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5131 clevermous 1
/*!
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  \file Draw_Rect.c
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  \author Mario Palomo 
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  \author Jose M. de la Huerga Fernández
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  \author Pepe González Mora
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  \date 05-2002
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8
  This library is free software; you can redistribute it and/or
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  modify it under the terms of the GNU Library General Public
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  License as published by the Free Software Foundation; either
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  version 2 of the License, or (at your option) any later version.
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  This library is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  Library General Public License for more details.
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  You should have received a copy of the GNU Library General Public
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  License along with this library; if not, write to the Free Foundation,
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  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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23
#if SDL_DRAW_BPP == 1
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#define SDL_DRAW_PUTPIXEL \
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  memset(p0, color, w);                \
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  memset(p1, color, w);                \
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                                       \
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  if (h<3)  return;                    \
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  p0 = (Uint8*)super->pixels + (y+1)*super->pitch + x;       \
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  p1 = (Uint8*)super->pixels + (y+1)*super->pitch + (x+w-1); \
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  i = h-2;                             \
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  switch( i % 4 ) {                    \
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    do{                                \
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      case 0:                          \
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        *p0 = color; p0+=super->pitch; \
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        *p1 = color; p1+=super->pitch; \
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      case 3:                          \
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        *p0 = color; p0+=super->pitch; \
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        *p1 = color; p1+=super->pitch; \
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      case 2:                          \
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        *p0 = color; p0+=super->pitch; \
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        *p1 = color; p1+=super->pitch; \
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      case 1:                          \
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        *p0 = color; p0+=super->pitch; \
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        *p1 = color; p1+=super->pitch; \
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    }while( (i-=4) > 0 );              \
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  }
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#elif SDL_DRAW_BPP == 2
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#define SDL_DRAW_PUTPIXEL \
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  i = w;                                        \
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  switch( i % 4 ) {                             \
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    do{                                         \
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      case 0:                                   \
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        *(Uint16*)p0 = color; p0+=2;            \
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        *(Uint16*)p1 = color; p1+=2;            \
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      case 3:                                   \
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        *(Uint16*)p0 = color; p0+=2;            \
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        *(Uint16*)p1 = color; p1+=2;            \
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      case 2:                                   \
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        *(Uint16*)p0 = color; p0+=2;            \
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        *(Uint16*)p1 = color; p1+=2;            \
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      case 1:                                   \
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        *(Uint16*)p0 = color; p0+=2;            \
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        *(Uint16*)p1 = color; p1+=2;            \
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    }while( (i-=4) > 0 );                       \
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  }                                             \
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  if (h<3)  return;                             \
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  p0 = (Uint8*)super->pixels + (y+1)*super->pitch + x*2;       \
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  p1 = (Uint8*)super->pixels + (y+1)*super->pitch + (x+w-1)*2; \
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  i = h-2;                                      \
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  switch( i % 4 ) {                             \
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    do{                                         \
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      case 0:                                   \
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        *(Uint16*)p0 = color; p0+=super->pitch; \
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        *(Uint16*)p1 = color; p1+=super->pitch; \
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      case 3:                                   \
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        *(Uint16*)p0 = color; p0+=super->pitch; \
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        *(Uint16*)p1 = color; p1+=super->pitch; \
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      case 2:                                   \
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        *(Uint16*)p0 = color; p0+=super->pitch; \
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        *(Uint16*)p1 = color; p1+=super->pitch; \
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      case 1:                                   \
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        *(Uint16*)p0 = color; p0+=super->pitch; \
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        *(Uint16*)p1 = color; p1+=super->pitch; \
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    }while( (i-=4) > 0 );                       \
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  }
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90
 
91
#elif SDL_DRAW_BPP == 3
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#define SDL_DRAW_PUTPIXEL_BPP_3_AUX \
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    if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
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      p0[0] = colorbyte2;                  \
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      p0[1] = colorbyte1;                  \
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      p0[2] = colorbyte0;                  \
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      p1[0] = colorbyte2;                  \
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      p1[1] = colorbyte1;                  \
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      p1[2] = colorbyte0;                  \
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    } else {                               \
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      p0[0] = colorbyte0;                  \
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      p0[1] = colorbyte1;                  \
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      p0[2] = colorbyte2;                  \
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      p1[0] = colorbyte0;                  \
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      p1[1] = colorbyte1;                  \
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      p1[2] = colorbyte2;                  \
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    }
108
 
109
#define SDL_DRAW_PUTPIXEL \
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  i = w;                                    \
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  switch( i % 4 ) {                         \
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    do{                                     \
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      case 0:                               \
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        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
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        p0+=3; p1+=3;                       \
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      case 3:                               \
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        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
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        p0+=3; p1+=3;                       \
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      case 2:                               \
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        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
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        p0+=3; p1+=3;                       \
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      case 1:                               \
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        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
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        p0+=3; p1+=3;                       \
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    }while( (i-=4) > 0 );                   \
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  }                                         \
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  if (h<3)  return;                         \
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  p0 = (Uint8*)super->pixels + (y+1)*super->pitch + x*3;       \
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  p1 = (Uint8*)super->pixels + (y+1)*super->pitch + (x+w-1)*3; \
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  i = h-2;                                  \
131
  switch( i % 4 ) {                         \
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    do{                                     \
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      case 0:                               \
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        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
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        p0+=super->pitch; p1+=super->pitch; \
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      case 3:                               \
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        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
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        p0+=super->pitch; p1+=super->pitch; \
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      case 2:                               \
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        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
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        p0+=super->pitch; p1+=super->pitch; \
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      case 1:                               \
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        SDL_DRAW_PUTPIXEL_BPP_3_AUX         \
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        p0+=super->pitch; p1+=super->pitch; \
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    }while( (i-=4) > 0 );                   \
146
  }
147
 
148
 
149
#elif SDL_DRAW_BPP == 4
150
 
151
#ifdef __linux__
152
#define SDL_DRAW_WMEMSET_START \
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if (sizeof(wchar_t) == sizeof(Uint32)) { \
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  wmemset((wchar_t*)p0, color, w); \
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  wmemset((wchar_t*)p1, color, w); \
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} else {
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#define SDL_DRAW_WMEMSET_END }
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#else
159
#define SDL_DRAW_WMEMSET_START
160
#define SDL_DRAW_WMEMSET_END
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#endif
162
 
163
#define SDL_DRAW_PUTPIXEL \
164
SDL_DRAW_WMEMSET_START                          \
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  i = w;                                        \
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  switch( i % 4 ) {                             \
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    do{                                         \
168
      case 0:                                   \
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        *(Uint32*)p0 = color; p0+=4;            \
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        *(Uint32*)p1 = color; p1+=4;            \
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      case 3:                                   \
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        *(Uint32*)p0 = color; p0+=4;            \
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        *(Uint32*)p1 = color; p1+=4;            \
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      case 2:                                   \
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        *(Uint32*)p0 = color; p0+=4;            \
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        *(Uint32*)p1 = color; p1+=4;            \
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      case 1:                                   \
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        *(Uint32*)p0 = color; p0+=4;            \
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        *(Uint32*)p1 = color; p1+=4;            \
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    }while( (i-=4) > 0 );                       \
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  }                                             \
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SDL_DRAW_WMEMSET_END                            \
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  if (h<3)  return;                             \
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  p0 = (Uint8*)super->pixels + (y+1)*super->pitch + x*4;       \
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  p1 = (Uint8*)super->pixels + (y+1)*super->pitch + (x+w-1)*4; \
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  i = h-2;                                      \
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  switch( i % 4 ) {                             \
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    do{                                         \
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      case 0:                                   \
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        *(Uint32*)p0 = color; p0+=super->pitch; \
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        *(Uint32*)p1 = color; p1+=super->pitch; \
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      case 3:                                   \
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        *(Uint32*)p0 = color; p0+=super->pitch; \
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        *(Uint32*)p1 = color; p1+=super->pitch; \
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      case 2:                                   \
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        *(Uint32*)p0 = color; p0+=super->pitch; \
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        *(Uint32*)p1 = color; p1+=super->pitch; \
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      case 1:                                   \
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        *(Uint32*)p0 = color; p0+=super->pitch; \
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        *(Uint32*)p1 = color; p1+=super->pitch; \
201
    }while( (i-=4) > 0 );                       \
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  }
203
 
204
#endif /*SDL_DRAW_BPP*/
205
 
206
 
207
void SDL_DRAWFUNCTION(SDL_Surface *super,
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                  Sint16 x, Sint16 y, Uint16 w, Uint16 h,
209
                  Uint32 color)
210
{
211
#if SDL_DRAW_BPP == 3
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  Uint8 colorbyte0 = (Uint8) (color & 0xff);
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  Uint8 colorbyte1 = (Uint8) ((color >> 8)  & 0xff);
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  Uint8 colorbyte2 = (Uint8) ((color >> 16) & 0xff);
215
#endif
216
 
217
  register Uint8 *p0;
218
  register Uint8 *p1;
219
  register Sint16 i;
220
 
221
  if (w==0 || h==0)  return;
222
 
223
  p0 = (Uint8*)super->pixels +    y    * super->pitch + x * SDL_DRAW_BPP;
224
  p1 = (Uint8*)super->pixels + (y+h-1) * super->pitch + x * SDL_DRAW_BPP;
225
 
226
  SDL_DRAW_PUTPIXEL
227
 
228
}/*Draw_Rect*/
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230
 
231
#undef SDL_DRAW_PUTPIXEL
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#undef SDL_DRAW_PUTPIXEL_BPP_3_AUX
233
 
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#undef SDL_DRAW_WMEMSET_START
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#undef SDL_DRAW_WMEMSET_END
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