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5131 | clevermous | 1 | /* |
2 | SDL - Simple DirectMedia Layer |
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3 | Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 | |||
5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Library General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2 of the License, or (at your option) any later version. |
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9 | |||
10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Library General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU Library General Public |
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16 | License along with this library; if not, write to the Free |
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17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 | |||
19 | Sam Lantinga |
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20 | slouken@devolution.com |
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21 | */ |
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22 | |||
23 | |||
24 | /* Application focus/iconification handling code for SDL */ |
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25 | |||
26 | #include |
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27 | #include |
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28 | |||
29 | #include "SDL_events.h" |
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30 | #include "SDL_events_c.h" |
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31 | |||
32 | |||
33 | /* These are static for our active event handling code */ |
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34 | static Uint8 SDL_appstate = 0; |
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35 | |||
36 | /* Public functions */ |
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37 | int SDL_AppActiveInit(void) |
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38 | { |
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39 | /* Start completely active */ |
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40 | SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); |
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41 | |||
42 | /* That's it! */ |
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43 | return(0); |
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44 | } |
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45 | |||
46 | Uint8 SDL_GetAppState(void) |
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47 | { |
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48 | return(SDL_appstate); |
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49 | } |
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50 | |||
51 | /* This is global for SDL_eventloop.c */ |
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52 | int SDL_PrivateAppActive(Uint8 gain, Uint8 state) |
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53 | { |
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54 | int posted; |
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55 | Uint8 new_state; |
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56 | |||
57 | /* Modify the current state with the given mask */ |
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58 | if ( gain ) { |
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59 | new_state = (SDL_appstate | state); |
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60 | } else { |
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61 | new_state = (SDL_appstate & ~state); |
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62 | } |
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63 | |||
64 | /* Drop events that don't change state */ |
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65 | if ( new_state == SDL_appstate ) { |
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66 | return(0); |
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67 | } |
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68 | |||
69 | /* Update internal active state */ |
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70 | SDL_appstate = new_state; |
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71 | |||
72 | /* Post the event, if desired */ |
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73 | posted = 0; |
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74 | if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { |
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75 | SDL_Event event; |
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76 | memset(&event, 0, sizeof(event)); |
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77 | event.type = SDL_ACTIVEEVENT; |
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78 | event.active.gain = gain; |
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79 | event.active.state = state; |
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80 | if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { |
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81 | posted = 1; |
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82 | SDL_PushEvent(&event); |
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83 | } |
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84 | } |
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85 | |||
86 | /* If we lost keyboard focus, post key-up events */ |
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87 | if ( (state & SDL_APPINPUTFOCUS) && !gain ) { |
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88 | SDL_ResetKeyboard(); |
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89 | } |
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90 | return(posted); |
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91 | } |