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/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
 
26
/**
27
 * \file swrast/s_context.h
28
 * \brief Software rasterization context and private types.
29
 * \author Keith Whitwell 
30
 */
31
 
32
/**
33
 * \mainpage swrast module
34
 *
35
 * This module, software rasterization, contains the software fallback
36
 * routines for drawing points, lines, triangles, bitmaps and images.
37
 * All rendering boils down to writing spans (arrays) of pixels with
38
 * particular colors.  The span-writing routines must be implemented
39
 * by the device driver.
40
 */
41
 
42
 
43
#ifndef S_CONTEXT_H
44
#define S_CONTEXT_H
45
 
46
#include "main/compiler.h"
47
#include "main/mtypes.h"
48
#include "main/texcompress.h"
49
#include "program/prog_execute.h"
50
#include "swrast.h"
51
#include "s_fragprog.h"
52
#include "s_span.h"
53
 
54
 
55
typedef void (*texture_sample_func)(struct gl_context *ctx,
56
                                    const struct gl_sampler_object *samp,
57
                                    const struct gl_texture_object *tObj,
58
                                    GLuint n, const GLfloat texcoords[][4],
59
                                    const GLfloat lambda[], GLfloat rgba[][4]);
60
 
61
typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
62
                                    const GLubyte mask[],
63
                                    GLvoid *src, const GLvoid *dst,
64
                                    GLenum chanType);
65
 
66
typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
67
 
68
typedef void (*swrast_line_func)( struct gl_context *ctx,
69
                                  const SWvertex *, const SWvertex *);
70
 
71
typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
72
                                 const SWvertex *, const SWvertex *);
73
 
74
 
75
typedef void (*validate_texture_image_func)(struct gl_context *ctx,
76
                                            struct gl_texture_object *texObj,
77
                                            GLuint face, GLuint level);
78
 
79
 
80
/**
81
 * \defgroup Bitmasks
82
 * Bitmasks to indicate which rasterization options are enabled
83
 * (RasterMask)
84
 */
85
/*@{*/
86
#define ALPHATEST_BIT		0x001	/**< Alpha-test pixels */
87
#define BLEND_BIT		0x002	/**< Blend pixels */
88
#define DEPTH_BIT		0x004	/**< Depth-test pixels */
89
#define FOG_BIT			0x008	/**< Fog pixels */
90
#define LOGIC_OP_BIT		0x010	/**< Apply logic op in software */
91
#define CLIP_BIT		0x020	/**< Scissor or window clip pixels */
92
#define STENCIL_BIT		0x040	/**< Stencil pixels */
93
#define MASKING_BIT		0x080	/**< Do glColorMask or glIndexMask */
94
#define MULTI_DRAW_BIT		0x400	/**< Write to more than one color- */
95
                                        /**< buffer or no buffers. */
96
#define OCCLUSION_BIT           0x800   /**< GL_HP_occlusion_test enabled */
97
#define TEXTURE_BIT		0x1000	/**< Texturing really enabled */
98
#define FRAGPROG_BIT            0x2000  /**< Fragment program enabled */
99
#define ATIFRAGSHADER_BIT       0x4000  /**< ATI Fragment shader enabled */
100
#define CLAMPING_BIT            0x8000  /**< Clamp colors to [0,1] */
101
/*@}*/
102
 
103
#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS|	\
104
			        _NEW_SCISSOR|	\
105
			        _NEW_COLOR|	\
106
			        _NEW_DEPTH|	\
107
			        _NEW_FOG|	\
108
                                _NEW_PROGRAM|   \
109
			        _NEW_STENCIL|	\
110
			        _NEW_TEXTURE|	\
111
			        _NEW_VIEWPORT|	\
112
			        _NEW_DEPTH)
113
 
114
 
115
struct swrast_texture_image;
116
 
117
 
118
/**
119
 * Fetch a texel from texture image at given position.
120
 */
121
typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
122
                               GLint col, GLint row, GLint img,
123
                               GLfloat *texelOut);
124
 
125
 
126
/**
127
 * Subclass of gl_texture_image.
128
 * We need extra fields/info to keep tracking of mapped texture buffers,
129
 * strides and Fetch functions.
130
 */
131
struct swrast_texture_image
132
{
133
   struct gl_texture_image Base;
134
 
135
   GLboolean _IsPowerOfTwo;  /**< Are all dimensions powers of two? */
136
 
137
   /** used for mipmap LOD computation */
138
   GLfloat WidthScale, HeightScale, DepthScale;
139
 
140
   /**
141
    * Byte stride between rows in ImageSlices.
142
    *
143
    * For compressed textures, this is the byte stride between one row of
144
    * blocks and the next row of blocks.
145
    *
146
    * Only valid while one of the ImageSlices is mapped, and must be the same
147
    * between all slices.
148
    */
149
   GLint RowStride;
150
   /**
151
    * When a texture image is mapped for swrast, this array contains pointers
152
    * to the beginning of each slice.
153
    *
154
    * For swrast-allocated textures, these pointers will always stay
155
    * initialized to point within Buffer.
156
    */
157
   void **ImageSlices;
158
 
159
   /** Malloc'd texture memory */
160
   GLubyte *Buffer;
161
 
162
   FetchTexelFunc FetchTexel;
163
 
164
   /** For fetching texels from compressed textures */
165
   compressed_fetch_func FetchCompressedTexel;
166
};
167
 
168
 
169
/** cast wrapper */
170
static inline struct swrast_texture_image *
171
swrast_texture_image(struct gl_texture_image *img)
172
{
173
   return (struct swrast_texture_image *) img;
174
}
175
 
176
/** cast wrapper */
177
static inline const struct swrast_texture_image *
178
swrast_texture_image_const(const struct gl_texture_image *img)
179
{
180
   return (const struct swrast_texture_image *) img;
181
}
182
 
183
 
184
/**
185
 * Subclass of gl_renderbuffer with extra fields needed for software
186
 * rendering.
187
 */
188
struct swrast_renderbuffer
189
{
190
   struct gl_renderbuffer Base;
191
 
192
   GLubyte *Buffer;     /**< The malloc'd memory for buffer */
193
 
194
   /** These fields are only valid while buffer is mapped for rendering */
195
   GLubyte *Map;
196
   GLint RowStride;    /**< in bytes */
197
 
198
   /** For span rendering */
199
   GLenum ColorType;
200
};
201
 
202
 
203
/** cast wrapper */
204
static inline struct swrast_renderbuffer *
205
swrast_renderbuffer(struct gl_renderbuffer *img)
206
{
207
   return (struct swrast_renderbuffer *) img;
208
}
209
 
210
 
211
 
212
/**
213
 * \struct SWcontext
214
 * \brief  Per-context state that's private to the software rasterizer module.
215
 */
216
typedef struct
217
{
218
   /** Driver interface:
219
    */
220
   struct swrast_device_driver Driver;
221
 
222
   /** Configuration mechanisms to make software rasterizer match
223
    * characteristics of the hardware rasterizer (if present):
224
    */
225
   GLboolean AllowVertexFog;
226
   GLboolean AllowPixelFog;
227
 
228
   /** Derived values, invalidated on statechanges, updated from
229
    * _swrast_validate_derived():
230
    */
231
   GLbitfield _RasterMask;
232
   GLfloat _BackfaceSign;      /** +1 or -1 */
233
   GLfloat _BackfaceCullSign;  /** +1, 0, or -1 */
234
   GLboolean _PreferPixelFog;    /* Compute fog blend factor per fragment? */
235
   GLboolean _TextureCombinePrimary;
236
   GLboolean _FogEnabled;
237
   GLboolean _DeferredTexture;
238
 
239
   /** List/array of the fragment attributes to interpolate */
240
   GLuint _ActiveAttribs[VARYING_SLOT_MAX];
241
   /** Same info, but as a bitmask of VARYING_BIT_x bits */
242
   GLbitfield64 _ActiveAttribMask;
243
   /** Number of fragment attributes to interpolate */
244
   GLuint _NumActiveAttribs;
245
   /** Indicates how each attrib is to be interpolated (lines/tris) */
246
   GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
247
 
248
   /* Working values:
249
    */
250
   GLuint StippleCounter;    /**< Line stipple counter */
251
   GLuint PointLineFacing;
252
   GLbitfield NewState;
253
   GLuint StateChanges;
254
   GLenum Primitive;    /* current primitive being drawn (ala glBegin) */
255
   GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
256
 
257
   void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
258
 
259
   /**
260
    * When the NewState mask intersects these masks, we invalidate the
261
    * Point/Line/Triangle function pointers below.
262
    */
263
   /*@{*/
264
   GLbitfield InvalidatePointMask;
265
   GLbitfield InvalidateLineMask;
266
   GLbitfield InvalidateTriangleMask;
267
   /*@}*/
268
 
269
   /**
270
    * Device drivers plug in functions for these callbacks.
271
    * Will be called when the GL state change mask intersects the above masks.
272
    */
273
   /*@{*/
274
   void (*choose_point)( struct gl_context * );
275
   void (*choose_line)( struct gl_context * );
276
   void (*choose_triangle)( struct gl_context * );
277
   /*@}*/
278
 
279
   /**
280
    * Current point, line and triangle drawing functions.
281
    */
282
   /*@{*/
283
   swrast_point_func Point;
284
   swrast_line_func Line;
285
   swrast_tri_func Triangle;
286
   /*@}*/
287
 
288
   /**
289
    * Placeholders for when separate specular (or secondary color) is
290
    * enabled but texturing is not.
291
    */
292
   /*@{*/
293
   swrast_point_func SpecPoint;
294
   swrast_line_func SpecLine;
295
   swrast_tri_func SpecTriangle;
296
   /*@}*/
297
 
298
   /**
299
    * Typically, we'll allocate a sw_span structure as a local variable
300
    * and set its 'array' pointer to point to this object.  The reason is
301
    * this object is big and causes problems when allocated on the stack
302
    * on some systems.
303
    */
304
   SWspanarrays *SpanArrays;
305
   SWspanarrays *ZoomedArrays;  /**< For pixel zooming */
306
 
307
   /**
308
    * Used to buffer N GL_POINTS, instead of rendering one by one.
309
    */
310
   SWspan PointSpan;
311
 
312
   /** Internal hooks, kept up to date by the same mechanism as above.
313
    */
314
   blend_func BlendFunc;
315
   texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
316
 
317
   /** Buffer for saving the sampled texture colors.
318
    * Needed for GL_ARB_texture_env_crossbar implementation.
319
    */
320
   GLfloat *TexelBuffer;
321
 
322
   validate_texture_image_func ValidateTextureImage;
323
 
324
   /** State used during execution of fragment programs */
325
   struct gl_program_machine FragProgMachine;
326
 
327
   /** Temporary arrays for stencil operations.  To avoid large stack
328
    * allocations.
329
    */
330
   struct {
331
      GLubyte *buf1, *buf2, *buf3, *buf4;
332
   } stencil_temp;
333
 
334
} SWcontext;
335
 
336
 
337
extern void
338
_swrast_validate_derived( struct gl_context *ctx );
339
 
340
extern void
341
_swrast_update_texture_samplers(struct gl_context *ctx);
342
 
343
 
344
/** Return SWcontext for the given struct gl_context */
345
static inline SWcontext *
346
SWRAST_CONTEXT(struct gl_context *ctx)
347
{
348
   return (SWcontext *) ctx->swrast_context;
349
}
350
 
351
/** const version of above */
352
static inline const SWcontext *
353
CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
354
{
355
   return (const SWcontext *) ctx->swrast_context;
356
}
357
 
358
 
359
/**
360
 * Called prior to framebuffer reading/writing.
361
 * For drivers that rely on swrast for fallback rendering, this is the
362
 * driver's opportunity to map renderbuffers and textures.
363
 */
364
static inline void
365
swrast_render_start(struct gl_context *ctx)
366
{
367
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
368
   if (swrast->Driver.SpanRenderStart)
369
      swrast->Driver.SpanRenderStart(ctx);
370
}
371
 
372
 
373
/** Called after framebuffer reading/writing */
374
static inline void
375
swrast_render_finish(struct gl_context *ctx)
376
{
377
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
378
   if (swrast->Driver.SpanRenderFinish)
379
      swrast->Driver.SpanRenderFinish(ctx);
380
}
381
 
382
 
383
extern void
384
_swrast_span_render_start(struct gl_context *ctx);
385
 
386
extern void
387
_swrast_span_render_finish(struct gl_context *ctx);
388
 
389
extern void
390
_swrast_map_textures(struct gl_context *ctx);
391
 
392
extern void
393
_swrast_unmap_textures(struct gl_context *ctx);
394
 
395
extern unsigned int
396
_swrast_teximage_slice_height(struct gl_texture_image *texImage);
397
 
398
extern void
399
_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
400
 
401
extern void
402
_swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
403
 
404
 
405
extern void
406
_swrast_map_renderbuffers(struct gl_context *ctx);
407
 
408
extern void
409
_swrast_unmap_renderbuffers(struct gl_context *ctx);
410
 
411
 
412
/**
413
 * Size of an RGBA pixel, in bytes, for given datatype.
414
 */
415
#define RGBA_PIXEL_SIZE(TYPE)                                     \
416
         ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :      \
417
          ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)     \
418
           : 4 * sizeof(GLfloat)))
419
 
420
 
421
 
422
/*
423
 * Fixed point arithmetic macros
424
 */
425
#ifndef FIXED_FRAC_BITS
426
#define FIXED_FRAC_BITS 11
427
#endif
428
 
429
#define FIXED_SHIFT     FIXED_FRAC_BITS
430
#define FIXED_ONE       (1 << FIXED_SHIFT)
431
#define FIXED_HALF      (1 << (FIXED_SHIFT-1))
432
#define FIXED_FRAC_MASK (FIXED_ONE - 1)
433
#define FIXED_INT_MASK  (~FIXED_FRAC_MASK)
434
#define FIXED_EPSILON   1
435
#define FIXED_SCALE     ((float) FIXED_ONE)
436
#define FIXED_DBL_SCALE ((double) FIXED_ONE)
437
#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
438
#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
439
#define IntToFixed(I)   ((I) << FIXED_SHIFT)
440
#define FixedToInt(X)   ((X) >> FIXED_SHIFT)
441
#define FixedToUns(X)   (((unsigned int)(X)) >> FIXED_SHIFT)
442
#define FixedCeil(X)    (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
443
#define FixedFloor(X)   ((X) & FIXED_INT_MASK)
444
#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
445
#define PosFloatToFixed(X)      FloatToFixed(X)
446
#define SignedFloatToFixed(X)   FloatToFixed(X)
447
 
448
 
449
 
450
/*
451
 * XXX these macros are just bandages for now in order to make
452
 * CHAN_BITS==32 compile cleanly.
453
 * These should probably go elsewhere at some point.
454
 */
455
#if CHAN_TYPE == GL_FLOAT
456
#define ChanToFixed(X)  (X)
457
#define FixedToChan(X)  (X)
458
#else
459
#define ChanToFixed(X)  IntToFixed(X)
460
#define FixedToChan(X)  FixedToInt(X)
461
#endif
462
 
463
 
464
/**
465
 * For looping over fragment attributes in the pointe, line
466
 * triangle rasterizers.
467
 */
468
#define ATTRIB_LOOP_BEGIN                                \
469
   {                                                     \
470
      GLuint a;                                          \
471
      for (a = 0; a < swrast->_NumActiveAttribs; a++) {  \
472
         const GLuint attr = swrast->_ActiveAttribs[a];
473
 
474
#define ATTRIB_LOOP_END } }
475
 
476
 
477
/**
478
 * Return the address of a pixel value in a mapped renderbuffer.
479
 */
480
static inline GLubyte *
481
_swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
482
{
483
   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
484
   const GLint bpp = _mesa_get_format_bytes(rb->Format);
485
   const GLint rowStride = srb->RowStride;
486
   assert(x >= 0);
487
   assert(y >= 0);
488
   /* NOTE: using <= only because of s_tritemp.h which gets a pixel
489
    * address but doesn't necessarily access it.
490
    */
491
   assert(x <= (GLint) rb->Width);
492
   assert(y <= (GLint) rb->Height);
493
   assert(srb->Map);
494
   return (GLubyte *) srb->Map + y * rowStride + x * bpp;
495
}
496
 
497
 
498
 
499
#endif