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clevermous |
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>SDL_SetTimer |
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NAME="GENERATOR" |
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
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"> |
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REL="HOME" |
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TITLE="SDL Library Documentation" |
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HREF="index.html"> |
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REL="UP" |
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TITLE="Time" |
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HREF="time.html"> |
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REL="PREVIOUS" |
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TITLE="SDL_RemoveTimer" |
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HREF="sdlremovetimer.html"> |
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> |
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CLASS="REFENTRY" |
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BGCOLOR="#FFF8DC" |
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TEXT="#000000" |
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LINK="#0000ee" |
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VLINK="#551a8b" |
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ALINK="#ff0000" |
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CLASS="NAVHEADER" |
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>
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WIDTH="100%" |
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BORDER="0" |
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CELLSPACING="0" |
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> | |
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COLSPAN="3" |
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ALIGN="center" |
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>SDL Library Documentation |
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WIDTH="10%" |
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ALIGN="left" |
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VALIGN="bottom" |
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HREF="sdlremovetimer.html" |
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>Prev |
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WIDTH="80%" |
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ALIGN="center" |
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VALIGN="bottom" |
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WIDTH="10%" |
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ALIGN="right" |
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VALIGN="bottom" |
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>
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ALIGN="LEFT" |
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WIDTH="100%"> |
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> |
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> |
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NAME="SDLSETTIMER" |
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>SDL_SetTimer |
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CLASS="REFNAMEDIV" |
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NAME="AEN8008" |
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>Name |
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>SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has |
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elapsed. |
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> |
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CLASS="REFSYNOPSISDIV" |
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NAME="AEN8011" |
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>Synopsis |
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CLASS="FUNCSYNOPSIS" |
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NAME="AEN8012" |
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CLASS="FUNCSYNOPSISINFO" |
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>#include "SDL.h" |
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> |
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>
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>
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CLASS="FUNCDEF" |
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>int |
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CLASS="FSFUNC" |
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>SDL_SetTimer |
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>(Uint32 interval, SDL_TimerCallback callback); |
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CLASS="REFSECT1" |
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NAME="SDLTIMERCALLBACK" |
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>Callback |
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>/* Function prototype for the timer callback function */ |
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typedef Uint32 (*SDL_TimerCallback)(Uint32 interval); |
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CLASS="REFSECT1" |
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NAME="AEN8021" |
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> |
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>Description |
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>Set a callback to run after the specified number of milliseconds has |
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elapsed. The callback function is passed the current timer interval |
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and returns the next timer interval. If the returned value is the |
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same as the one passed in, the periodic alarm continues, otherwise a |
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new alarm is scheduled. |
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> |
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>To cancel a currently running timer, call |
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CLASS="FUNCTION" |
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>SDL_SetTimer(0, NULL); |
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>The timer callback function may run in a different thread than your |
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main constant, and so shouldn't call any functions from within itself. |
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>The maximum resolution of this timer is 10 ms, which means that if |
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you request a 16 ms timer, your callback will run approximately 20 ms |
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later on an unloaded system. If you wanted to set a flag signaling |
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a frame update at 30 frames per second (every 33 ms), you might set a |
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timer for 30 ms (see example below). |
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> |
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>If you use this function, you need to pass |
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CLASS="LITERAL" |
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>SDL_INIT_TIMER |
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> |
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to |
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CLASS="FUNCTION" |
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>SDL_Init() |
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>. |
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> |
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CLASS="NOTE" |
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CLASS="NOTE" |
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> |
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>Note: |
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>This function is kept for compatibility but has been superseded |
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by the new timer functions |
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HREF="sdladdtimer.html" |
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>SDL_AddTimer |
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> and |
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HREF="sdlremovetimer.html" |
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>SDL_RemoveTimer |
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> which support |
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multiple timers. |
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> |
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CLASS="REFSECT1" |
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NAME="AEN8035" |
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> |
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> |
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>Examples |
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CLASS="PROGRAMLISTING" |
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>SDL_SetTimer((33/10)*10, my_callback); |
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CLASS="REFSECT1" |
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NAME="AEN8039" |
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> |
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>See Also |
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> |
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HREF="sdladdtimer.html" |
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> |
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CLASS="FUNCTION" |
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>SDL_AddTimer |
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> |
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> |
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> |
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CLASS="NAVFOOTER" |
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>
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ALIGN="LEFT" |
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WIDTH="100%"> |
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> |
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> |
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> |
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> |