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clevermous |
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>SDL_AddTimer |
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NAME="GENERATOR" |
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
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"> |
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REL="HOME" |
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TITLE="SDL Library Documentation" |
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HREF="index.html"> |
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REL="UP" |
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TITLE="Time" |
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HREF="time.html"> |
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REL="PREVIOUS" |
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TITLE="SDL_Delay" |
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HREF="sdldelay.html"> |
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REL="NEXT" |
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TITLE="SDL_RemoveTimer" |
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HREF="sdlremovetimer.html"> |
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> |
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> |
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COLSPAN="3" |
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ALIGN="center" |
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>SDL Library Documentation |
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WIDTH="10%" |
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ALIGN="left" |
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VALIGN="bottom" |
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HREF="sdldelay.html" |
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>Prev |
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WIDTH="80%" |
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ALIGN="center" |
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VALIGN="bottom" |
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WIDTH="10%" |
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ALIGN="right" |
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VALIGN="bottom" |
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HREF="sdlremovetimer.html" |
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>Next |
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ALIGN="LEFT" |
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WIDTH="100%"> |
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NAME="SDLADDTIMER" |
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>SDL_AddTimer |
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CLASS="REFNAMEDIV" |
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NAME="AEN7933" |
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>Name |
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>SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has |
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elapsed. |
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> |
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CLASS="REFSYNOPSISDIV" |
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NAME="AEN7936" |
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>Synopsis |
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CLASS="FUNCSYNOPSIS" |
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NAME="AEN7937" |
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CLASS="FUNCSYNOPSISINFO" |
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>#include "SDL.h" |
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>
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CLASS="FUNCDEF" |
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>SDL_TimerID |
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CLASS="FSFUNC" |
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>SDL_AddTimer |
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>(Uint32 interval, SDL_NewTimerCallback callback, void *param); |
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CLASS="REFSECT1" |
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NAME="SDLNEWTIMERCALLBACK" |
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>Callback |
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CLASS="PROGRAMLISTING" |
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>/* type definition for the "new" timer callback function */ |
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typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param); |
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CLASS="REFSECT1" |
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NAME="AEN7946" |
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>Description |
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>Adds a callback function to be run after the specified number of |
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milliseconds has elapsed. The callback function is passed the current |
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timer interval and the user supplied parameter from the |
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CLASS="FUNCTION" |
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>SDL_AddTimer |
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> call and returns the next timer |
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interval. If the returned value from the callback is the same as the one |
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passed in, the periodic alarm continues, otherwise a new alarm is |
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scheduled. |
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> |
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>To cancel a currently running timer call |
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HREF="sdlremovetimer.html" |
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>SDL_RemoveTimer |
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> with the |
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timer ID returned from |
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CLASS="FUNCTION" |
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>SDL_AddTimer |
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>. |
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> |
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>The timer callback function may run in a different thread than your |
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main program, and so shouldn't call any functions from within itself. |
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You may always call |
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HREF="sdlpushevent.html" |
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>SDL_PushEvent |
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>, however. |
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> |
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>The granularity of the timer is platform-dependent, but you should count |
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on it being at least 10 ms as this is the most common number. |
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This means that if |
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you request a 16 ms timer, your callback will run approximately 20 ms |
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later on an unloaded system. If you wanted to set a flag signaling |
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a frame update at 30 frames per second (every 33 ms), you might set a |
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timer for 30 ms (see example below). |
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If you use this function, you need to pass |
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CLASS="LITERAL" |
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>SDL_INIT_TIMER |
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> |
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to |
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HREF="sdlinit.html" |
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>SDL_Init |
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>. |
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> |
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> |
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CLASS="REFSECT1" |
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NAME="AEN7958" |
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>Return Value |
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>Returns an ID value for the added timer or |
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CLASS="RETURNVALUE" |
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>NULL |
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> if there was an error. |
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> |
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> |
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CLASS="REFSECT1" |
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NAME="AEN7962" |
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> |
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> |
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>Examples |
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> |
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CLASS="PROGRAMLISTING" |
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>my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param); |
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> |
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> |
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> |
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CLASS="REFSECT1" |
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NAME="AEN7966" |
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> |
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> |
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>See Also |
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> |
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> |
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HREF="sdlremovetimer.html" |
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> |
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CLASS="FUNCTION" |
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>SDL_RemoveTimer |
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> |
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>, |
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HREF="sdlpushevent.html" |
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> |
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CLASS="FUNCTION" |
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>SDL_PushEvent |
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> |
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> |
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> |
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> |
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CLASS="NAVFOOTER" |
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>
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ALIGN="LEFT" |
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WIDTH="100%"> |
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> |
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> |
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> |
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> |