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4358 | Serge | 1 | |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * Authors: |
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25 | * Keith Whitwell |
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26 | */ |
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27 | |||
28 | |||
29 | * indices starting somewhere above zero. Typically the application |
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30 | * is issuing multiple DrawArrays() or DrawElements() to draw |
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31 | * successive primitives layed out linearly in the vertex arrays. |
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32 | * Unless the vertex arrays are all in a VBO, the OpenGL semantics |
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33 | * imply that we need to re-upload the vertex data on each draw call. |
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34 | * In that case, we want to avoid starting the upload at zero, as it |
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35 | * will mean every draw call uploads an increasing amount of not-used |
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36 | * vertex data. Worse - in the software tnl module, all those |
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37 | * vertices will be transformed and lit. |
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38 | * |
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39 | * If we just upload the new data, however, the indices will be |
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40 | * incorrect as we tend to upload each set of vertex data to a new |
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41 | * region. |
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42 | * |
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43 | * This file provides a helper to adjust the arrays, primitives and |
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44 | * indices of a draw call so that it can be re-issued with a min_index |
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45 | * of zero. |
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46 | */ |
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47 | |||
48 | |||
49 | #include "main/imports.h" |
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50 | #include "main/mtypes.h" |
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51 | |||
52 | |||
53 | |||
54 | |||
55 | |||
56 | static void *rebase_##TYPE( const void *ptr, \ |
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57 | GLuint count, \ |
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58 | TYPE min_index ) \ |
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59 | { \ |
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60 | const TYPE *in = (TYPE *)ptr; \ |
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61 | TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \ |
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62 | GLuint i; \ |
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63 | \ |
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64 | for (i = 0; i < count; i++) \ |
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65 | tmp_indices[i] = in[i] - min_index; \ |
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66 | \ |
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67 | return (void *)tmp_indices; \ |
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68 | } |
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69 | |||
70 | |||
71 | |||
72 | REBASE(GLushort) |
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73 | REBASE(GLubyte) |
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74 | |||
75 | |||
76 | { |
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77 | GLuint i; |
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78 | |||
79 | |||
80 | if (arrays[i]->StrideB && |
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81 | arrays[i]->BufferObj->Name == 0) |
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82 | return GL_FALSE; |
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83 | |||
84 | |||
85 | } |
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86 | |||
87 | |||
88 | { |
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89 | GLuint i; |
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90 | |||
91 | |||
92 | if (arrays[i]->BufferObj->Name != 0) |
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93 | return GL_TRUE; |
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94 | |||
95 | |||
96 | } |
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97 | |||
98 | |||
99 | * becomes zero. There are lots of reasons for wanting to do this, eg: |
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100 | * |
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101 | * Software tnl: |
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102 | * - any time min_index != 0, otherwise unused vertices lower than |
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103 | * min_index will be transformed. |
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104 | * |
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105 | * Hardware tnl: |
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106 | * - if ib != NULL and min_index != 0, otherwise vertices lower than |
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107 | * min_index will be uploaded. Requires adjusting index values. |
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108 | * |
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109 | * - if ib == NULL and min_index != 0, just for convenience so this doesn't |
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110 | * have to be handled within the driver. |
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111 | * |
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112 | * Hardware tnl with VBO support: |
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113 | * - as above, but only when vertices are not (all?) in VBO's. |
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114 | * - can't save time by trying to upload half a vbo - typically it is |
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115 | * all or nothing. |
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116 | */ |
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117 | void vbo_rebase_prims( struct gl_context *ctx, |
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118 | const struct gl_client_array *arrays[], |
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119 | const struct _mesa_prim *prim, |
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120 | GLuint nr_prims, |
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121 | const struct _mesa_index_buffer *ib, |
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122 | GLuint min_index, |
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123 | GLuint max_index, |
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124 | vbo_draw_func draw ) |
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125 | { |
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126 | struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX]; |
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127 | const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX]; |
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128 | |||
129 | |||
130 | struct _mesa_prim *tmp_prims = NULL; |
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131 | const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays; |
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132 | void *tmp_indices = NULL; |
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133 | GLuint i; |
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134 | |||
135 | |||
136 | |||
137 | |||
138 | printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); |
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139 | |||
140 | |||
141 | |||
142 | * There's rendering corruption in some apps when it's enabled. |
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143 | */ |
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144 | if (0 && ib && ctx->Extensions.ARB_draw_elements_base_vertex) { |
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145 | /* If we can just tell the hardware or the TNL to interpret our |
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146 | * indices with a different base, do so. |
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147 | */ |
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148 | tmp_prims = malloc(sizeof(*prim) * nr_prims); |
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149 | |||
150 | |||
151 | tmp_prims[i] = prim[i]; |
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152 | tmp_prims[i].basevertex -= min_index; |
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153 | } |
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154 | |||
155 | |||
156 | } else if (ib) { |
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157 | /* Unfortunately need to adjust each index individually. |
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158 | */ |
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159 | GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer; |
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160 | void *ptr; |
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161 | |||
162 | |||
163 | ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT, |
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164 | ib->obj); |
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165 | |||
166 | |||
167 | |||
168 | |||
169 | |||
170 | * GLuints here. Others wouldn't... |
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171 | */ |
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172 | switch (ib->type) { |
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173 | case GL_UNSIGNED_INT: |
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174 | tmp_indices = rebase_GLuint( ptr, ib->count, min_index ); |
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175 | break; |
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176 | case GL_UNSIGNED_SHORT: |
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177 | tmp_indices = rebase_GLushort( ptr, ib->count, min_index ); |
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178 | break; |
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179 | case GL_UNSIGNED_BYTE: |
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180 | tmp_indices = rebase_GLubyte( ptr, ib->count, min_index ); |
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181 | break; |
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182 | } |
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183 | |||
184 | |||
185 | ctx->Driver.UnmapBuffer(ctx, ib->obj); |
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186 | |||
187 | |||
188 | tmp_ib.ptr = tmp_indices; |
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189 | tmp_ib.count = ib->count; |
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190 | tmp_ib.type = ib->type; |
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191 | |||
192 | |||
193 | } |
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194 | else { |
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195 | /* Otherwise the primitives need adjustment. |
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196 | */ |
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197 | tmp_prims = malloc(sizeof(*prim) * nr_prims); |
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198 | |||
199 | |||
200 | /* If this fails, it could indicate an application error: |
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201 | */ |
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202 | assert(prim[i].start >= min_index); |
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203 | |||
204 | |||
205 | tmp_prims[i].start -= min_index; |
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206 | } |
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207 | |||
208 | |||
209 | } |
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210 | |||
211 | |||
212 | * This works for VBO and non-vbo rendering and shouldn't pesimize |
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213 | * VBO-based upload schemes. However this may still not be a fast |
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214 | * path for hardware tnl for VBO based rendering as most machines |
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215 | * will be happier if you just specify a starting vertex value in |
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216 | * each primitive. |
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217 | * |
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218 | * For drivers with hardware tnl, you only want to do this if you |
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219 | * are forced to, eg non-VBO indexed rendering with start != 0. |
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220 | */ |
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221 | for (i = 0; i < VERT_ATTRIB_MAX; i++) { |
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222 | tmp_arrays[i] = *arrays[i]; |
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223 | tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB; |
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224 | tmp_array_pointers[i] = &tmp_arrays[i]; |
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225 | } |
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226 | |||
227 | |||
228 | */ |
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229 | ctx->Array._DrawArrays = tmp_array_pointers; |
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230 | ctx->NewDriverState |= ctx->DriverFlags.NewArray; |
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231 | |||
232 | |||
233 | prim, |
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234 | nr_prims, |
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235 | ib, |
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236 | GL_TRUE, |
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237 | 0, |
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238 | max_index - min_index, |
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239 | NULL ); |
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240 | |||
241 | |||
242 | ctx->NewDriverState |= ctx->DriverFlags.NewArray; |
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243 | |||
244 | |||
245 | |||
246 | |||
247 | }>>>>>> |
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248 |