Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
4358 | Serge | 1 | /* |
2 | * Mesa 3-D graphics library |
||
3 | * |
||
4 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
||
5 | * |
||
6 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
7 | * copy of this software and associated documentation files (the "Software"), |
||
8 | * to deal in the Software without restriction, including without limitation |
||
9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
10 | * and/or sell copies of the Software, and to permit persons to whom the |
||
11 | * Software is furnished to do so, subject to the following conditions: |
||
12 | * |
||
13 | * The above copyright notice and this permission notice shall be included |
||
14 | * in all copies or substantial portions of the Software. |
||
15 | * |
||
16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
||
20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
||
21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
||
22 | * OTHER DEALINGS IN THE SOFTWARE. |
||
23 | */ |
||
24 | |||
25 | |||
26 | #include "main/glheader.h" |
||
27 | #include "main/context.h" |
||
28 | #include "main/colormac.h" |
||
29 | #include "main/imports.h" |
||
30 | #include "main/texobj.h" |
||
31 | #include "main/samplerobj.h" |
||
32 | |||
33 | #include "s_context.h" |
||
34 | #include "s_texfilter.h" |
||
35 | |||
36 | |||
37 | /* |
||
38 | * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes |
||
39 | * see 1-pixel bands of improperly weighted linear-filtered textures. |
||
40 | * The tests/texwrap.c demo is a good test. |
||
41 | * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0. |
||
42 | * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x). |
||
43 | */ |
||
44 | #define FRAC(f) ((f) - IFLOOR(f)) |
||
45 | |||
46 | |||
47 | |||
48 | /** |
||
49 | * Linear interpolation macro |
||
50 | */ |
||
51 | #define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) ) |
||
52 | |||
53 | |||
54 | /** |
||
55 | * Do 2D/biliner interpolation of float values. |
||
56 | * v00, v10, v01 and v11 are typically four texture samples in a square/box. |
||
57 | * a and b are the horizontal and vertical interpolants. |
||
58 | * It's important that this function is inlined when compiled with |
||
59 | * optimization! If we find that's not true on some systems, convert |
||
60 | * to a macro. |
||
61 | */ |
||
62 | static inline GLfloat |
||
63 | lerp_2d(GLfloat a, GLfloat b, |
||
64 | GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) |
||
65 | { |
||
66 | const GLfloat temp0 = LERP(a, v00, v10); |
||
67 | const GLfloat temp1 = LERP(a, v01, v11); |
||
68 | return LERP(b, temp0, temp1); |
||
69 | } |
||
70 | |||
71 | |||
72 | /** |
||
73 | * Do 3D/trilinear interpolation of float values. |
||
74 | * \sa lerp_2d |
||
75 | */ |
||
76 | static inline GLfloat |
||
77 | lerp_3d(GLfloat a, GLfloat b, GLfloat c, |
||
78 | GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110, |
||
79 | GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111) |
||
80 | { |
||
81 | const GLfloat temp00 = LERP(a, v000, v100); |
||
82 | const GLfloat temp10 = LERP(a, v010, v110); |
||
83 | const GLfloat temp01 = LERP(a, v001, v101); |
||
84 | const GLfloat temp11 = LERP(a, v011, v111); |
||
85 | const GLfloat temp0 = LERP(b, temp00, temp10); |
||
86 | const GLfloat temp1 = LERP(b, temp01, temp11); |
||
87 | return LERP(c, temp0, temp1); |
||
88 | } |
||
89 | |||
90 | |||
91 | /** |
||
92 | * Do linear interpolation of colors. |
||
93 | */ |
||
94 | static inline void |
||
95 | lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4]) |
||
96 | { |
||
97 | result[0] = LERP(t, a[0], b[0]); |
||
98 | result[1] = LERP(t, a[1], b[1]); |
||
99 | result[2] = LERP(t, a[2], b[2]); |
||
100 | result[3] = LERP(t, a[3], b[3]); |
||
101 | } |
||
102 | |||
103 | |||
104 | /** |
||
105 | * Do bilinear interpolation of colors. |
||
106 | */ |
||
107 | static inline void |
||
108 | lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b, |
||
109 | const GLfloat t00[4], const GLfloat t10[4], |
||
110 | const GLfloat t01[4], const GLfloat t11[4]) |
||
111 | { |
||
112 | result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]); |
||
113 | result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]); |
||
114 | result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]); |
||
115 | result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]); |
||
116 | } |
||
117 | |||
118 | |||
119 | /** |
||
120 | * Do trilinear interpolation of colors. |
||
121 | */ |
||
122 | static inline void |
||
123 | lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, |
||
124 | const GLfloat t000[4], const GLfloat t100[4], |
||
125 | const GLfloat t010[4], const GLfloat t110[4], |
||
126 | const GLfloat t001[4], const GLfloat t101[4], |
||
127 | const GLfloat t011[4], const GLfloat t111[4]) |
||
128 | { |
||
129 | GLuint k; |
||
130 | /* compiler should unroll these short loops */ |
||
131 | for (k = 0; k < 4; k++) { |
||
132 | result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k], |
||
133 | t001[k], t101[k], t011[k], t111[k]); |
||
134 | } |
||
135 | } |
||
136 | |||
137 | |||
138 | /** |
||
139 | * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the |
||
140 | * right results for A<0. Casting to A to be unsigned only works if B |
||
141 | * is a power of two. Adding a bias to A (which is a multiple of B) |
||
142 | * avoids the problems with A < 0 (for reasonable A) without using a |
||
143 | * conditional. |
||
144 | */ |
||
145 | #define REMAINDER(A, B) (((A) + (B) * 1024) % (B)) |
||
146 | |||
147 | |||
148 | /** |
||
149 | * Used to compute texel locations for linear sampling. |
||
150 | * Input: |
||
151 | * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER |
||
152 | * s = texcoord in [0,1] |
||
153 | * size = width (or height or depth) of texture |
||
154 | * Output: |
||
155 | * i0, i1 = returns two nearest texel indexes |
||
156 | * weight = returns blend factor between texels |
||
157 | */ |
||
158 | static inline void |
||
159 | linear_texel_locations(GLenum wrapMode, |
||
160 | const struct gl_texture_image *img, |
||
161 | GLint size, GLfloat s, |
||
162 | GLint *i0, GLint *i1, GLfloat *weight) |
||
163 | { |
||
164 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
165 | GLfloat u; |
||
166 | switch (wrapMode) { |
||
167 | case GL_REPEAT: |
||
168 | u = s * size - 0.5F; |
||
169 | if (swImg->_IsPowerOfTwo) { |
||
170 | *i0 = IFLOOR(u) & (size - 1); |
||
171 | *i1 = (*i0 + 1) & (size - 1); |
||
172 | } |
||
173 | else { |
||
174 | *i0 = REMAINDER(IFLOOR(u), size); |
||
175 | *i1 = REMAINDER(*i0 + 1, size); |
||
176 | } |
||
177 | break; |
||
178 | case GL_CLAMP_TO_EDGE: |
||
179 | if (s <= 0.0F) |
||
180 | u = 0.0F; |
||
181 | else if (s >= 1.0F) |
||
182 | u = (GLfloat) size; |
||
183 | else |
||
184 | u = s * size; |
||
185 | u -= 0.5F; |
||
186 | *i0 = IFLOOR(u); |
||
187 | *i1 = *i0 + 1; |
||
188 | if (*i0 < 0) |
||
189 | *i0 = 0; |
||
190 | if (*i1 >= (GLint) size) |
||
191 | *i1 = size - 1; |
||
192 | break; |
||
193 | case GL_CLAMP_TO_BORDER: |
||
194 | { |
||
195 | const GLfloat min = -1.0F / (2.0F * size); |
||
196 | const GLfloat max = 1.0F - min; |
||
197 | if (s <= min) |
||
198 | u = min * size; |
||
199 | else if (s >= max) |
||
200 | u = max * size; |
||
201 | else |
||
202 | u = s * size; |
||
203 | u -= 0.5F; |
||
204 | *i0 = IFLOOR(u); |
||
205 | *i1 = *i0 + 1; |
||
206 | } |
||
207 | break; |
||
208 | case GL_MIRRORED_REPEAT: |
||
209 | { |
||
210 | const GLint flr = IFLOOR(s); |
||
211 | if (flr & 1) |
||
212 | u = 1.0F - (s - (GLfloat) flr); |
||
213 | else |
||
214 | u = s - (GLfloat) flr; |
||
215 | u = (u * size) - 0.5F; |
||
216 | *i0 = IFLOOR(u); |
||
217 | *i1 = *i0 + 1; |
||
218 | if (*i0 < 0) |
||
219 | *i0 = 0; |
||
220 | if (*i1 >= (GLint) size) |
||
221 | *i1 = size - 1; |
||
222 | } |
||
223 | break; |
||
224 | case GL_MIRROR_CLAMP_EXT: |
||
225 | u = FABSF(s); |
||
226 | if (u >= 1.0F) |
||
227 | u = (GLfloat) size; |
||
228 | else |
||
229 | u *= size; |
||
230 | u -= 0.5F; |
||
231 | *i0 = IFLOOR(u); |
||
232 | *i1 = *i0 + 1; |
||
233 | break; |
||
234 | case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
||
235 | u = FABSF(s); |
||
236 | if (u >= 1.0F) |
||
237 | u = (GLfloat) size; |
||
238 | else |
||
239 | u *= size; |
||
240 | u -= 0.5F; |
||
241 | *i0 = IFLOOR(u); |
||
242 | *i1 = *i0 + 1; |
||
243 | if (*i0 < 0) |
||
244 | *i0 = 0; |
||
245 | if (*i1 >= (GLint) size) |
||
246 | *i1 = size - 1; |
||
247 | break; |
||
248 | case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
||
249 | { |
||
250 | const GLfloat min = -1.0F / (2.0F * size); |
||
251 | const GLfloat max = 1.0F - min; |
||
252 | u = FABSF(s); |
||
253 | if (u <= min) |
||
254 | u = min * size; |
||
255 | else if (u >= max) |
||
256 | u = max * size; |
||
257 | else |
||
258 | u *= size; |
||
259 | u -= 0.5F; |
||
260 | *i0 = IFLOOR(u); |
||
261 | *i1 = *i0 + 1; |
||
262 | } |
||
263 | break; |
||
264 | case GL_CLAMP: |
||
265 | if (s <= 0.0F) |
||
266 | u = 0.0F; |
||
267 | else if (s >= 1.0F) |
||
268 | u = (GLfloat) size; |
||
269 | else |
||
270 | u = s * size; |
||
271 | u -= 0.5F; |
||
272 | *i0 = IFLOOR(u); |
||
273 | *i1 = *i0 + 1; |
||
274 | break; |
||
275 | default: |
||
276 | _mesa_problem(NULL, "Bad wrap mode"); |
||
277 | u = 0.0F; |
||
278 | break; |
||
279 | } |
||
280 | *weight = FRAC(u); |
||
281 | } |
||
282 | |||
283 | |||
284 | /** |
||
285 | * Used to compute texel location for nearest sampling. |
||
286 | */ |
||
287 | static inline GLint |
||
288 | nearest_texel_location(GLenum wrapMode, |
||
289 | const struct gl_texture_image *img, |
||
290 | GLint size, GLfloat s) |
||
291 | { |
||
292 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
293 | GLint i; |
||
294 | |||
295 | switch (wrapMode) { |
||
296 | case GL_REPEAT: |
||
297 | /* s limited to [0,1) */ |
||
298 | /* i limited to [0,size-1] */ |
||
299 | i = IFLOOR(s * size); |
||
300 | if (swImg->_IsPowerOfTwo) |
||
301 | i &= (size - 1); |
||
302 | else |
||
303 | i = REMAINDER(i, size); |
||
304 | return i; |
||
305 | case GL_CLAMP_TO_EDGE: |
||
306 | { |
||
307 | /* s limited to [min,max] */ |
||
308 | /* i limited to [0, size-1] */ |
||
309 | const GLfloat min = 1.0F / (2.0F * size); |
||
310 | const GLfloat max = 1.0F - min; |
||
311 | if (s < min) |
||
312 | i = 0; |
||
313 | else if (s > max) |
||
314 | i = size - 1; |
||
315 | else |
||
316 | i = IFLOOR(s * size); |
||
317 | } |
||
318 | return i; |
||
319 | case GL_CLAMP_TO_BORDER: |
||
320 | { |
||
321 | /* s limited to [min,max] */ |
||
322 | /* i limited to [-1, size] */ |
||
323 | const GLfloat min = -1.0F / (2.0F * size); |
||
324 | const GLfloat max = 1.0F - min; |
||
325 | if (s <= min) |
||
326 | i = -1; |
||
327 | else if (s >= max) |
||
328 | i = size; |
||
329 | else |
||
330 | i = IFLOOR(s * size); |
||
331 | } |
||
332 | return i; |
||
333 | case GL_MIRRORED_REPEAT: |
||
334 | { |
||
335 | const GLfloat min = 1.0F / (2.0F * size); |
||
336 | const GLfloat max = 1.0F - min; |
||
337 | const GLint flr = IFLOOR(s); |
||
338 | GLfloat u; |
||
339 | if (flr & 1) |
||
340 | u = 1.0F - (s - (GLfloat) flr); |
||
341 | else |
||
342 | u = s - (GLfloat) flr; |
||
343 | if (u < min) |
||
344 | i = 0; |
||
345 | else if (u > max) |
||
346 | i = size - 1; |
||
347 | else |
||
348 | i = IFLOOR(u * size); |
||
349 | } |
||
350 | return i; |
||
351 | case GL_MIRROR_CLAMP_EXT: |
||
352 | { |
||
353 | /* s limited to [0,1] */ |
||
354 | /* i limited to [0,size-1] */ |
||
355 | const GLfloat u = FABSF(s); |
||
356 | if (u <= 0.0F) |
||
357 | i = 0; |
||
358 | else if (u >= 1.0F) |
||
359 | i = size - 1; |
||
360 | else |
||
361 | i = IFLOOR(u * size); |
||
362 | } |
||
363 | return i; |
||
364 | case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
||
365 | { |
||
366 | /* s limited to [min,max] */ |
||
367 | /* i limited to [0, size-1] */ |
||
368 | const GLfloat min = 1.0F / (2.0F * size); |
||
369 | const GLfloat max = 1.0F - min; |
||
370 | const GLfloat u = FABSF(s); |
||
371 | if (u < min) |
||
372 | i = 0; |
||
373 | else if (u > max) |
||
374 | i = size - 1; |
||
375 | else |
||
376 | i = IFLOOR(u * size); |
||
377 | } |
||
378 | return i; |
||
379 | case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
||
380 | { |
||
381 | /* s limited to [min,max] */ |
||
382 | /* i limited to [0, size-1] */ |
||
383 | const GLfloat min = -1.0F / (2.0F * size); |
||
384 | const GLfloat max = 1.0F - min; |
||
385 | const GLfloat u = FABSF(s); |
||
386 | if (u < min) |
||
387 | i = -1; |
||
388 | else if (u > max) |
||
389 | i = size; |
||
390 | else |
||
391 | i = IFLOOR(u * size); |
||
392 | } |
||
393 | return i; |
||
394 | case GL_CLAMP: |
||
395 | /* s limited to [0,1] */ |
||
396 | /* i limited to [0,size-1] */ |
||
397 | if (s <= 0.0F) |
||
398 | i = 0; |
||
399 | else if (s >= 1.0F) |
||
400 | i = size - 1; |
||
401 | else |
||
402 | i = IFLOOR(s * size); |
||
403 | return i; |
||
404 | default: |
||
405 | _mesa_problem(NULL, "Bad wrap mode"); |
||
406 | return 0; |
||
407 | } |
||
408 | } |
||
409 | |||
410 | |||
411 | /* Power of two image sizes only */ |
||
412 | static inline void |
||
413 | linear_repeat_texel_location(GLuint size, GLfloat s, |
||
414 | GLint *i0, GLint *i1, GLfloat *weight) |
||
415 | { |
||
416 | GLfloat u = s * size - 0.5F; |
||
417 | *i0 = IFLOOR(u) & (size - 1); |
||
418 | *i1 = (*i0 + 1) & (size - 1); |
||
419 | *weight = FRAC(u); |
||
420 | } |
||
421 | |||
422 | |||
423 | /** |
||
424 | * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode. |
||
425 | */ |
||
426 | static inline GLint |
||
427 | clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) |
||
428 | { |
||
429 | switch (wrapMode) { |
||
430 | case GL_CLAMP: |
||
431 | return IFLOOR( CLAMP(coord, 0.0F, max - 1) ); |
||
432 | case GL_CLAMP_TO_EDGE: |
||
433 | return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) ); |
||
434 | case GL_CLAMP_TO_BORDER: |
||
435 | return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) ); |
||
436 | default: |
||
437 | _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest"); |
||
438 | return 0; |
||
439 | } |
||
440 | } |
||
441 | |||
442 | |||
443 | /** |
||
444 | * As above, but GL_LINEAR filtering. |
||
445 | */ |
||
446 | static inline void |
||
447 | clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, |
||
448 | GLint *i0out, GLint *i1out, GLfloat *weight) |
||
449 | { |
||
450 | GLfloat fcol; |
||
451 | GLint i0, i1; |
||
452 | switch (wrapMode) { |
||
453 | case GL_CLAMP: |
||
454 | /* Not exactly what the spec says, but it matches NVIDIA output */ |
||
455 | fcol = CLAMP(coord - 0.5F, 0.0F, max - 1); |
||
456 | i0 = IFLOOR(fcol); |
||
457 | i1 = i0 + 1; |
||
458 | break; |
||
459 | case GL_CLAMP_TO_EDGE: |
||
460 | fcol = CLAMP(coord, 0.5F, max - 0.5F); |
||
461 | fcol -= 0.5F; |
||
462 | i0 = IFLOOR(fcol); |
||
463 | i1 = i0 + 1; |
||
464 | if (i1 > max - 1) |
||
465 | i1 = max - 1; |
||
466 | break; |
||
467 | case GL_CLAMP_TO_BORDER: |
||
468 | fcol = CLAMP(coord, -0.5F, max + 0.5F); |
||
469 | fcol -= 0.5F; |
||
470 | i0 = IFLOOR(fcol); |
||
471 | i1 = i0 + 1; |
||
472 | break; |
||
473 | default: |
||
474 | _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear"); |
||
475 | i0 = i1 = 0; |
||
476 | fcol = 0.0F; |
||
477 | break; |
||
478 | } |
||
479 | *i0out = i0; |
||
480 | *i1out = i1; |
||
481 | *weight = FRAC(fcol); |
||
482 | } |
||
483 | |||
484 | |||
485 | /** |
||
486 | * Compute slice/image to use for 1D or 2D array texture. |
||
487 | */ |
||
488 | static inline GLint |
||
489 | tex_array_slice(GLfloat coord, GLsizei size) |
||
490 | { |
||
491 | GLint slice = IFLOOR(coord + 0.5f); |
||
492 | slice = CLAMP(slice, 0, size - 1); |
||
493 | return slice; |
||
494 | } |
||
495 | |||
496 | |||
497 | /** |
||
498 | * Compute nearest integer texcoords for given texobj and coordinate. |
||
499 | * NOTE: only used for depth texture sampling. |
||
500 | */ |
||
501 | static inline void |
||
502 | nearest_texcoord(const struct gl_sampler_object *samp, |
||
503 | const struct gl_texture_object *texObj, |
||
504 | GLuint level, |
||
505 | const GLfloat texcoord[4], |
||
506 | GLint *i, GLint *j, GLint *k) |
||
507 | { |
||
508 | const struct gl_texture_image *img = texObj->Image[0][level]; |
||
509 | const GLint width = img->Width; |
||
510 | const GLint height = img->Height; |
||
511 | const GLint depth = img->Depth; |
||
512 | |||
513 | switch (texObj->Target) { |
||
514 | case GL_TEXTURE_RECTANGLE_ARB: |
||
515 | *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width); |
||
516 | *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height); |
||
517 | *k = 0; |
||
518 | break; |
||
519 | case GL_TEXTURE_1D: |
||
520 | *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
521 | *j = 0; |
||
522 | *k = 0; |
||
523 | break; |
||
524 | case GL_TEXTURE_2D: |
||
525 | *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
526 | *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
527 | *k = 0; |
||
528 | break; |
||
529 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
530 | *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
531 | *j = tex_array_slice(texcoord[1], height); |
||
532 | *k = 0; |
||
533 | break; |
||
534 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
535 | *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
536 | *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
537 | *k = tex_array_slice(texcoord[2], depth); |
||
538 | break; |
||
539 | default: |
||
540 | *i = *j = *k = 0; |
||
541 | break; |
||
542 | } |
||
543 | } |
||
544 | |||
545 | |||
546 | /** |
||
547 | * Compute linear integer texcoords for given texobj and coordinate. |
||
548 | * NOTE: only used for depth texture sampling. |
||
549 | */ |
||
550 | static inline void |
||
551 | linear_texcoord(const struct gl_sampler_object *samp, |
||
552 | const struct gl_texture_object *texObj, |
||
553 | GLuint level, |
||
554 | const GLfloat texcoord[4], |
||
555 | GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice, |
||
556 | GLfloat *wi, GLfloat *wj) |
||
557 | { |
||
558 | const struct gl_texture_image *img = texObj->Image[0][level]; |
||
559 | const GLint width = img->Width; |
||
560 | const GLint height = img->Height; |
||
561 | const GLint depth = img->Depth; |
||
562 | |||
563 | switch (texObj->Target) { |
||
564 | case GL_TEXTURE_RECTANGLE_ARB: |
||
565 | clamp_rect_coord_linear(samp->WrapS, texcoord[0], |
||
566 | width, i0, i1, wi); |
||
567 | clamp_rect_coord_linear(samp->WrapT, texcoord[1], |
||
568 | height, j0, j1, wj); |
||
569 | *slice = 0; |
||
570 | break; |
||
571 | |||
572 | case GL_TEXTURE_1D: |
||
573 | case GL_TEXTURE_2D: |
||
574 | linear_texel_locations(samp->WrapS, img, width, |
||
575 | texcoord[0], i0, i1, wi); |
||
576 | linear_texel_locations(samp->WrapT, img, height, |
||
577 | texcoord[1], j0, j1, wj); |
||
578 | *slice = 0; |
||
579 | break; |
||
580 | |||
581 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
582 | linear_texel_locations(samp->WrapS, img, width, |
||
583 | texcoord[0], i0, i1, wi); |
||
584 | *j0 = tex_array_slice(texcoord[1], height); |
||
585 | *j1 = *j0; |
||
586 | *slice = 0; |
||
587 | break; |
||
588 | |||
589 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
590 | linear_texel_locations(samp->WrapS, img, width, |
||
591 | texcoord[0], i0, i1, wi); |
||
592 | linear_texel_locations(samp->WrapT, img, height, |
||
593 | texcoord[1], j0, j1, wj); |
||
594 | *slice = tex_array_slice(texcoord[2], depth); |
||
595 | break; |
||
596 | |||
597 | default: |
||
598 | *slice = 0; |
||
599 | break; |
||
600 | } |
||
601 | } |
||
602 | |||
603 | |||
604 | |||
605 | /** |
||
606 | * For linear interpolation between mipmap levels N and N+1, this function |
||
607 | * computes N. |
||
608 | */ |
||
609 | static inline GLint |
||
610 | linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) |
||
611 | { |
||
612 | if (lambda < 0.0F) |
||
613 | return tObj->BaseLevel; |
||
614 | else if (lambda > tObj->_MaxLambda) |
||
615 | return (GLint) (tObj->BaseLevel + tObj->_MaxLambda); |
||
616 | else |
||
617 | return (GLint) (tObj->BaseLevel + lambda); |
||
618 | } |
||
619 | |||
620 | |||
621 | /** |
||
622 | * Compute the nearest mipmap level to take texels from. |
||
623 | */ |
||
624 | static inline GLint |
||
625 | nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) |
||
626 | { |
||
627 | GLfloat l; |
||
628 | GLint level; |
||
629 | if (lambda <= 0.5F) |
||
630 | l = 0.0F; |
||
631 | else if (lambda > tObj->_MaxLambda + 0.4999F) |
||
632 | l = tObj->_MaxLambda + 0.4999F; |
||
633 | else |
||
634 | l = lambda; |
||
635 | level = (GLint) (tObj->BaseLevel + l + 0.5F); |
||
636 | if (level > tObj->_MaxLevel) |
||
637 | level = tObj->_MaxLevel; |
||
638 | return level; |
||
639 | } |
||
640 | |||
641 | |||
642 | |||
643 | /* |
||
644 | * Bitflags for texture border color sampling. |
||
645 | */ |
||
646 | #define I0BIT 1 |
||
647 | #define I1BIT 2 |
||
648 | #define J0BIT 4 |
||
649 | #define J1BIT 8 |
||
650 | #define K0BIT 16 |
||
651 | #define K1BIT 32 |
||
652 | |||
653 | |||
654 | |||
655 | /** |
||
656 | * The lambda[] array values are always monotonic. Either the whole span |
||
657 | * will be minified, magnified, or split between the two. This function |
||
658 | * determines the subranges in [0, n-1] that are to be minified or magnified. |
||
659 | */ |
||
660 | static inline void |
||
661 | compute_min_mag_ranges(const struct gl_sampler_object *samp, |
||
662 | GLuint n, const GLfloat lambda[], |
||
663 | GLuint *minStart, GLuint *minEnd, |
||
664 | GLuint *magStart, GLuint *magEnd) |
||
665 | { |
||
666 | GLfloat minMagThresh; |
||
667 | |||
668 | /* we shouldn't be here if minfilter == magfilter */ |
||
669 | ASSERT(samp->MinFilter != samp->MagFilter); |
||
670 | |||
671 | /* This bit comes from the OpenGL spec: */ |
||
672 | if (samp->MagFilter == GL_LINEAR |
||
673 | && (samp->MinFilter == GL_NEAREST_MIPMAP_NEAREST || |
||
674 | samp->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { |
||
675 | minMagThresh = 0.5F; |
||
676 | } |
||
677 | else { |
||
678 | minMagThresh = 0.0F; |
||
679 | } |
||
680 | |||
681 | #if 0 |
||
682 | /* DEBUG CODE: Verify that lambda[] is monotonic. |
||
683 | * We can't really use this because the inaccuracy in the LOG2 function |
||
684 | * causes this test to fail, yet the resulting texturing is correct. |
||
685 | */ |
||
686 | if (n > 1) { |
||
687 | GLuint i; |
||
688 | printf("lambda delta = %g\n", lambda[0] - lambda[n-1]); |
||
689 | if (lambda[0] >= lambda[n-1]) { /* decreasing */ |
||
690 | for (i = 0; i < n - 1; i++) { |
||
691 | ASSERT((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10)); |
||
692 | } |
||
693 | } |
||
694 | else { /* increasing */ |
||
695 | for (i = 0; i < n - 1; i++) { |
||
696 | ASSERT((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10)); |
||
697 | } |
||
698 | } |
||
699 | } |
||
700 | #endif /* DEBUG */ |
||
701 | |||
702 | if (lambda[0] <= minMagThresh && (n <= 1 || lambda[n-1] <= minMagThresh)) { |
||
703 | /* magnification for whole span */ |
||
704 | *magStart = 0; |
||
705 | *magEnd = n; |
||
706 | *minStart = *minEnd = 0; |
||
707 | } |
||
708 | else if (lambda[0] > minMagThresh && (n <=1 || lambda[n-1] > minMagThresh)) { |
||
709 | /* minification for whole span */ |
||
710 | *minStart = 0; |
||
711 | *minEnd = n; |
||
712 | *magStart = *magEnd = 0; |
||
713 | } |
||
714 | else { |
||
715 | /* a mix of minification and magnification */ |
||
716 | GLuint i; |
||
717 | if (lambda[0] > minMagThresh) { |
||
718 | /* start with minification */ |
||
719 | for (i = 1; i < n; i++) { |
||
720 | if (lambda[i] <= minMagThresh) |
||
721 | break; |
||
722 | } |
||
723 | *minStart = 0; |
||
724 | *minEnd = i; |
||
725 | *magStart = i; |
||
726 | *magEnd = n; |
||
727 | } |
||
728 | else { |
||
729 | /* start with magnification */ |
||
730 | for (i = 1; i < n; i++) { |
||
731 | if (lambda[i] > minMagThresh) |
||
732 | break; |
||
733 | } |
||
734 | *magStart = 0; |
||
735 | *magEnd = i; |
||
736 | *minStart = i; |
||
737 | *minEnd = n; |
||
738 | } |
||
739 | } |
||
740 | |||
741 | #if 0 |
||
742 | /* Verify the min/mag Start/End values |
||
743 | * We don't use this either (see above) |
||
744 | */ |
||
745 | { |
||
746 | GLint i; |
||
747 | for (i = 0; i < n; i++) { |
||
748 | if (lambda[i] > minMagThresh) { |
||
749 | /* minification */ |
||
750 | ASSERT(i >= *minStart); |
||
751 | ASSERT(i < *minEnd); |
||
752 | } |
||
753 | else { |
||
754 | /* magnification */ |
||
755 | ASSERT(i >= *magStart); |
||
756 | ASSERT(i < *magEnd); |
||
757 | } |
||
758 | } |
||
759 | } |
||
760 | #endif |
||
761 | } |
||
762 | |||
763 | |||
764 | /** |
||
765 | * When we sample the border color, it must be interpreted according to |
||
766 | * the base texture format. Ex: if the texture base format it GL_ALPHA, |
||
767 | * we return (0,0,0,BorderAlpha). |
||
768 | */ |
||
769 | static inline void |
||
770 | get_border_color(const struct gl_sampler_object *samp, |
||
771 | const struct gl_texture_image *img, |
||
772 | GLfloat rgba[4]) |
||
773 | { |
||
774 | switch (img->_BaseFormat) { |
||
775 | case GL_RGB: |
||
776 | rgba[0] = samp->BorderColor.f[0]; |
||
777 | rgba[1] = samp->BorderColor.f[1]; |
||
778 | rgba[2] = samp->BorderColor.f[2]; |
||
779 | rgba[3] = 1.0F; |
||
780 | break; |
||
781 | case GL_ALPHA: |
||
782 | rgba[0] = rgba[1] = rgba[2] = 0.0; |
||
783 | rgba[3] = samp->BorderColor.f[3]; |
||
784 | break; |
||
785 | case GL_LUMINANCE: |
||
786 | rgba[0] = rgba[1] = rgba[2] = samp->BorderColor.f[0]; |
||
787 | rgba[3] = 1.0; |
||
788 | break; |
||
789 | case GL_LUMINANCE_ALPHA: |
||
790 | rgba[0] = rgba[1] = rgba[2] = samp->BorderColor.f[0]; |
||
791 | rgba[3] = samp->BorderColor.f[3]; |
||
792 | break; |
||
793 | case GL_INTENSITY: |
||
794 | rgba[0] = rgba[1] = rgba[2] = rgba[3] = samp->BorderColor.f[0]; |
||
795 | break; |
||
796 | default: |
||
797 | COPY_4V(rgba, samp->BorderColor.f); |
||
798 | break; |
||
799 | } |
||
800 | } |
||
801 | |||
802 | |||
803 | /** |
||
804 | * Put z into texel according to GL_DEPTH_MODE. |
||
805 | */ |
||
806 | static INLINE void |
||
807 | apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4]) |
||
808 | { |
||
809 | switch (depthMode) { |
||
810 | case GL_LUMINANCE: |
||
811 | ASSIGN_4V(texel, z, z, z, 1.0F); |
||
812 | break; |
||
813 | case GL_INTENSITY: |
||
814 | ASSIGN_4V(texel, z, z, z, z); |
||
815 | break; |
||
816 | case GL_ALPHA: |
||
817 | ASSIGN_4V(texel, 0.0F, 0.0F, 0.0F, z); |
||
818 | break; |
||
819 | case GL_RED: |
||
820 | ASSIGN_4V(texel, z, 0.0F, 0.0F, 1.0F); |
||
821 | break; |
||
822 | default: |
||
823 | _mesa_problem(NULL, "Bad depth texture mode"); |
||
824 | } |
||
825 | } |
||
826 | |||
827 | |||
828 | /** |
||
829 | * Is the given texture a depth (or depth/stencil) texture? |
||
830 | */ |
||
831 | static GLboolean |
||
832 | is_depth_texture(const struct gl_texture_object *tObj) |
||
833 | { |
||
834 | GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; |
||
835 | return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT; |
||
836 | } |
||
837 | |||
838 | |||
839 | /**********************************************************************/ |
||
840 | /* 1-D Texture Sampling Functions */ |
||
841 | /**********************************************************************/ |
||
842 | |||
843 | /** |
||
844 | * Return the texture sample for coordinate (s) using GL_NEAREST filter. |
||
845 | */ |
||
846 | static inline void |
||
847 | sample_1d_nearest(struct gl_context *ctx, |
||
848 | const struct gl_sampler_object *samp, |
||
849 | const struct gl_texture_image *img, |
||
850 | const GLfloat texcoord[4], GLfloat rgba[4]) |
||
851 | { |
||
852 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
853 | const GLint width = img->Width2; /* without border, power of two */ |
||
854 | GLint i; |
||
855 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
856 | /* skip over the border, if any */ |
||
857 | i += img->Border; |
||
858 | if (i < 0 || i >= (GLint) img->Width) { |
||
859 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
860 | get_border_color(samp, img, rgba); |
||
861 | } |
||
862 | else { |
||
863 | swImg->FetchTexel(swImg, i, 0, 0, rgba); |
||
864 | } |
||
865 | } |
||
866 | |||
867 | |||
868 | /** |
||
869 | * Return the texture sample for coordinate (s) using GL_LINEAR filter. |
||
870 | */ |
||
871 | static inline void |
||
872 | sample_1d_linear(struct gl_context *ctx, |
||
873 | const struct gl_sampler_object *samp, |
||
874 | const struct gl_texture_image *img, |
||
875 | const GLfloat texcoord[4], GLfloat rgba[4]) |
||
876 | { |
||
877 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
878 | const GLint width = img->Width2; |
||
879 | GLint i0, i1; |
||
880 | GLbitfield useBorderColor = 0x0; |
||
881 | GLfloat a; |
||
882 | GLfloat t0[4], t1[4]; /* texels */ |
||
883 | |||
884 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
885 | |||
886 | if (img->Border) { |
||
887 | i0 += img->Border; |
||
888 | i1 += img->Border; |
||
889 | } |
||
890 | else { |
||
891 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
892 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
893 | } |
||
894 | |||
895 | /* fetch texel colors */ |
||
896 | if (useBorderColor & I0BIT) { |
||
897 | get_border_color(samp, img, t0); |
||
898 | } |
||
899 | else { |
||
900 | swImg->FetchTexel(swImg, i0, 0, 0, t0); |
||
901 | } |
||
902 | if (useBorderColor & I1BIT) { |
||
903 | get_border_color(samp, img, t1); |
||
904 | } |
||
905 | else { |
||
906 | swImg->FetchTexel(swImg, i1, 0, 0, t1); |
||
907 | } |
||
908 | |||
909 | lerp_rgba(rgba, a, t0, t1); |
||
910 | } |
||
911 | |||
912 | |||
913 | static void |
||
914 | sample_1d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
915 | const struct gl_sampler_object *samp, |
||
916 | const struct gl_texture_object *tObj, |
||
917 | GLuint n, const GLfloat texcoord[][4], |
||
918 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
919 | { |
||
920 | GLuint i; |
||
921 | ASSERT(lambda != NULL); |
||
922 | for (i = 0; i < n; i++) { |
||
923 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
924 | sample_1d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
925 | } |
||
926 | } |
||
927 | |||
928 | |||
929 | static void |
||
930 | sample_1d_linear_mipmap_nearest(struct gl_context *ctx, |
||
931 | const struct gl_sampler_object *samp, |
||
932 | const struct gl_texture_object *tObj, |
||
933 | GLuint n, const GLfloat texcoord[][4], |
||
934 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
935 | { |
||
936 | GLuint i; |
||
937 | ASSERT(lambda != NULL); |
||
938 | for (i = 0; i < n; i++) { |
||
939 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
940 | sample_1d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
941 | } |
||
942 | } |
||
943 | |||
944 | |||
945 | static void |
||
946 | sample_1d_nearest_mipmap_linear(struct gl_context *ctx, |
||
947 | const struct gl_sampler_object *samp, |
||
948 | const struct gl_texture_object *tObj, |
||
949 | GLuint n, const GLfloat texcoord[][4], |
||
950 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
951 | { |
||
952 | GLuint i; |
||
953 | ASSERT(lambda != NULL); |
||
954 | for (i = 0; i < n; i++) { |
||
955 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
956 | if (level >= tObj->_MaxLevel) { |
||
957 | sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
958 | texcoord[i], rgba[i]); |
||
959 | } |
||
960 | else { |
||
961 | GLfloat t0[4], t1[4]; |
||
962 | const GLfloat f = FRAC(lambda[i]); |
||
963 | sample_1d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
964 | sample_1d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
965 | lerp_rgba(rgba[i], f, t0, t1); |
||
966 | } |
||
967 | } |
||
968 | } |
||
969 | |||
970 | |||
971 | static void |
||
972 | sample_1d_linear_mipmap_linear(struct gl_context *ctx, |
||
973 | const struct gl_sampler_object *samp, |
||
974 | const struct gl_texture_object *tObj, |
||
975 | GLuint n, const GLfloat texcoord[][4], |
||
976 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
977 | { |
||
978 | GLuint i; |
||
979 | ASSERT(lambda != NULL); |
||
980 | for (i = 0; i < n; i++) { |
||
981 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
982 | if (level >= tObj->_MaxLevel) { |
||
983 | sample_1d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
984 | texcoord[i], rgba[i]); |
||
985 | } |
||
986 | else { |
||
987 | GLfloat t0[4], t1[4]; |
||
988 | const GLfloat f = FRAC(lambda[i]); |
||
989 | sample_1d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
990 | sample_1d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
991 | lerp_rgba(rgba[i], f, t0, t1); |
||
992 | } |
||
993 | } |
||
994 | } |
||
995 | |||
996 | |||
997 | /** Sample 1D texture, nearest filtering for both min/magnification */ |
||
998 | static void |
||
999 | sample_nearest_1d( struct gl_context *ctx, |
||
1000 | const struct gl_sampler_object *samp, |
||
1001 | const struct gl_texture_object *tObj, GLuint n, |
||
1002 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
1003 | GLfloat rgba[][4] ) |
||
1004 | { |
||
1005 | GLuint i; |
||
1006 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
1007 | (void) lambda; |
||
1008 | for (i = 0; i < n; i++) { |
||
1009 | sample_1d_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
1010 | } |
||
1011 | } |
||
1012 | |||
1013 | |||
1014 | /** Sample 1D texture, linear filtering for both min/magnification */ |
||
1015 | static void |
||
1016 | sample_linear_1d( struct gl_context *ctx, |
||
1017 | const struct gl_sampler_object *samp, |
||
1018 | const struct gl_texture_object *tObj, GLuint n, |
||
1019 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
1020 | GLfloat rgba[][4] ) |
||
1021 | { |
||
1022 | GLuint i; |
||
1023 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
1024 | (void) lambda; |
||
1025 | for (i = 0; i < n; i++) { |
||
1026 | sample_1d_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
1027 | } |
||
1028 | } |
||
1029 | |||
1030 | |||
1031 | /** Sample 1D texture, using lambda to choose between min/magnification */ |
||
1032 | static void |
||
1033 | sample_lambda_1d( struct gl_context *ctx, |
||
1034 | const struct gl_sampler_object *samp, |
||
1035 | const struct gl_texture_object *tObj, GLuint n, |
||
1036 | const GLfloat texcoords[][4], |
||
1037 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
1038 | { |
||
1039 | GLuint minStart, minEnd; /* texels with minification */ |
||
1040 | GLuint magStart, magEnd; /* texels with magnification */ |
||
1041 | GLuint i; |
||
1042 | |||
1043 | ASSERT(lambda != NULL); |
||
1044 | compute_min_mag_ranges(samp, n, lambda, |
||
1045 | &minStart, &minEnd, &magStart, &magEnd); |
||
1046 | |||
1047 | if (minStart < minEnd) { |
||
1048 | /* do the minified texels */ |
||
1049 | const GLuint m = minEnd - minStart; |
||
1050 | switch (samp->MinFilter) { |
||
1051 | case GL_NEAREST: |
||
1052 | for (i = minStart; i < minEnd; i++) |
||
1053 | sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
1054 | texcoords[i], rgba[i]); |
||
1055 | break; |
||
1056 | case GL_LINEAR: |
||
1057 | for (i = minStart; i < minEnd; i++) |
||
1058 | sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
1059 | texcoords[i], rgba[i]); |
||
1060 | break; |
||
1061 | case GL_NEAREST_MIPMAP_NEAREST: |
||
1062 | sample_1d_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
1063 | lambda + minStart, rgba + minStart); |
||
1064 | break; |
||
1065 | case GL_LINEAR_MIPMAP_NEAREST: |
||
1066 | sample_1d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
1067 | lambda + minStart, rgba + minStart); |
||
1068 | break; |
||
1069 | case GL_NEAREST_MIPMAP_LINEAR: |
||
1070 | sample_1d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
1071 | lambda + minStart, rgba + minStart); |
||
1072 | break; |
||
1073 | case GL_LINEAR_MIPMAP_LINEAR: |
||
1074 | sample_1d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
1075 | lambda + minStart, rgba + minStart); |
||
1076 | break; |
||
1077 | default: |
||
1078 | _mesa_problem(ctx, "Bad min filter in sample_1d_texture"); |
||
1079 | return; |
||
1080 | } |
||
1081 | } |
||
1082 | |||
1083 | if (magStart < magEnd) { |
||
1084 | /* do the magnified texels */ |
||
1085 | switch (samp->MagFilter) { |
||
1086 | case GL_NEAREST: |
||
1087 | for (i = magStart; i < magEnd; i++) |
||
1088 | sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
1089 | texcoords[i], rgba[i]); |
||
1090 | break; |
||
1091 | case GL_LINEAR: |
||
1092 | for (i = magStart; i < magEnd; i++) |
||
1093 | sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
1094 | texcoords[i], rgba[i]); |
||
1095 | break; |
||
1096 | default: |
||
1097 | _mesa_problem(ctx, "Bad mag filter in sample_1d_texture"); |
||
1098 | return; |
||
1099 | } |
||
1100 | } |
||
1101 | } |
||
1102 | |||
1103 | |||
1104 | /**********************************************************************/ |
||
1105 | /* 2-D Texture Sampling Functions */ |
||
1106 | /**********************************************************************/ |
||
1107 | |||
1108 | |||
1109 | /** |
||
1110 | * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. |
||
1111 | */ |
||
1112 | static inline void |
||
1113 | sample_2d_nearest(struct gl_context *ctx, |
||
1114 | const struct gl_sampler_object *samp, |
||
1115 | const struct gl_texture_image *img, |
||
1116 | const GLfloat texcoord[4], |
||
1117 | GLfloat rgba[]) |
||
1118 | { |
||
1119 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1120 | const GLint width = img->Width2; /* without border, power of two */ |
||
1121 | const GLint height = img->Height2; /* without border, power of two */ |
||
1122 | GLint i, j; |
||
1123 | (void) ctx; |
||
1124 | |||
1125 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
1126 | j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
1127 | |||
1128 | /* skip over the border, if any */ |
||
1129 | i += img->Border; |
||
1130 | j += img->Border; |
||
1131 | |||
1132 | if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) { |
||
1133 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
1134 | get_border_color(samp, img, rgba); |
||
1135 | } |
||
1136 | else { |
||
1137 | swImg->FetchTexel(swImg, i, j, 0, rgba); |
||
1138 | } |
||
1139 | } |
||
1140 | |||
1141 | |||
1142 | /** |
||
1143 | * Return the texture sample for coordinate (s,t) using GL_LINEAR filter. |
||
1144 | * New sampling code contributed by Lynn Quam |
||
1145 | */ |
||
1146 | static inline void |
||
1147 | sample_2d_linear(struct gl_context *ctx, |
||
1148 | const struct gl_sampler_object *samp, |
||
1149 | const struct gl_texture_image *img, |
||
1150 | const GLfloat texcoord[4], |
||
1151 | GLfloat rgba[]) |
||
1152 | { |
||
1153 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1154 | const GLint width = img->Width2; |
||
1155 | const GLint height = img->Height2; |
||
1156 | GLint i0, j0, i1, j1; |
||
1157 | GLbitfield useBorderColor = 0x0; |
||
1158 | GLfloat a, b; |
||
1159 | GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ |
||
1160 | |||
1161 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
1162 | linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
1163 | |||
1164 | if (img->Border) { |
||
1165 | i0 += img->Border; |
||
1166 | i1 += img->Border; |
||
1167 | j0 += img->Border; |
||
1168 | j1 += img->Border; |
||
1169 | } |
||
1170 | else { |
||
1171 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
1172 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
1173 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
1174 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
1175 | } |
||
1176 | |||
1177 | /* fetch four texel colors */ |
||
1178 | if (useBorderColor & (I0BIT | J0BIT)) { |
||
1179 | get_border_color(samp, img, t00); |
||
1180 | } |
||
1181 | else { |
||
1182 | swImg->FetchTexel(swImg, i0, j0, 0, t00); |
||
1183 | } |
||
1184 | if (useBorderColor & (I1BIT | J0BIT)) { |
||
1185 | get_border_color(samp, img, t10); |
||
1186 | } |
||
1187 | else { |
||
1188 | swImg->FetchTexel(swImg, i1, j0, 0, t10); |
||
1189 | } |
||
1190 | if (useBorderColor & (I0BIT | J1BIT)) { |
||
1191 | get_border_color(samp, img, t01); |
||
1192 | } |
||
1193 | else { |
||
1194 | swImg->FetchTexel(swImg, i0, j1, 0, t01); |
||
1195 | } |
||
1196 | if (useBorderColor & (I1BIT | J1BIT)) { |
||
1197 | get_border_color(samp, img, t11); |
||
1198 | } |
||
1199 | else { |
||
1200 | swImg->FetchTexel(swImg, i1, j1, 0, t11); |
||
1201 | } |
||
1202 | |||
1203 | lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); |
||
1204 | } |
||
1205 | |||
1206 | |||
1207 | /** |
||
1208 | * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT. |
||
1209 | * We don't have to worry about the texture border. |
||
1210 | */ |
||
1211 | static inline void |
||
1212 | sample_2d_linear_repeat(struct gl_context *ctx, |
||
1213 | const struct gl_sampler_object *samp, |
||
1214 | const struct gl_texture_image *img, |
||
1215 | const GLfloat texcoord[4], |
||
1216 | GLfloat rgba[]) |
||
1217 | { |
||
1218 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1219 | const GLint width = img->Width2; |
||
1220 | const GLint height = img->Height2; |
||
1221 | GLint i0, j0, i1, j1; |
||
1222 | GLfloat wi, wj; |
||
1223 | GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ |
||
1224 | |||
1225 | (void) ctx; |
||
1226 | |||
1227 | ASSERT(samp->WrapS == GL_REPEAT); |
||
1228 | ASSERT(samp->WrapT == GL_REPEAT); |
||
1229 | ASSERT(img->Border == 0); |
||
1230 | ASSERT(swImg->_IsPowerOfTwo); |
||
1231 | |||
1232 | linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); |
||
1233 | linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); |
||
1234 | |||
1235 | swImg->FetchTexel(swImg, i0, j0, 0, t00); |
||
1236 | swImg->FetchTexel(swImg, i1, j0, 0, t10); |
||
1237 | swImg->FetchTexel(swImg, i0, j1, 0, t01); |
||
1238 | swImg->FetchTexel(swImg, i1, j1, 0, t11); |
||
1239 | |||
1240 | lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11); |
||
1241 | } |
||
1242 | |||
1243 | |||
1244 | static void |
||
1245 | sample_2d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
1246 | const struct gl_sampler_object *samp, |
||
1247 | const struct gl_texture_object *tObj, |
||
1248 | GLuint n, const GLfloat texcoord[][4], |
||
1249 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1250 | { |
||
1251 | GLuint i; |
||
1252 | for (i = 0; i < n; i++) { |
||
1253 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
1254 | sample_2d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
1255 | } |
||
1256 | } |
||
1257 | |||
1258 | |||
1259 | static void |
||
1260 | sample_2d_linear_mipmap_nearest(struct gl_context *ctx, |
||
1261 | const struct gl_sampler_object *samp, |
||
1262 | const struct gl_texture_object *tObj, |
||
1263 | GLuint n, const GLfloat texcoord[][4], |
||
1264 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1265 | { |
||
1266 | GLuint i; |
||
1267 | ASSERT(lambda != NULL); |
||
1268 | for (i = 0; i < n; i++) { |
||
1269 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
1270 | sample_2d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
1271 | } |
||
1272 | } |
||
1273 | |||
1274 | |||
1275 | static void |
||
1276 | sample_2d_nearest_mipmap_linear(struct gl_context *ctx, |
||
1277 | const struct gl_sampler_object *samp, |
||
1278 | const struct gl_texture_object *tObj, |
||
1279 | GLuint n, const GLfloat texcoord[][4], |
||
1280 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1281 | { |
||
1282 | GLuint i; |
||
1283 | ASSERT(lambda != NULL); |
||
1284 | for (i = 0; i < n; i++) { |
||
1285 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1286 | if (level >= tObj->_MaxLevel) { |
||
1287 | sample_2d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
1288 | texcoord[i], rgba[i]); |
||
1289 | } |
||
1290 | else { |
||
1291 | GLfloat t0[4], t1[4]; /* texels */ |
||
1292 | const GLfloat f = FRAC(lambda[i]); |
||
1293 | sample_2d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
1294 | sample_2d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
1295 | lerp_rgba(rgba[i], f, t0, t1); |
||
1296 | } |
||
1297 | } |
||
1298 | } |
||
1299 | |||
1300 | |||
1301 | static void |
||
1302 | sample_2d_linear_mipmap_linear( struct gl_context *ctx, |
||
1303 | const struct gl_sampler_object *samp, |
||
1304 | const struct gl_texture_object *tObj, |
||
1305 | GLuint n, const GLfloat texcoord[][4], |
||
1306 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
1307 | { |
||
1308 | GLuint i; |
||
1309 | ASSERT(lambda != NULL); |
||
1310 | for (i = 0; i < n; i++) { |
||
1311 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1312 | if (level >= tObj->_MaxLevel) { |
||
1313 | sample_2d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
1314 | texcoord[i], rgba[i]); |
||
1315 | } |
||
1316 | else { |
||
1317 | GLfloat t0[4], t1[4]; /* texels */ |
||
1318 | const GLfloat f = FRAC(lambda[i]); |
||
1319 | sample_2d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
1320 | sample_2d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
1321 | lerp_rgba(rgba[i], f, t0, t1); |
||
1322 | } |
||
1323 | } |
||
1324 | } |
||
1325 | |||
1326 | |||
1327 | static void |
||
1328 | sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx, |
||
1329 | const struct gl_sampler_object *samp, |
||
1330 | const struct gl_texture_object *tObj, |
||
1331 | GLuint n, const GLfloat texcoord[][4], |
||
1332 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1333 | { |
||
1334 | GLuint i; |
||
1335 | ASSERT(lambda != NULL); |
||
1336 | ASSERT(samp->WrapS == GL_REPEAT); |
||
1337 | ASSERT(samp->WrapT == GL_REPEAT); |
||
1338 | for (i = 0; i < n; i++) { |
||
1339 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
1340 | if (level >= tObj->_MaxLevel) { |
||
1341 | sample_2d_linear_repeat(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
1342 | texcoord[i], rgba[i]); |
||
1343 | } |
||
1344 | else { |
||
1345 | GLfloat t0[4], t1[4]; /* texels */ |
||
1346 | const GLfloat f = FRAC(lambda[i]); |
||
1347 | sample_2d_linear_repeat(ctx, samp, tObj->Image[0][level ], |
||
1348 | texcoord[i], t0); |
||
1349 | sample_2d_linear_repeat(ctx, samp, tObj->Image[0][level+1], |
||
1350 | texcoord[i], t1); |
||
1351 | lerp_rgba(rgba[i], f, t0, t1); |
||
1352 | } |
||
1353 | } |
||
1354 | } |
||
1355 | |||
1356 | |||
1357 | /** Sample 2D texture, nearest filtering for both min/magnification */ |
||
1358 | static void |
||
1359 | sample_nearest_2d(struct gl_context *ctx, |
||
1360 | const struct gl_sampler_object *samp, |
||
1361 | const struct gl_texture_object *tObj, GLuint n, |
||
1362 | const GLfloat texcoords[][4], |
||
1363 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1364 | { |
||
1365 | GLuint i; |
||
1366 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
1367 | (void) lambda; |
||
1368 | for (i = 0; i < n; i++) { |
||
1369 | sample_2d_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
1370 | } |
||
1371 | } |
||
1372 | |||
1373 | |||
1374 | /** Sample 2D texture, linear filtering for both min/magnification */ |
||
1375 | static void |
||
1376 | sample_linear_2d(struct gl_context *ctx, |
||
1377 | const struct gl_sampler_object *samp, |
||
1378 | const struct gl_texture_object *tObj, GLuint n, |
||
1379 | const GLfloat texcoords[][4], |
||
1380 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1381 | { |
||
1382 | GLuint i; |
||
1383 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
1384 | const struct swrast_texture_image *swImg = swrast_texture_image_const(image); |
||
1385 | (void) lambda; |
||
1386 | if (samp->WrapS == GL_REPEAT && |
||
1387 | samp->WrapT == GL_REPEAT && |
||
1388 | swImg->_IsPowerOfTwo && |
||
1389 | image->Border == 0) { |
||
1390 | for (i = 0; i < n; i++) { |
||
1391 | sample_2d_linear_repeat(ctx, samp, image, texcoords[i], rgba[i]); |
||
1392 | } |
||
1393 | } |
||
1394 | else { |
||
1395 | for (i = 0; i < n; i++) { |
||
1396 | sample_2d_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
1397 | } |
||
1398 | } |
||
1399 | } |
||
1400 | |||
1401 | |||
1402 | /** |
||
1403 | * Optimized 2-D texture sampling: |
||
1404 | * S and T wrap mode == GL_REPEAT |
||
1405 | * GL_NEAREST min/mag filter |
||
1406 | * No border, |
||
1407 | * RowStride == Width, |
||
1408 | * Format = GL_RGB |
||
1409 | */ |
||
1410 | static void |
||
1411 | opt_sample_rgb_2d(struct gl_context *ctx, |
||
1412 | const struct gl_sampler_object *samp, |
||
1413 | const struct gl_texture_object *tObj, |
||
1414 | GLuint n, const GLfloat texcoords[][4], |
||
1415 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1416 | { |
||
1417 | const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; |
||
1418 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1419 | const GLfloat width = (GLfloat) img->Width; |
||
1420 | const GLfloat height = (GLfloat) img->Height; |
||
1421 | const GLint colMask = img->Width - 1; |
||
1422 | const GLint rowMask = img->Height - 1; |
||
1423 | const GLint shift = img->WidthLog2; |
||
1424 | GLuint k; |
||
1425 | (void) ctx; |
||
1426 | (void) lambda; |
||
1427 | ASSERT(samp->WrapS==GL_REPEAT); |
||
1428 | ASSERT(samp->WrapT==GL_REPEAT); |
||
1429 | ASSERT(img->Border==0); |
||
1430 | ASSERT(img->TexFormat == MESA_FORMAT_RGB888); |
||
1431 | ASSERT(swImg->_IsPowerOfTwo); |
||
1432 | (void) swImg; |
||
1433 | |||
1434 | for (k=0; k |
||
1435 | GLint i = IFLOOR(texcoords[k][0] * width) & colMask; |
||
1436 | GLint j = IFLOOR(texcoords[k][1] * height) & rowMask; |
||
1437 | GLint pos = (j << shift) | i; |
||
1438 | GLubyte *texel = (GLubyte *) swImg->ImageSlices[0] + 3 * pos; |
||
1439 | rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); |
||
1440 | rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); |
||
1441 | rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); |
||
1442 | rgba[k][ACOMP] = 1.0F; |
||
1443 | } |
||
1444 | } |
||
1445 | |||
1446 | |||
1447 | /** |
||
1448 | * Optimized 2-D texture sampling: |
||
1449 | * S and T wrap mode == GL_REPEAT |
||
1450 | * GL_NEAREST min/mag filter |
||
1451 | * No border |
||
1452 | * RowStride == Width, |
||
1453 | * Format = GL_RGBA |
||
1454 | */ |
||
1455 | static void |
||
1456 | opt_sample_rgba_2d(struct gl_context *ctx, |
||
1457 | const struct gl_sampler_object *samp, |
||
1458 | const struct gl_texture_object *tObj, |
||
1459 | GLuint n, const GLfloat texcoords[][4], |
||
1460 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1461 | { |
||
1462 | const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; |
||
1463 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
1464 | const GLfloat width = (GLfloat) img->Width; |
||
1465 | const GLfloat height = (GLfloat) img->Height; |
||
1466 | const GLint colMask = img->Width - 1; |
||
1467 | const GLint rowMask = img->Height - 1; |
||
1468 | const GLint shift = img->WidthLog2; |
||
1469 | GLuint i; |
||
1470 | (void) ctx; |
||
1471 | (void) lambda; |
||
1472 | ASSERT(samp->WrapS==GL_REPEAT); |
||
1473 | ASSERT(samp->WrapT==GL_REPEAT); |
||
1474 | ASSERT(img->Border==0); |
||
1475 | ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); |
||
1476 | ASSERT(swImg->_IsPowerOfTwo); |
||
1477 | (void) swImg; |
||
1478 | |||
1479 | for (i = 0; i < n; i++) { |
||
1480 | const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; |
||
1481 | const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; |
||
1482 | const GLint pos = (row << shift) | col; |
||
1483 | const GLuint texel = *((GLuint *) swImg->ImageSlices[0] + pos); |
||
1484 | rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) ); |
||
1485 | rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff ); |
||
1486 | rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff ); |
||
1487 | rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff ); |
||
1488 | } |
||
1489 | } |
||
1490 | |||
1491 | |||
1492 | /** Sample 2D texture, using lambda to choose between min/magnification */ |
||
1493 | static void |
||
1494 | sample_lambda_2d(struct gl_context *ctx, |
||
1495 | const struct gl_sampler_object *samp, |
||
1496 | const struct gl_texture_object *tObj, |
||
1497 | GLuint n, const GLfloat texcoords[][4], |
||
1498 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
1499 | { |
||
1500 | const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; |
||
1501 | const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg); |
||
1502 | GLuint minStart, minEnd; /* texels with minification */ |
||
1503 | GLuint magStart, magEnd; /* texels with magnification */ |
||
1504 | |||
1505 | const GLboolean repeatNoBorderPOT = (samp->WrapS == GL_REPEAT) |
||
1506 | && (samp->WrapT == GL_REPEAT) |
||
1507 | && (tImg->Border == 0) |
||
1508 | && (_mesa_format_row_stride(tImg->TexFormat, tImg->Width) == |
||
1509 | swImg->RowStride) |
||
1510 | && swImg->_IsPowerOfTwo; |
||
1511 | |||
1512 | ASSERT(lambda != NULL); |
||
1513 | compute_min_mag_ranges(samp, n, lambda, |
||
1514 | &minStart, &minEnd, &magStart, &magEnd); |
||
1515 | |||
1516 | if (minStart < minEnd) { |
||
1517 | /* do the minified texels */ |
||
1518 | const GLuint m = minEnd - minStart; |
||
1519 | switch (samp->MinFilter) { |
||
1520 | case GL_NEAREST: |
||
1521 | if (repeatNoBorderPOT) { |
||
1522 | switch (tImg->TexFormat) { |
||
1523 | case MESA_FORMAT_RGB888: |
||
1524 | opt_sample_rgb_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1525 | NULL, rgba + minStart); |
||
1526 | break; |
||
1527 | case MESA_FORMAT_RGBA8888: |
||
1528 | opt_sample_rgba_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1529 | NULL, rgba + minStart); |
||
1530 | break; |
||
1531 | default: |
||
1532 | sample_nearest_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1533 | NULL, rgba + minStart ); |
||
1534 | } |
||
1535 | } |
||
1536 | else { |
||
1537 | sample_nearest_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1538 | NULL, rgba + minStart); |
||
1539 | } |
||
1540 | break; |
||
1541 | case GL_LINEAR: |
||
1542 | sample_linear_2d(ctx, samp, tObj, m, texcoords + minStart, |
||
1543 | NULL, rgba + minStart); |
||
1544 | break; |
||
1545 | case GL_NEAREST_MIPMAP_NEAREST: |
||
1546 | sample_2d_nearest_mipmap_nearest(ctx, samp, tObj, m, |
||
1547 | texcoords + minStart, |
||
1548 | lambda + minStart, rgba + minStart); |
||
1549 | break; |
||
1550 | case GL_LINEAR_MIPMAP_NEAREST: |
||
1551 | sample_2d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
1552 | lambda + minStart, rgba + minStart); |
||
1553 | break; |
||
1554 | case GL_NEAREST_MIPMAP_LINEAR: |
||
1555 | sample_2d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
1556 | lambda + minStart, rgba + minStart); |
||
1557 | break; |
||
1558 | case GL_LINEAR_MIPMAP_LINEAR: |
||
1559 | if (repeatNoBorderPOT) |
||
1560 | sample_2d_linear_mipmap_linear_repeat(ctx, samp, tObj, m, |
||
1561 | texcoords + minStart, lambda + minStart, rgba + minStart); |
||
1562 | else |
||
1563 | sample_2d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
1564 | lambda + minStart, rgba + minStart); |
||
1565 | break; |
||
1566 | default: |
||
1567 | _mesa_problem(ctx, "Bad min filter in sample_2d_texture"); |
||
1568 | return; |
||
1569 | } |
||
1570 | } |
||
1571 | |||
1572 | if (magStart < magEnd) { |
||
1573 | /* do the magnified texels */ |
||
1574 | const GLuint m = magEnd - magStart; |
||
1575 | |||
1576 | switch (samp->MagFilter) { |
||
1577 | case GL_NEAREST: |
||
1578 | if (repeatNoBorderPOT) { |
||
1579 | switch (tImg->TexFormat) { |
||
1580 | case MESA_FORMAT_RGB888: |
||
1581 | opt_sample_rgb_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1582 | NULL, rgba + magStart); |
||
1583 | break; |
||
1584 | case MESA_FORMAT_RGBA8888: |
||
1585 | opt_sample_rgba_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1586 | NULL, rgba + magStart); |
||
1587 | break; |
||
1588 | default: |
||
1589 | sample_nearest_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1590 | NULL, rgba + magStart ); |
||
1591 | } |
||
1592 | } |
||
1593 | else { |
||
1594 | sample_nearest_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1595 | NULL, rgba + magStart); |
||
1596 | } |
||
1597 | break; |
||
1598 | case GL_LINEAR: |
||
1599 | sample_linear_2d(ctx, samp, tObj, m, texcoords + magStart, |
||
1600 | NULL, rgba + magStart); |
||
1601 | break; |
||
1602 | default: |
||
1603 | _mesa_problem(ctx, "Bad mag filter in sample_lambda_2d"); |
||
1604 | break; |
||
1605 | } |
||
1606 | } |
||
1607 | } |
||
1608 | |||
1609 | |||
1610 | /* For anisotropic filtering */ |
||
1611 | #define WEIGHT_LUT_SIZE 1024 |
||
1612 | |||
1613 | static GLfloat *weightLut = NULL; |
||
1614 | |||
1615 | /** |
||
1616 | * Creates the look-up table used to speed-up EWA sampling |
||
1617 | */ |
||
1618 | static void |
||
1619 | create_filter_table(void) |
||
1620 | { |
||
1621 | GLuint i; |
||
1622 | if (!weightLut) { |
||
1623 | weightLut = malloc(WEIGHT_LUT_SIZE * sizeof(GLfloat)); |
||
1624 | |||
1625 | for (i = 0; i < WEIGHT_LUT_SIZE; ++i) { |
||
1626 | GLfloat alpha = 2; |
||
1627 | GLfloat r2 = (GLfloat) i / (GLfloat) (WEIGHT_LUT_SIZE - 1); |
||
1628 | GLfloat weight = (GLfloat) exp(-alpha * r2); |
||
1629 | weightLut[i] = weight; |
||
1630 | } |
||
1631 | } |
||
1632 | } |
||
1633 | |||
1634 | |||
1635 | /** |
||
1636 | * Elliptical weighted average (EWA) filter for producing high quality |
||
1637 | * anisotropic filtered results. |
||
1638 | * Based on the Higher Quality Elliptical Weighted Avarage Filter |
||
1639 | * published by Paul S. Heckbert in his Master's Thesis |
||
1640 | * "Fundamentals of Texture Mapping and Image Warping" (1989) |
||
1641 | */ |
||
1642 | static void |
||
1643 | sample_2d_ewa(struct gl_context *ctx, |
||
1644 | const struct gl_sampler_object *samp, |
||
1645 | const struct gl_texture_object *tObj, |
||
1646 | const GLfloat texcoord[4], |
||
1647 | const GLfloat dudx, const GLfloat dvdx, |
||
1648 | const GLfloat dudy, const GLfloat dvdy, const GLint lod, |
||
1649 | GLfloat rgba[]) |
||
1650 | { |
||
1651 | GLint level = lod > 0 ? lod : 0; |
||
1652 | GLfloat scaling = 1.0f / (1 << level); |
||
1653 | const struct gl_texture_image *img = tObj->Image[0][level]; |
||
1654 | const struct gl_texture_image *mostDetailedImage = |
||
1655 | tObj->Image[0][tObj->BaseLevel]; |
||
1656 | const struct swrast_texture_image *swImg = |
||
1657 | swrast_texture_image_const(mostDetailedImage); |
||
1658 | GLfloat tex_u = -0.5f + texcoord[0] * swImg->WidthScale * scaling; |
||
1659 | GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; |
||
1660 | |||
1661 | GLfloat ux = dudx * scaling; |
||
1662 | GLfloat vx = dvdx * scaling; |
||
1663 | GLfloat uy = dudy * scaling; |
||
1664 | GLfloat vy = dvdy * scaling; |
||
1665 | |||
1666 | /* compute ellipse coefficients to bound the region: |
||
1667 | * A*x*x + B*x*y + C*y*y = F. |
||
1668 | */ |
||
1669 | GLfloat A = vx*vx+vy*vy+1; |
||
1670 | GLfloat B = -2*(ux*vx+uy*vy); |
||
1671 | GLfloat C = ux*ux+uy*uy+1; |
||
1672 | GLfloat F = A*C-B*B/4.0f; |
||
1673 | |||
1674 | /* check if it is an ellipse */ |
||
1675 | /* ASSERT(F > 0.0); */ |
||
1676 | |||
1677 | /* Compute the ellipse's (u,v) bounding box in texture space */ |
||
1678 | GLfloat d = -B*B+4.0f*C*A; |
||
1679 | GLfloat box_u = 2.0f / d * sqrtf(d*C*F); /* box_u -> half of bbox with */ |
||
1680 | GLfloat box_v = 2.0f / d * sqrtf(A*d*F); /* box_v -> half of bbox height */ |
||
1681 | |||
1682 | GLint u0 = (GLint) floorf(tex_u - box_u); |
||
1683 | GLint u1 = (GLint) ceilf (tex_u + box_u); |
||
1684 | GLint v0 = (GLint) floorf(tex_v - box_v); |
||
1685 | GLint v1 = (GLint) ceilf (tex_v + box_v); |
||
1686 | |||
1687 | GLfloat num[4] = {0.0F, 0.0F, 0.0F, 0.0F}; |
||
1688 | GLfloat newCoord[2]; |
||
1689 | GLfloat den = 0.0F; |
||
1690 | GLfloat ddq; |
||
1691 | GLfloat U = u0 - tex_u; |
||
1692 | GLint v; |
||
1693 | |||
1694 | /* Scale ellipse formula to directly index the Filter Lookup Table. |
||
1695 | * i.e. scale so that F = WEIGHT_LUT_SIZE-1 |
||
1696 | */ |
||
1697 | GLfloat formScale = (GLfloat) (WEIGHT_LUT_SIZE - 1) / F; |
||
1698 | A *= formScale; |
||
1699 | B *= formScale; |
||
1700 | C *= formScale; |
||
1701 | /* F *= formScale; */ /* no need to scale F as we don't use it below here */ |
||
1702 | |||
1703 | /* Heckbert MS thesis, p. 59; scan over the bounding box of the ellipse |
||
1704 | * and incrementally update the value of Ax^2+Bxy*Cy^2; when this |
||
1705 | * value, q, is less than F, we're inside the ellipse |
||
1706 | */ |
||
1707 | ddq = 2 * A; |
||
1708 | for (v = v0; v <= v1; ++v) { |
||
1709 | GLfloat V = v - tex_v; |
||
1710 | GLfloat dq = A * (2 * U + 1) + B * V; |
||
1711 | GLfloat q = (C * V + B * U) * V + A * U * U; |
||
1712 | |||
1713 | GLint u; |
||
1714 | for (u = u0; u <= u1; ++u) { |
||
1715 | /* Note that the ellipse has been pre-scaled so F = WEIGHT_LUT_SIZE - 1 */ |
||
1716 | if (q < WEIGHT_LUT_SIZE) { |
||
1717 | /* as a LUT is used, q must never be negative; |
||
1718 | * should not happen, though |
||
1719 | */ |
||
1720 | const GLint qClamped = q >= 0.0F ? (GLint) q : 0; |
||
1721 | GLfloat weight = weightLut[qClamped]; |
||
1722 | |||
1723 | newCoord[0] = u / ((GLfloat) img->Width2); |
||
1724 | newCoord[1] = v / ((GLfloat) img->Height2); |
||
1725 | |||
1726 | sample_2d_nearest(ctx, samp, img, newCoord, rgba); |
||
1727 | num[0] += weight * rgba[0]; |
||
1728 | num[1] += weight * rgba[1]; |
||
1729 | num[2] += weight * rgba[2]; |
||
1730 | num[3] += weight * rgba[3]; |
||
1731 | |||
1732 | den += weight; |
||
1733 | } |
||
1734 | q += dq; |
||
1735 | dq += ddq; |
||
1736 | } |
||
1737 | } |
||
1738 | |||
1739 | if (den <= 0.0F) { |
||
1740 | /* Reaching this place would mean |
||
1741 | * that no pixels intersected the ellipse. |
||
1742 | * This should never happen because |
||
1743 | * the filter we use always |
||
1744 | * intersects at least one pixel. |
||
1745 | */ |
||
1746 | |||
1747 | /*rgba[0]=0; |
||
1748 | rgba[1]=0; |
||
1749 | rgba[2]=0; |
||
1750 | rgba[3]=0;*/ |
||
1751 | /* not enough pixels in resampling, resort to direct interpolation */ |
||
1752 | sample_2d_linear(ctx, samp, img, texcoord, rgba); |
||
1753 | return; |
||
1754 | } |
||
1755 | |||
1756 | rgba[0] = num[0] / den; |
||
1757 | rgba[1] = num[1] / den; |
||
1758 | rgba[2] = num[2] / den; |
||
1759 | rgba[3] = num[3] / den; |
||
1760 | } |
||
1761 | |||
1762 | |||
1763 | /** |
||
1764 | * Anisotropic filtering using footprint assembly as outlined in the |
||
1765 | * EXT_texture_filter_anisotropic spec: |
||
1766 | * http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt |
||
1767 | * Faster than EWA but has less quality (more aliasing effects) |
||
1768 | */ |
||
1769 | static void |
||
1770 | sample_2d_footprint(struct gl_context *ctx, |
||
1771 | const struct gl_sampler_object *samp, |
||
1772 | const struct gl_texture_object *tObj, |
||
1773 | const GLfloat texcoord[4], |
||
1774 | const GLfloat dudx, const GLfloat dvdx, |
||
1775 | const GLfloat dudy, const GLfloat dvdy, const GLint lod, |
||
1776 | GLfloat rgba[]) |
||
1777 | { |
||
1778 | GLint level = lod > 0 ? lod : 0; |
||
1779 | GLfloat scaling = 1.0F / (1 << level); |
||
1780 | const struct gl_texture_image *img = tObj->Image[0][level]; |
||
1781 | |||
1782 | GLfloat ux = dudx * scaling; |
||
1783 | GLfloat vx = dvdx * scaling; |
||
1784 | GLfloat uy = dudy * scaling; |
||
1785 | GLfloat vy = dvdy * scaling; |
||
1786 | |||
1787 | GLfloat Px2 = ux * ux + vx * vx; /* squared length of dx */ |
||
1788 | GLfloat Py2 = uy * uy + vy * vy; /* squared length of dy */ |
||
1789 | |||
1790 | GLint numSamples; |
||
1791 | GLfloat ds; |
||
1792 | GLfloat dt; |
||
1793 | |||
1794 | GLfloat num[4] = {0.0F, 0.0F, 0.0F, 0.0F}; |
||
1795 | GLfloat newCoord[2]; |
||
1796 | GLint s; |
||
1797 | |||
1798 | /* Calculate the per anisotropic sample offsets in s,t space. */ |
||
1799 | if (Px2 > Py2) { |
||
1800 | numSamples = (GLint) ceilf(sqrtf(Px2)); |
||
1801 | ds = ux / ((GLfloat) img->Width2); |
||
1802 | dt = vx / ((GLfloat) img->Height2); |
||
1803 | } |
||
1804 | else { |
||
1805 | numSamples = (GLint) ceilf(sqrtf(Py2)); |
||
1806 | ds = uy / ((GLfloat) img->Width2); |
||
1807 | dt = vy / ((GLfloat) img->Height2); |
||
1808 | } |
||
1809 | |||
1810 | for (s = 0; s |
||
1811 | newCoord[0] = texcoord[0] + ds * ((GLfloat)(s+1) / (numSamples+1) -0.5f); |
||
1812 | newCoord[1] = texcoord[1] + dt * ((GLfloat)(s+1) / (numSamples+1) -0.5f); |
||
1813 | |||
1814 | sample_2d_linear(ctx, samp, img, newCoord, rgba); |
||
1815 | num[0] += rgba[0]; |
||
1816 | num[1] += rgba[1]; |
||
1817 | num[2] += rgba[2]; |
||
1818 | num[3] += rgba[3]; |
||
1819 | } |
||
1820 | |||
1821 | rgba[0] = num[0] / numSamples; |
||
1822 | rgba[1] = num[1] / numSamples; |
||
1823 | rgba[2] = num[2] / numSamples; |
||
1824 | rgba[3] = num[3] / numSamples; |
||
1825 | } |
||
1826 | |||
1827 | |||
1828 | /** |
||
1829 | * Returns the index of the specified texture object in the |
||
1830 | * gl_context texture unit array. |
||
1831 | */ |
||
1832 | static inline GLuint |
||
1833 | texture_unit_index(const struct gl_context *ctx, |
||
1834 | const struct gl_texture_object *tObj) |
||
1835 | { |
||
1836 | const GLuint maxUnit |
||
1837 | = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; |
||
1838 | GLuint u; |
||
1839 | |||
1840 | /* XXX CoordUnits vs. ImageUnits */ |
||
1841 | for (u = 0; u < maxUnit; u++) { |
||
1842 | if (ctx->Texture.Unit[u]._Current == tObj) |
||
1843 | break; /* found */ |
||
1844 | } |
||
1845 | if (u >= maxUnit) |
||
1846 | u = 0; /* not found, use 1st one; should never happen */ |
||
1847 | |||
1848 | return u; |
||
1849 | } |
||
1850 | |||
1851 | |||
1852 | /** |
||
1853 | * Sample 2D texture using an anisotropic filter. |
||
1854 | * NOTE: the const GLfloat lambda_iso[] parameter does *NOT* contain |
||
1855 | * the lambda float array but a "hidden" SWspan struct which is required |
||
1856 | * by this function but is not available in the texture_sample_func signature. |
||
1857 | * See _swrast_texture_span( struct gl_context *ctx, SWspan *span ) on how |
||
1858 | * this function is called. |
||
1859 | */ |
||
1860 | static void |
||
1861 | sample_lambda_2d_aniso(struct gl_context *ctx, |
||
1862 | const struct gl_sampler_object *samp, |
||
1863 | const struct gl_texture_object *tObj, |
||
1864 | GLuint n, const GLfloat texcoords[][4], |
||
1865 | const GLfloat lambda_iso[], GLfloat rgba[][4]) |
||
1866 | { |
||
1867 | const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; |
||
1868 | const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg); |
||
1869 | const GLfloat maxEccentricity = |
||
1870 | samp->MaxAnisotropy * samp->MaxAnisotropy; |
||
1871 | |||
1872 | /* re-calculate the lambda values so that they are usable with anisotropic |
||
1873 | * filtering |
||
1874 | */ |
||
1875 | SWspan *span = (SWspan *)lambda_iso; /* access the "hidden" SWspan struct */ |
||
1876 | |||
1877 | /* based on interpolate_texcoords(struct gl_context *ctx, SWspan *span) |
||
1878 | * in swrast/s_span.c |
||
1879 | */ |
||
1880 | |||
1881 | /* find the texture unit index by looking up the current texture object |
||
1882 | * from the context list of available texture objects. |
||
1883 | */ |
||
1884 | const GLuint u = texture_unit_index(ctx, tObj); |
||
1885 | const GLuint attr = VARYING_SLOT_TEX0 + u; |
||
1886 | GLfloat texW, texH; |
||
1887 | |||
1888 | const GLfloat dsdx = span->attrStepX[attr][0]; |
||
1889 | const GLfloat dsdy = span->attrStepY[attr][0]; |
||
1890 | const GLfloat dtdx = span->attrStepX[attr][1]; |
||
1891 | const GLfloat dtdy = span->attrStepY[attr][1]; |
||
1892 | const GLfloat dqdx = span->attrStepX[attr][3]; |
||
1893 | const GLfloat dqdy = span->attrStepY[attr][3]; |
||
1894 | GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx; |
||
1895 | GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; |
||
1896 | GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx; |
||
1897 | |||
1898 | /* from swrast/s_texcombine.c _swrast_texture_span */ |
||
1899 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; |
||
1900 | const GLboolean adjustLOD = |
||
1901 | (texUnit->LodBias + samp->LodBias != 0.0F) |
||
1902 | || (samp->MinLod != -1000.0 || samp->MaxLod != 1000.0); |
||
1903 | |||
1904 | GLuint i; |
||
1905 | |||
1906 | /* on first access create the lookup table containing the filter weights. */ |
||
1907 | if (!weightLut) { |
||
1908 | create_filter_table(); |
||
1909 | } |
||
1910 | |||
1911 | texW = swImg->WidthScale; |
||
1912 | texH = swImg->HeightScale; |
||
1913 | |||
1914 | for (i = 0; i < n; i++) { |
||
1915 | const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q); |
||
1916 | |||
1917 | GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ); |
||
1918 | GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ); |
||
1919 | GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); |
||
1920 | GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); |
||
1921 | |||
1922 | /* note: instead of working with Px and Py, we will use the |
||
1923 | * squared length instead, to avoid sqrt. |
||
1924 | */ |
||
1925 | GLfloat Px2 = dudx * dudx + dvdx * dvdx; |
||
1926 | GLfloat Py2 = dudy * dudy + dvdy * dvdy; |
||
1927 | |||
1928 | GLfloat Pmax2; |
||
1929 | GLfloat Pmin2; |
||
1930 | GLfloat e; |
||
1931 | GLfloat lod; |
||
1932 | |||
1933 | s += dsdx; |
||
1934 | t += dtdx; |
||
1935 | q += dqdx; |
||
1936 | |||
1937 | if (Px2 < Py2) { |
||
1938 | Pmax2 = Py2; |
||
1939 | Pmin2 = Px2; |
||
1940 | } |
||
1941 | else { |
||
1942 | Pmax2 = Px2; |
||
1943 | Pmin2 = Py2; |
||
1944 | } |
||
1945 | |||
1946 | /* if the eccentricity of the ellipse is too big, scale up the shorter |
||
1947 | * of the two vectors to limit the maximum amount of work per pixel |
||
1948 | */ |
||
1949 | e = Pmax2 / Pmin2; |
||
1950 | if (e > maxEccentricity) { |
||
1951 | /* GLfloat s=e / maxEccentricity; |
||
1952 | minor[0] *= s; |
||
1953 | minor[1] *= s; |
||
1954 | Pmin2 *= s; */ |
||
1955 | Pmin2 = Pmax2 / maxEccentricity; |
||
1956 | } |
||
1957 | |||
1958 | /* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid |
||
1959 | * this since 0.5*log(x) = log(sqrt(x)) |
||
1960 | */ |
||
1961 | lod = 0.5f * LOG2(Pmin2); |
||
1962 | |||
1963 | if (adjustLOD) { |
||
1964 | /* from swrast/s_texcombine.c _swrast_texture_span */ |
||
1965 | if (texUnit->LodBias + samp->LodBias != 0.0F) { |
||
1966 | /* apply LOD bias, but don't clamp yet */ |
||
1967 | const GLfloat bias = |
||
1968 | CLAMP(texUnit->LodBias + samp->LodBias, |
||
1969 | -ctx->Const.MaxTextureLodBias, |
||
1970 | ctx->Const.MaxTextureLodBias); |
||
1971 | lod += bias; |
||
1972 | |||
1973 | if (samp->MinLod != -1000.0 || |
||
1974 | samp->MaxLod != 1000.0) { |
||
1975 | /* apply LOD clamping to lambda */ |
||
1976 | lod = CLAMP(lod, samp->MinLod, samp->MaxLod); |
||
1977 | } |
||
1978 | } |
||
1979 | } |
||
1980 | |||
1981 | /* If the ellipse covers the whole image, we can |
||
1982 | * simply return the average of the whole image. |
||
1983 | */ |
||
1984 | if (lod >= tObj->_MaxLevel) { |
||
1985 | sample_2d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
1986 | texcoords[i], rgba[i]); |
||
1987 | } |
||
1988 | else { |
||
1989 | /* don't bother interpolating between multiple LODs; it doesn't |
||
1990 | * seem to be worth the extra running time. |
||
1991 | */ |
||
1992 | sample_2d_ewa(ctx, samp, tObj, texcoords[i], |
||
1993 | dudx, dvdx, dudy, dvdy, (GLint) floorf(lod), rgba[i]); |
||
1994 | |||
1995 | /* unused: */ |
||
1996 | (void) sample_2d_footprint; |
||
1997 | /* |
||
1998 | sample_2d_footprint(ctx, tObj, texcoords[i], |
||
1999 | dudx, dvdx, dudy, dvdy, floor(lod), rgba[i]); |
||
2000 | */ |
||
2001 | } |
||
2002 | } |
||
2003 | } |
||
2004 | |||
2005 | |||
2006 | |||
2007 | /**********************************************************************/ |
||
2008 | /* 3-D Texture Sampling Functions */ |
||
2009 | /**********************************************************************/ |
||
2010 | |||
2011 | /** |
||
2012 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
2013 | */ |
||
2014 | static inline void |
||
2015 | sample_3d_nearest(struct gl_context *ctx, |
||
2016 | const struct gl_sampler_object *samp, |
||
2017 | const struct gl_texture_image *img, |
||
2018 | const GLfloat texcoord[4], |
||
2019 | GLfloat rgba[4]) |
||
2020 | { |
||
2021 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2022 | const GLint width = img->Width2; /* without border, power of two */ |
||
2023 | const GLint height = img->Height2; /* without border, power of two */ |
||
2024 | const GLint depth = img->Depth2; /* without border, power of two */ |
||
2025 | GLint i, j, k; |
||
2026 | (void) ctx; |
||
2027 | |||
2028 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
2029 | j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
2030 | k = nearest_texel_location(samp->WrapR, img, depth, texcoord[2]); |
||
2031 | |||
2032 | if (i < 0 || i >= (GLint) img->Width || |
||
2033 | j < 0 || j >= (GLint) img->Height || |
||
2034 | k < 0 || k >= (GLint) img->Depth) { |
||
2035 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
2036 | get_border_color(samp, img, rgba); |
||
2037 | } |
||
2038 | else { |
||
2039 | swImg->FetchTexel(swImg, i, j, k, rgba); |
||
2040 | } |
||
2041 | } |
||
2042 | |||
2043 | |||
2044 | /** |
||
2045 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
2046 | */ |
||
2047 | static void |
||
2048 | sample_3d_linear(struct gl_context *ctx, |
||
2049 | const struct gl_sampler_object *samp, |
||
2050 | const struct gl_texture_image *img, |
||
2051 | const GLfloat texcoord[4], |
||
2052 | GLfloat rgba[4]) |
||
2053 | { |
||
2054 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2055 | const GLint width = img->Width2; |
||
2056 | const GLint height = img->Height2; |
||
2057 | const GLint depth = img->Depth2; |
||
2058 | GLint i0, j0, k0, i1, j1, k1; |
||
2059 | GLbitfield useBorderColor = 0x0; |
||
2060 | GLfloat a, b, c; |
||
2061 | GLfloat t000[4], t010[4], t001[4], t011[4]; |
||
2062 | GLfloat t100[4], t110[4], t101[4], t111[4]; |
||
2063 | |||
2064 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
2065 | linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
2066 | linear_texel_locations(samp->WrapR, img, depth, texcoord[2], &k0, &k1, &c); |
||
2067 | |||
2068 | if (img->Border) { |
||
2069 | i0 += img->Border; |
||
2070 | i1 += img->Border; |
||
2071 | j0 += img->Border; |
||
2072 | j1 += img->Border; |
||
2073 | k0 += img->Border; |
||
2074 | k1 += img->Border; |
||
2075 | } |
||
2076 | else { |
||
2077 | /* check if sampling texture border color */ |
||
2078 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2079 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2080 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
2081 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
2082 | if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT; |
||
2083 | if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT; |
||
2084 | } |
||
2085 | |||
2086 | /* Fetch texels */ |
||
2087 | if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { |
||
2088 | get_border_color(samp, img, t000); |
||
2089 | } |
||
2090 | else { |
||
2091 | swImg->FetchTexel(swImg, i0, j0, k0, t000); |
||
2092 | } |
||
2093 | if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { |
||
2094 | get_border_color(samp, img, t100); |
||
2095 | } |
||
2096 | else { |
||
2097 | swImg->FetchTexel(swImg, i1, j0, k0, t100); |
||
2098 | } |
||
2099 | if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { |
||
2100 | get_border_color(samp, img, t010); |
||
2101 | } |
||
2102 | else { |
||
2103 | swImg->FetchTexel(swImg, i0, j1, k0, t010); |
||
2104 | } |
||
2105 | if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { |
||
2106 | get_border_color(samp, img, t110); |
||
2107 | } |
||
2108 | else { |
||
2109 | swImg->FetchTexel(swImg, i1, j1, k0, t110); |
||
2110 | } |
||
2111 | |||
2112 | if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { |
||
2113 | get_border_color(samp, img, t001); |
||
2114 | } |
||
2115 | else { |
||
2116 | swImg->FetchTexel(swImg, i0, j0, k1, t001); |
||
2117 | } |
||
2118 | if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { |
||
2119 | get_border_color(samp, img, t101); |
||
2120 | } |
||
2121 | else { |
||
2122 | swImg->FetchTexel(swImg, i1, j0, k1, t101); |
||
2123 | } |
||
2124 | if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { |
||
2125 | get_border_color(samp, img, t011); |
||
2126 | } |
||
2127 | else { |
||
2128 | swImg->FetchTexel(swImg, i0, j1, k1, t011); |
||
2129 | } |
||
2130 | if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { |
||
2131 | get_border_color(samp, img, t111); |
||
2132 | } |
||
2133 | else { |
||
2134 | swImg->FetchTexel(swImg, i1, j1, k1, t111); |
||
2135 | } |
||
2136 | |||
2137 | /* trilinear interpolation of samples */ |
||
2138 | lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111); |
||
2139 | } |
||
2140 | |||
2141 | |||
2142 | static void |
||
2143 | sample_3d_nearest_mipmap_nearest(struct gl_context *ctx, |
||
2144 | const struct gl_sampler_object *samp, |
||
2145 | const struct gl_texture_object *tObj, |
||
2146 | GLuint n, const GLfloat texcoord[][4], |
||
2147 | const GLfloat lambda[], GLfloat rgba[][4] ) |
||
2148 | { |
||
2149 | GLuint i; |
||
2150 | for (i = 0; i < n; i++) { |
||
2151 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2152 | sample_3d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
2153 | } |
||
2154 | } |
||
2155 | |||
2156 | |||
2157 | static void |
||
2158 | sample_3d_linear_mipmap_nearest(struct gl_context *ctx, |
||
2159 | const struct gl_sampler_object *samp, |
||
2160 | const struct gl_texture_object *tObj, |
||
2161 | GLuint n, const GLfloat texcoord[][4], |
||
2162 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2163 | { |
||
2164 | GLuint i; |
||
2165 | ASSERT(lambda != NULL); |
||
2166 | for (i = 0; i < n; i++) { |
||
2167 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2168 | sample_3d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); |
||
2169 | } |
||
2170 | } |
||
2171 | |||
2172 | |||
2173 | static void |
||
2174 | sample_3d_nearest_mipmap_linear(struct gl_context *ctx, |
||
2175 | const struct gl_sampler_object *samp, |
||
2176 | const struct gl_texture_object *tObj, |
||
2177 | GLuint n, const GLfloat texcoord[][4], |
||
2178 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2179 | { |
||
2180 | GLuint i; |
||
2181 | ASSERT(lambda != NULL); |
||
2182 | for (i = 0; i < n; i++) { |
||
2183 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2184 | if (level >= tObj->_MaxLevel) { |
||
2185 | sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
2186 | texcoord[i], rgba[i]); |
||
2187 | } |
||
2188 | else { |
||
2189 | GLfloat t0[4], t1[4]; /* texels */ |
||
2190 | const GLfloat f = FRAC(lambda[i]); |
||
2191 | sample_3d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
2192 | sample_3d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
2193 | lerp_rgba(rgba[i], f, t0, t1); |
||
2194 | } |
||
2195 | } |
||
2196 | } |
||
2197 | |||
2198 | |||
2199 | static void |
||
2200 | sample_3d_linear_mipmap_linear(struct gl_context *ctx, |
||
2201 | const struct gl_sampler_object *samp, |
||
2202 | const struct gl_texture_object *tObj, |
||
2203 | GLuint n, const GLfloat texcoord[][4], |
||
2204 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2205 | { |
||
2206 | GLuint i; |
||
2207 | ASSERT(lambda != NULL); |
||
2208 | for (i = 0; i < n; i++) { |
||
2209 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2210 | if (level >= tObj->_MaxLevel) { |
||
2211 | sample_3d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
2212 | texcoord[i], rgba[i]); |
||
2213 | } |
||
2214 | else { |
||
2215 | GLfloat t0[4], t1[4]; /* texels */ |
||
2216 | const GLfloat f = FRAC(lambda[i]); |
||
2217 | sample_3d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
2218 | sample_3d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
2219 | lerp_rgba(rgba[i], f, t0, t1); |
||
2220 | } |
||
2221 | } |
||
2222 | } |
||
2223 | |||
2224 | |||
2225 | /** Sample 3D texture, nearest filtering for both min/magnification */ |
||
2226 | static void |
||
2227 | sample_nearest_3d(struct gl_context *ctx, |
||
2228 | const struct gl_sampler_object *samp, |
||
2229 | const struct gl_texture_object *tObj, GLuint n, |
||
2230 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2231 | GLfloat rgba[][4]) |
||
2232 | { |
||
2233 | GLuint i; |
||
2234 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
2235 | (void) lambda; |
||
2236 | for (i = 0; i < n; i++) { |
||
2237 | sample_3d_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
2238 | } |
||
2239 | } |
||
2240 | |||
2241 | |||
2242 | /** Sample 3D texture, linear filtering for both min/magnification */ |
||
2243 | static void |
||
2244 | sample_linear_3d(struct gl_context *ctx, |
||
2245 | const struct gl_sampler_object *samp, |
||
2246 | const struct gl_texture_object *tObj, GLuint n, |
||
2247 | const GLfloat texcoords[][4], |
||
2248 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2249 | { |
||
2250 | GLuint i; |
||
2251 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
2252 | (void) lambda; |
||
2253 | for (i = 0; i < n; i++) { |
||
2254 | sample_3d_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
2255 | } |
||
2256 | } |
||
2257 | |||
2258 | |||
2259 | /** Sample 3D texture, using lambda to choose between min/magnification */ |
||
2260 | static void |
||
2261 | sample_lambda_3d(struct gl_context *ctx, |
||
2262 | const struct gl_sampler_object *samp, |
||
2263 | const struct gl_texture_object *tObj, GLuint n, |
||
2264 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2265 | GLfloat rgba[][4]) |
||
2266 | { |
||
2267 | GLuint minStart, minEnd; /* texels with minification */ |
||
2268 | GLuint magStart, magEnd; /* texels with magnification */ |
||
2269 | GLuint i; |
||
2270 | |||
2271 | ASSERT(lambda != NULL); |
||
2272 | compute_min_mag_ranges(samp, n, lambda, |
||
2273 | &minStart, &minEnd, &magStart, &magEnd); |
||
2274 | |||
2275 | if (minStart < minEnd) { |
||
2276 | /* do the minified texels */ |
||
2277 | GLuint m = minEnd - minStart; |
||
2278 | switch (samp->MinFilter) { |
||
2279 | case GL_NEAREST: |
||
2280 | for (i = minStart; i < minEnd; i++) |
||
2281 | sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
2282 | texcoords[i], rgba[i]); |
||
2283 | break; |
||
2284 | case GL_LINEAR: |
||
2285 | for (i = minStart; i < minEnd; i++) |
||
2286 | sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
2287 | texcoords[i], rgba[i]); |
||
2288 | break; |
||
2289 | case GL_NEAREST_MIPMAP_NEAREST: |
||
2290 | sample_3d_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
2291 | lambda + minStart, rgba + minStart); |
||
2292 | break; |
||
2293 | case GL_LINEAR_MIPMAP_NEAREST: |
||
2294 | sample_3d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
2295 | lambda + minStart, rgba + minStart); |
||
2296 | break; |
||
2297 | case GL_NEAREST_MIPMAP_LINEAR: |
||
2298 | sample_3d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
2299 | lambda + minStart, rgba + minStart); |
||
2300 | break; |
||
2301 | case GL_LINEAR_MIPMAP_LINEAR: |
||
2302 | sample_3d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
2303 | lambda + minStart, rgba + minStart); |
||
2304 | break; |
||
2305 | default: |
||
2306 | _mesa_problem(ctx, "Bad min filter in sample_3d_texture"); |
||
2307 | return; |
||
2308 | } |
||
2309 | } |
||
2310 | |||
2311 | if (magStart < magEnd) { |
||
2312 | /* do the magnified texels */ |
||
2313 | switch (samp->MagFilter) { |
||
2314 | case GL_NEAREST: |
||
2315 | for (i = magStart; i < magEnd; i++) |
||
2316 | sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
2317 | texcoords[i], rgba[i]); |
||
2318 | break; |
||
2319 | case GL_LINEAR: |
||
2320 | for (i = magStart; i < magEnd; i++) |
||
2321 | sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
2322 | texcoords[i], rgba[i]); |
||
2323 | break; |
||
2324 | default: |
||
2325 | _mesa_problem(ctx, "Bad mag filter in sample_3d_texture"); |
||
2326 | return; |
||
2327 | } |
||
2328 | } |
||
2329 | } |
||
2330 | |||
2331 | |||
2332 | /**********************************************************************/ |
||
2333 | /* Texture Cube Map Sampling Functions */ |
||
2334 | /**********************************************************************/ |
||
2335 | |||
2336 | /** |
||
2337 | * Choose one of six sides of a texture cube map given the texture |
||
2338 | * coord (rx,ry,rz). Return pointer to corresponding array of texture |
||
2339 | * images. |
||
2340 | */ |
||
2341 | static const struct gl_texture_image ** |
||
2342 | choose_cube_face(const struct gl_texture_object *texObj, |
||
2343 | const GLfloat texcoord[4], GLfloat newCoord[4]) |
||
2344 | { |
||
2345 | /* |
||
2346 | major axis |
||
2347 | direction target sc tc ma |
||
2348 | ---------- ------------------------------- --- --- --- |
||
2349 | +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx |
||
2350 | -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx |
||
2351 | +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry |
||
2352 | -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry |
||
2353 | +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz |
||
2354 | -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz |
||
2355 | */ |
||
2356 | const GLfloat rx = texcoord[0]; |
||
2357 | const GLfloat ry = texcoord[1]; |
||
2358 | const GLfloat rz = texcoord[2]; |
||
2359 | const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz); |
||
2360 | GLuint face; |
||
2361 | GLfloat sc, tc, ma; |
||
2362 | |||
2363 | if (arx >= ary && arx >= arz) { |
||
2364 | if (rx >= 0.0F) { |
||
2365 | face = FACE_POS_X; |
||
2366 | sc = -rz; |
||
2367 | tc = -ry; |
||
2368 | ma = arx; |
||
2369 | } |
||
2370 | else { |
||
2371 | face = FACE_NEG_X; |
||
2372 | sc = rz; |
||
2373 | tc = -ry; |
||
2374 | ma = arx; |
||
2375 | } |
||
2376 | } |
||
2377 | else if (ary >= arx && ary >= arz) { |
||
2378 | if (ry >= 0.0F) { |
||
2379 | face = FACE_POS_Y; |
||
2380 | sc = rx; |
||
2381 | tc = rz; |
||
2382 | ma = ary; |
||
2383 | } |
||
2384 | else { |
||
2385 | face = FACE_NEG_Y; |
||
2386 | sc = rx; |
||
2387 | tc = -rz; |
||
2388 | ma = ary; |
||
2389 | } |
||
2390 | } |
||
2391 | else { |
||
2392 | if (rz > 0.0F) { |
||
2393 | face = FACE_POS_Z; |
||
2394 | sc = rx; |
||
2395 | tc = -ry; |
||
2396 | ma = arz; |
||
2397 | } |
||
2398 | else { |
||
2399 | face = FACE_NEG_Z; |
||
2400 | sc = -rx; |
||
2401 | tc = -ry; |
||
2402 | ma = arz; |
||
2403 | } |
||
2404 | } |
||
2405 | |||
2406 | { |
||
2407 | const float ima = 1.0F / ma; |
||
2408 | newCoord[0] = ( sc * ima + 1.0F ) * 0.5F; |
||
2409 | newCoord[1] = ( tc * ima + 1.0F ) * 0.5F; |
||
2410 | } |
||
2411 | |||
2412 | return (const struct gl_texture_image **) texObj->Image[face]; |
||
2413 | } |
||
2414 | |||
2415 | |||
2416 | static void |
||
2417 | sample_nearest_cube(struct gl_context *ctx, |
||
2418 | const struct gl_sampler_object *samp, |
||
2419 | const struct gl_texture_object *tObj, GLuint n, |
||
2420 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2421 | GLfloat rgba[][4]) |
||
2422 | { |
||
2423 | GLuint i; |
||
2424 | (void) lambda; |
||
2425 | for (i = 0; i < n; i++) { |
||
2426 | const struct gl_texture_image **images; |
||
2427 | GLfloat newCoord[4]; |
||
2428 | images = choose_cube_face(tObj, texcoords[i], newCoord); |
||
2429 | sample_2d_nearest(ctx, samp, images[tObj->BaseLevel], |
||
2430 | newCoord, rgba[i]); |
||
2431 | } |
||
2432 | if (is_depth_texture(tObj)) { |
||
2433 | for (i = 0; i < n; i++) { |
||
2434 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2435 | } |
||
2436 | } |
||
2437 | } |
||
2438 | |||
2439 | |||
2440 | static void |
||
2441 | sample_linear_cube(struct gl_context *ctx, |
||
2442 | const struct gl_sampler_object *samp, |
||
2443 | const struct gl_texture_object *tObj, GLuint n, |
||
2444 | const GLfloat texcoords[][4], |
||
2445 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2446 | { |
||
2447 | GLuint i; |
||
2448 | (void) lambda; |
||
2449 | for (i = 0; i < n; i++) { |
||
2450 | const struct gl_texture_image **images; |
||
2451 | GLfloat newCoord[4]; |
||
2452 | images = choose_cube_face(tObj, texcoords[i], newCoord); |
||
2453 | sample_2d_linear(ctx, samp, images[tObj->BaseLevel], |
||
2454 | newCoord, rgba[i]); |
||
2455 | } |
||
2456 | if (is_depth_texture(tObj)) { |
||
2457 | for (i = 0; i < n; i++) { |
||
2458 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2459 | } |
||
2460 | } |
||
2461 | } |
||
2462 | |||
2463 | |||
2464 | static void |
||
2465 | sample_cube_nearest_mipmap_nearest(struct gl_context *ctx, |
||
2466 | const struct gl_sampler_object *samp, |
||
2467 | const struct gl_texture_object *tObj, |
||
2468 | GLuint n, const GLfloat texcoord[][4], |
||
2469 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2470 | { |
||
2471 | GLuint i; |
||
2472 | ASSERT(lambda != NULL); |
||
2473 | for (i = 0; i < n; i++) { |
||
2474 | const struct gl_texture_image **images; |
||
2475 | GLfloat newCoord[4]; |
||
2476 | GLint level; |
||
2477 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2478 | |||
2479 | /* XXX we actually need to recompute lambda here based on the newCoords. |
||
2480 | * But we would need the texcoords of adjacent fragments to compute that |
||
2481 | * properly, and we don't have those here. |
||
2482 | * For now, do an approximation: subtracting 1 from the chosen mipmap |
||
2483 | * level seems to work in some test cases. |
||
2484 | * The same adjustment is done in the next few functions. |
||
2485 | */ |
||
2486 | level = nearest_mipmap_level(tObj, lambda[i]); |
||
2487 | level = MAX2(level - 1, 0); |
||
2488 | |||
2489 | sample_2d_nearest(ctx, samp, images[level], newCoord, rgba[i]); |
||
2490 | } |
||
2491 | if (is_depth_texture(tObj)) { |
||
2492 | for (i = 0; i < n; i++) { |
||
2493 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2494 | } |
||
2495 | } |
||
2496 | } |
||
2497 | |||
2498 | |||
2499 | static void |
||
2500 | sample_cube_linear_mipmap_nearest(struct gl_context *ctx, |
||
2501 | const struct gl_sampler_object *samp, |
||
2502 | const struct gl_texture_object *tObj, |
||
2503 | GLuint n, const GLfloat texcoord[][4], |
||
2504 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2505 | { |
||
2506 | GLuint i; |
||
2507 | ASSERT(lambda != NULL); |
||
2508 | for (i = 0; i < n; i++) { |
||
2509 | const struct gl_texture_image **images; |
||
2510 | GLfloat newCoord[4]; |
||
2511 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2512 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2513 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2514 | sample_2d_linear(ctx, samp, images[level], newCoord, rgba[i]); |
||
2515 | } |
||
2516 | if (is_depth_texture(tObj)) { |
||
2517 | for (i = 0; i < n; i++) { |
||
2518 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2519 | } |
||
2520 | } |
||
2521 | } |
||
2522 | |||
2523 | |||
2524 | static void |
||
2525 | sample_cube_nearest_mipmap_linear(struct gl_context *ctx, |
||
2526 | const struct gl_sampler_object *samp, |
||
2527 | const struct gl_texture_object *tObj, |
||
2528 | GLuint n, const GLfloat texcoord[][4], |
||
2529 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2530 | { |
||
2531 | GLuint i; |
||
2532 | ASSERT(lambda != NULL); |
||
2533 | for (i = 0; i < n; i++) { |
||
2534 | const struct gl_texture_image **images; |
||
2535 | GLfloat newCoord[4]; |
||
2536 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2537 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2538 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2539 | if (level >= tObj->_MaxLevel) { |
||
2540 | sample_2d_nearest(ctx, samp, images[tObj->_MaxLevel], |
||
2541 | newCoord, rgba[i]); |
||
2542 | } |
||
2543 | else { |
||
2544 | GLfloat t0[4], t1[4]; /* texels */ |
||
2545 | const GLfloat f = FRAC(lambda[i]); |
||
2546 | sample_2d_nearest(ctx, samp, images[level ], newCoord, t0); |
||
2547 | sample_2d_nearest(ctx, samp, images[level+1], newCoord, t1); |
||
2548 | lerp_rgba(rgba[i], f, t0, t1); |
||
2549 | } |
||
2550 | } |
||
2551 | if (is_depth_texture(tObj)) { |
||
2552 | for (i = 0; i < n; i++) { |
||
2553 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2554 | } |
||
2555 | } |
||
2556 | } |
||
2557 | |||
2558 | |||
2559 | static void |
||
2560 | sample_cube_linear_mipmap_linear(struct gl_context *ctx, |
||
2561 | const struct gl_sampler_object *samp, |
||
2562 | const struct gl_texture_object *tObj, |
||
2563 | GLuint n, const GLfloat texcoord[][4], |
||
2564 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2565 | { |
||
2566 | GLuint i; |
||
2567 | ASSERT(lambda != NULL); |
||
2568 | for (i = 0; i < n; i++) { |
||
2569 | const struct gl_texture_image **images; |
||
2570 | GLfloat newCoord[4]; |
||
2571 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2572 | level = MAX2(level - 1, 0); /* see comment above */ |
||
2573 | images = choose_cube_face(tObj, texcoord[i], newCoord); |
||
2574 | if (level >= tObj->_MaxLevel) { |
||
2575 | sample_2d_linear(ctx, samp, images[tObj->_MaxLevel], |
||
2576 | newCoord, rgba[i]); |
||
2577 | } |
||
2578 | else { |
||
2579 | GLfloat t0[4], t1[4]; |
||
2580 | const GLfloat f = FRAC(lambda[i]); |
||
2581 | sample_2d_linear(ctx, samp, images[level ], newCoord, t0); |
||
2582 | sample_2d_linear(ctx, samp, images[level+1], newCoord, t1); |
||
2583 | lerp_rgba(rgba[i], f, t0, t1); |
||
2584 | } |
||
2585 | } |
||
2586 | if (is_depth_texture(tObj)) { |
||
2587 | for (i = 0; i < n; i++) { |
||
2588 | apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); |
||
2589 | } |
||
2590 | } |
||
2591 | } |
||
2592 | |||
2593 | |||
2594 | /** Sample cube texture, using lambda to choose between min/magnification */ |
||
2595 | static void |
||
2596 | sample_lambda_cube(struct gl_context *ctx, |
||
2597 | const struct gl_sampler_object *samp, |
||
2598 | const struct gl_texture_object *tObj, GLuint n, |
||
2599 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2600 | GLfloat rgba[][4]) |
||
2601 | { |
||
2602 | GLuint minStart, minEnd; /* texels with minification */ |
||
2603 | GLuint magStart, magEnd; /* texels with magnification */ |
||
2604 | |||
2605 | ASSERT(lambda != NULL); |
||
2606 | compute_min_mag_ranges(samp, n, lambda, |
||
2607 | &minStart, &minEnd, &magStart, &magEnd); |
||
2608 | |||
2609 | if (minStart < minEnd) { |
||
2610 | /* do the minified texels */ |
||
2611 | const GLuint m = minEnd - minStart; |
||
2612 | switch (samp->MinFilter) { |
||
2613 | case GL_NEAREST: |
||
2614 | sample_nearest_cube(ctx, samp, tObj, m, texcoords + minStart, |
||
2615 | lambda + minStart, rgba + minStart); |
||
2616 | break; |
||
2617 | case GL_LINEAR: |
||
2618 | sample_linear_cube(ctx, samp, tObj, m, texcoords + minStart, |
||
2619 | lambda + minStart, rgba + minStart); |
||
2620 | break; |
||
2621 | case GL_NEAREST_MIPMAP_NEAREST: |
||
2622 | sample_cube_nearest_mipmap_nearest(ctx, samp, tObj, m, |
||
2623 | texcoords + minStart, |
||
2624 | lambda + minStart, rgba + minStart); |
||
2625 | break; |
||
2626 | case GL_LINEAR_MIPMAP_NEAREST: |
||
2627 | sample_cube_linear_mipmap_nearest(ctx, samp, tObj, m, |
||
2628 | texcoords + minStart, |
||
2629 | lambda + minStart, rgba + minStart); |
||
2630 | break; |
||
2631 | case GL_NEAREST_MIPMAP_LINEAR: |
||
2632 | sample_cube_nearest_mipmap_linear(ctx, samp, tObj, m, |
||
2633 | texcoords + minStart, |
||
2634 | lambda + minStart, rgba + minStart); |
||
2635 | break; |
||
2636 | case GL_LINEAR_MIPMAP_LINEAR: |
||
2637 | sample_cube_linear_mipmap_linear(ctx, samp, tObj, m, |
||
2638 | texcoords + minStart, |
||
2639 | lambda + minStart, rgba + minStart); |
||
2640 | break; |
||
2641 | default: |
||
2642 | _mesa_problem(ctx, "Bad min filter in sample_lambda_cube"); |
||
2643 | break; |
||
2644 | } |
||
2645 | } |
||
2646 | |||
2647 | if (magStart < magEnd) { |
||
2648 | /* do the magnified texels */ |
||
2649 | const GLuint m = magEnd - magStart; |
||
2650 | switch (samp->MagFilter) { |
||
2651 | case GL_NEAREST: |
||
2652 | sample_nearest_cube(ctx, samp, tObj, m, texcoords + magStart, |
||
2653 | lambda + magStart, rgba + magStart); |
||
2654 | break; |
||
2655 | case GL_LINEAR: |
||
2656 | sample_linear_cube(ctx, samp, tObj, m, texcoords + magStart, |
||
2657 | lambda + magStart, rgba + magStart); |
||
2658 | break; |
||
2659 | default: |
||
2660 | _mesa_problem(ctx, "Bad mag filter in sample_lambda_cube"); |
||
2661 | break; |
||
2662 | } |
||
2663 | } |
||
2664 | } |
||
2665 | |||
2666 | |||
2667 | /**********************************************************************/ |
||
2668 | /* Texture Rectangle Sampling Functions */ |
||
2669 | /**********************************************************************/ |
||
2670 | |||
2671 | |||
2672 | static void |
||
2673 | sample_nearest_rect(struct gl_context *ctx, |
||
2674 | const struct gl_sampler_object *samp, |
||
2675 | const struct gl_texture_object *tObj, GLuint n, |
||
2676 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2677 | GLfloat rgba[][4]) |
||
2678 | { |
||
2679 | const struct gl_texture_image *img = tObj->Image[0][0]; |
||
2680 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2681 | const GLint width = img->Width; |
||
2682 | const GLint height = img->Height; |
||
2683 | GLuint i; |
||
2684 | |||
2685 | (void) ctx; |
||
2686 | (void) lambda; |
||
2687 | |||
2688 | ASSERT(samp->WrapS == GL_CLAMP || |
||
2689 | samp->WrapS == GL_CLAMP_TO_EDGE || |
||
2690 | samp->WrapS == GL_CLAMP_TO_BORDER); |
||
2691 | ASSERT(samp->WrapT == GL_CLAMP || |
||
2692 | samp->WrapT == GL_CLAMP_TO_EDGE || |
||
2693 | samp->WrapT == GL_CLAMP_TO_BORDER); |
||
2694 | |||
2695 | for (i = 0; i < n; i++) { |
||
2696 | GLint row, col; |
||
2697 | col = clamp_rect_coord_nearest(samp->WrapS, texcoords[i][0], width); |
||
2698 | row = clamp_rect_coord_nearest(samp->WrapT, texcoords[i][1], height); |
||
2699 | if (col < 0 || col >= width || row < 0 || row >= height) |
||
2700 | get_border_color(samp, img, rgba[i]); |
||
2701 | else |
||
2702 | swImg->FetchTexel(swImg, col, row, 0, rgba[i]); |
||
2703 | } |
||
2704 | } |
||
2705 | |||
2706 | |||
2707 | static void |
||
2708 | sample_linear_rect(struct gl_context *ctx, |
||
2709 | const struct gl_sampler_object *samp, |
||
2710 | const struct gl_texture_object *tObj, GLuint n, |
||
2711 | const GLfloat texcoords[][4], |
||
2712 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2713 | { |
||
2714 | const struct gl_texture_image *img = tObj->Image[0][0]; |
||
2715 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2716 | const GLint width = img->Width; |
||
2717 | const GLint height = img->Height; |
||
2718 | GLuint i; |
||
2719 | |||
2720 | (void) ctx; |
||
2721 | (void) lambda; |
||
2722 | |||
2723 | ASSERT(samp->WrapS == GL_CLAMP || |
||
2724 | samp->WrapS == GL_CLAMP_TO_EDGE || |
||
2725 | samp->WrapS == GL_CLAMP_TO_BORDER); |
||
2726 | ASSERT(samp->WrapT == GL_CLAMP || |
||
2727 | samp->WrapT == GL_CLAMP_TO_EDGE || |
||
2728 | samp->WrapT == GL_CLAMP_TO_BORDER); |
||
2729 | |||
2730 | for (i = 0; i < n; i++) { |
||
2731 | GLint i0, j0, i1, j1; |
||
2732 | GLfloat t00[4], t01[4], t10[4], t11[4]; |
||
2733 | GLfloat a, b; |
||
2734 | GLbitfield useBorderColor = 0x0; |
||
2735 | |||
2736 | clamp_rect_coord_linear(samp->WrapS, texcoords[i][0], width, |
||
2737 | &i0, &i1, &a); |
||
2738 | clamp_rect_coord_linear(samp->WrapT, texcoords[i][1], height, |
||
2739 | &j0, &j1, &b); |
||
2740 | |||
2741 | /* compute integer rows/columns */ |
||
2742 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2743 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2744 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
2745 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
2746 | |||
2747 | /* get four texel samples */ |
||
2748 | if (useBorderColor & (I0BIT | J0BIT)) |
||
2749 | get_border_color(samp, img, t00); |
||
2750 | else |
||
2751 | swImg->FetchTexel(swImg, i0, j0, 0, t00); |
||
2752 | |||
2753 | if (useBorderColor & (I1BIT | J0BIT)) |
||
2754 | get_border_color(samp, img, t10); |
||
2755 | else |
||
2756 | swImg->FetchTexel(swImg, i1, j0, 0, t10); |
||
2757 | |||
2758 | if (useBorderColor & (I0BIT | J1BIT)) |
||
2759 | get_border_color(samp, img, t01); |
||
2760 | else |
||
2761 | swImg->FetchTexel(swImg, i0, j1, 0, t01); |
||
2762 | |||
2763 | if (useBorderColor & (I1BIT | J1BIT)) |
||
2764 | get_border_color(samp, img, t11); |
||
2765 | else |
||
2766 | swImg->FetchTexel(swImg, i1, j1, 0, t11); |
||
2767 | |||
2768 | lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11); |
||
2769 | } |
||
2770 | } |
||
2771 | |||
2772 | |||
2773 | /** Sample Rect texture, using lambda to choose between min/magnification */ |
||
2774 | static void |
||
2775 | sample_lambda_rect(struct gl_context *ctx, |
||
2776 | const struct gl_sampler_object *samp, |
||
2777 | const struct gl_texture_object *tObj, GLuint n, |
||
2778 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
2779 | GLfloat rgba[][4]) |
||
2780 | { |
||
2781 | GLuint minStart, minEnd, magStart, magEnd; |
||
2782 | |||
2783 | /* We only need lambda to decide between minification and magnification. |
||
2784 | * There is no mipmapping with rectangular textures. |
||
2785 | */ |
||
2786 | compute_min_mag_ranges(samp, n, lambda, |
||
2787 | &minStart, &minEnd, &magStart, &magEnd); |
||
2788 | |||
2789 | if (minStart < minEnd) { |
||
2790 | if (samp->MinFilter == GL_NEAREST) { |
||
2791 | sample_nearest_rect(ctx, samp, tObj, minEnd - minStart, |
||
2792 | texcoords + minStart, NULL, rgba + minStart); |
||
2793 | } |
||
2794 | else { |
||
2795 | sample_linear_rect(ctx, samp, tObj, minEnd - minStart, |
||
2796 | texcoords + minStart, NULL, rgba + minStart); |
||
2797 | } |
||
2798 | } |
||
2799 | if (magStart < magEnd) { |
||
2800 | if (samp->MagFilter == GL_NEAREST) { |
||
2801 | sample_nearest_rect(ctx, samp, tObj, magEnd - magStart, |
||
2802 | texcoords + magStart, NULL, rgba + magStart); |
||
2803 | } |
||
2804 | else { |
||
2805 | sample_linear_rect(ctx, samp, tObj, magEnd - magStart, |
||
2806 | texcoords + magStart, NULL, rgba + magStart); |
||
2807 | } |
||
2808 | } |
||
2809 | } |
||
2810 | |||
2811 | |||
2812 | /**********************************************************************/ |
||
2813 | /* 2D Texture Array Sampling Functions */ |
||
2814 | /**********************************************************************/ |
||
2815 | |||
2816 | /** |
||
2817 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
2818 | */ |
||
2819 | static void |
||
2820 | sample_2d_array_nearest(struct gl_context *ctx, |
||
2821 | const struct gl_sampler_object *samp, |
||
2822 | const struct gl_texture_image *img, |
||
2823 | const GLfloat texcoord[4], |
||
2824 | GLfloat rgba[4]) |
||
2825 | { |
||
2826 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2827 | const GLint width = img->Width2; /* without border, power of two */ |
||
2828 | const GLint height = img->Height2; /* without border, power of two */ |
||
2829 | const GLint depth = img->Depth; |
||
2830 | GLint i, j; |
||
2831 | GLint array; |
||
2832 | (void) ctx; |
||
2833 | |||
2834 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
2835 | j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); |
||
2836 | array = tex_array_slice(texcoord[2], depth); |
||
2837 | |||
2838 | if (i < 0 || i >= (GLint) img->Width || |
||
2839 | j < 0 || j >= (GLint) img->Height || |
||
2840 | array < 0 || array >= (GLint) img->Depth) { |
||
2841 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
2842 | get_border_color(samp, img, rgba); |
||
2843 | } |
||
2844 | else { |
||
2845 | swImg->FetchTexel(swImg, i, j, array, rgba); |
||
2846 | } |
||
2847 | } |
||
2848 | |||
2849 | |||
2850 | /** |
||
2851 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
2852 | */ |
||
2853 | static void |
||
2854 | sample_2d_array_linear(struct gl_context *ctx, |
||
2855 | const struct gl_sampler_object *samp, |
||
2856 | const struct gl_texture_image *img, |
||
2857 | const GLfloat texcoord[4], |
||
2858 | GLfloat rgba[4]) |
||
2859 | { |
||
2860 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
2861 | const GLint width = img->Width2; |
||
2862 | const GLint height = img->Height2; |
||
2863 | const GLint depth = img->Depth; |
||
2864 | GLint i0, j0, i1, j1; |
||
2865 | GLint array; |
||
2866 | GLbitfield useBorderColor = 0x0; |
||
2867 | GLfloat a, b; |
||
2868 | GLfloat t00[4], t01[4], t10[4], t11[4]; |
||
2869 | |||
2870 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
2871 | linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); |
||
2872 | array = tex_array_slice(texcoord[2], depth); |
||
2873 | |||
2874 | if (array < 0 || array >= depth) { |
||
2875 | COPY_4V(rgba, samp->BorderColor.f); |
||
2876 | } |
||
2877 | else { |
||
2878 | if (img->Border) { |
||
2879 | i0 += img->Border; |
||
2880 | i1 += img->Border; |
||
2881 | j0 += img->Border; |
||
2882 | j1 += img->Border; |
||
2883 | } |
||
2884 | else { |
||
2885 | /* check if sampling texture border color */ |
||
2886 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
2887 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
2888 | if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; |
||
2889 | if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; |
||
2890 | } |
||
2891 | |||
2892 | /* Fetch texels */ |
||
2893 | if (useBorderColor & (I0BIT | J0BIT)) { |
||
2894 | get_border_color(samp, img, t00); |
||
2895 | } |
||
2896 | else { |
||
2897 | swImg->FetchTexel(swImg, i0, j0, array, t00); |
||
2898 | } |
||
2899 | if (useBorderColor & (I1BIT | J0BIT)) { |
||
2900 | get_border_color(samp, img, t10); |
||
2901 | } |
||
2902 | else { |
||
2903 | swImg->FetchTexel(swImg, i1, j0, array, t10); |
||
2904 | } |
||
2905 | if (useBorderColor & (I0BIT | J1BIT)) { |
||
2906 | get_border_color(samp, img, t01); |
||
2907 | } |
||
2908 | else { |
||
2909 | swImg->FetchTexel(swImg, i0, j1, array, t01); |
||
2910 | } |
||
2911 | if (useBorderColor & (I1BIT | J1BIT)) { |
||
2912 | get_border_color(samp, img, t11); |
||
2913 | } |
||
2914 | else { |
||
2915 | swImg->FetchTexel(swImg, i1, j1, array, t11); |
||
2916 | } |
||
2917 | |||
2918 | /* trilinear interpolation of samples */ |
||
2919 | lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); |
||
2920 | } |
||
2921 | } |
||
2922 | |||
2923 | |||
2924 | static void |
||
2925 | sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx, |
||
2926 | const struct gl_sampler_object *samp, |
||
2927 | const struct gl_texture_object *tObj, |
||
2928 | GLuint n, const GLfloat texcoord[][4], |
||
2929 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2930 | { |
||
2931 | GLuint i; |
||
2932 | for (i = 0; i < n; i++) { |
||
2933 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2934 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], |
||
2935 | rgba[i]); |
||
2936 | } |
||
2937 | } |
||
2938 | |||
2939 | |||
2940 | static void |
||
2941 | sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx, |
||
2942 | const struct gl_sampler_object *samp, |
||
2943 | const struct gl_texture_object *tObj, |
||
2944 | GLuint n, const GLfloat texcoord[][4], |
||
2945 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2946 | { |
||
2947 | GLuint i; |
||
2948 | ASSERT(lambda != NULL); |
||
2949 | for (i = 0; i < n; i++) { |
||
2950 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
2951 | sample_2d_array_linear(ctx, samp, tObj->Image[0][level], |
||
2952 | texcoord[i], rgba[i]); |
||
2953 | } |
||
2954 | } |
||
2955 | |||
2956 | |||
2957 | static void |
||
2958 | sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx, |
||
2959 | const struct gl_sampler_object *samp, |
||
2960 | const struct gl_texture_object *tObj, |
||
2961 | GLuint n, const GLfloat texcoord[][4], |
||
2962 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2963 | { |
||
2964 | GLuint i; |
||
2965 | ASSERT(lambda != NULL); |
||
2966 | for (i = 0; i < n; i++) { |
||
2967 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2968 | if (level >= tObj->_MaxLevel) { |
||
2969 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
2970 | texcoord[i], rgba[i]); |
||
2971 | } |
||
2972 | else { |
||
2973 | GLfloat t0[4], t1[4]; /* texels */ |
||
2974 | const GLfloat f = FRAC(lambda[i]); |
||
2975 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][level ], |
||
2976 | texcoord[i], t0); |
||
2977 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][level+1], |
||
2978 | texcoord[i], t1); |
||
2979 | lerp_rgba(rgba[i], f, t0, t1); |
||
2980 | } |
||
2981 | } |
||
2982 | } |
||
2983 | |||
2984 | |||
2985 | static void |
||
2986 | sample_2d_array_linear_mipmap_linear(struct gl_context *ctx, |
||
2987 | const struct gl_sampler_object *samp, |
||
2988 | const struct gl_texture_object *tObj, |
||
2989 | GLuint n, const GLfloat texcoord[][4], |
||
2990 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
2991 | { |
||
2992 | GLuint i; |
||
2993 | ASSERT(lambda != NULL); |
||
2994 | for (i = 0; i < n; i++) { |
||
2995 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
2996 | if (level >= tObj->_MaxLevel) { |
||
2997 | sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
2998 | texcoord[i], rgba[i]); |
||
2999 | } |
||
3000 | else { |
||
3001 | GLfloat t0[4], t1[4]; /* texels */ |
||
3002 | const GLfloat f = FRAC(lambda[i]); |
||
3003 | sample_2d_array_linear(ctx, samp, tObj->Image[0][level ], |
||
3004 | texcoord[i], t0); |
||
3005 | sample_2d_array_linear(ctx, samp, tObj->Image[0][level+1], |
||
3006 | texcoord[i], t1); |
||
3007 | lerp_rgba(rgba[i], f, t0, t1); |
||
3008 | } |
||
3009 | } |
||
3010 | } |
||
3011 | |||
3012 | |||
3013 | /** Sample 2D Array texture, nearest filtering for both min/magnification */ |
||
3014 | static void |
||
3015 | sample_nearest_2d_array(struct gl_context *ctx, |
||
3016 | const struct gl_sampler_object *samp, |
||
3017 | const struct gl_texture_object *tObj, GLuint n, |
||
3018 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3019 | GLfloat rgba[][4]) |
||
3020 | { |
||
3021 | GLuint i; |
||
3022 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
3023 | (void) lambda; |
||
3024 | for (i = 0; i < n; i++) { |
||
3025 | sample_2d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
3026 | } |
||
3027 | } |
||
3028 | |||
3029 | |||
3030 | |||
3031 | /** Sample 2D Array texture, linear filtering for both min/magnification */ |
||
3032 | static void |
||
3033 | sample_linear_2d_array(struct gl_context *ctx, |
||
3034 | const struct gl_sampler_object *samp, |
||
3035 | const struct gl_texture_object *tObj, GLuint n, |
||
3036 | const GLfloat texcoords[][4], |
||
3037 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3038 | { |
||
3039 | GLuint i; |
||
3040 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
3041 | (void) lambda; |
||
3042 | for (i = 0; i < n; i++) { |
||
3043 | sample_2d_array_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
3044 | } |
||
3045 | } |
||
3046 | |||
3047 | |||
3048 | /** Sample 2D Array texture, using lambda to choose between min/magnification */ |
||
3049 | static void |
||
3050 | sample_lambda_2d_array(struct gl_context *ctx, |
||
3051 | const struct gl_sampler_object *samp, |
||
3052 | const struct gl_texture_object *tObj, GLuint n, |
||
3053 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3054 | GLfloat rgba[][4]) |
||
3055 | { |
||
3056 | GLuint minStart, minEnd; /* texels with minification */ |
||
3057 | GLuint magStart, magEnd; /* texels with magnification */ |
||
3058 | GLuint i; |
||
3059 | |||
3060 | ASSERT(lambda != NULL); |
||
3061 | compute_min_mag_ranges(samp, n, lambda, |
||
3062 | &minStart, &minEnd, &magStart, &magEnd); |
||
3063 | |||
3064 | if (minStart < minEnd) { |
||
3065 | /* do the minified texels */ |
||
3066 | GLuint m = minEnd - minStart; |
||
3067 | switch (samp->MinFilter) { |
||
3068 | case GL_NEAREST: |
||
3069 | for (i = minStart; i < minEnd; i++) |
||
3070 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
3071 | texcoords[i], rgba[i]); |
||
3072 | break; |
||
3073 | case GL_LINEAR: |
||
3074 | for (i = minStart; i < minEnd; i++) |
||
3075 | sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
3076 | texcoords[i], rgba[i]); |
||
3077 | break; |
||
3078 | case GL_NEAREST_MIPMAP_NEAREST: |
||
3079 | sample_2d_array_nearest_mipmap_nearest(ctx, samp, tObj, m, |
||
3080 | texcoords + minStart, |
||
3081 | lambda + minStart, |
||
3082 | rgba + minStart); |
||
3083 | break; |
||
3084 | case GL_LINEAR_MIPMAP_NEAREST: |
||
3085 | sample_2d_array_linear_mipmap_nearest(ctx, samp, tObj, m, |
||
3086 | texcoords + minStart, |
||
3087 | lambda + minStart, |
||
3088 | rgba + minStart); |
||
3089 | break; |
||
3090 | case GL_NEAREST_MIPMAP_LINEAR: |
||
3091 | sample_2d_array_nearest_mipmap_linear(ctx, samp, tObj, m, |
||
3092 | texcoords + minStart, |
||
3093 | lambda + minStart, |
||
3094 | rgba + minStart); |
||
3095 | break; |
||
3096 | case GL_LINEAR_MIPMAP_LINEAR: |
||
3097 | sample_2d_array_linear_mipmap_linear(ctx, samp, tObj, m, |
||
3098 | texcoords + minStart, |
||
3099 | lambda + minStart, |
||
3100 | rgba + minStart); |
||
3101 | break; |
||
3102 | default: |
||
3103 | _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture"); |
||
3104 | return; |
||
3105 | } |
||
3106 | } |
||
3107 | |||
3108 | if (magStart < magEnd) { |
||
3109 | /* do the magnified texels */ |
||
3110 | switch (samp->MagFilter) { |
||
3111 | case GL_NEAREST: |
||
3112 | for (i = magStart; i < magEnd; i++) |
||
3113 | sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
3114 | texcoords[i], rgba[i]); |
||
3115 | break; |
||
3116 | case GL_LINEAR: |
||
3117 | for (i = magStart; i < magEnd; i++) |
||
3118 | sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
3119 | texcoords[i], rgba[i]); |
||
3120 | break; |
||
3121 | default: |
||
3122 | _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture"); |
||
3123 | return; |
||
3124 | } |
||
3125 | } |
||
3126 | } |
||
3127 | |||
3128 | |||
3129 | |||
3130 | |||
3131 | /**********************************************************************/ |
||
3132 | /* 1D Texture Array Sampling Functions */ |
||
3133 | /**********************************************************************/ |
||
3134 | |||
3135 | /** |
||
3136 | * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. |
||
3137 | */ |
||
3138 | static void |
||
3139 | sample_1d_array_nearest(struct gl_context *ctx, |
||
3140 | const struct gl_sampler_object *samp, |
||
3141 | const struct gl_texture_image *img, |
||
3142 | const GLfloat texcoord[4], |
||
3143 | GLfloat rgba[4]) |
||
3144 | { |
||
3145 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
3146 | const GLint width = img->Width2; /* without border, power of two */ |
||
3147 | const GLint height = img->Height; |
||
3148 | GLint i; |
||
3149 | GLint array; |
||
3150 | (void) ctx; |
||
3151 | |||
3152 | i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); |
||
3153 | array = tex_array_slice(texcoord[1], height); |
||
3154 | |||
3155 | if (i < 0 || i >= (GLint) img->Width || |
||
3156 | array < 0 || array >= (GLint) img->Height) { |
||
3157 | /* Need this test for GL_CLAMP_TO_BORDER mode */ |
||
3158 | get_border_color(samp, img, rgba); |
||
3159 | } |
||
3160 | else { |
||
3161 | swImg->FetchTexel(swImg, i, array, 0, rgba); |
||
3162 | } |
||
3163 | } |
||
3164 | |||
3165 | |||
3166 | /** |
||
3167 | * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. |
||
3168 | */ |
||
3169 | static void |
||
3170 | sample_1d_array_linear(struct gl_context *ctx, |
||
3171 | const struct gl_sampler_object *samp, |
||
3172 | const struct gl_texture_image *img, |
||
3173 | const GLfloat texcoord[4], |
||
3174 | GLfloat rgba[4]) |
||
3175 | { |
||
3176 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
3177 | const GLint width = img->Width2; |
||
3178 | const GLint height = img->Height; |
||
3179 | GLint i0, i1; |
||
3180 | GLint array; |
||
3181 | GLbitfield useBorderColor = 0x0; |
||
3182 | GLfloat a; |
||
3183 | GLfloat t0[4], t1[4]; |
||
3184 | |||
3185 | linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); |
||
3186 | array = tex_array_slice(texcoord[1], height); |
||
3187 | |||
3188 | if (img->Border) { |
||
3189 | i0 += img->Border; |
||
3190 | i1 += img->Border; |
||
3191 | } |
||
3192 | else { |
||
3193 | /* check if sampling texture border color */ |
||
3194 | if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; |
||
3195 | if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; |
||
3196 | } |
||
3197 | |||
3198 | if (array < 0 || array >= height) useBorderColor |= K0BIT; |
||
3199 | |||
3200 | /* Fetch texels */ |
||
3201 | if (useBorderColor & (I0BIT | K0BIT)) { |
||
3202 | get_border_color(samp, img, t0); |
||
3203 | } |
||
3204 | else { |
||
3205 | swImg->FetchTexel(swImg, i0, array, 0, t0); |
||
3206 | } |
||
3207 | if (useBorderColor & (I1BIT | K0BIT)) { |
||
3208 | get_border_color(samp, img, t1); |
||
3209 | } |
||
3210 | else { |
||
3211 | swImg->FetchTexel(swImg, i1, array, 0, t1); |
||
3212 | } |
||
3213 | |||
3214 | /* bilinear interpolation of samples */ |
||
3215 | lerp_rgba(rgba, a, t0, t1); |
||
3216 | } |
||
3217 | |||
3218 | |||
3219 | static void |
||
3220 | sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx, |
||
3221 | const struct gl_sampler_object *samp, |
||
3222 | const struct gl_texture_object *tObj, |
||
3223 | GLuint n, const GLfloat texcoord[][4], |
||
3224 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3225 | { |
||
3226 | GLuint i; |
||
3227 | for (i = 0; i < n; i++) { |
||
3228 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
3229 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], |
||
3230 | rgba[i]); |
||
3231 | } |
||
3232 | } |
||
3233 | |||
3234 | |||
3235 | static void |
||
3236 | sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx, |
||
3237 | const struct gl_sampler_object *samp, |
||
3238 | const struct gl_texture_object *tObj, |
||
3239 | GLuint n, const GLfloat texcoord[][4], |
||
3240 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3241 | { |
||
3242 | GLuint i; |
||
3243 | ASSERT(lambda != NULL); |
||
3244 | for (i = 0; i < n; i++) { |
||
3245 | GLint level = nearest_mipmap_level(tObj, lambda[i]); |
||
3246 | sample_1d_array_linear(ctx, samp, tObj->Image[0][level], |
||
3247 | texcoord[i], rgba[i]); |
||
3248 | } |
||
3249 | } |
||
3250 | |||
3251 | |||
3252 | static void |
||
3253 | sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx, |
||
3254 | const struct gl_sampler_object *samp, |
||
3255 | const struct gl_texture_object *tObj, |
||
3256 | GLuint n, const GLfloat texcoord[][4], |
||
3257 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3258 | { |
||
3259 | GLuint i; |
||
3260 | ASSERT(lambda != NULL); |
||
3261 | for (i = 0; i < n; i++) { |
||
3262 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
3263 | if (level >= tObj->_MaxLevel) { |
||
3264 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
3265 | texcoord[i], rgba[i]); |
||
3266 | } |
||
3267 | else { |
||
3268 | GLfloat t0[4], t1[4]; /* texels */ |
||
3269 | const GLfloat f = FRAC(lambda[i]); |
||
3270 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
3271 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
3272 | lerp_rgba(rgba[i], f, t0, t1); |
||
3273 | } |
||
3274 | } |
||
3275 | } |
||
3276 | |||
3277 | |||
3278 | static void |
||
3279 | sample_1d_array_linear_mipmap_linear(struct gl_context *ctx, |
||
3280 | const struct gl_sampler_object *samp, |
||
3281 | const struct gl_texture_object *tObj, |
||
3282 | GLuint n, const GLfloat texcoord[][4], |
||
3283 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3284 | { |
||
3285 | GLuint i; |
||
3286 | ASSERT(lambda != NULL); |
||
3287 | for (i = 0; i < n; i++) { |
||
3288 | GLint level = linear_mipmap_level(tObj, lambda[i]); |
||
3289 | if (level >= tObj->_MaxLevel) { |
||
3290 | sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], |
||
3291 | texcoord[i], rgba[i]); |
||
3292 | } |
||
3293 | else { |
||
3294 | GLfloat t0[4], t1[4]; /* texels */ |
||
3295 | const GLfloat f = FRAC(lambda[i]); |
||
3296 | sample_1d_array_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); |
||
3297 | sample_1d_array_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); |
||
3298 | lerp_rgba(rgba[i], f, t0, t1); |
||
3299 | } |
||
3300 | } |
||
3301 | } |
||
3302 | |||
3303 | |||
3304 | /** Sample 1D Array texture, nearest filtering for both min/magnification */ |
||
3305 | static void |
||
3306 | sample_nearest_1d_array(struct gl_context *ctx, |
||
3307 | const struct gl_sampler_object *samp, |
||
3308 | const struct gl_texture_object *tObj, GLuint n, |
||
3309 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3310 | GLfloat rgba[][4]) |
||
3311 | { |
||
3312 | GLuint i; |
||
3313 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
3314 | (void) lambda; |
||
3315 | for (i = 0; i < n; i++) { |
||
3316 | sample_1d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]); |
||
3317 | } |
||
3318 | } |
||
3319 | |||
3320 | |||
3321 | /** Sample 1D Array texture, linear filtering for both min/magnification */ |
||
3322 | static void |
||
3323 | sample_linear_1d_array(struct gl_context *ctx, |
||
3324 | const struct gl_sampler_object *samp, |
||
3325 | const struct gl_texture_object *tObj, GLuint n, |
||
3326 | const GLfloat texcoords[][4], |
||
3327 | const GLfloat lambda[], GLfloat rgba[][4]) |
||
3328 | { |
||
3329 | GLuint i; |
||
3330 | struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; |
||
3331 | (void) lambda; |
||
3332 | for (i = 0; i < n; i++) { |
||
3333 | sample_1d_array_linear(ctx, samp, image, texcoords[i], rgba[i]); |
||
3334 | } |
||
3335 | } |
||
3336 | |||
3337 | |||
3338 | /** Sample 1D Array texture, using lambda to choose between min/magnification */ |
||
3339 | static void |
||
3340 | sample_lambda_1d_array(struct gl_context *ctx, |
||
3341 | const struct gl_sampler_object *samp, |
||
3342 | const struct gl_texture_object *tObj, GLuint n, |
||
3343 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3344 | GLfloat rgba[][4]) |
||
3345 | { |
||
3346 | GLuint minStart, minEnd; /* texels with minification */ |
||
3347 | GLuint magStart, magEnd; /* texels with magnification */ |
||
3348 | GLuint i; |
||
3349 | |||
3350 | ASSERT(lambda != NULL); |
||
3351 | compute_min_mag_ranges(samp, n, lambda, |
||
3352 | &minStart, &minEnd, &magStart, &magEnd); |
||
3353 | |||
3354 | if (minStart < minEnd) { |
||
3355 | /* do the minified texels */ |
||
3356 | GLuint m = minEnd - minStart; |
||
3357 | switch (samp->MinFilter) { |
||
3358 | case GL_NEAREST: |
||
3359 | for (i = minStart; i < minEnd; i++) |
||
3360 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
3361 | texcoords[i], rgba[i]); |
||
3362 | break; |
||
3363 | case GL_LINEAR: |
||
3364 | for (i = minStart; i < minEnd; i++) |
||
3365 | sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
3366 | texcoords[i], rgba[i]); |
||
3367 | break; |
||
3368 | case GL_NEAREST_MIPMAP_NEAREST: |
||
3369 | sample_1d_array_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, |
||
3370 | lambda + minStart, rgba + minStart); |
||
3371 | break; |
||
3372 | case GL_LINEAR_MIPMAP_NEAREST: |
||
3373 | sample_1d_array_linear_mipmap_nearest(ctx, samp, tObj, m, |
||
3374 | texcoords + minStart, |
||
3375 | lambda + minStart, |
||
3376 | rgba + minStart); |
||
3377 | break; |
||
3378 | case GL_NEAREST_MIPMAP_LINEAR: |
||
3379 | sample_1d_array_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, |
||
3380 | lambda + minStart, rgba + minStart); |
||
3381 | break; |
||
3382 | case GL_LINEAR_MIPMAP_LINEAR: |
||
3383 | sample_1d_array_linear_mipmap_linear(ctx, samp, tObj, m, |
||
3384 | texcoords + minStart, |
||
3385 | lambda + minStart, |
||
3386 | rgba + minStart); |
||
3387 | break; |
||
3388 | default: |
||
3389 | _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture"); |
||
3390 | return; |
||
3391 | } |
||
3392 | } |
||
3393 | |||
3394 | if (magStart < magEnd) { |
||
3395 | /* do the magnified texels */ |
||
3396 | switch (samp->MagFilter) { |
||
3397 | case GL_NEAREST: |
||
3398 | for (i = magStart; i < magEnd; i++) |
||
3399 | sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
3400 | texcoords[i], rgba[i]); |
||
3401 | break; |
||
3402 | case GL_LINEAR: |
||
3403 | for (i = magStart; i < magEnd; i++) |
||
3404 | sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], |
||
3405 | texcoords[i], rgba[i]); |
||
3406 | break; |
||
3407 | default: |
||
3408 | _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture"); |
||
3409 | return; |
||
3410 | } |
||
3411 | } |
||
3412 | } |
||
3413 | |||
3414 | |||
3415 | /** |
||
3416 | * Compare texcoord against depth sample. Return 1.0 or 0.0 value. |
||
3417 | */ |
||
3418 | static inline GLfloat |
||
3419 | shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) |
||
3420 | { |
||
3421 | switch (function) { |
||
3422 | case GL_LEQUAL: |
||
3423 | return (coord <= depthSample) ? 1.0F : 0.0F; |
||
3424 | case GL_GEQUAL: |
||
3425 | return (coord >= depthSample) ? 1.0F : 0.0F; |
||
3426 | case GL_LESS: |
||
3427 | return (coord < depthSample) ? 1.0F : 0.0F; |
||
3428 | case GL_GREATER: |
||
3429 | return (coord > depthSample) ? 1.0F : 0.0F; |
||
3430 | case GL_EQUAL: |
||
3431 | return (coord == depthSample) ? 1.0F : 0.0F; |
||
3432 | case GL_NOTEQUAL: |
||
3433 | return (coord != depthSample) ? 1.0F : 0.0F; |
||
3434 | case GL_ALWAYS: |
||
3435 | return 1.0F; |
||
3436 | case GL_NEVER: |
||
3437 | return 0.0F; |
||
3438 | case GL_NONE: |
||
3439 | return depthSample; |
||
3440 | default: |
||
3441 | _mesa_problem(NULL, "Bad compare func in shadow_compare"); |
||
3442 | return 0.0F; |
||
3443 | } |
||
3444 | } |
||
3445 | |||
3446 | |||
3447 | /** |
||
3448 | * Compare texcoord against four depth samples. |
||
3449 | */ |
||
3450 | static inline GLfloat |
||
3451 | shadow_compare4(GLenum function, GLfloat coord, |
||
3452 | GLfloat depth00, GLfloat depth01, |
||
3453 | GLfloat depth10, GLfloat depth11, |
||
3454 | GLfloat wi, GLfloat wj) |
||
3455 | { |
||
3456 | const GLfloat d = 0.25F; |
||
3457 | GLfloat luminance = 1.0F; |
||
3458 | |||
3459 | switch (function) { |
||
3460 | case GL_LEQUAL: |
||
3461 | if (coord > depth00) luminance -= d; |
||
3462 | if (coord > depth01) luminance -= d; |
||
3463 | if (coord > depth10) luminance -= d; |
||
3464 | if (coord > depth11) luminance -= d; |
||
3465 | return luminance; |
||
3466 | case GL_GEQUAL: |
||
3467 | if (coord < depth00) luminance -= d; |
||
3468 | if (coord < depth01) luminance -= d; |
||
3469 | if (coord < depth10) luminance -= d; |
||
3470 | if (coord < depth11) luminance -= d; |
||
3471 | return luminance; |
||
3472 | case GL_LESS: |
||
3473 | if (coord >= depth00) luminance -= d; |
||
3474 | if (coord >= depth01) luminance -= d; |
||
3475 | if (coord >= depth10) luminance -= d; |
||
3476 | if (coord >= depth11) luminance -= d; |
||
3477 | return luminance; |
||
3478 | case GL_GREATER: |
||
3479 | if (coord <= depth00) luminance -= d; |
||
3480 | if (coord <= depth01) luminance -= d; |
||
3481 | if (coord <= depth10) luminance -= d; |
||
3482 | if (coord <= depth11) luminance -= d; |
||
3483 | return luminance; |
||
3484 | case GL_EQUAL: |
||
3485 | if (coord != depth00) luminance -= d; |
||
3486 | if (coord != depth01) luminance -= d; |
||
3487 | if (coord != depth10) luminance -= d; |
||
3488 | if (coord != depth11) luminance -= d; |
||
3489 | return luminance; |
||
3490 | case GL_NOTEQUAL: |
||
3491 | if (coord == depth00) luminance -= d; |
||
3492 | if (coord == depth01) luminance -= d; |
||
3493 | if (coord == depth10) luminance -= d; |
||
3494 | if (coord == depth11) luminance -= d; |
||
3495 | return luminance; |
||
3496 | case GL_ALWAYS: |
||
3497 | return 1.0F; |
||
3498 | case GL_NEVER: |
||
3499 | return 0.0F; |
||
3500 | case GL_NONE: |
||
3501 | /* ordinary bilinear filtering */ |
||
3502 | return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); |
||
3503 | default: |
||
3504 | _mesa_problem(NULL, "Bad compare func in sample_compare4"); |
||
3505 | return 0.0F; |
||
3506 | } |
||
3507 | } |
||
3508 | |||
3509 | |||
3510 | /** |
||
3511 | * Choose the mipmap level to use when sampling from a depth texture. |
||
3512 | */ |
||
3513 | static int |
||
3514 | choose_depth_texture_level(const struct gl_sampler_object *samp, |
||
3515 | const struct gl_texture_object *tObj, GLfloat lambda) |
||
3516 | { |
||
3517 | GLint level; |
||
3518 | |||
3519 | if (samp->MinFilter == GL_NEAREST || samp->MinFilter == GL_LINEAR) { |
||
3520 | /* no mipmapping - use base level */ |
||
3521 | level = tObj->BaseLevel; |
||
3522 | } |
||
3523 | else { |
||
3524 | /* choose mipmap level */ |
||
3525 | lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod); |
||
3526 | level = (GLint) lambda; |
||
3527 | level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel); |
||
3528 | } |
||
3529 | |||
3530 | return level; |
||
3531 | } |
||
3532 | |||
3533 | |||
3534 | /** |
||
3535 | * Sample a shadow/depth texture. This function is incomplete. It doesn't |
||
3536 | * check for minification vs. magnification, etc. |
||
3537 | */ |
||
3538 | static void |
||
3539 | sample_depth_texture( struct gl_context *ctx, |
||
3540 | const struct gl_sampler_object *samp, |
||
3541 | const struct gl_texture_object *tObj, GLuint n, |
||
3542 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3543 | GLfloat texel[][4] ) |
||
3544 | { |
||
3545 | const GLint level = choose_depth_texture_level(samp, tObj, lambda[0]); |
||
3546 | const struct gl_texture_image *img = tObj->Image[0][level]; |
||
3547 | const struct swrast_texture_image *swImg = swrast_texture_image_const(img); |
||
3548 | const GLint width = img->Width; |
||
3549 | const GLint height = img->Height; |
||
3550 | const GLint depth = img->Depth; |
||
3551 | const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT) |
||
3552 | ? 3 : 2; |
||
3553 | GLenum function; |
||
3554 | GLfloat result; |
||
3555 | |||
3556 | ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT || |
||
3557 | img->_BaseFormat == GL_DEPTH_STENCIL_EXT); |
||
3558 | |||
3559 | ASSERT(tObj->Target == GL_TEXTURE_1D || |
||
3560 | tObj->Target == GL_TEXTURE_2D || |
||
3561 | tObj->Target == GL_TEXTURE_RECTANGLE_NV || |
||
3562 | tObj->Target == GL_TEXTURE_1D_ARRAY_EXT || |
||
3563 | tObj->Target == GL_TEXTURE_2D_ARRAY_EXT || |
||
3564 | tObj->Target == GL_TEXTURE_CUBE_MAP); |
||
3565 | |||
3566 | /* XXXX if samp->MinFilter != samp->MagFilter, we're ignoring lambda */ |
||
3567 | |||
3568 | function = (samp->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ? |
||
3569 | samp->CompareFunc : GL_NONE; |
||
3570 | |||
3571 | if (samp->MagFilter == GL_NEAREST) { |
||
3572 | GLuint i; |
||
3573 | for (i = 0; i < n; i++) { |
||
3574 | GLfloat depthSample, depthRef; |
||
3575 | GLint col, row, slice; |
||
3576 | |||
3577 | nearest_texcoord(samp, tObj, level, texcoords[i], &col, &row, &slice); |
||
3578 | |||
3579 | if (col >= 0 && row >= 0 && col < width && row < height && |
||
3580 | slice >= 0 && slice < depth) { |
||
3581 | swImg->FetchTexel(swImg, col, row, slice, &depthSample); |
||
3582 | } |
||
3583 | else { |
||
3584 | depthSample = samp->BorderColor.f[0]; |
||
3585 | } |
||
3586 | |||
3587 | depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F); |
||
3588 | |||
3589 | result = shadow_compare(function, depthRef, depthSample); |
||
3590 | |||
3591 | apply_depth_mode(tObj->DepthMode, result, texel[i]); |
||
3592 | } |
||
3593 | } |
||
3594 | else { |
||
3595 | GLuint i; |
||
3596 | ASSERT(samp->MagFilter == GL_LINEAR); |
||
3597 | for (i = 0; i < n; i++) { |
||
3598 | GLfloat depth00, depth01, depth10, depth11, depthRef; |
||
3599 | GLint i0, i1, j0, j1; |
||
3600 | GLint slice; |
||
3601 | GLfloat wi, wj; |
||
3602 | GLuint useBorderTexel; |
||
3603 | |||
3604 | linear_texcoord(samp, tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice, |
||
3605 | &wi, &wj); |
||
3606 | |||
3607 | useBorderTexel = 0; |
||
3608 | if (img->Border) { |
||
3609 | i0 += img->Border; |
||
3610 | i1 += img->Border; |
||
3611 | if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { |
||
3612 | j0 += img->Border; |
||
3613 | j1 += img->Border; |
||
3614 | } |
||
3615 | } |
||
3616 | else { |
||
3617 | if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT; |
||
3618 | if (i1 < 0 || i1 >= (GLint) width) useBorderTexel |= I1BIT; |
||
3619 | if (j0 < 0 || j0 >= (GLint) height) useBorderTexel |= J0BIT; |
||
3620 | if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT; |
||
3621 | } |
||
3622 | |||
3623 | if (slice < 0 || slice >= (GLint) depth) { |
||
3624 | depth00 = samp->BorderColor.f[0]; |
||
3625 | depth01 = samp->BorderColor.f[0]; |
||
3626 | depth10 = samp->BorderColor.f[0]; |
||
3627 | depth11 = samp->BorderColor.f[0]; |
||
3628 | } |
||
3629 | else { |
||
3630 | /* get four depth samples from the texture */ |
||
3631 | if (useBorderTexel & (I0BIT | J0BIT)) { |
||
3632 | depth00 = samp->BorderColor.f[0]; |
||
3633 | } |
||
3634 | else { |
||
3635 | swImg->FetchTexel(swImg, i0, j0, slice, &depth00); |
||
3636 | } |
||
3637 | if (useBorderTexel & (I1BIT | J0BIT)) { |
||
3638 | depth10 = samp->BorderColor.f[0]; |
||
3639 | } |
||
3640 | else { |
||
3641 | swImg->FetchTexel(swImg, i1, j0, slice, &depth10); |
||
3642 | } |
||
3643 | |||
3644 | if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { |
||
3645 | if (useBorderTexel & (I0BIT | J1BIT)) { |
||
3646 | depth01 = samp->BorderColor.f[0]; |
||
3647 | } |
||
3648 | else { |
||
3649 | swImg->FetchTexel(swImg, i0, j1, slice, &depth01); |
||
3650 | } |
||
3651 | if (useBorderTexel & (I1BIT | J1BIT)) { |
||
3652 | depth11 = samp->BorderColor.f[0]; |
||
3653 | } |
||
3654 | else { |
||
3655 | swImg->FetchTexel(swImg, i1, j1, slice, &depth11); |
||
3656 | } |
||
3657 | } |
||
3658 | else { |
||
3659 | depth01 = depth00; |
||
3660 | depth11 = depth10; |
||
3661 | } |
||
3662 | } |
||
3663 | |||
3664 | depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F); |
||
3665 | |||
3666 | result = shadow_compare4(function, depthRef, |
||
3667 | depth00, depth01, depth10, depth11, |
||
3668 | wi, wj); |
||
3669 | |||
3670 | apply_depth_mode(tObj->DepthMode, result, texel[i]); |
||
3671 | } /* for */ |
||
3672 | } /* if filter */ |
||
3673 | } |
||
3674 | |||
3675 | |||
3676 | /** |
||
3677 | * We use this function when a texture object is in an "incomplete" state. |
||
3678 | * When a fragment program attempts to sample an incomplete texture we |
||
3679 | * return black (see issue 23 in GL_ARB_fragment_program spec). |
||
3680 | * Note: fragment programs don't observe the texture enable/disable flags. |
||
3681 | */ |
||
3682 | static void |
||
3683 | null_sample_func( struct gl_context *ctx, |
||
3684 | const struct gl_sampler_object *samp, |
||
3685 | const struct gl_texture_object *tObj, GLuint n, |
||
3686 | const GLfloat texcoords[][4], const GLfloat lambda[], |
||
3687 | GLfloat rgba[][4]) |
||
3688 | { |
||
3689 | GLuint i; |
||
3690 | (void) ctx; |
||
3691 | (void) tObj; |
||
3692 | (void) texcoords; |
||
3693 | (void) lambda; |
||
3694 | (void) samp; |
||
3695 | for (i = 0; i < n; i++) { |
||
3696 | rgba[i][RCOMP] = 0; |
||
3697 | rgba[i][GCOMP] = 0; |
||
3698 | rgba[i][BCOMP] = 0; |
||
3699 | rgba[i][ACOMP] = 1.0; |
||
3700 | } |
||
3701 | } |
||
3702 | |||
3703 | |||
3704 | /** |
||
3705 | * Choose the texture sampling function for the given texture object. |
||
3706 | */ |
||
3707 | texture_sample_func |
||
3708 | _swrast_choose_texture_sample_func( struct gl_context *ctx, |
||
3709 | const struct gl_texture_object *t, |
||
3710 | const struct gl_sampler_object *sampler) |
||
3711 | { |
||
3712 | if (!t || !_mesa_is_texture_complete(t, sampler)) { |
||
3713 | return &null_sample_func; |
||
3714 | } |
||
3715 | else { |
||
3716 | const GLboolean needLambda = |
||
3717 | (GLboolean) (sampler->MinFilter != sampler->MagFilter); |
||
3718 | |||
3719 | switch (t->Target) { |
||
3720 | case GL_TEXTURE_1D: |
||
3721 | if (is_depth_texture(t)) { |
||
3722 | return &sample_depth_texture; |
||
3723 | } |
||
3724 | else if (needLambda) { |
||
3725 | return &sample_lambda_1d; |
||
3726 | } |
||
3727 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3728 | return &sample_linear_1d; |
||
3729 | } |
||
3730 | else { |
||
3731 | ASSERT(sampler->MinFilter == GL_NEAREST); |
||
3732 | return &sample_nearest_1d; |
||
3733 | } |
||
3734 | case GL_TEXTURE_2D: |
||
3735 | if (is_depth_texture(t)) { |
||
3736 | return &sample_depth_texture; |
||
3737 | } |
||
3738 | else if (needLambda) { |
||
3739 | /* Anisotropic filtering extension. Activated only if mipmaps are used */ |
||
3740 | if (sampler->MaxAnisotropy > 1.0 && |
||
3741 | sampler->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { |
||
3742 | return &sample_lambda_2d_aniso; |
||
3743 | } |
||
3744 | return &sample_lambda_2d; |
||
3745 | } |
||
3746 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3747 | return &sample_linear_2d; |
||
3748 | } |
||
3749 | else { |
||
3750 | /* check for a few optimized cases */ |
||
3751 | const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; |
||
3752 | const struct swrast_texture_image *swImg = |
||
3753 | swrast_texture_image_const(img); |
||
3754 | texture_sample_func func; |
||
3755 | |||
3756 | ASSERT(sampler->MinFilter == GL_NEAREST); |
||
3757 | func = &sample_nearest_2d; |
||
3758 | if (sampler->WrapS == GL_REPEAT && |
||
3759 | sampler->WrapT == GL_REPEAT && |
||
3760 | swImg->_IsPowerOfTwo && |
||
3761 | img->Border == 0) { |
||
3762 | if (img->TexFormat == MESA_FORMAT_RGB888) |
||
3763 | func = &opt_sample_rgb_2d; |
||
3764 | else if (img->TexFormat == MESA_FORMAT_RGBA8888) |
||
3765 | func = &opt_sample_rgba_2d; |
||
3766 | } |
||
3767 | |||
3768 | return func; |
||
3769 | } |
||
3770 | case GL_TEXTURE_3D: |
||
3771 | if (needLambda) { |
||
3772 | return &sample_lambda_3d; |
||
3773 | } |
||
3774 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3775 | return &sample_linear_3d; |
||
3776 | } |
||
3777 | else { |
||
3778 | ASSERT(sampler->MinFilter == GL_NEAREST); |
||
3779 | return &sample_nearest_3d; |
||
3780 | } |
||
3781 | case GL_TEXTURE_CUBE_MAP: |
||
3782 | if (needLambda) { |
||
3783 | return &sample_lambda_cube; |
||
3784 | } |
||
3785 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3786 | return &sample_linear_cube; |
||
3787 | } |
||
3788 | else { |
||
3789 | ASSERT(sampler->MinFilter == GL_NEAREST); |
||
3790 | return &sample_nearest_cube; |
||
3791 | } |
||
3792 | case GL_TEXTURE_RECTANGLE_NV: |
||
3793 | if (is_depth_texture(t)) { |
||
3794 | return &sample_depth_texture; |
||
3795 | } |
||
3796 | else if (needLambda) { |
||
3797 | return &sample_lambda_rect; |
||
3798 | } |
||
3799 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3800 | return &sample_linear_rect; |
||
3801 | } |
||
3802 | else { |
||
3803 | ASSERT(sampler->MinFilter == GL_NEAREST); |
||
3804 | return &sample_nearest_rect; |
||
3805 | } |
||
3806 | case GL_TEXTURE_1D_ARRAY_EXT: |
||
3807 | if (is_depth_texture(t)) { |
||
3808 | return &sample_depth_texture; |
||
3809 | } |
||
3810 | else if (needLambda) { |
||
3811 | return &sample_lambda_1d_array; |
||
3812 | } |
||
3813 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3814 | return &sample_linear_1d_array; |
||
3815 | } |
||
3816 | else { |
||
3817 | ASSERT(sampler->MinFilter == GL_NEAREST); |
||
3818 | return &sample_nearest_1d_array; |
||
3819 | } |
||
3820 | case GL_TEXTURE_2D_ARRAY_EXT: |
||
3821 | if (is_depth_texture(t)) { |
||
3822 | return &sample_depth_texture; |
||
3823 | } |
||
3824 | else if (needLambda) { |
||
3825 | return &sample_lambda_2d_array; |
||
3826 | } |
||
3827 | else if (sampler->MinFilter == GL_LINEAR) { |
||
3828 | return &sample_linear_2d_array; |
||
3829 | } |
||
3830 | else { |
||
3831 | ASSERT(sampler->MinFilter == GL_NEAREST); |
||
3832 | return &sample_nearest_2d_array; |
||
3833 | } |
||
3834 | default: |
||
3835 | _mesa_problem(ctx, |
||
3836 | "invalid target in _swrast_choose_texture_sample_func"); |
||
3837 | return &null_sample_func; |
||
3838 | } |
||
3839 | } |
||
3840 | }>>>>>>>>>>>=>=>=>=>>>>>>=>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><>=>>=>=>><>>>>><>>><>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>=>>=1>=>=>=>=>>>=>>=>>>=>>=>>=>=>>>=>>=>>0.>>>> |