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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Gareth Hughes
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 */
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#define X86_XFORM_H
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 * Transformation function declarations:
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 */
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			const GLfloat m[16],				\
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			const GLvector4f *from_vec
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extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS );		\
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extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS );	\
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extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS );	\
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extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS );	\
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extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS );		\
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extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS );	\
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extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
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   _mesa_transform_tab[sz][MATRIX_GENERAL] =				\
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      _mesa_##pfx##_transform_points##sz##_general;			\
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   _mesa_transform_tab[sz][MATRIX_IDENTITY] =				\
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      _mesa_##pfx##_transform_points##sz##_identity;			\
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   _mesa_transform_tab[sz][MATRIX_3D_NO_ROT] =				\
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      _mesa_##pfx##_transform_points##sz##_3d_no_rot;			\
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   _mesa_transform_tab[sz][MATRIX_PERSPECTIVE] =			\
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      _mesa_##pfx##_transform_points##sz##_perspective;			\
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   _mesa_transform_tab[sz][MATRIX_2D] =					\
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      _mesa_##pfx##_transform_points##sz##_2d;				\
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   _mesa_transform_tab[sz][MATRIX_2D_NO_ROT] =				\
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      _mesa_##pfx##_transform_points##sz##_2d_no_rot;			\
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   _mesa_transform_tab[sz][MATRIX_3D] =					\
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      _mesa_##pfx##_transform_points##sz##_3d;
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 * Normal transformation function declarations:
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 */
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			GLfloat scale,					\
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			const GLvector4f *in,				\
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			const GLfloat *lengths,				\
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			GLvector4f *dest
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extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS );				\
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extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS );			\
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extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS );			\
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extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS );		\
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extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS );		\
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extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS );	\
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extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS );		\
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extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
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   _mesa_normal_tab[NORM_RESCALE] =					\
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      _mesa_##pfx##_rescale_normals;					\
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   _mesa_normal_tab[NORM_NORMALIZE] =					\
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      _mesa_##pfx##_normalize_normals;					\
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   _mesa_normal_tab[NORM_TRANSFORM] =					\
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      _mesa_##pfx##_transform_normals;					\
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   _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =				\
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      _mesa_##pfx##_transform_normals_no_rot;				\
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   _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] =			\
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      _mesa_##pfx##_transform_rescale_normals;				\
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   _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] =		\
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      _mesa_##pfx##_transform_rescale_normals_no_rot;			\
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   _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] =			\
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      _mesa_##pfx##_transform_normalize_normals;			\
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   _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] =		\
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      _mesa_##pfx##_transform_normalize_normals_no_rot;
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