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4358 | Serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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5 | * Copyright (c) 2008-2009 VMware, Inc. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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21 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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22 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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23 | * OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | |||
27 | /** |
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28 | * \file texfetch_tmp.h |
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29 | * Texel fetch functions template. |
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30 | * |
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31 | * This template file is used by texfetch.c to generate texel fetch functions |
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32 | * for 1-D, 2-D and 3-D texture images. |
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33 | * |
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34 | * It should be expanded by defining \p DIM as the number texture dimensions |
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35 | * (1, 2 or 3). According to the value of \p DIM a series of macros is defined |
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36 | * for the texel lookup in the gl_texture_image::Data. |
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37 | * |
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38 | * \author Gareth Hughes |
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39 | * \author Brian Paul |
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40 | */ |
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41 | |||
42 | |||
43 | #if DIM == 1 |
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44 | |||
45 | #define TEXEL_ADDR( type, image, i, j, k, size ) \ |
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46 | ((void) (j), (void) (k), ((type *)(image)->ImageSlices[0] + (i) * (size))) |
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47 | |||
48 | #define FETCH(x) fetch_texel_1d_##x |
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49 | |||
50 | #elif DIM == 2 |
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51 | |||
52 | #define TEXEL_ADDR( type, image, i, j, k, size ) \ |
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53 | ((void) (k), \ |
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54 | ((type *)((GLubyte *) (image)->ImageSlices[0] + (image)->RowStride * (j)) + \ |
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55 | (i) * (size))) |
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56 | |||
57 | #define FETCH(x) fetch_texel_2d_##x |
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58 | |||
59 | #elif DIM == 3 |
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60 | |||
61 | #define TEXEL_ADDR( type, image, i, j, k, size ) \ |
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62 | ((type *)((GLubyte *) (image)->ImageSlices[k] + \ |
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63 | (image)->RowStride * (j)) + (i) * (size)) |
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64 | |||
65 | #define FETCH(x) fetch_texel_3d_##x |
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66 | |||
67 | #else |
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68 | #error illegal number of texture dimensions |
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69 | #endif |
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70 | |||
71 | |||
72 | /* MESA_FORMAT_Z32 ***********************************************************/ |
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73 | |||
74 | /* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, |
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75 | * returning 1 GLfloat. |
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76 | * Note: no GLchan version of this function. |
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77 | */ |
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78 | static void FETCH(f_z32)( const struct swrast_texture_image *texImage, |
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79 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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80 | { |
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81 | const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
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82 | texel[0] = src[0] * (1.0F / 0xffffffff); |
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83 | } |
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84 | |||
85 | |||
86 | /* MESA_FORMAT_Z16 ***********************************************************/ |
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87 | |||
88 | /* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture, |
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89 | * returning 1 GLfloat. |
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90 | * Note: no GLchan version of this function. |
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91 | */ |
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92 | static void FETCH(f_z16)(const struct swrast_texture_image *texImage, |
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93 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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94 | { |
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95 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
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96 | texel[0] = src[0] * (1.0F / 65535.0F); |
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97 | } |
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98 | |||
99 | |||
100 | |||
101 | /* MESA_FORMAT_RGBA_F32 ******************************************************/ |
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102 | |||
103 | /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. |
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104 | */ |
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105 | static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage, |
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106 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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107 | { |
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108 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); |
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109 | texel[RCOMP] = src[0]; |
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110 | texel[GCOMP] = src[1]; |
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111 | texel[BCOMP] = src[2]; |
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112 | texel[ACOMP] = src[3]; |
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113 | } |
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114 | |||
115 | |||
116 | |||
117 | |||
118 | /* MESA_FORMAT_RGBA_F16 ******************************************************/ |
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119 | |||
120 | /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, |
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121 | * returning 4 GLfloats. |
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122 | */ |
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123 | static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage, |
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124 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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125 | { |
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126 | const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); |
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127 | texel[RCOMP] = _mesa_half_to_float(src[0]); |
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128 | texel[GCOMP] = _mesa_half_to_float(src[1]); |
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129 | texel[BCOMP] = _mesa_half_to_float(src[2]); |
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130 | texel[ACOMP] = _mesa_half_to_float(src[3]); |
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131 | } |
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132 | |||
133 | |||
134 | |||
135 | /* MESA_FORMAT_RGB_F32 *******************************************************/ |
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136 | |||
137 | /* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, |
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138 | * returning 4 GLfloats. |
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139 | */ |
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140 | static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage, |
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141 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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142 | { |
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143 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); |
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144 | texel[RCOMP] = src[0]; |
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145 | texel[GCOMP] = src[1]; |
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146 | texel[BCOMP] = src[2]; |
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147 | texel[ACOMP] = 1.0F; |
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148 | } |
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149 | |||
150 | |||
151 | |||
152 | |||
153 | /* MESA_FORMAT_RGB_F16 *******************************************************/ |
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154 | |||
155 | /* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, |
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156 | * returning 4 GLfloats. |
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157 | */ |
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158 | static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage, |
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159 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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160 | { |
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161 | const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); |
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162 | texel[RCOMP] = _mesa_half_to_float(src[0]); |
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163 | texel[GCOMP] = _mesa_half_to_float(src[1]); |
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164 | texel[BCOMP] = _mesa_half_to_float(src[2]); |
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165 | texel[ACOMP] = 1.0F; |
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166 | } |
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167 | |||
168 | |||
169 | |||
170 | |||
171 | /* MESA_FORMAT_ALPHA_F32 *****************************************************/ |
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172 | |||
173 | /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, |
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174 | * returning 4 GLfloats. |
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175 | */ |
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176 | static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage, |
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177 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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178 | { |
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179 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); |
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180 | texel[RCOMP] = |
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181 | texel[GCOMP] = |
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182 | texel[BCOMP] = 0.0F; |
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183 | texel[ACOMP] = src[0]; |
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184 | } |
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185 | |||
186 | |||
187 | |||
188 | |||
189 | /* MESA_FORMAT_ALPHA_F32 *****************************************************/ |
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190 | |||
191 | /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, |
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192 | * returning 4 GLfloats. |
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193 | */ |
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194 | static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage, |
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195 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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196 | { |
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197 | const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); |
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198 | texel[RCOMP] = |
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199 | texel[GCOMP] = |
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200 | texel[BCOMP] = 0.0F; |
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201 | texel[ACOMP] = _mesa_half_to_float(src[0]); |
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202 | } |
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203 | |||
204 | |||
205 | |||
206 | |||
207 | /* MESA_FORMAT_LUMINANCE_F32 *************************************************/ |
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208 | |||
209 | /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, |
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210 | * returning 4 GLfloats. |
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211 | */ |
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212 | static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage, |
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213 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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214 | { |
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215 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); |
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216 | texel[RCOMP] = |
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217 | texel[GCOMP] = |
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218 | texel[BCOMP] = src[0]; |
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219 | texel[ACOMP] = 1.0F; |
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220 | } |
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221 | |||
222 | |||
223 | |||
224 | |||
225 | /* MESA_FORMAT_LUMINANCE_F16 *************************************************/ |
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226 | |||
227 | /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, |
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228 | * returning 4 GLfloats. |
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229 | */ |
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230 | static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage, |
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231 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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232 | { |
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233 | const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); |
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234 | texel[RCOMP] = |
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235 | texel[GCOMP] = |
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236 | texel[BCOMP] = _mesa_half_to_float(src[0]); |
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237 | texel[ACOMP] = 1.0F; |
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238 | } |
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239 | |||
240 | |||
241 | |||
242 | |||
243 | /* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/ |
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244 | |||
245 | /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, |
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246 | * returning 4 GLfloats. |
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247 | */ |
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248 | static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage, |
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249 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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250 | { |
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251 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); |
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252 | texel[RCOMP] = |
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253 | texel[GCOMP] = |
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254 | texel[BCOMP] = src[0]; |
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255 | texel[ACOMP] = src[1]; |
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256 | } |
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257 | |||
258 | |||
259 | |||
260 | |||
261 | /* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/ |
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262 | |||
263 | /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, |
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264 | * returning 4 GLfloats. |
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265 | */ |
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266 | static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage, |
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267 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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268 | { |
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269 | const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); |
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270 | texel[RCOMP] = |
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271 | texel[GCOMP] = |
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272 | texel[BCOMP] = _mesa_half_to_float(src[0]); |
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273 | texel[ACOMP] = _mesa_half_to_float(src[1]); |
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274 | } |
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275 | |||
276 | |||
277 | |||
278 | |||
279 | /* MESA_FORMAT_INTENSITY_F32 *************************************************/ |
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280 | |||
281 | /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, |
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282 | * returning 4 GLfloats. |
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283 | */ |
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284 | static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage, |
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285 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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286 | { |
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287 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); |
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288 | texel[RCOMP] = |
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289 | texel[GCOMP] = |
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290 | texel[BCOMP] = |
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291 | texel[ACOMP] = src[0]; |
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292 | } |
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293 | |||
294 | |||
295 | |||
296 | |||
297 | /* MESA_FORMAT_INTENSITY_F16 *************************************************/ |
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298 | |||
299 | /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, |
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300 | * returning 4 GLfloats. |
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301 | */ |
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302 | static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage, |
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303 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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304 | { |
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305 | const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); |
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306 | texel[RCOMP] = |
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307 | texel[GCOMP] = |
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308 | texel[BCOMP] = |
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309 | texel[ACOMP] = _mesa_half_to_float(src[0]); |
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310 | } |
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311 | |||
312 | |||
313 | |||
314 | |||
315 | /* MESA_FORMAT_R_FLOAT32 *****************************************************/ |
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316 | |||
317 | /* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture, |
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318 | * returning 4 GLfloats. |
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319 | */ |
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320 | static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage, |
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321 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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322 | { |
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323 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); |
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324 | texel[RCOMP] = src[0]; |
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325 | texel[GCOMP] = 0.0F; |
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326 | texel[BCOMP] = 0.0F; |
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327 | texel[ACOMP] = 1.0F; |
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328 | } |
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329 | |||
330 | |||
331 | |||
332 | |||
333 | /* MESA_FORMAT_R_FLOAT16 *****************************************************/ |
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334 | |||
335 | /* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture, |
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336 | * returning 4 GLfloats. |
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337 | */ |
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338 | static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage, |
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339 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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340 | { |
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341 | const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); |
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342 | texel[RCOMP] = _mesa_half_to_float(src[0]); |
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343 | texel[GCOMP] = 0.0F; |
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344 | texel[BCOMP] = 0.0F; |
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345 | texel[ACOMP] = 1.0F; |
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346 | } |
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347 | |||
348 | |||
349 | |||
350 | |||
351 | /* MESA_FORMAT_RG_FLOAT32 ****************************************************/ |
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352 | |||
353 | /* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture, |
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354 | * returning 4 GLfloats. |
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355 | */ |
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356 | static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage, |
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357 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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358 | { |
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359 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); |
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360 | texel[RCOMP] = src[0]; |
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361 | texel[GCOMP] = src[1]; |
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362 | texel[BCOMP] = 0.0F; |
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363 | texel[ACOMP] = 1.0F; |
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364 | } |
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365 | |||
366 | |||
367 | |||
368 | |||
369 | /* MESA_FORMAT_RG_FLOAT16 ****************************************************/ |
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370 | |||
371 | /* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture, |
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372 | * returning 4 GLfloats. |
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373 | */ |
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374 | static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage, |
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375 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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376 | { |
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377 | const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); |
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378 | texel[RCOMP] = _mesa_half_to_float(src[0]); |
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379 | texel[GCOMP] = _mesa_half_to_float(src[1]); |
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380 | texel[BCOMP] = 0.0F; |
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381 | texel[ACOMP] = 1.0F; |
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382 | } |
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383 | |||
384 | |||
385 | |||
386 | |||
387 | /* |
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388 | * Begin Hardware formats |
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389 | */ |
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390 | |||
391 | /* MESA_FORMAT_RGBA8888 ******************************************************/ |
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392 | |||
393 | /* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ |
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394 | static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage, |
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395 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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396 | { |
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397 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
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398 | texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); |
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399 | texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); |
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400 | texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); |
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401 | texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); |
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402 | } |
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403 | |||
404 | |||
405 | |||
406 | |||
407 | |||
408 | |||
409 | /* MESA_FORMAT_RGBA888_REV ***************************************************/ |
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410 | |||
411 | /* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ |
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412 | static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage, |
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413 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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414 | { |
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415 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
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416 | texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); |
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417 | texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); |
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418 | texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); |
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419 | texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); |
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420 | } |
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421 | |||
422 | |||
423 | |||
424 | |||
425 | /* MESA_FORMAT_ARGB8888 ******************************************************/ |
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426 | |||
427 | /* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ |
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428 | static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage, |
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429 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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430 | { |
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431 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
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432 | texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); |
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433 | texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); |
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434 | texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); |
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435 | texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); |
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436 | } |
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437 | |||
438 | |||
439 | |||
440 | |||
441 | /* MESA_FORMAT_ARGB8888_REV **************************************************/ |
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442 | |||
443 | /* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ |
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444 | static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage, |
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445 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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446 | { |
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447 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
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448 | texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); |
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449 | texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); |
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450 | texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); |
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451 | texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); |
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452 | } |
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453 | |||
454 | |||
455 | |||
456 | |||
457 | /* MESA_FORMAT_RGBX8888 ******************************************************/ |
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458 | |||
459 | /* Fetch texel from 1D, 2D or 3D rgbx8888 texture, return 4 GLfloats */ |
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460 | static void FETCH(f_rgbx8888)( const struct swrast_texture_image *texImage, |
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461 | GLint i, GLint j, GLint k, GLfloat *texel ) |
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462 | { |
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463 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
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464 | texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); |
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465 | texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); |
||
466 | texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); |
||
467 | texel[ACOMP] = 1.0f; |
||
468 | } |
||
469 | |||
470 | |||
471 | |||
472 | |||
473 | /* MESA_FORMAT_RGBX888_REV ***************************************************/ |
||
474 | |||
475 | /* Fetch texel from 1D, 2D or 3D rgbx8888_rev texture, return 4 GLchans */ |
||
476 | static void FETCH(f_rgbx8888_rev)( const struct swrast_texture_image *texImage, |
||
477 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
478 | { |
||
479 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
480 | texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); |
||
481 | texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); |
||
482 | texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); |
||
483 | texel[ACOMP] = 1.0f; |
||
484 | } |
||
485 | |||
486 | |||
487 | |||
488 | |||
489 | /* MESA_FORMAT_XRGB8888 ******************************************************/ |
||
490 | |||
491 | /* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ |
||
492 | static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage, |
||
493 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
494 | { |
||
495 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
496 | texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); |
||
497 | texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); |
||
498 | texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); |
||
499 | texel[ACOMP] = 1.0f; |
||
500 | } |
||
501 | |||
502 | |||
503 | |||
504 | |||
505 | /* MESA_FORMAT_XRGB8888_REV **************************************************/ |
||
506 | |||
507 | /* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */ |
||
508 | static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage, |
||
509 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
510 | { |
||
511 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
512 | texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); |
||
513 | texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); |
||
514 | texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); |
||
515 | texel[ACOMP] = 1.0f; |
||
516 | } |
||
517 | |||
518 | |||
519 | |||
520 | |||
521 | /* MESA_FORMAT_RGB888 ********************************************************/ |
||
522 | |||
523 | /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ |
||
524 | static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage, |
||
525 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
526 | { |
||
527 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); |
||
528 | texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); |
||
529 | texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); |
||
530 | texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); |
||
531 | texel[ACOMP] = 1.0F; |
||
532 | } |
||
533 | |||
534 | |||
535 | |||
536 | |||
537 | /* MESA_FORMAT_BGR888 ********************************************************/ |
||
538 | |||
539 | /* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ |
||
540 | static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage, |
||
541 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
542 | { |
||
543 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); |
||
544 | texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); |
||
545 | texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); |
||
546 | texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); |
||
547 | texel[ACOMP] = 1.0F; |
||
548 | } |
||
549 | |||
550 | |||
551 | |||
552 | |||
553 | /* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding) |
||
554 | instead of slow (g << 2) * 255 / 252 (always rounds down) */ |
||
555 | |||
556 | /* MESA_FORMAT_RGB565 ********************************************************/ |
||
557 | |||
558 | /* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ |
||
559 | static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage, |
||
560 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
561 | { |
||
562 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
563 | const GLushort s = *src; |
||
564 | texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); |
||
565 | texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F); |
||
566 | texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); |
||
567 | texel[ACOMP] = 1.0F; |
||
568 | } |
||
569 | |||
570 | |||
571 | |||
572 | |||
573 | /* MESA_FORMAT_RGB565_REV ****************************************************/ |
||
574 | |||
575 | /* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ |
||
576 | static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage, |
||
577 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
578 | { |
||
579 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
580 | const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ |
||
581 | texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); |
||
582 | texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); |
||
583 | texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); |
||
584 | texel[ACOMP] = 1.0F; |
||
585 | } |
||
586 | |||
587 | |||
588 | |||
589 | |||
590 | /* MESA_FORMAT_ARGB4444 ******************************************************/ |
||
591 | |||
592 | /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ |
||
593 | static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage, |
||
594 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
595 | { |
||
596 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
597 | const GLushort s = *src; |
||
598 | texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); |
||
599 | texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); |
||
600 | texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); |
||
601 | texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); |
||
602 | } |
||
603 | |||
604 | |||
605 | |||
606 | |||
607 | /* MESA_FORMAT_ARGB4444_REV **************************************************/ |
||
608 | |||
609 | /* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ |
||
610 | static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage, |
||
611 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
612 | { |
||
613 | const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
614 | texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); |
||
615 | texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); |
||
616 | texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); |
||
617 | texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); |
||
618 | } |
||
619 | |||
620 | |||
621 | |||
622 | /* MESA_FORMAT_RGBA5551 ******************************************************/ |
||
623 | |||
624 | /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ |
||
625 | static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage, |
||
626 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
627 | { |
||
628 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
629 | const GLushort s = *src; |
||
630 | texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); |
||
631 | texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F); |
||
632 | texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); |
||
633 | texel[ACOMP] = ((s ) & 0x01) * 1.0F; |
||
634 | } |
||
635 | |||
636 | |||
637 | |||
638 | /* MESA_FORMAT_ARGB1555 ******************************************************/ |
||
639 | |||
640 | /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ |
||
641 | static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage, |
||
642 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
643 | { |
||
644 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
645 | const GLushort s = *src; |
||
646 | texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); |
||
647 | texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); |
||
648 | texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F); |
||
649 | texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F; |
||
650 | } |
||
651 | |||
652 | |||
653 | |||
654 | |||
655 | /* MESA_FORMAT_ARGB1555_REV **************************************************/ |
||
656 | |||
657 | /* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ |
||
658 | static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage, |
||
659 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
660 | { |
||
661 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
662 | const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ |
||
663 | texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); |
||
664 | texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); |
||
665 | texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); |
||
666 | texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 ); |
||
667 | } |
||
668 | |||
669 | |||
670 | |||
671 | |||
672 | /* MESA_FORMAT_ARGB2101010 ***************************************************/ |
||
673 | |||
674 | /* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */ |
||
675 | static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage, |
||
676 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
677 | { |
||
678 | const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
679 | const GLuint s = *src; |
||
680 | texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F); |
||
681 | texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F); |
||
682 | texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F); |
||
683 | texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F); |
||
684 | } |
||
685 | |||
686 | |||
687 | |||
688 | |||
689 | /* MESA_FORMAT_GR88 **********************************************************/ |
||
690 | |||
691 | /* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ |
||
692 | static void FETCH(f_gr88)( const struct swrast_texture_image *texImage, |
||
693 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
694 | { |
||
695 | const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
696 | texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff ); |
||
697 | texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 ); |
||
698 | texel[BCOMP] = 0.0; |
||
699 | texel[ACOMP] = 1.0; |
||
700 | } |
||
701 | |||
702 | |||
703 | |||
704 | |||
705 | /* MESA_FORMAT_RG88 ******************************************************/ |
||
706 | |||
707 | /* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */ |
||
708 | static void FETCH(f_rg88)( const struct swrast_texture_image *texImage, |
||
709 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
710 | { |
||
711 | const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
712 | texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 ); |
||
713 | texel[GCOMP] = UBYTE_TO_FLOAT( s & 0xff ); |
||
714 | texel[BCOMP] = 0.0; |
||
715 | texel[ACOMP] = 1.0; |
||
716 | } |
||
717 | |||
718 | |||
719 | |||
720 | |||
721 | /* MESA_FORMAT_AL44 **********************************************************/ |
||
722 | |||
723 | /* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */ |
||
724 | static void FETCH(f_al44)( const struct swrast_texture_image *texImage, |
||
725 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
726 | { |
||
727 | const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); |
||
728 | texel[RCOMP] = |
||
729 | texel[GCOMP] = |
||
730 | texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F); |
||
731 | texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); |
||
732 | } |
||
733 | |||
734 | |||
735 | |||
736 | |||
737 | /* MESA_FORMAT_AL88 **********************************************************/ |
||
738 | |||
739 | /* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ |
||
740 | static void FETCH(f_al88)( const struct swrast_texture_image *texImage, |
||
741 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
742 | { |
||
743 | const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
744 | texel[RCOMP] = |
||
745 | texel[GCOMP] = |
||
746 | texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); |
||
747 | texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); |
||
748 | } |
||
749 | |||
750 | |||
751 | |||
752 | |||
753 | /* MESA_FORMAT_R8 ************************************************************/ |
||
754 | |||
755 | /* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ |
||
756 | static void FETCH(f_r8)(const struct swrast_texture_image *texImage, |
||
757 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
758 | { |
||
759 | const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); |
||
760 | texel[RCOMP] = UBYTE_TO_FLOAT(s); |
||
761 | texel[GCOMP] = 0.0; |
||
762 | texel[BCOMP] = 0.0; |
||
763 | texel[ACOMP] = 1.0; |
||
764 | } |
||
765 | |||
766 | |||
767 | |||
768 | |||
769 | /* MESA_FORMAT_R16 ***********************************************************/ |
||
770 | |||
771 | /* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */ |
||
772 | static void FETCH(f_r16)(const struct swrast_texture_image *texImage, |
||
773 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
774 | { |
||
775 | const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
776 | texel[RCOMP] = USHORT_TO_FLOAT(s); |
||
777 | texel[GCOMP] = 0.0; |
||
778 | texel[BCOMP] = 0.0; |
||
779 | texel[ACOMP] = 1.0; |
||
780 | } |
||
781 | |||
782 | |||
783 | |||
784 | |||
785 | /* MESA_FORMAT_AL88_REV ******************************************************/ |
||
786 | |||
787 | /* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ |
||
788 | static void FETCH(f_al88_rev)( const struct swrast_texture_image *texImage, |
||
789 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
790 | { |
||
791 | const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
792 | texel[RCOMP] = |
||
793 | texel[GCOMP] = |
||
794 | texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); |
||
795 | texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); |
||
796 | } |
||
797 | |||
798 | |||
799 | |||
800 | |||
801 | /* MESA_FORMAT_GR1616 ********************************************************/ |
||
802 | |||
803 | /* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */ |
||
804 | static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage, |
||
805 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
806 | { |
||
807 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
808 | texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff ); |
||
809 | texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 ); |
||
810 | texel[BCOMP] = 0.0; |
||
811 | texel[ACOMP] = 1.0; |
||
812 | } |
||
813 | |||
814 | |||
815 | |||
816 | |||
817 | /* MESA_FORMAT_RG1616 ****************************************************/ |
||
818 | |||
819 | /* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */ |
||
820 | static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage, |
||
821 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
822 | { |
||
823 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
824 | texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 ); |
||
825 | texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff ); |
||
826 | texel[BCOMP] = 0.0; |
||
827 | texel[ACOMP] = 1.0; |
||
828 | } |
||
829 | |||
830 | |||
831 | |||
832 | |||
833 | /* MESA_FORMAT_AL1616 ********************************************************/ |
||
834 | |||
835 | /* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */ |
||
836 | static void FETCH(f_al1616)( const struct swrast_texture_image *texImage, |
||
837 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
838 | { |
||
839 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
840 | texel[RCOMP] = |
||
841 | texel[GCOMP] = |
||
842 | texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff ); |
||
843 | texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 ); |
||
844 | } |
||
845 | |||
846 | |||
847 | |||
848 | |||
849 | /* MESA_FORMAT_AL1616_REV ****************************************************/ |
||
850 | |||
851 | /* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */ |
||
852 | static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage, |
||
853 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
854 | { |
||
855 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
856 | texel[RCOMP] = |
||
857 | texel[GCOMP] = |
||
858 | texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 ); |
||
859 | texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff ); |
||
860 | } |
||
861 | |||
862 | |||
863 | |||
864 | |||
865 | /* MESA_FORMAT_RGB332 ********************************************************/ |
||
866 | |||
867 | /* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ |
||
868 | static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage, |
||
869 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
870 | { |
||
871 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); |
||
872 | const GLubyte s = *src; |
||
873 | texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F); |
||
874 | texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F); |
||
875 | texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F); |
||
876 | texel[ACOMP] = 1.0F; |
||
877 | } |
||
878 | |||
879 | |||
880 | |||
881 | |||
882 | /* MESA_FORMAT_A8 ************************************************************/ |
||
883 | |||
884 | /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ |
||
885 | static void FETCH(f_a8)( const struct swrast_texture_image *texImage, |
||
886 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
887 | { |
||
888 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); |
||
889 | texel[RCOMP] = |
||
890 | texel[GCOMP] = |
||
891 | texel[BCOMP] = 0.0F; |
||
892 | texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); |
||
893 | } |
||
894 | |||
895 | |||
896 | |||
897 | |||
898 | /* MESA_FORMAT_A16 ************************************************************/ |
||
899 | |||
900 | /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ |
||
901 | static void FETCH(f_a16)( const struct swrast_texture_image *texImage, |
||
902 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
903 | { |
||
904 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
905 | texel[RCOMP] = |
||
906 | texel[GCOMP] = |
||
907 | texel[BCOMP] = 0.0F; |
||
908 | texel[ACOMP] = USHORT_TO_FLOAT( src[0] ); |
||
909 | } |
||
910 | |||
911 | |||
912 | |||
913 | |||
914 | /* MESA_FORMAT_L8 ************************************************************/ |
||
915 | |||
916 | /* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ |
||
917 | static void FETCH(f_l8)( const struct swrast_texture_image *texImage, |
||
918 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
919 | { |
||
920 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); |
||
921 | texel[RCOMP] = |
||
922 | texel[GCOMP] = |
||
923 | texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); |
||
924 | texel[ACOMP] = 1.0F; |
||
925 | } |
||
926 | |||
927 | |||
928 | |||
929 | |||
930 | /* MESA_FORMAT_L16 ***********************************************************/ |
||
931 | |||
932 | /* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */ |
||
933 | static void FETCH(f_l16)( const struct swrast_texture_image *texImage, |
||
934 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
935 | { |
||
936 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
937 | texel[RCOMP] = |
||
938 | texel[GCOMP] = |
||
939 | texel[BCOMP] = USHORT_TO_FLOAT( src[0] ); |
||
940 | texel[ACOMP] = 1.0F; |
||
941 | } |
||
942 | |||
943 | |||
944 | |||
945 | |||
946 | /* MESA_FORMAT_I8 ************************************************************/ |
||
947 | |||
948 | /* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ |
||
949 | static void FETCH(f_i8)( const struct swrast_texture_image *texImage, |
||
950 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
951 | { |
||
952 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); |
||
953 | texel[RCOMP] = |
||
954 | texel[GCOMP] = |
||
955 | texel[BCOMP] = |
||
956 | texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); |
||
957 | } |
||
958 | |||
959 | |||
960 | |||
961 | |||
962 | /* MESA_FORMAT_I16 ***********************************************************/ |
||
963 | |||
964 | /* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */ |
||
965 | static void FETCH(f_i16)( const struct swrast_texture_image *texImage, |
||
966 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
967 | { |
||
968 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); |
||
969 | texel[RCOMP] = |
||
970 | texel[GCOMP] = |
||
971 | texel[BCOMP] = |
||
972 | texel[ACOMP] = USHORT_TO_FLOAT( src[0] ); |
||
973 | } |
||
974 | |||
975 | |||
976 | |||
977 | |||
978 | /* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ |
||
979 | /* Note: component order is same as for MESA_FORMAT_RGB888 */ |
||
980 | static void FETCH(srgb8)(const struct swrast_texture_image *texImage, |
||
981 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
982 | { |
||
983 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); |
||
984 | texel[RCOMP] = nonlinear_to_linear(src[2]); |
||
985 | texel[GCOMP] = nonlinear_to_linear(src[1]); |
||
986 | texel[BCOMP] = nonlinear_to_linear(src[0]); |
||
987 | texel[ACOMP] = 1.0F; |
||
988 | } |
||
989 | |||
990 | |||
991 | |||
992 | /* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */ |
||
993 | static void FETCH(srgba8)(const struct swrast_texture_image *texImage, |
||
994 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
995 | { |
||
996 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
997 | texel[RCOMP] = nonlinear_to_linear( (s >> 24) ); |
||
998 | texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); |
||
999 | texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); |
||
1000 | texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */ |
||
1001 | } |
||
1002 | |||
1003 | |||
1004 | |||
1005 | /* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */ |
||
1006 | static void FETCH(sargb8)(const struct swrast_texture_image *texImage, |
||
1007 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1008 | { |
||
1009 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
1010 | texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); |
||
1011 | texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); |
||
1012 | texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff ); |
||
1013 | texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */ |
||
1014 | } |
||
1015 | |||
1016 | |||
1017 | |||
1018 | /* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */ |
||
1019 | static void FETCH(sl8)(const struct swrast_texture_image *texImage, |
||
1020 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1021 | { |
||
1022 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); |
||
1023 | texel[RCOMP] = |
||
1024 | texel[GCOMP] = |
||
1025 | texel[BCOMP] = nonlinear_to_linear(src[0]); |
||
1026 | texel[ACOMP] = 1.0F; |
||
1027 | } |
||
1028 | |||
1029 | |||
1030 | |||
1031 | /* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */ |
||
1032 | static void FETCH(sla8)(const struct swrast_texture_image *texImage, |
||
1033 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1034 | { |
||
1035 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); |
||
1036 | texel[RCOMP] = |
||
1037 | texel[GCOMP] = |
||
1038 | texel[BCOMP] = nonlinear_to_linear(src[0]); |
||
1039 | texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */ |
||
1040 | } |
||
1041 | |||
1042 | |||
1043 | |||
1044 | |||
1045 | /* MESA_FORMAT_RGBA_INT8 **************************************************/ |
||
1046 | |||
1047 | static void |
||
1048 | FETCH(rgba_int8)(const struct swrast_texture_image *texImage, |
||
1049 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1050 | { |
||
1051 | const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); |
||
1052 | texel[RCOMP] = (GLfloat) src[0]; |
||
1053 | texel[GCOMP] = (GLfloat) src[1]; |
||
1054 | texel[BCOMP] = (GLfloat) src[2]; |
||
1055 | texel[ACOMP] = (GLfloat) src[3]; |
||
1056 | } |
||
1057 | |||
1058 | |||
1059 | |||
1060 | |||
1061 | /* MESA_FORMAT_RGBA_INT16 **************************************************/ |
||
1062 | |||
1063 | static void |
||
1064 | FETCH(rgba_int16)(const struct swrast_texture_image *texImage, |
||
1065 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1066 | { |
||
1067 | const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); |
||
1068 | texel[RCOMP] = (GLfloat) src[0]; |
||
1069 | texel[GCOMP] = (GLfloat) src[1]; |
||
1070 | texel[BCOMP] = (GLfloat) src[2]; |
||
1071 | texel[ACOMP] = (GLfloat) src[3]; |
||
1072 | } |
||
1073 | |||
1074 | |||
1075 | |||
1076 | |||
1077 | /* MESA_FORMAT_RGBA_INT32 **************************************************/ |
||
1078 | |||
1079 | static void |
||
1080 | FETCH(rgba_int32)(const struct swrast_texture_image *texImage, |
||
1081 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1082 | { |
||
1083 | const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); |
||
1084 | texel[RCOMP] = (GLfloat) src[0]; |
||
1085 | texel[GCOMP] = (GLfloat) src[1]; |
||
1086 | texel[BCOMP] = (GLfloat) src[2]; |
||
1087 | texel[ACOMP] = (GLfloat) src[3]; |
||
1088 | } |
||
1089 | |||
1090 | |||
1091 | |||
1092 | |||
1093 | /* MESA_FORMAT_RGBA_UINT8 **************************************************/ |
||
1094 | |||
1095 | static void |
||
1096 | FETCH(rgba_uint8)(const struct swrast_texture_image *texImage, |
||
1097 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1098 | { |
||
1099 | const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); |
||
1100 | texel[RCOMP] = (GLfloat) src[0]; |
||
1101 | texel[GCOMP] = (GLfloat) src[1]; |
||
1102 | texel[BCOMP] = (GLfloat) src[2]; |
||
1103 | texel[ACOMP] = (GLfloat) src[3]; |
||
1104 | } |
||
1105 | |||
1106 | |||
1107 | |||
1108 | |||
1109 | /* MESA_FORMAT_RGBA_UINT16 **************************************************/ |
||
1110 | |||
1111 | static void |
||
1112 | FETCH(rgba_uint16)(const struct swrast_texture_image *texImage, |
||
1113 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1114 | { |
||
1115 | const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); |
||
1116 | texel[RCOMP] = (GLfloat) src[0]; |
||
1117 | texel[GCOMP] = (GLfloat) src[1]; |
||
1118 | texel[BCOMP] = (GLfloat) src[2]; |
||
1119 | texel[ACOMP] = (GLfloat) src[3]; |
||
1120 | } |
||
1121 | |||
1122 | |||
1123 | |||
1124 | |||
1125 | /* MESA_FORMAT_RGBA_UINT32 **************************************************/ |
||
1126 | |||
1127 | static void |
||
1128 | FETCH(rgba_uint32)(const struct swrast_texture_image *texImage, |
||
1129 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1130 | { |
||
1131 | const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); |
||
1132 | texel[RCOMP] = (GLfloat) src[0]; |
||
1133 | texel[GCOMP] = (GLfloat) src[1]; |
||
1134 | texel[BCOMP] = (GLfloat) src[2]; |
||
1135 | texel[ACOMP] = (GLfloat) src[3]; |
||
1136 | } |
||
1137 | |||
1138 | |||
1139 | |||
1140 | |||
1141 | /* MESA_FORMAT_DUDV8 ********************************************************/ |
||
1142 | |||
1143 | /* this format by definition produces 0,0,0,1 as rgba values, |
||
1144 | however we'll return the dudv values as rg and fix up elsewhere */ |
||
1145 | static void FETCH(dudv8)(const struct swrast_texture_image *texImage, |
||
1146 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1147 | { |
||
1148 | const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); |
||
1149 | texel[RCOMP] = BYTE_TO_FLOAT(src[0]); |
||
1150 | texel[GCOMP] = BYTE_TO_FLOAT(src[1]); |
||
1151 | texel[BCOMP] = 0; |
||
1152 | texel[ACOMP] = 0; |
||
1153 | } |
||
1154 | |||
1155 | |||
1156 | /* MESA_FORMAT_SIGNED_R8 ***********************************************/ |
||
1157 | |||
1158 | static void FETCH(signed_r8)( const struct swrast_texture_image *texImage, |
||
1159 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1160 | { |
||
1161 | const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); |
||
1162 | texel[RCOMP] = BYTE_TO_FLOAT_TEX( s ); |
||
1163 | texel[GCOMP] = 0.0F; |
||
1164 | texel[BCOMP] = 0.0F; |
||
1165 | texel[ACOMP] = 1.0F; |
||
1166 | } |
||
1167 | |||
1168 | |||
1169 | |||
1170 | |||
1171 | /* MESA_FORMAT_SIGNED_A8 ***********************************************/ |
||
1172 | |||
1173 | static void FETCH(signed_a8)( const struct swrast_texture_image *texImage, |
||
1174 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1175 | { |
||
1176 | const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); |
||
1177 | texel[RCOMP] = 0.0F; |
||
1178 | texel[GCOMP] = 0.0F; |
||
1179 | texel[BCOMP] = 0.0F; |
||
1180 | texel[ACOMP] = BYTE_TO_FLOAT_TEX( s ); |
||
1181 | } |
||
1182 | |||
1183 | |||
1184 | |||
1185 | |||
1186 | /* MESA_FORMAT_SIGNED_L8 ***********************************************/ |
||
1187 | |||
1188 | static void FETCH(signed_l8)( const struct swrast_texture_image *texImage, |
||
1189 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1190 | { |
||
1191 | const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); |
||
1192 | texel[RCOMP] = |
||
1193 | texel[GCOMP] = |
||
1194 | texel[BCOMP] = BYTE_TO_FLOAT_TEX( s ); |
||
1195 | texel[ACOMP] = 1.0F; |
||
1196 | } |
||
1197 | |||
1198 | |||
1199 | |||
1200 | |||
1201 | /* MESA_FORMAT_SIGNED_I8 ***********************************************/ |
||
1202 | |||
1203 | static void FETCH(signed_i8)( const struct swrast_texture_image *texImage, |
||
1204 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1205 | { |
||
1206 | const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); |
||
1207 | texel[RCOMP] = |
||
1208 | texel[GCOMP] = |
||
1209 | texel[BCOMP] = |
||
1210 | texel[ACOMP] = BYTE_TO_FLOAT_TEX( s ); |
||
1211 | } |
||
1212 | |||
1213 | |||
1214 | |||
1215 | |||
1216 | /* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/ |
||
1217 | |||
1218 | static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage, |
||
1219 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1220 | { |
||
1221 | const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); |
||
1222 | texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); |
||
1223 | texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); |
||
1224 | texel[BCOMP] = 0.0F; |
||
1225 | texel[ACOMP] = 1.0F; |
||
1226 | } |
||
1227 | |||
1228 | |||
1229 | |||
1230 | |||
1231 | /* MESA_FORMAT_SIGNED_AL88 ***********************************************/ |
||
1232 | |||
1233 | static void FETCH(signed_al88)( const struct swrast_texture_image *texImage, |
||
1234 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1235 | { |
||
1236 | const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); |
||
1237 | texel[RCOMP] = |
||
1238 | texel[GCOMP] = |
||
1239 | texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); |
||
1240 | texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); |
||
1241 | } |
||
1242 | |||
1243 | |||
1244 | |||
1245 | |||
1246 | /* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/ |
||
1247 | |||
1248 | static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage, |
||
1249 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1250 | { |
||
1251 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
1252 | texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); |
||
1253 | texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); |
||
1254 | texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); |
||
1255 | texel[ACOMP] = 1.0f; |
||
1256 | } |
||
1257 | |||
1258 | |||
1259 | |||
1260 | |||
1261 | /* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/ |
||
1262 | |||
1263 | static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage, |
||
1264 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1265 | { |
||
1266 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
1267 | texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); |
||
1268 | texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); |
||
1269 | texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); |
||
1270 | texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); |
||
1271 | } |
||
1272 | |||
1273 | |||
1274 | |||
1275 | static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texImage, |
||
1276 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1277 | { |
||
1278 | const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
1279 | texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); |
||
1280 | texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); |
||
1281 | texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); |
||
1282 | texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); |
||
1283 | } |
||
1284 | |||
1285 | |||
1286 | |||
1287 | |||
1288 | |||
1289 | /* MESA_FORMAT_SIGNED_R16 ***********************************************/ |
||
1290 | |||
1291 | static void |
||
1292 | FETCH(signed_r16)(const struct swrast_texture_image *texImage, |
||
1293 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1294 | { |
||
1295 | const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); |
||
1296 | texel[RCOMP] = SHORT_TO_FLOAT_TEX( s ); |
||
1297 | texel[GCOMP] = 0.0F; |
||
1298 | texel[BCOMP] = 0.0F; |
||
1299 | texel[ACOMP] = 1.0F; |
||
1300 | } |
||
1301 | |||
1302 | |||
1303 | |||
1304 | |||
1305 | /* MESA_FORMAT_SIGNED_A16 ***********************************************/ |
||
1306 | |||
1307 | static void |
||
1308 | FETCH(signed_a16)(const struct swrast_texture_image *texImage, |
||
1309 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1310 | { |
||
1311 | const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); |
||
1312 | texel[RCOMP] = 0.0F; |
||
1313 | texel[GCOMP] = 0.0F; |
||
1314 | texel[BCOMP] = 0.0F; |
||
1315 | texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); |
||
1316 | } |
||
1317 | |||
1318 | |||
1319 | |||
1320 | |||
1321 | /* MESA_FORMAT_SIGNED_L16 ***********************************************/ |
||
1322 | |||
1323 | static void |
||
1324 | FETCH(signed_l16)(const struct swrast_texture_image *texImage, |
||
1325 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1326 | { |
||
1327 | const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); |
||
1328 | texel[RCOMP] = |
||
1329 | texel[GCOMP] = |
||
1330 | texel[BCOMP] = SHORT_TO_FLOAT_TEX( s ); |
||
1331 | texel[ACOMP] = 1.0F; |
||
1332 | } |
||
1333 | |||
1334 | |||
1335 | |||
1336 | |||
1337 | /* MESA_FORMAT_SIGNED_I16 ***********************************************/ |
||
1338 | |||
1339 | static void |
||
1340 | FETCH(signed_i16)(const struct swrast_texture_image *texImage, |
||
1341 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1342 | { |
||
1343 | const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); |
||
1344 | texel[RCOMP] = |
||
1345 | texel[GCOMP] = |
||
1346 | texel[BCOMP] = |
||
1347 | texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); |
||
1348 | } |
||
1349 | |||
1350 | |||
1351 | |||
1352 | |||
1353 | /* MESA_FORMAT_SIGNED_RG1616 ***********************************************/ |
||
1354 | |||
1355 | static void |
||
1356 | FETCH(signed_rg1616)(const struct swrast_texture_image *texImage, |
||
1357 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1358 | { |
||
1359 | const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); |
||
1360 | texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); |
||
1361 | texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); |
||
1362 | texel[BCOMP] = 0.0F; |
||
1363 | texel[ACOMP] = 1.0F; |
||
1364 | } |
||
1365 | |||
1366 | |||
1367 | |||
1368 | |||
1369 | /* MESA_FORMAT_SIGNED_AL1616 ***********************************************/ |
||
1370 | |||
1371 | static void |
||
1372 | FETCH(signed_al1616)(const struct swrast_texture_image *texImage, |
||
1373 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1374 | { |
||
1375 | const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); |
||
1376 | texel[RCOMP] = |
||
1377 | texel[GCOMP] = |
||
1378 | texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); |
||
1379 | texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] ); |
||
1380 | } |
||
1381 | |||
1382 | |||
1383 | |||
1384 | |||
1385 | /* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/ |
||
1386 | |||
1387 | static void |
||
1388 | FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage, |
||
1389 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1390 | { |
||
1391 | const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); |
||
1392 | texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); |
||
1393 | texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); |
||
1394 | texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); |
||
1395 | texel[ACOMP] = 1.0F; |
||
1396 | } |
||
1397 | |||
1398 | |||
1399 | |||
1400 | |||
1401 | /* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/ |
||
1402 | |||
1403 | static void |
||
1404 | FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage, |
||
1405 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1406 | { |
||
1407 | const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); |
||
1408 | texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); |
||
1409 | texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); |
||
1410 | texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); |
||
1411 | texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] ); |
||
1412 | } |
||
1413 | |||
1414 | |||
1415 | |||
1416 | |||
1417 | |||
1418 | /* MESA_FORMAT_RGBA_16 ***********************************************/ |
||
1419 | |||
1420 | static void |
||
1421 | FETCH(rgba_16)(const struct swrast_texture_image *texImage, |
||
1422 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1423 | { |
||
1424 | const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); |
||
1425 | texel[RCOMP] = USHORT_TO_FLOAT( s[0] ); |
||
1426 | texel[GCOMP] = USHORT_TO_FLOAT( s[1] ); |
||
1427 | texel[BCOMP] = USHORT_TO_FLOAT( s[2] ); |
||
1428 | texel[ACOMP] = USHORT_TO_FLOAT( s[3] ); |
||
1429 | } |
||
1430 | |||
1431 | |||
1432 | |||
1433 | /* MESA_FORMAT_XBGR.... **********************************************/ |
||
1434 | |||
1435 | static void |
||
1436 | FETCH(xbgr16161616_unorm)(const struct swrast_texture_image *texImage, |
||
1437 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1438 | { |
||
1439 | const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); |
||
1440 | texel[RCOMP] = USHORT_TO_FLOAT(s[0]); |
||
1441 | texel[GCOMP] = USHORT_TO_FLOAT(s[1]); |
||
1442 | texel[BCOMP] = USHORT_TO_FLOAT(s[2]); |
||
1443 | texel[ACOMP] = 1.0f; |
||
1444 | } |
||
1445 | |||
1446 | static void |
||
1447 | FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage, |
||
1448 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1449 | { |
||
1450 | const GLhalfARB *s = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); |
||
1451 | texel[RCOMP] = _mesa_half_to_float(s[0]); |
||
1452 | texel[GCOMP] = _mesa_half_to_float(s[1]); |
||
1453 | texel[BCOMP] = _mesa_half_to_float(s[2]); |
||
1454 | texel[ACOMP] = 1.0f; |
||
1455 | } |
||
1456 | |||
1457 | static void |
||
1458 | FETCH(xbgr32323232_float)(const struct swrast_texture_image *texImage, |
||
1459 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1460 | { |
||
1461 | const GLfloat *s = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); |
||
1462 | texel[RCOMP] = s[0]; |
||
1463 | texel[GCOMP] = s[1]; |
||
1464 | texel[BCOMP] = s[2]; |
||
1465 | texel[ACOMP] = 1.0f; |
||
1466 | } |
||
1467 | |||
1468 | /* XXX other XBGR formats need to be implemented here */ |
||
1469 | |||
1470 | |||
1471 | |||
1472 | /* MESA_FORMAT_YCBCR *********************************************************/ |
||
1473 | |||
1474 | /* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. |
||
1475 | * We convert YCbCr to RGB here. |
||
1476 | */ |
||
1477 | static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage, |
||
1478 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1479 | { |
||
1480 | const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ |
||
1481 | const GLushort *src1 = src0 + 1; /* odd */ |
||
1482 | const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ |
||
1483 | const GLubyte cb = *src0 & 0xff; /* chroma U */ |
||
1484 | const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ |
||
1485 | const GLubyte cr = *src1 & 0xff; /* chroma V */ |
||
1486 | const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ |
||
1487 | GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); |
||
1488 | GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); |
||
1489 | GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); |
||
1490 | r *= (1.0F / 255.0F); |
||
1491 | g *= (1.0F / 255.0F); |
||
1492 | b *= (1.0F / 255.0F); |
||
1493 | texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); |
||
1494 | texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); |
||
1495 | texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); |
||
1496 | texel[ACOMP] = 1.0F; |
||
1497 | } |
||
1498 | |||
1499 | |||
1500 | |||
1501 | |||
1502 | /* MESA_FORMAT_YCBCR_REV *****************************************************/ |
||
1503 | |||
1504 | /* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats. |
||
1505 | * We convert YCbCr to RGB here. |
||
1506 | */ |
||
1507 | static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage, |
||
1508 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1509 | { |
||
1510 | const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ |
||
1511 | const GLushort *src1 = src0 + 1; /* odd */ |
||
1512 | const GLubyte y0 = *src0 & 0xff; /* luminance */ |
||
1513 | const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ |
||
1514 | const GLubyte y1 = *src1 & 0xff; /* luminance */ |
||
1515 | const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ |
||
1516 | const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ |
||
1517 | GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); |
||
1518 | GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); |
||
1519 | GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); |
||
1520 | r *= (1.0F / 255.0F); |
||
1521 | g *= (1.0F / 255.0F); |
||
1522 | b *= (1.0F / 255.0F); |
||
1523 | texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); |
||
1524 | texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); |
||
1525 | texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); |
||
1526 | texel[ACOMP] = 1.0F; |
||
1527 | } |
||
1528 | |||
1529 | |||
1530 | |||
1531 | |||
1532 | /* MESA_TEXFORMAT_Z24_S8 ***************************************************/ |
||
1533 | |||
1534 | static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage, |
||
1535 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1536 | { |
||
1537 | /* only return Z, not stencil data */ |
||
1538 | const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
1539 | const GLdouble scale = 1.0 / (GLdouble) 0xffffff; |
||
1540 | texel[0] = ((*src) >> 8) * scale; |
||
1541 | ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_S8 || |
||
1542 | texImage->Base.TexFormat == MESA_FORMAT_Z24_X8); |
||
1543 | ASSERT(texel[0] >= 0.0F); |
||
1544 | ASSERT(texel[0] <= 1.0F); |
||
1545 | } |
||
1546 | |||
1547 | |||
1548 | |||
1549 | |||
1550 | /* MESA_TEXFORMAT_S8_Z24 ***************************************************/ |
||
1551 | |||
1552 | static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage, |
||
1553 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1554 | { |
||
1555 | /* only return Z, not stencil data */ |
||
1556 | const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
1557 | const GLdouble scale = 1.0 / (GLdouble) 0xffffff; |
||
1558 | texel[0] = ((*src) & 0x00ffffff) * scale; |
||
1559 | ASSERT(texImage->Base.TexFormat == MESA_FORMAT_S8_Z24 || |
||
1560 | texImage->Base.TexFormat == MESA_FORMAT_X8_Z24); |
||
1561 | ASSERT(texel[0] >= 0.0F); |
||
1562 | ASSERT(texel[0] <= 1.0F); |
||
1563 | } |
||
1564 | |||
1565 | |||
1566 | |||
1567 | |||
1568 | /* MESA_FORMAT_RGB9_E5 ******************************************************/ |
||
1569 | |||
1570 | static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage, |
||
1571 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1572 | { |
||
1573 | const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
1574 | rgb9e5_to_float3(*src, texel); |
||
1575 | texel[ACOMP] = 1.0F; |
||
1576 | } |
||
1577 | |||
1578 | |||
1579 | |||
1580 | |||
1581 | /* MESA_FORMAT_R11_G11_B10_FLOAT *********************************************/ |
||
1582 | |||
1583 | static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage, |
||
1584 | GLint i, GLint j, GLint k, GLfloat *texel ) |
||
1585 | { |
||
1586 | const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); |
||
1587 | r11g11b10f_to_float3(*src, texel); |
||
1588 | texel[ACOMP] = 1.0F; |
||
1589 | } |
||
1590 | |||
1591 | |||
1592 | |||
1593 | |||
1594 | /* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/ |
||
1595 | |||
1596 | static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage, |
||
1597 | GLint i, GLint j, GLint k, GLfloat *texel) |
||
1598 | { |
||
1599 | const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); |
||
1600 | texel[RCOMP] = src[0]; |
||
1601 | texel[GCOMP] = 0.0F; |
||
1602 | texel[BCOMP] = 0.0F; |
||
1603 | texel[ACOMP] = 1.0F; |
||
1604 | } |
||
1605 | |||
1606 | |||
1607 | |||
1608 | #undef TEXEL_ADDR |
||
1609 | #undef DIM |
||
1610 | #undef FETCH=>=>><>><>><>><>><>><> |