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4358 Serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 *
24
 * Authors:
25
 *    Keith Whitwell  Brian Paul
26
 */
27
 
28
#include "main/imports.h"
29
#include "main/bufferobj.h"
30
#include "main/colormac.h"
31
#include "main/mtypes.h"
32
#include "main/samplerobj.h"
33
#include "main/teximage.h"
34
#include "program/prog_parameter.h"
35
#include "program/prog_statevars.h"
36
#include "swrast.h"
37
#include "s_blend.h"
38
#include "s_context.h"
39
#include "s_lines.h"
40
#include "s_points.h"
41
#include "s_span.h"
42
#include "s_texfetch.h"
43
#include "s_triangle.h"
44
#include "s_texfilter.h"
45
 
46
 
47
/**
48
 * Recompute the value of swrast->_RasterMask, etc. according to
49
 * the current context.  The _RasterMask field can be easily tested by
50
 * drivers to determine certain basic GL state (does the primitive need
51
 * stenciling, logic-op, fog, etc?).
52
 */
53
static void
54
_swrast_update_rasterflags( struct gl_context *ctx )
55
{
56
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
57
   GLbitfield rasterMask = 0;
58
   GLuint i;
59
 
60
   if (ctx->Color.AlphaEnabled)           rasterMask |= ALPHATEST_BIT;
61
   if (ctx->Color.BlendEnabled)           rasterMask |= BLEND_BIT;
62
   if (ctx->Depth.Test)                   rasterMask |= DEPTH_BIT;
63
   if (swrast->_FogEnabled)               rasterMask |= FOG_BIT;
64
   if (ctx->Scissor.Enabled)              rasterMask |= CLIP_BIT;
65
   if (ctx->Stencil._Enabled)             rasterMask |= STENCIL_BIT;
66
   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
67
      if (!ctx->Color.ColorMask[i][0] ||
68
          !ctx->Color.ColorMask[i][1] ||
69
          !ctx->Color.ColorMask[i][2] ||
70
          !ctx->Color.ColorMask[i][3]) {
71
         rasterMask |= MASKING_BIT;
72
         break;
73
      }
74
   }
75
   if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
76
   if (ctx->Texture._EnabledUnits)     rasterMask |= TEXTURE_BIT;
77
   if (   ctx->Viewport.X < 0
78
       || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
79
       || ctx->Viewport.Y < 0
80
       || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
81
      rasterMask |= CLIP_BIT;
82
   }
83
 
84
   if (ctx->Query.CurrentOcclusionObject)
85
      rasterMask |= OCCLUSION_BIT;
86
 
87
 
88
   /* If we're not drawing to exactly one color buffer set the
89
    * MULTI_DRAW_BIT flag.  Also set it if we're drawing to no
90
    * buffers or the RGBA or CI mask disables all writes.
91
    */
92
   if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
93
      /* more than one color buffer designated for writing (or zero buffers) */
94
      rasterMask |= MULTI_DRAW_BIT;
95
   }
96
 
97
   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
98
      if (ctx->Color.ColorMask[i][0] +
99
          ctx->Color.ColorMask[i][1] +
100
          ctx->Color.ColorMask[i][2] +
101
          ctx->Color.ColorMask[i][3] == 0) {
102
         rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
103
         break;
104
      }
105
   }
106
 
107
 
108
   if (_swrast_use_fragment_program(ctx)) {
109
      rasterMask |= FRAGPROG_BIT;
110
   }
111
 
112
   if (ctx->ATIFragmentShader._Enabled) {
113
      rasterMask |= ATIFRAGSHADER_BIT;
114
   }
115
 
116
#if CHAN_TYPE == GL_FLOAT
117
   if (ctx->Color.ClampFragmentColor == GL_TRUE) {
118
      rasterMask |= CLAMPING_BIT;
119
   }
120
#endif
121
 
122
   SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
123
}
124
 
125
 
126
/**
127
 * Examine polygon cull state to compute the _BackfaceCullSign field.
128
 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
129
 * and 1 if culling front-faces.  The Polygon FrontFace state also
130
 * factors in.
131
 */
132
static void
133
_swrast_update_polygon( struct gl_context *ctx )
134
{
135
   GLfloat backface_sign;
136
 
137
   if (ctx->Polygon.CullFlag) {
138
      switch (ctx->Polygon.CullFaceMode) {
139
      case GL_BACK:
140
         backface_sign = -1.0F;
141
	 break;
142
      case GL_FRONT:
143
         backface_sign = 1.0F;
144
	 break;
145
      case GL_FRONT_AND_BACK:
146
         /* fallthrough */
147
      default:
148
	 backface_sign = 0.0F;
149
      }
150
   }
151
   else {
152
      backface_sign = 0.0F;
153
   }
154
 
155
   SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
156
 
157
   /* This is for front/back-face determination, but not for culling */
158
   SWRAST_CONTEXT(ctx)->_BackfaceSign
159
      = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
160
}
161
 
162
 
163
 
164
/**
165
 * Update the _PreferPixelFog field to indicate if we need to compute
166
 * fog blend factors (from the fog coords) per-fragment.
167
 */
168
static void
169
_swrast_update_fog_hint( struct gl_context *ctx )
170
{
171
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
172
   swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
173
			      _swrast_use_fragment_program(ctx) ||
174
			      (ctx->Hint.Fog == GL_NICEST &&
175
			       swrast->AllowPixelFog));
176
}
177
 
178
 
179
 
180
/**
181
 * Update the swrast->_TextureCombinePrimary flag.
182
 */
183
static void
184
_swrast_update_texture_env( struct gl_context *ctx )
185
{
186
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
187
   GLuint i;
188
 
189
   swrast->_TextureCombinePrimary = GL_FALSE;
190
 
191
   for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
192
      const struct gl_tex_env_combine_state *combine =
193
         ctx->Texture.Unit[i]._CurrentCombine;
194
      GLuint term;
195
      for (term = 0; term < combine->_NumArgsRGB; term++) {
196
         if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
197
            swrast->_TextureCombinePrimary = GL_TRUE;
198
            return;
199
         }
200
         if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
201
            swrast->_TextureCombinePrimary = GL_TRUE;
202
            return;
203
         }
204
      }
205
   }
206
}
207
 
208
 
209
/**
210
 * Determine if we can defer texturing/shading until after Z/stencil
211
 * testing.  This potentially allows us to skip texturing/shading for
212
 * lots of fragments.
213
 */
214
static void
215
_swrast_update_deferred_texture(struct gl_context *ctx)
216
{
217
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
218
   if (ctx->Color.AlphaEnabled) {
219
      /* alpha test depends on post-texture/shader colors */
220
      swrast->_DeferredTexture = GL_FALSE;
221
   }
222
   else {
223
      GLboolean use_fprog = _swrast_use_fragment_program(ctx);
224
      const struct gl_fragment_program *fprog
225
         = ctx->FragmentProgram._Current;
226
      if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
227
         /* Z comes from fragment program/shader */
228
         swrast->_DeferredTexture = GL_FALSE;
229
      }
230
      else if (use_fprog && fprog->UsesKill) {
231
         swrast->_DeferredTexture = GL_FALSE;
232
      }
233
      else if (ctx->Query.CurrentOcclusionObject) {
234
         /* occlusion query depends on shader discard/kill results */
235
         swrast->_DeferredTexture = GL_FALSE;
236
      }
237
      else {
238
         swrast->_DeferredTexture = GL_TRUE;
239
      }
240
   }
241
}
242
 
243
 
244
/**
245
 * Update swrast->_FogColor and swrast->_FogEnable values.
246
 */
247
static void
248
_swrast_update_fog_state( struct gl_context *ctx )
249
{
250
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
251
   const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
252
 
253
   assert(fp == NULL || fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB);
254
 
255
   /* determine if fog is needed, and if so, which fog mode */
256
   swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) &&
257
			  ctx->Fog.Enabled);
258
}
259
 
260
 
261
/**
262
 * Update state for running fragment programs.  Basically, load the
263
 * program parameters with current state values.
264
 */
265
static void
266
_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
267
{
268
   if (!_swrast_use_fragment_program(ctx))
269
      return;
270
 
271
   _mesa_load_state_parameters(ctx,
272
                               ctx->FragmentProgram._Current->Base.Parameters);
273
}
274
 
275
 
276
/**
277
 * See if we can do early diffuse+specular (primary+secondary) color
278
 * add per vertex instead of per-fragment.
279
 */
280
static void
281
_swrast_update_specular_vertex_add(struct gl_context *ctx)
282
{
283
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
284
   GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
285
      (ctx->Light.Enabled &&
286
       ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
287
 
288
   swrast->SpecularVertexAdd = (separateSpecular
289
                                && ctx->Texture._EnabledUnits == 0x0
290
                                && !_swrast_use_fragment_program(ctx)
291
                                && !ctx->ATIFragmentShader._Enabled);
292
}
293
 
294
 
295
#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK |	\
296
                             _NEW_PROGRAM_CONSTANTS |   \
297
			     _NEW_TEXTURE |		\
298
			     _NEW_HINT |		\
299
			     _NEW_POLYGON )
300
 
301
/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
302
 */
303
#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED |		\
304
			      _NEW_RENDERMODE|			\
305
                              _NEW_POLYGON|			\
306
                              _NEW_DEPTH|			\
307
                              _NEW_STENCIL|			\
308
                              _NEW_COLOR|			\
309
                              _NEW_TEXTURE|			\
310
                              _SWRAST_NEW_RASTERMASK|		\
311
                              _NEW_LIGHT|			\
312
                              _NEW_FOG |			\
313
			      _MESA_NEW_SEPARATE_SPECULAR)
314
 
315
#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED |		\
316
			  _NEW_RENDERMODE|		\
317
                          _NEW_LINE|			\
318
                          _NEW_TEXTURE|			\
319
                          _NEW_LIGHT|			\
320
                          _NEW_FOG|			\
321
                          _NEW_DEPTH |			\
322
                          _MESA_NEW_SEPARATE_SPECULAR)
323
 
324
#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED |	\
325
			   _NEW_RENDERMODE |		\
326
			   _NEW_POINT |			\
327
			   _NEW_TEXTURE |		\
328
			   _NEW_LIGHT |			\
329
			   _NEW_FOG |			\
330
                           _MESA_NEW_SEPARATE_SPECULAR)
331
 
332
#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
333
 
334
#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
335
 
336
#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
337
 
338
 
339
 
340
/**
341
 * Stub for swrast->Triangle to select a true triangle function
342
 * after a state change.
343
 */
344
static void
345
_swrast_validate_triangle( struct gl_context *ctx,
346
			   const SWvertex *v0,
347
                           const SWvertex *v1,
348
                           const SWvertex *v2 )
349
{
350
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
351
 
352
   _swrast_validate_derived( ctx );
353
   swrast->choose_triangle( ctx );
354
   ASSERT(swrast->Triangle);
355
 
356
   if (swrast->SpecularVertexAdd) {
357
      /* separate specular color, but no texture */
358
      swrast->SpecTriangle = swrast->Triangle;
359
      swrast->Triangle = _swrast_add_spec_terms_triangle;
360
   }
361
 
362
   swrast->Triangle( ctx, v0, v1, v2 );
363
}
364
 
365
/**
366
 * Called via swrast->Line.  Examine current GL state and choose a software
367
 * line routine.  Then call it.
368
 */
369
static void
370
_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
371
{
372
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
373
 
374
   _swrast_validate_derived( ctx );
375
   swrast->choose_line( ctx );
376
   ASSERT(swrast->Line);
377
 
378
   if (swrast->SpecularVertexAdd) {
379
      swrast->SpecLine = swrast->Line;
380
      swrast->Line = _swrast_add_spec_terms_line;
381
   }
382
 
383
   swrast->Line( ctx, v0, v1 );
384
}
385
 
386
/**
387
 * Called via swrast->Point.  Examine current GL state and choose a software
388
 * point routine.  Then call it.
389
 */
390
static void
391
_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
392
{
393
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
394
 
395
   _swrast_validate_derived( ctx );
396
   swrast->choose_point( ctx );
397
 
398
   if (swrast->SpecularVertexAdd) {
399
      swrast->SpecPoint = swrast->Point;
400
      swrast->Point = _swrast_add_spec_terms_point;
401
   }
402
 
403
   swrast->Point( ctx, v0 );
404
}
405
 
406
 
407
/**
408
 * Called via swrast->BlendFunc.  Examine GL state to choose a blending
409
 * function, then call it.
410
 */
411
static void _ASMAPI
412
_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
413
                            GLvoid *src, const GLvoid *dst,
414
                            GLenum chanType )
415
{
416
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
417
 
418
   _swrast_validate_derived( ctx ); /* why is this needed? */
419
   _swrast_choose_blend_func( ctx, chanType );
420
 
421
   swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
422
}
423
 
424
static void
425
_swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
426
{
427
   (void) ctx; (void) new_state;
428
}
429
 
430
 
431
static void
432
_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
433
{
434
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
435
   GLuint i;
436
 
437
   swrast->NewState |= new_state;
438
 
439
   /* After 10 statechanges without any swrast functions being called,
440
    * put the module to sleep.
441
    */
442
   if (++swrast->StateChanges > 10) {
443
      swrast->InvalidateState = _swrast_sleep;
444
      swrast->NewState = ~0;
445
      new_state = ~0;
446
   }
447
 
448
   if (new_state & swrast->InvalidateTriangleMask)
449
      swrast->Triangle = _swrast_validate_triangle;
450
 
451
   if (new_state & swrast->InvalidateLineMask)
452
      swrast->Line = _swrast_validate_line;
453
 
454
   if (new_state & swrast->InvalidatePointMask)
455
      swrast->Point = _swrast_validate_point;
456
 
457
   if (new_state & _SWRAST_NEW_BLEND_FUNC)
458
      swrast->BlendFunc = _swrast_validate_blend_func;
459
 
460
   if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
461
      for (i = 0 ; i < ARRAY_SIZE(swrast->TextureSample); i++)
462
	 swrast->TextureSample[i] = NULL;
463
}
464
 
465
 
466
void
467
_swrast_update_texture_samplers(struct gl_context *ctx)
468
{
469
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
470
   GLuint u;
471
 
472
   if (!swrast)
473
      return; /* pipe hack */
474
 
475
   for (u = 0; u < ARRAY_SIZE(swrast->TextureSample); u++) {
476
      struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
477
      /* Note: If tObj is NULL, the sample function will be a simple
478
       * function that just returns opaque black (0,0,0,1).
479
       */
480
      _mesa_update_fetch_functions(ctx, u);
481
      swrast->TextureSample[u] =
482
         _swrast_choose_texture_sample_func(ctx, tObj,
483
                                            _mesa_get_samplerobj(ctx, u));
484
   }
485
}
486
 
487
 
488
/**
489
 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
490
 * swrast->_ActiveAtttribMask.
491
 */
492
static void
493
_swrast_update_active_attribs(struct gl_context *ctx)
494
{
495
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
496
   GLbitfield64 attribsMask;
497
 
498
   /*
499
    * Compute _ActiveAttribsMask = which fragment attributes are needed.
500
    */
501
   if (_swrast_use_fragment_program(ctx)) {
502
      /* fragment program/shader */
503
      attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
504
      attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */
505
   }
506
   else if (ctx->ATIFragmentShader._Enabled) {
507
      attribsMask = ~0;  /* XXX fix me */
508
   }
509
   else {
510
      /* fixed function */
511
      attribsMask = 0x0;
512
 
513
#if CHAN_TYPE == GL_FLOAT
514
      attribsMask |= VARYING_BIT_COL0;
515
#endif
516
 
517
      if (ctx->Fog.ColorSumEnabled ||
518
          (ctx->Light.Enabled &&
519
           ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
520
         attribsMask |= VARYING_BIT_COL1;
521
      }
522
 
523
      if (swrast->_FogEnabled)
524
         attribsMask |= VARYING_BIT_FOGC;
525
 
526
      attribsMask |= (ctx->Texture._EnabledUnits << VARYING_SLOT_TEX0);
527
   }
528
 
529
   swrast->_ActiveAttribMask = attribsMask;
530
 
531
   /* Update _ActiveAttribs[] list */
532
   {
533
      GLuint i, num = 0;
534
      for (i = 0; i < VARYING_SLOT_MAX; i++) {
535
         if (attribsMask & BITFIELD64_BIT(i)) {
536
            swrast->_ActiveAttribs[num++] = i;
537
            /* how should this attribute be interpolated? */
538
            if (i == VARYING_SLOT_COL0 || i == VARYING_SLOT_COL1)
539
               swrast->_InterpMode[i] = ctx->Light.ShadeModel;
540
            else
541
               swrast->_InterpMode[i] = GL_SMOOTH;
542
         }
543
      }
544
      swrast->_NumActiveAttribs = num;
545
   }
546
}
547
 
548
 
549
void
550
_swrast_validate_derived( struct gl_context *ctx )
551
{
552
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
553
 
554
   if (swrast->NewState) {
555
      if (swrast->NewState & _NEW_POLYGON)
556
	 _swrast_update_polygon( ctx );
557
 
558
      if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
559
	 _swrast_update_fog_hint( ctx );
560
 
561
      if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
562
	 _swrast_update_texture_env( ctx );
563
 
564
      if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
565
         _swrast_update_fog_state( ctx );
566
 
567
      if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
568
	 _swrast_update_fragment_program( ctx, swrast->NewState );
569
 
570
      if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
571
         _swrast_update_texture_samplers( ctx );
572
      }
573
 
574
      if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
575
         _swrast_update_deferred_texture(ctx);
576
 
577
      if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
578
 	 _swrast_update_rasterflags( ctx );
579
 
580
      if (swrast->NewState & (_NEW_DEPTH |
581
                              _NEW_FOG |
582
                              _NEW_LIGHT |
583
                              _NEW_PROGRAM |
584
                              _NEW_TEXTURE))
585
         _swrast_update_active_attribs(ctx);
586
 
587
      if (swrast->NewState & (_NEW_FOG |
588
                              _NEW_PROGRAM |
589
                              _NEW_LIGHT |
590
                              _NEW_TEXTURE))
591
         _swrast_update_specular_vertex_add(ctx);
592
 
593
      swrast->NewState = 0;
594
      swrast->StateChanges = 0;
595
      swrast->InvalidateState = _swrast_invalidate_state;
596
   }
597
}
598
 
599
#define SWRAST_DEBUG 0
600
 
601
/* Public entrypoints:  See also s_bitmap.c, etc.
602
 */
603
void
604
_swrast_Quad( struct gl_context *ctx,
605
	      const SWvertex *v0, const SWvertex *v1,
606
              const SWvertex *v2, const SWvertex *v3 )
607
{
608
   if (SWRAST_DEBUG) {
609
      _mesa_debug(ctx, "_swrast_Quad\n");
610
      _swrast_print_vertex( ctx, v0 );
611
      _swrast_print_vertex( ctx, v1 );
612
      _swrast_print_vertex( ctx, v2 );
613
      _swrast_print_vertex( ctx, v3 );
614
   }
615
   SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
616
   SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
617
}
618
 
619
void
620
_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
621
                  const SWvertex *v1, const SWvertex *v2 )
622
{
623
   if (SWRAST_DEBUG) {
624
      _mesa_debug(ctx, "_swrast_Triangle\n");
625
      _swrast_print_vertex( ctx, v0 );
626
      _swrast_print_vertex( ctx, v1 );
627
      _swrast_print_vertex( ctx, v2 );
628
   }
629
   SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
630
}
631
 
632
void
633
_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
634
{
635
   if (SWRAST_DEBUG) {
636
      _mesa_debug(ctx, "_swrast_Line\n");
637
      _swrast_print_vertex( ctx, v0 );
638
      _swrast_print_vertex( ctx, v1 );
639
   }
640
   SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
641
}
642
 
643
void
644
_swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
645
{
646
   if (SWRAST_DEBUG) {
647
      _mesa_debug(ctx, "_swrast_Point\n");
648
      _swrast_print_vertex( ctx, v0 );
649
   }
650
   SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
651
}
652
 
653
void
654
_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
655
{
656
   if (SWRAST_DEBUG) {
657
      _mesa_debug(ctx, "_swrast_InvalidateState\n");
658
   }
659
   SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
660
}
661
 
662
void
663
_swrast_ResetLineStipple( struct gl_context *ctx )
664
{
665
   if (SWRAST_DEBUG) {
666
      _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
667
   }
668
   SWRAST_CONTEXT(ctx)->StippleCounter = 0;
669
}
670
 
671
void
672
_swrast_SetFacing(struct gl_context *ctx, GLuint facing)
673
{
674
   SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
675
}
676
 
677
void
678
_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
679
{
680
   if (SWRAST_DEBUG) {
681
      _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
682
   }
683
   SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
684
   SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
685
}
686
 
687
void
688
_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
689
{
690
   if (SWRAST_DEBUG) {
691
      _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
692
   }
693
   SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
694
   SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
695
}
696
 
697
 
698
/**
699
 * Initialize native program limits by copying the logical limits.
700
 * See comments in init_program_limits() in context.c
701
 */
702
static void
703
init_program_native_limits(struct gl_program_constants *prog)
704
{
705
   prog->MaxNativeInstructions = prog->MaxInstructions;
706
   prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
707
   prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
708
   prog->MaxNativeTexIndirections = prog->MaxTexIndirections;
709
   prog->MaxNativeAttribs = prog->MaxAttribs;
710
   prog->MaxNativeTemps = prog->MaxTemps;
711
   prog->MaxNativeAddressRegs = prog->MaxAddressRegs;
712
   prog->MaxNativeParameters = prog->MaxParameters;
713
}
714
 
715
 
716
GLboolean
717
_swrast_CreateContext( struct gl_context *ctx )
718
{
719
   GLuint i;
720
   SWcontext *swrast = calloc(1, sizeof(SWcontext));
721
#ifdef _OPENMP
722
   const GLuint maxThreads = omp_get_max_threads();
723
#else
724
   const GLuint maxThreads = 1;
725
#endif
726
 
727
   assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH);
728
   assert(ctx->Const.MaxViewportHeight <= SWRAST_MAX_WIDTH);
729
 
730
   assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH);
731
 
732
   /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */
733
   assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
734
   assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
735
   assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH);
736
 
737
   assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH);
738
 
739
   if (SWRAST_DEBUG) {
740
      _mesa_debug(ctx, "_swrast_CreateContext\n");
741
   }
742
 
743
   if (!swrast)
744
      return GL_FALSE;
745
 
746
   swrast->NewState = ~0;
747
 
748
   swrast->choose_point = _swrast_choose_point;
749
   swrast->choose_line = _swrast_choose_line;
750
   swrast->choose_triangle = _swrast_choose_triangle;
751
 
752
   swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
753
   swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
754
   swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
755
 
756
   swrast->Point = _swrast_validate_point;
757
   swrast->Line = _swrast_validate_line;
758
   swrast->Triangle = _swrast_validate_triangle;
759
   swrast->InvalidateState = _swrast_sleep;
760
   swrast->BlendFunc = _swrast_validate_blend_func;
761
 
762
   swrast->AllowVertexFog = GL_TRUE;
763
   swrast->AllowPixelFog = GL_TRUE;
764
 
765
   swrast->Driver.SpanRenderStart = _swrast_span_render_start;
766
   swrast->Driver.SpanRenderFinish = _swrast_span_render_finish;
767
 
768
   for (i = 0; i < ARRAY_SIZE(swrast->TextureSample); i++)
769
      swrast->TextureSample[i] = NULL;
770
 
771
   /* SpanArrays is global and shared by all SWspan instances. However, when
772
    * using multiple threads, it is necessary to have one SpanArrays instance
773
    * per thread.
774
    */
775
   swrast->SpanArrays = malloc(maxThreads * sizeof(SWspanarrays));
776
   if (!swrast->SpanArrays) {
777
      free(swrast);
778
      return GL_FALSE;
779
   }
780
   for(i = 0; i < maxThreads; i++) {
781
      swrast->SpanArrays[i].ChanType = CHAN_TYPE;
782
#if CHAN_TYPE == GL_UNSIGNED_BYTE
783
      swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8;
784
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
785
      swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16;
786
#else
787
      swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[VARYING_SLOT_COL0];
788
#endif
789
   }
790
 
791
   /* init point span buffer */
792
   swrast->PointSpan.primitive = GL_POINT;
793
   swrast->PointSpan.end = 0;
794
   swrast->PointSpan.facing = 0;
795
   swrast->PointSpan.array = swrast->SpanArrays;
796
 
797
   init_program_native_limits(&ctx->Const.VertexProgram);
798
   init_program_native_limits(&ctx->Const.GeometryProgram);
799
   init_program_native_limits(&ctx->Const.FragmentProgram);
800
 
801
   ctx->swrast_context = swrast;
802
 
803
   swrast->stencil_temp.buf1 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
804
   swrast->stencil_temp.buf2 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
805
   swrast->stencil_temp.buf3 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
806
   swrast->stencil_temp.buf4 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte));
807
 
808
   if (!swrast->stencil_temp.buf1 ||
809
       !swrast->stencil_temp.buf2 ||
810
       !swrast->stencil_temp.buf3 ||
811
       !swrast->stencil_temp.buf4) {
812
      _swrast_DestroyContext(ctx);
813
      return GL_FALSE;
814
   }
815
 
816
   return GL_TRUE;
817
}
818
 
819
void
820
_swrast_DestroyContext( struct gl_context *ctx )
821
{
822
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
823
 
824
   if (SWRAST_DEBUG) {
825
      _mesa_debug(ctx, "_swrast_DestroyContext\n");
826
   }
827
 
828
   free( swrast->SpanArrays );
829
   free( swrast->ZoomedArrays );
830
   free( swrast->TexelBuffer );
831
 
832
   free(swrast->stencil_temp.buf1);
833
   free(swrast->stencil_temp.buf2);
834
   free(swrast->stencil_temp.buf3);
835
   free(swrast->stencil_temp.buf4);
836
 
837
   free( swrast );
838
 
839
   ctx->swrast_context = 0;
840
}
841
 
842
 
843
struct swrast_device_driver *
844
_swrast_GetDeviceDriverReference( struct gl_context *ctx )
845
{
846
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
847
   return &swrast->Driver;
848
}
849
 
850
void
851
_swrast_flush( struct gl_context *ctx )
852
{
853
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
854
   /* flush any pending fragments from rendering points */
855
   if (swrast->PointSpan.end > 0) {
856
      _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
857
      swrast->PointSpan.end = 0;
858
   }
859
}
860
 
861
void
862
_swrast_render_primitive( struct gl_context *ctx, GLenum prim )
863
{
864
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
865
   if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
866
      _swrast_flush(ctx);
867
   }
868
   swrast->Primitive = prim;
869
}
870
 
871
 
872
/** called via swrast->Driver.SpanRenderStart() */
873
void
874
_swrast_span_render_start(struct gl_context *ctx)
875
{
876
   _swrast_map_textures(ctx);
877
   _swrast_map_renderbuffers(ctx);
878
}
879
 
880
 
881
/** called via swrast->Driver.SpanRenderFinish() */
882
void
883
_swrast_span_render_finish(struct gl_context *ctx)
884
{
885
   _swrast_unmap_textures(ctx);
886
   _swrast_unmap_renderbuffers(ctx);
887
}
888
 
889
 
890
void
891
_swrast_render_start( struct gl_context *ctx )
892
{
893
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
894
   if (swrast->Driver.SpanRenderStart)
895
      swrast->Driver.SpanRenderStart( ctx );
896
   swrast->PointSpan.end = 0;
897
}
898
 
899
void
900
_swrast_render_finish( struct gl_context *ctx )
901
{
902
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
903
 
904
   _swrast_flush(ctx);
905
 
906
   if (swrast->Driver.SpanRenderFinish)
907
      swrast->Driver.SpanRenderFinish( ctx );
908
}
909
 
910
 
911
#define SWRAST_DEBUG_VERTICES 0
912
 
913
void
914
_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
915
{
916
   GLuint i;
917
 
918
   if (SWRAST_DEBUG_VERTICES) {
919
      _mesa_debug(ctx, "win %f %f %f %f\n",
920
                  v->attrib[VARYING_SLOT_POS][0],
921
                  v->attrib[VARYING_SLOT_POS][1],
922
                  v->attrib[VARYING_SLOT_POS][2],
923
                  v->attrib[VARYING_SLOT_POS][3]);
924
 
925
      for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
926
	 if (ctx->Texture.Unit[i]._ReallyEnabled)
927
	    _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
928
                        v->attrib[VARYING_SLOT_TEX0 + i][0],
929
                        v->attrib[VARYING_SLOT_TEX0 + i][1],
930
                        v->attrib[VARYING_SLOT_TEX0 + i][2],
931
                        v->attrib[VARYING_SLOT_TEX0 + i][3]);
932
 
933
#if CHAN_TYPE == GL_FLOAT
934
      _mesa_debug(ctx, "color %f %f %f %f\n",
935
                  v->color[0], v->color[1], v->color[2], v->color[3]);
936
#else
937
      _mesa_debug(ctx, "color %d %d %d %d\n",
938
                  v->color[0], v->color[1], v->color[2], v->color[3]);
939
#endif
940
      _mesa_debug(ctx, "spec %g %g %g %g\n",
941
                  v->attrib[VARYING_SLOT_COL1][0],
942
                  v->attrib[VARYING_SLOT_COL1][1],
943
                  v->attrib[VARYING_SLOT_COL1][2],
944
                  v->attrib[VARYING_SLOT_COL1][3]);
945
      _mesa_debug(ctx, "fog %f\n", v->attrib[VARYING_SLOT_FOGC][0]);
946
      _mesa_debug(ctx, "index %f\n", v->attrib[VARYING_SLOT_CI][0]);
947
      _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
948
      _mesa_debug(ctx, "\n");
949
   }
950
}