5131 |
clevermous |
1 |
|
|
|
2 |
> |
|
|
3 |
> |
|
|
4 |
>Time Examples |
|
|
5 |
> |
|
|
6 |
NAME="GENERATOR" |
|
|
7 |
CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
|
|
8 |
"> |
|
|
9 |
REL="HOME" |
|
|
10 |
TITLE="SDL Library Documentation" |
|
|
11 |
HREF="index.html"> |
|
|
12 |
REL="UP" |
|
|
13 |
TITLE="Examples" |
|
|
14 |
HREF="guideexamples.html"> |
|
|
15 |
REL="PREVIOUS" |
|
|
16 |
TITLE="CDROM Examples" |
|
|
17 |
HREF="guidecdromexamples.html"> |
|
|
18 |
REL="NEXT" |
|
|
19 |
TITLE="SDL Reference" |
|
|
20 |
HREF="reference.html"> |
|
|
21 |
> |
|
|
22 |
CLASS="SECT1" |
|
|
23 |
BGCOLOR="#FFF8DC" |
|
|
24 |
TEXT="#000000" |
|
|
25 |
LINK="#0000ee" |
|
|
26 |
VLINK="#551a8b" |
|
|
27 |
ALINK="#ff0000" |
|
|
28 |
> |
|
|
29 |
CLASS="NAVHEADER" |
|
|
30 |
>
|
|
31 |
WIDTH="100%" |
|
|
32 |
BORDER="0" |
|
|
33 |
CELLPADDING="0" |
|
|
34 |
CELLSPACING="0" |
|
|
35 |
>
|
|
36 |
> | |
|
|
37 |
COLSPAN="3" |
|
|
38 |
ALIGN="center" |
|
|
39 |
>SDL Library Documentation |
|
|
40 |
> | |
|
|
41 |
>
|
|
42 |
> |
|
|
|
43 |
WIDTH="10%" |
|
|
44 |
ALIGN="left" |
|
|
45 |
VALIGN="bottom" |
|
|
46 |
> |
|
|
47 |
HREF="guidecdromexamples.html" |
|
|
48 |
>Prev |
|
|
49 |
> |
|
|
50 |
> |
|
|
|
51 |
WIDTH="80%" |
|
|
52 |
ALIGN="center" |
|
|
53 |
VALIGN="bottom" |
|
|
54 |
>Chapter 4. Examples |
|
|
55 |
> |
|
|
|
56 |
WIDTH="10%" |
|
|
57 |
ALIGN="right" |
|
|
58 |
VALIGN="bottom" |
|
|
59 |
> |
|
|
60 |
HREF="reference.html" |
|
|
61 |
>Next |
|
|
62 |
> |
|
|
63 |
> | |
|
|
64 |
> | |
|
|
65 |
>
|
|
|
66 |
ALIGN="LEFT" |
|
|
67 |
WIDTH="100%"> |
|
|
68 |
> |
|
|
69 |
CLASS="SECT1" |
|
|
70 |
> |
|
|
71 |
CLASS="SECT1" |
|
|
72 |
> |
|
|
73 |
NAME="GUIDETIMEEXAMPLES" |
|
|
74 |
>Time Examples |
|
|
75 |
> |
|
|
76 |
> |
|
|
77 |
> |
|
|
78 |
> |
|
|
79 |
CLASS="SECT2" |
|
|
80 |
> |
|
|
81 |
CLASS="SECT2" |
|
|
82 |
> |
|
|
83 |
NAME="AEN412" |
|
|
84 |
>Time based game loop |
|
|
85 |
> |
|
|
86 |
> |
|
|
87 |
> |
|
|
88 |
CLASS="PROGRAMLISTING" |
|
|
89 |
>#define TICK_INTERVAL 30 |
|
|
90 |
|
|
|
91 |
Uint32 TimeLeft(void) |
|
|
92 |
{ |
|
|
93 |
static Uint32 next_time = 0; |
|
|
94 |
Uint32 now; |
|
|
95 |
|
|
|
96 |
now = SDL_GetTicks(); |
|
|
97 |
if ( next_time <= now ) { |
|
|
98 |
next_time = now+TICK_INTERVAL; |
|
|
99 |
return(0); |
|
|
100 |
} |
|
|
101 |
return(next_time-now); |
|
|
102 |
} |
|
|
103 |
|
|
|
104 |
|
|
|
105 |
/* main game loop |
|
|
106 |
|
|
|
107 |
while ( game_running ) { |
|
|
108 |
UpdateGameState(); |
|
|
109 |
SDL_Delay(TimeLeft()); |
|
|
110 |
}
|
|
|
111 |
> |
|
|
112 |
> |
|
|
113 |
> |
|
|
114 |
> |
|
|
115 |
CLASS="NAVFOOTER" |
|
|
116 |
>
|
|
|
117 |
ALIGN="LEFT" |
|
|
118 |
WIDTH="100%"> |
|
|
170 |
> |
|
|
171 |
> |
|
|
172 |
> |
|
|
173 |
> |