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4358 Serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
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 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5
 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
23
 *
24
 * Authors:
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 *    Keith Whitwell 
26
 */
27
 
28
 
29
/*
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 * Render whole vertex buffers, including projection of vertices from
31
 * clip space and clipping of primitives.
32
 *
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 * This file makes calls to project vertices and to the point, line
34
 * and triangle rasterizers via the function pointers:
35
 *
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 *    context->Driver.Render.*
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 *
38
 */
39
 
40
 
41
#include "main/glheader.h"
42
#include "main/context.h"
43
#include "main/enums.h"
44
#include "main/macros.h"
45
#include "main/imports.h"
46
#include "main/mtypes.h"
47
#include "math/m_xform.h"
48
 
49
#include "t_pipeline.h"
50
 
51
 
52
 
53
/**********************************************************************/
54
/*                        Clip single primitives                      */
55
/**********************************************************************/
56
 
57
 
58
#define W(i) coord[i][3]
59
#define Z(i) coord[i][2]
60
#define Y(i) coord[i][1]
61
#define X(i) coord[i][0]
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#define SIZE 4
63
#define TAG(x) x##_4
64
#include "t_vb_cliptmp.h"
65
 
66
 
67
 
68
/**********************************************************************/
69
/*              Clip and render whole begin/end objects               */
70
/**********************************************************************/
71
 
72
#define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
73
#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
74
#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
75
 
76
 
77
/* This does NOT include the CLIP_USER_BIT! */
78
#define CLIPMASK (CLIP_FRUSTUM_BITS | CLIP_CULL_BIT)
79
 
80
 
81
/* Vertices, with the possibility of clipping.
82
 */
83
#define RENDER_POINTS( start, count ) \
84
   tnl->Driver.Render.Points( ctx, start, count )
85
 
86
#define RENDER_LINE( v1, v2 )			\
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do {						\
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   GLubyte c1 = mask[v1], c2 = mask[v2];	\
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   GLubyte ormask = c1|c2;			\
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   if (!ormask)					\
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      LineFunc( ctx, v1, v2 );			\
92
   else if (!(c1 & c2 & CLIPMASK))			\
93
      clip_line_4( ctx, v1, v2, ormask );	\
94
} while (0)
95
 
96
#define RENDER_TRI( v1, v2, v3 )			\
97
do {							\
98
   GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3];	\
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   GLubyte ormask = c1|c2|c3;				\
100
   if (!ormask)						\
101
      TriangleFunc( ctx, v1, v2, v3 );			\
102
   else if (!(c1 & c2 & c3 & CLIPMASK)) 			\
103
      clip_tri_4( ctx, v1, v2, v3, ormask );    	\
104
} while (0)
105
 
106
#define RENDER_QUAD( v1, v2, v3, v4 )			\
107
do {							\
108
   GLubyte c1 = mask[v1], c2 = mask[v2];		\
109
   GLubyte c3 = mask[v3], c4 = mask[v4];		\
110
   GLubyte ormask = c1|c2|c3|c4;			\
111
   if (!ormask)						\
112
      QuadFunc( ctx, v1, v2, v3, v4 );			\
113
   else if (!(c1 & c2 & c3 & c4 & CLIPMASK)) 		\
114
      clip_quad_4( ctx, v1, v2, v3, v4, ormask );	\
115
} while (0)
116
 
117
 
118
#define LOCAL_VARS						\
119
   TNLcontext *tnl = TNL_CONTEXT(ctx);				\
120
   struct vertex_buffer *VB = &tnl->vb;				\
121
   const GLuint * const elt = VB->Elts;				\
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   const GLubyte *mask = VB->ClipMask;				\
123
   const GLuint sz = VB->ClipPtr->size;				\
124
   const tnl_line_func LineFunc = tnl->Driver.Render.Line;		\
125
   const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle;	\
126
   const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad;		\
127
   const GLboolean stipple = ctx->Line.StippleFlag;		\
128
   (void) (LineFunc && TriangleFunc && QuadFunc);		\
129
   (void) elt; (void) mask; (void) sz; (void) stipple;
130
 
131
#define TAG(x) clip_##x##_verts
132
#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
133
#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
134
#define PRESERVE_VB_DEFS
135
#include "t_vb_rendertmp.h"
136
 
137
 
138
 
139
/* Elts, with the possibility of clipping.
140
 */
141
#undef ELT
142
#undef TAG
143
#define ELT(x) elt[x]
144
#define TAG(x) clip_##x##_elts
145
#include "t_vb_rendertmp.h"
146
 
147
/* TODO: do this for all primitives, verts and elts:
148
 */
149
static void clip_elt_triangles( struct gl_context *ctx,
150
				GLuint start,
151
				GLuint count,
152
				GLuint flags )
153
{
154
   TNLcontext *tnl = TNL_CONTEXT(ctx);
155
   tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
156
   struct vertex_buffer *VB = &tnl->vb;
157
   const GLuint * const elt = VB->Elts;
158
   GLubyte *mask = VB->ClipMask;
159
   GLuint last = count-2;
160
   GLuint j;
161
   (void) flags;
162
 
163
   tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
164
 
165
   for (j=start; j < last; j+=3 ) {
166
      GLubyte c1 = mask[elt[j]];
167
      GLubyte c2 = mask[elt[j+1]];
168
      GLubyte c3 = mask[elt[j+2]];
169
      GLubyte ormask = c1|c2|c3;
170
      if (ormask) {
171
	 if (start < j)
172
	    render_tris( ctx, start, j, 0 );
173
	 if (!(c1&c2&c3&CLIPMASK))
174
	    clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
175
	 start = j+3;
176
      }
177
   }
178
 
179
   if (start < j)
180
      render_tris( ctx, start, j, 0 );
181
}
182
 
183
/**********************************************************************/
184
/*                  Render whole begin/end objects                    */
185
/**********************************************************************/
186
 
187
#define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
188
#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
189
#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
190
 
191
 
192
/* Vertices, no clipping.
193
 */
194
#define RENDER_POINTS( start, count ) \
195
   tnl->Driver.Render.Points( ctx, start, count )
196
 
197
#define RENDER_LINE( v1, v2 ) \
198
   LineFunc( ctx, v1, v2 )
199
 
200
#define RENDER_TRI( v1, v2, v3 ) \
201
   TriangleFunc( ctx, v1, v2, v3 )
202
 
203
#define RENDER_QUAD( v1, v2, v3, v4 ) \
204
   QuadFunc( ctx, v1, v2, v3, v4 )
205
 
206
#define TAG(x) _tnl_##x##_verts
207
 
208
#define LOCAL_VARS						\
209
   TNLcontext *tnl = TNL_CONTEXT(ctx);				\
210
   struct vertex_buffer *VB = &tnl->vb;				\
211
   const GLuint * const elt = VB->Elts;				\
212
   const tnl_line_func LineFunc = tnl->Driver.Render.Line;		\
213
   const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle;	\
214
   const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad;		\
215
   const GLboolean stipple = ctx->Line.StippleFlag;		\
216
   (void) (LineFunc && TriangleFunc && QuadFunc);		\
217
   (void) elt; (void) stipple
218
 
219
#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
220
#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
221
#define RENDER_TAB_QUALIFIER
222
#define PRESERVE_VB_DEFS
223
#include "t_vb_rendertmp.h"
224
 
225
 
226
/* Elts, no clipping.
227
 */
228
#undef ELT
229
#define TAG(x) _tnl_##x##_elts
230
#define ELT(x) elt[x]
231
#include "t_vb_rendertmp.h"
232
 
233
 
234
/**********************************************************************/
235
/*              Helper functions for drivers                  */
236
/**********************************************************************/
237
 
238
void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
239
{
240
   TNLcontext *tnl = TNL_CONTEXT(ctx);
241
   struct vertex_buffer *VB = &tnl->vb;
242
   GLuint *tmp = VB->Elts;
243
 
244
   VB->Elts = (GLuint *)elts;
245
   tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
246
   VB->Elts = tmp;
247
}
248
 
249
void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
250
{
251
   TNLcontext *tnl = TNL_CONTEXT(ctx);
252
   tnl->Driver.Render.Line( ctx, ii, jj );
253
}
254
 
255
 
256
 
257
/**********************************************************************/
258
/*              Clip and render whole vertex buffers                  */
259
/**********************************************************************/
260
 
261
 
262
static GLboolean run_render( struct gl_context *ctx,
263
			     struct tnl_pipeline_stage *stage )
264
{
265
   TNLcontext *tnl = TNL_CONTEXT(ctx);
266
   struct vertex_buffer *VB = &tnl->vb;
267
   tnl_render_func *tab;
268
   GLint pass = 0;
269
 
270
   /* Allow the drivers to lock before projected verts are built so
271
    * that window coordinates are guarenteed not to change before
272
    * rendering.
273
    */
274
   ASSERT(tnl->Driver.Render.Start);
275
 
276
   tnl->Driver.Render.Start( ctx );
277
 
278
   ASSERT(tnl->Driver.Render.BuildVertices);
279
   ASSERT(tnl->Driver.Render.PrimitiveNotify);
280
   ASSERT(tnl->Driver.Render.Points);
281
   ASSERT(tnl->Driver.Render.Line);
282
   ASSERT(tnl->Driver.Render.Triangle);
283
   ASSERT(tnl->Driver.Render.Quad);
284
   ASSERT(tnl->Driver.Render.ResetLineStipple);
285
   ASSERT(tnl->Driver.Render.Interp);
286
   ASSERT(tnl->Driver.Render.CopyPV);
287
   ASSERT(tnl->Driver.Render.ClippedLine);
288
   ASSERT(tnl->Driver.Render.ClippedPolygon);
289
   ASSERT(tnl->Driver.Render.Finish);
290
 
291
   tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
292
 
293
   if (VB->ClipOrMask) {
294
      tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
295
      clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
296
   }
297
   else {
298
      tab = (VB->Elts ?
299
	     tnl->Driver.Render.PrimTabElts :
300
	     tnl->Driver.Render.PrimTabVerts);
301
   }
302
 
303
   do
304
   {
305
      GLuint i;
306
 
307
      for (i = 0 ; i < VB->PrimitiveCount ; i++)
308
      {
309
	 GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
310
	 GLuint start = VB->Primitive[i].start;
311
	 GLuint length = VB->Primitive[i].count;
312
 
313
	 assert((prim & PRIM_MODE_MASK) <= GL_POLYGON);
314
 
315
	 if (MESA_VERBOSE & VERBOSE_PRIMS)
316
	    _mesa_debug(NULL, "MESA prim %s %d..%d\n",
317
			_mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
318
			start, start+length);
319
 
320
	 if (length)
321
	    tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
322
      }
323
   } while (tnl->Driver.Render.Multipass &&
324
	    tnl->Driver.Render.Multipass( ctx, ++pass ));
325
 
326
   tnl->Driver.Render.Finish( ctx );
327
 
328
   return GL_FALSE;		/* finished the pipe */
329
}
330
 
331
 
332
/**********************************************************************/
333
/*                          Render pipeline stage                     */
334
/**********************************************************************/
335
 
336
 
337
 
338
 
339
 
340
const struct tnl_pipeline_stage _tnl_render_stage =
341
{
342
   "render",			/* name */
343
   NULL,			/* private data */
344
   NULL,			/* creator */
345
   NULL,			/* destructor */
346
   NULL,			/* validate */
347
   run_render			/* run */
348
};