |
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325 | gd = pal->colors[i].g - g; |
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326 | bd = pal->colors[i].b - b; |
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327 | distance = (rd*rd)+(gd*gd)+(bd*bd); |
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328 | if ( distance < smallest ) { |
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329 | pixel = i; |
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330 | if ( distance == 0 ) { /* Perfect match! */ |
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331 | break; |
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332 | } |
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333 | smallest = distance; |
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334 | } |
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335 | } |
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336 | return(pixel); |
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337 | } |
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338 | |||
339 | /* Find the opaque pixel value corresponding to an RGB triple */ |
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340 | Uint32 SDL_MapRGB(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b) |
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341 | { |
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342 | if ( format->palette == NULL ) { |
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343 | return (r >> format->Rloss) << format->Rshift |
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344 | | (g >> format->Gloss) << format->Gshift |
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345 | | (b >> format->Bloss) << format->Bshift |
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346 | | format->Amask; |
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347 | } else { |
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348 | return SDL_FindColor(format->palette, r, g, b); |
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349 | } |
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350 | } |
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351 | |||
352 | /* Find the pixel value corresponding to an RGBA quadruple */ |
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353 | Uint32 SDL_MapRGBA(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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354 | { |
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355 | if ( format->palette == NULL ) { |
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356 | return (r >> format->Rloss) << format->Rshift |
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357 | | (g >> format->Gloss) << format->Gshift |
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358 | | (b >> format->Bloss) << format->Bshift |
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359 | | ((a >> format->Aloss) << format->Ashift & format->Amask); |
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360 | } else { |
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361 | return SDL_FindColor(format->palette, r, g, b); |
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362 | } |
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363 | } |
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364 | |||
365 | void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, |
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366 | Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) |
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367 | { |
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368 | if ( fmt->palette == NULL ) { |
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369 | /* |
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370 | * This makes sure that the result is mapped to the |
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371 | * interval [0..255], and the maximum value for each |
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372 | * component is 255. This is important to make sure |
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373 | * that white is indeed reported as (255, 255, 255), |
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374 | * and that opaque alpha is 255. |
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375 | * This only works for RGB bit fields at least 4 bit |
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376 | * wide, which is almost always the case. |
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377 | */ |
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378 | unsigned rv, gv, bv, av; |
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379 | rv = (pixel & fmt->Rmask) >> fmt->Rshift; |
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380 | *r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss)); |
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381 | gv = (pixel & fmt->Gmask) >> fmt->Gshift; |
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382 | *g = (gv << fmt->Gloss) + (gv >> (8 - fmt->Gloss)); |
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383 | bv = (pixel & fmt->Bmask) >> fmt->Bshift; |
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384 | *b = (bv << fmt->Bloss) + (bv >> (8 - fmt->Bloss)); |
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385 | if(fmt->Amask) { |
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386 | av = (pixel & fmt->Amask) >> fmt->Ashift; |
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387 | *a = (av << fmt->Aloss) + (av >> (8 - fmt->Aloss)); |
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388 | } else |
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389 | *a = SDL_ALPHA_OPAQUE; |
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390 | } else { |
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391 | *r = fmt->palette->colors[pixel].r; |
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392 | *g = fmt->palette->colors[pixel].g; |
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393 | *b = fmt->palette->colors[pixel].b; |
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394 | *a = SDL_ALPHA_OPAQUE; |
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395 | } |
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396 | } |
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397 | |||
398 | void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r,Uint8 *g,Uint8 *b) |
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399 | { |
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400 | if ( fmt->palette == NULL ) { |
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401 | /* the note for SDL_GetRGBA above applies here too */ |
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402 | unsigned rv, gv, bv; |
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403 | rv = (pixel & fmt->Rmask) >> fmt->Rshift; |
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404 | *r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss)); |
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405 | gv = (pixel & fmt->Gmask) >> fmt->Gshift; |
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406 | *g = (gv << fmt->Gloss) + (gv >> (8 - fmt->Gloss)); |
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407 | bv = (pixel & fmt->Bmask) >> fmt->Bshift; |
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408 | *b = (bv << fmt->Bloss) + (bv >> (8 - fmt->Bloss)); |
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409 | } else { |
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410 | *r = fmt->palette->colors[pixel].r; |
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411 | *g = fmt->palette->colors[pixel].g; |
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412 | *b = fmt->palette->colors[pixel].b; |
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413 | } |
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414 | } |
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415 | |||
416 | /* Apply gamma to a set of colors - this is easy. :) */ |
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417 | void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, |
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418 | int ncolors) |
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419 | { |
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420 | int i; |
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421 | |||
422 | for ( i=0; i |
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423 | output[i].r = gamma[0*256 + colors[i].r] >> 8; |
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424 | output[i].g = gamma[1*256 + colors[i].g] >> 8; |
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425 | output[i].b = gamma[2*256 + colors[i].b] >> 8; |
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426 | } |
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427 | } |
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428 | |||
429 | /* Map from Palette to Palette */ |
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430 | static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical) |
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431 | { |
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432 | Uint8 *map; |
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433 | int i; |
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434 | |||
435 | if ( identical ) { |
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436 | if ( src->ncolors <= dst->ncolors ) { |
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437 | /* If an identical palette, no need to map */ |
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438 | if ( memcmp(src->colors, dst->colors, src->ncolors* |
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439 | sizeof(SDL_Color)) == 0 ) { |
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440 | *identical = 1; |
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441 | return(NULL); |
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442 | } |
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443 | } |
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444 | *identical = 0; |
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445 | } |
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446 | map = (Uint8 *)malloc(src->ncolors); |
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447 | if ( map == NULL ) { |
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448 | SDL_OutOfMemory(); |
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449 | return(NULL); |
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450 | } |
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451 | for ( i=0; i |
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452 | map[i] = SDL_FindColor(dst, |
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453 | src->colors[i].r, src->colors[i].g, src->colors[i].b); |
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454 | } |
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455 | return(map); |
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456 | } |
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457 | /* Map from Palette to BitField */ |
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458 | static Uint8 *Map1toN(SDL_Palette *src, SDL_PixelFormat *dst) |
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459 | { |
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460 | Uint8 *map; |
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461 | int i; |
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462 | int bpp; |
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463 | unsigned alpha; |
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464 | |||
465 | bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel); |
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466 | map = (Uint8 *)malloc(src->ncolors*bpp); |
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467 | if ( map == NULL ) { |
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468 | SDL_OutOfMemory(); |
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469 | return(NULL); |
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470 | } |
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471 | |||
472 | alpha = dst->Amask ? SDL_ALPHA_OPAQUE : 0; |
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473 | /* We memory copy to the pixel map so the endianness is preserved */ |
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474 | for ( i=0; i |
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475 | ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst, |
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476 | src->colors[i].r, src->colors[i].g, |
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477 | src->colors[i].b, alpha); |
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478 | } |
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479 | return(map); |
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480 | } |
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481 | /* Map from BitField to Dithered-Palette to Palette */ |
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482 | static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical) |
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483 | { |
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484 | /* Generate a 256 color dither palette */ |
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485 | SDL_Palette dithered; |
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486 | SDL_Color colors[256]; |
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487 | |||
488 | dithered.ncolors = 256; |
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489 | SDL_DitherColors(colors, 8); |
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490 | dithered.colors = colors; |
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491 | return(Map1to1(&dithered, dst, identical)); |
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492 | } |
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493 | |||
494 | SDL_BlitMap *SDL_AllocBlitMap(void) |
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495 | { |
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496 | SDL_BlitMap *map; |
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497 | |||
498 | /* Allocate the empty map */ |
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499 | map = (SDL_BlitMap *)malloc(sizeof(*map)); |
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500 | if ( map == NULL ) { |
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501 | SDL_OutOfMemory(); |
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502 | return(NULL); |
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503 | } |
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504 | memset(map, 0, sizeof(*map)); |
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505 | |||
506 | /* Allocate the software blit data */ |
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507 | map->sw_data = (struct private_swaccel *)malloc(sizeof(*map->sw_data)); |
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508 | if ( map->sw_data == NULL ) { |
||
509 | SDL_FreeBlitMap(map); |
||
510 | SDL_OutOfMemory(); |
||
511 | return(NULL); |
||
512 | } |
||
513 | memset(map->sw_data, 0, sizeof(*map->sw_data)); |
||
514 | |||
515 | /* It's ready to go */ |
||
516 | return(map); |
||
517 | } |
||
518 | void SDL_InvalidateMap(SDL_BlitMap *map) |
||
519 | { |
||
520 | if ( ! map ) { |
||
521 | return; |
||
522 | } |
||
523 | map->dst = NULL; |
||
524 | map->format_version = (unsigned int)-1; |
||
525 | if ( map->table ) { |
||
526 | free(map->table); |
||
527 | map->table = NULL; |
||
528 | } |
||
529 | } |
||
530 | int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst) |
||
531 | { |
||
532 | SDL_PixelFormat *srcfmt; |
||
533 | SDL_PixelFormat *dstfmt; |
||
534 | SDL_BlitMap *map; |
||
535 | |||
536 | /* Clear out any previous mapping */ |
||
537 | map = src->map; |
||
538 | if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { |
||
539 | SDL_UnRLESurface(src, 1); |
||
540 | } |
||
541 | SDL_InvalidateMap(map); |
||
542 | |||
543 | /* Figure out what kind of mapping we're doing */ |
||
544 | map->identity = 0; |
||
545 | srcfmt = src->format; |
||
546 | dstfmt = dst->format; |
||
547 | switch (srcfmt->BytesPerPixel) { |
||
548 | case 1: |
||
549 | switch (dstfmt->BytesPerPixel) { |
||
550 | case 1: |
||
551 | /* Palette --> Palette */ |
||
552 | /* If both SDL_HWSURFACE, assume have same palette */ |
||
553 | if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && |
||
554 | ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) { |
||
555 | map->identity = 1; |
||
556 | } else { |
||
557 | map->table = Map1to1(srcfmt->palette, |
||
558 | dstfmt->palette, &map->identity); |
||
559 | } |
||
560 | if ( ! map->identity ) { |
||
561 | if ( map->table == NULL ) { |
||
562 | return(-1); |
||
563 | } |
||
564 | } |
||
565 | if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel) |
||
566 | map->identity = 0; |
||
567 | break; |
||
568 | |||
569 | default: |
||
570 | /* Palette --> BitField */ |
||
571 | map->table = Map1toN(srcfmt->palette, dstfmt); |
||
572 | if ( map->table == NULL ) { |
||
573 | return(-1); |
||
574 | } |
||
575 | break; |
||
576 | } |
||
577 | break; |
||
578 | default: |
||
579 | switch (dstfmt->BytesPerPixel) { |
||
580 | case 1: |
||
581 | /* BitField --> Palette */ |
||
582 | map->table = MapNto1(srcfmt, |
||
583 | dstfmt->palette, &map->identity); |
||
584 | if ( ! map->identity ) { |
||
585 | if ( map->table == NULL ) { |
||
586 | return(-1); |
||
587 | } |
||
588 | } |
||
589 | map->identity = 0; /* Don't optimize to copy */ |
||
590 | break; |
||
591 | default: |
||
592 | /* BitField --> BitField */ |
||
593 | if ( FORMAT_EQUAL(srcfmt, dstfmt) ) |
||
594 | map->identity = 1; |
||
595 | break; |
||
596 | } |
||
597 | break; |
||
598 | } |
||
599 | |||
600 | map->dst = dst; |
||
601 | map->format_version = dst->format_version; |
||
602 | |||
603 | /* Choose your blitters wisely */ |
||
604 | return(SDL_CalculateBlit(src)); |
||
605 | } |
||
606 | void SDL_FreeBlitMap(SDL_BlitMap *map) |
||
607 | { |
||
608 | if ( map ) { |
||
609 | SDL_InvalidateMap(map); |
||
610 | if ( map->sw_data != NULL ) { |
||
611 | free(map->sw_data); |
||
612 | } |
||
613 | free(map); |
||
614 | } |
||
615 | }=>><>><>><>><>><>><>><>><>><>><>><>><>><>><>>><>><>><>> |