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4358 | Serge | 1 | /* |
2 | * This file is automatically generated from the Mesa internal type |
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3 | * definitions. Do not edit directly. |
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4 | */ |
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5 | |||
6 | #ifndef __ASM_TYPES_H__ |
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7 | #define __ASM_TYPES_H__ |
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8 | |||
9 | |||
10 | |||
11 | /* ============================================================= |
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12 | * Offsets for struct gl_context |
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13 | */ |
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14 | |||
15 | |||
16 | #define CTX_LIGHT_ENABLED 7116 |
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17 | #define CTX_LIGHT_SHADE_MODEL 7120 |
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18 | #define CTX_LIGHT_COLOR_MAT_FACE 7128 |
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19 | #define CTX_LIGHT_COLOR_MAT_MODE 7132 |
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20 | #define CTX_LIGHT_COLOR_MAT_MASK 7136 |
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21 | #define CTX_LIGHT_COLOR_MAT_ENABLED 7140 |
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22 | #define CTX_LIGHT_ENABLED_LIST 7152 |
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23 | #define CTX_LIGHT_NEED_VERTS 7405 |
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24 | #define CTX_LIGHT_BASE_COLOR 7408 |
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25 | |||
26 | |||
27 | /* ============================================================= |
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28 | * Offsets for struct vertex_buffer |
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29 | */ |
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30 | |||
31 | #define VB_SIZE 0 |
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32 | #define VB_COUNT 4 |
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33 | |||
34 | #define VB_ELTS 8 |
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35 | #define VB_OBJ_PTR 60 |
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36 | #define VB_EYE_PTR 12 |
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37 | #define VB_CLIP_PTR 16 |
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38 | #define VB_PROJ_CLIP_PTR 20 |
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39 | #define VB_CLIP_OR_MASK 24 |
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40 | #define VB_CLIP_MASK 28 |
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41 | #define VB_NORMAL_PTR 68 |
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42 | #define VB_EDGE_FLAG 36 |
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43 | #define VB_TEX0_COORD_PTR 92 |
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44 | #define VB_TEX1_COORD_PTR 96 |
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45 | #define VB_TEX2_COORD_PTR 100 |
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46 | #define VB_TEX3_COORD_PTR 104 |
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47 | #define VB_INDEX_PTR 84 |
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48 | #define VB_COLOR_PTR 72 |
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49 | #define VB_SECONDARY_COLOR_PTR 76 |
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50 | #define VB_FOG_COORD_PTR 80 |
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51 | #define VB_PRIMITIVE 52 |
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52 | |||
53 | |||
54 | /* |
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55 | * Flags for struct vertex_buffer |
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56 | */ |
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57 | |||
58 | #define VERT_BIT_OBJ 0x1 |
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59 | #define VERT_BIT_NORM 0x4 |
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60 | #define VERT_BIT_RGBA 0x8 |
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61 | #define VERT_BIT_SPEC_RGB 0x10 |
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62 | #define VERT_BIT_FOG_COORD 0x20 |
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63 | #define VERT_BIT_TEX0 0x100 |
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64 | #define VERT_BIT_TEX1 0x200 |
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65 | #define VERT_BIT_TEX2 0x400 |
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66 | #define VERT_BIT_TEX3 0x800 |
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67 | |||
68 | |||
69 | /* ============================================================= |
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70 | * Offsets for GLvector4f |
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71 | */ |
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72 | |||
73 | #define V4F_DATA 0 |
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74 | #define V4F_START 4 |
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75 | #define V4F_COUNT 8 |
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76 | #define V4F_STRIDE 12 |
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77 | #define V4F_SIZE 16 |
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78 | #define V4F_FLAGS 20 |
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79 | |||
80 | /* |
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81 | * Flags for GLvector4f |
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82 | */ |
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83 | |||
84 | #define VEC_MALLOC 0x10 |
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85 | #define VEC_NOT_WRITEABLE 0x40 |
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86 | #define VEC_BAD_STRIDE 0x100 |
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87 | |||
88 | #define VEC_SIZE_1 0x1 |
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89 | #define VEC_SIZE_2 0x3 |
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90 | #define VEC_SIZE_3 0x7 |
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91 | #define VEC_SIZE_4 0xf |
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92 | |||
93 | |||
94 | /* ============================================================= |
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95 | * Offsets for GLmatrix |
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96 | */ |
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97 | |||
98 | #define MATRIX_DATA 0 |
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99 | #define MATRIX_INV 4 |
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100 | #define MATRIX_FLAGS 8 |
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101 | #define MATRIX_TYPE 12 |
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102 | |||
103 | |||
104 | /* ============================================================= |
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105 | * Offsets for struct gl_light |
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106 | */ |
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107 | |||
108 | #define LIGHT_NEXT 0 |
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109 | #define LIGHT_PREV 4 |
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110 | |||
111 | #define LIGHT_AMBIENT 8 |
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112 | #define LIGHT_DIFFUSE 24 |
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113 | #define LIGHT_SPECULAR 40 |
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114 | #define LIGHT_EYE_POSITION 56 |
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115 | #define LIGHT_SPOT_DIRECTION 72 |
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116 | #define LIGHT_SPOT_EXPONENT 88 |
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117 | #define LIGHT_SPOT_CUTOFF 92 |
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118 | #define LIGHT_COS_CUTOFF 96 |
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119 | #define LIGHT_CONST_ATTEN 100 |
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120 | #define LIGHT_LINEAR_ATTEN 104 |
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121 | #define LIGHT_QUADRATIC_ATTEN 108 |
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122 | #define LIGHT_ENABLED 112 |
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123 | |||
124 | #define LIGHT_FLAGS 116 |
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125 | |||
126 | #define LIGHT_POSITION 120 |
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127 | #define LIGHT_VP_INF_NORM 136 |
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128 | #define LIGHT_H_INF_NORM 148 |
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129 | #define LIGHT_NORM_DIRECTION 160 |
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130 | #define LIGHT_VP_INF_SPOT_ATTEN 176 |
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131 | |||
132 | #define LIGHT_MAT_AMBIENT 180 |
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133 | #define LIGHT_MAT_DIFFUSE 204 |
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134 | #define LIGHT_MAT_SPECULAR 228 |
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135 | |||
136 | #define SIZEOF_GL_LIGHT 252 |
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137 | |||
138 | /* |
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139 | * Flags for struct gl_light |
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140 | */ |
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141 | |||
142 | #define LIGHT_SPOT 0x1 |
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143 | #define LIGHT_LOCAL_VIEWER 0x2 |
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144 | #define LIGHT_POSITIONAL 0x4 |
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145 | |||
146 | #define LIGHT_NEED_VERTICES 0x6 |
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147 | |||
148 | |||
149 | /* ============================================================= |
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150 | * Offsets for struct gl_lightmodel |
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151 | */ |
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152 | |||
153 | #define LIGHT_MODEL_AMBIENT 0 |
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154 | #define LIGHT_MODEL_LOCAL_VIEWER 16 |
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155 | #define LIGHT_MODEL_TWO_SIDE 17 |
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156 | #define LIGHT_MODEL_COLOR_CONTROL 20 |
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157 | |||
158 | |||
159 | #endif /* __ASM_TYPES_H__ */ |