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4358 | Serge | 1 | /* |
2 | * Copyright (C) 2004 David Airlie All Rights Reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice shall be included |
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12 | * in all copies or substantial portions of the Software. |
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13 | * |
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14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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15 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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17 | * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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18 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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19 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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20 | */ |
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21 | |||
22 | #include "main/glheader.h" |
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23 | #include "main/colormac.h" |
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24 | #include "main/macros.h" |
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25 | #include "main/atifragshader.h" |
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26 | #include "main/samplerobj.h" |
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27 | #include "swrast/s_atifragshader.h" |
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28 | #include "swrast/s_context.h" |
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29 | |||
30 | |||
31 | /** |
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32 | * State for executing ATI fragment shader. |
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33 | */ |
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34 | struct atifs_machine |
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35 | { |
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36 | GLfloat Registers[6][4]; /** six temporary registers */ |
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37 | GLfloat PrevPassRegisters[6][4]; |
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38 | GLfloat Inputs[2][4]; /** Primary, secondary input colors */ |
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39 | }; |
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40 | |||
41 | |||
42 | |||
43 | /** |
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44 | * Fetch a texel. |
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45 | */ |
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46 | static void |
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47 | fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda, |
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48 | GLuint unit, GLfloat color[4]) |
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49 | { |
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50 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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51 | |||
52 | /* XXX use a float-valued TextureSample routine here!!! */ |
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53 | swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit), |
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54 | ctx->Texture.Unit[unit]._Current, |
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55 | 1, (const GLfloat(*)[4]) texcoord, |
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56 | &lambda, (GLfloat (*)[4]) color); |
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57 | } |
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58 | |||
59 | static void |
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60 | apply_swizzle(GLfloat values[4], GLuint swizzle) |
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61 | { |
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62 | GLfloat s, t, r, q; |
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63 | |||
64 | s = values[0]; |
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65 | t = values[1]; |
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66 | r = values[2]; |
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67 | q = values[3]; |
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68 | |||
69 | switch (swizzle) { |
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70 | case GL_SWIZZLE_STR_ATI: |
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71 | values[0] = s; |
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72 | values[1] = t; |
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73 | values[2] = r; |
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74 | break; |
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75 | case GL_SWIZZLE_STQ_ATI: |
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76 | values[0] = s; |
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77 | values[1] = t; |
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78 | values[2] = q; |
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79 | break; |
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80 | case GL_SWIZZLE_STR_DR_ATI: |
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81 | values[0] = s / r; |
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82 | values[1] = t / r; |
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83 | values[2] = 1 / r; |
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84 | break; |
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85 | case GL_SWIZZLE_STQ_DQ_ATI: |
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86 | /* make sure q is not 0 to avoid problems later with infinite values (texture lookup)? */ |
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87 | if (q == 0.0F) |
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88 | q = 0.000000001F; |
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89 | values[0] = s / q; |
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90 | values[1] = t / q; |
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91 | values[2] = 1.0F / q; |
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92 | break; |
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93 | } |
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94 | values[3] = 0.0; |
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95 | } |
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96 | |||
97 | static void |
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98 | apply_src_rep(GLint optype, GLuint rep, GLfloat * val) |
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99 | { |
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100 | GLint i; |
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101 | GLint start, end; |
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102 | if (!rep) |
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103 | return; |
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104 | |||
105 | start = optype ? 3 : 0; |
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106 | end = 4; |
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107 | |||
108 | for (i = start; i < end; i++) { |
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109 | switch (rep) { |
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110 | case GL_RED: |
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111 | val[i] = val[0]; |
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112 | break; |
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113 | case GL_GREEN: |
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114 | val[i] = val[1]; |
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115 | break; |
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116 | case GL_BLUE: |
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117 | val[i] = val[2]; |
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118 | break; |
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119 | case GL_ALPHA: |
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120 | val[i] = val[3]; |
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121 | break; |
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122 | } |
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123 | } |
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124 | } |
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125 | |||
126 | static void |
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127 | apply_src_mod(GLint optype, GLuint mod, GLfloat * val) |
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128 | { |
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129 | GLint i; |
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130 | GLint start, end; |
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131 | |||
132 | if (!mod) |
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133 | return; |
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134 | |||
135 | start = optype ? 3 : 0; |
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136 | end = 4; |
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137 | |||
138 | for (i = start; i < end; i++) { |
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139 | if (mod & GL_COMP_BIT_ATI) |
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140 | val[i] = 1 - val[i]; |
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141 | |||
142 | if (mod & GL_BIAS_BIT_ATI) |
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143 | val[i] = val[i] - 0.5F; |
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144 | |||
145 | if (mod & GL_2X_BIT_ATI) |
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146 | val[i] = 2 * val[i]; |
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147 | |||
148 | if (mod & GL_NEGATE_BIT_ATI) |
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149 | val[i] = -val[i]; |
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150 | } |
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151 | } |
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152 | |||
153 | static void |
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154 | apply_dst_mod(GLuint optype, GLuint mod, GLfloat * val) |
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155 | { |
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156 | GLint i; |
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157 | GLint has_sat = mod & GL_SATURATE_BIT_ATI; |
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158 | GLint start, end; |
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159 | |||
160 | mod &= ~GL_SATURATE_BIT_ATI; |
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161 | |||
162 | start = optype ? 3 : 0; |
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163 | end = optype ? 4 : 3; |
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164 | |||
165 | for (i = start; i < end; i++) { |
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166 | switch (mod) { |
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167 | case GL_2X_BIT_ATI: |
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168 | val[i] = 2 * val[i]; |
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169 | break; |
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170 | case GL_4X_BIT_ATI: |
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171 | val[i] = 4 * val[i]; |
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172 | break; |
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173 | case GL_8X_BIT_ATI: |
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174 | val[i] = 8 * val[i]; |
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175 | break; |
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176 | case GL_HALF_BIT_ATI: |
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177 | val[i] = val[i] * 0.5F; |
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178 | break; |
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179 | case GL_QUARTER_BIT_ATI: |
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180 | val[i] = val[i] * 0.25F; |
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181 | break; |
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182 | case GL_EIGHTH_BIT_ATI: |
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183 | val[i] = val[i] * 0.125F; |
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184 | break; |
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185 | } |
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186 | |||
187 | if (has_sat) { |
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188 | if (val[i] < 0.0F) |
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189 | val[i] = 0.0F; |
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190 | else if (val[i] > 1.0F) |
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191 | val[i] = 1.0F; |
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192 | } |
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193 | else { |
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194 | if (val[i] < -8.0F) |
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195 | val[i] = -8.0F; |
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196 | else if (val[i] > 8.0F) |
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197 | val[i] = 8.0F; |
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198 | } |
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199 | } |
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200 | } |
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201 | |||
202 | |||
203 | static void |
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204 | write_dst_addr(GLuint optype, GLuint mod, GLuint mask, GLfloat * src, |
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205 | GLfloat * dst) |
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206 | { |
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207 | GLint i; |
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208 | apply_dst_mod(optype, mod, src); |
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209 | |||
210 | if (optype == ATI_FRAGMENT_SHADER_COLOR_OP) { |
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211 | if (mask) { |
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212 | if (mask & GL_RED_BIT_ATI) |
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213 | dst[0] = src[0]; |
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214 | |||
215 | if (mask & GL_GREEN_BIT_ATI) |
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216 | dst[1] = src[1]; |
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217 | |||
218 | if (mask & GL_BLUE_BIT_ATI) |
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219 | dst[2] = src[2]; |
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220 | } |
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221 | else { |
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222 | for (i = 0; i < 3; i++) |
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223 | dst[i] = src[i]; |
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224 | } |
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225 | } |
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226 | else |
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227 | dst[3] = src[3]; |
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228 | } |
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229 | |||
230 | static void |
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231 | finish_pass(struct atifs_machine *machine) |
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232 | { |
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233 | GLint i; |
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234 | |||
235 | for (i = 0; i < 6; i++) { |
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236 | COPY_4V(machine->PrevPassRegisters[i], machine->Registers[i]); |
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237 | } |
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238 | } |
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239 | |||
240 | |||
241 | static void |
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242 | handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst, |
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243 | const SWspan *span, GLuint column, GLuint idx) |
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244 | { |
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245 | GLuint swizzle = texinst->swizzle; |
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246 | GLuint pass_tex = texinst->src; |
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247 | |||
248 | if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { |
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249 | pass_tex -= GL_TEXTURE0_ARB; |
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250 | COPY_4V(machine->Registers[idx], |
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251 | span->array->attribs[VARYING_SLOT_TEX0 + pass_tex][column]); |
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252 | } |
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253 | else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) { |
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254 | pass_tex -= GL_REG_0_ATI; |
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255 | COPY_4V(machine->Registers[idx], machine->PrevPassRegisters[pass_tex]); |
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256 | } |
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257 | apply_swizzle(machine->Registers[idx], swizzle); |
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258 | |||
259 | } |
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260 | |||
261 | static void |
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262 | handle_sample_op(struct gl_context * ctx, struct atifs_machine *machine, |
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263 | struct atifs_setupinst *texinst, const SWspan *span, |
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264 | GLuint column, GLuint idx) |
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265 | { |
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266 | /* sample from unit idx using texinst->src as coords */ |
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267 | GLuint swizzle = texinst->swizzle; |
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268 | GLuint coord_source = texinst->src; |
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269 | GLfloat tex_coords[4] = { 0 }; |
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270 | |||
271 | if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) { |
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272 | coord_source -= GL_TEXTURE0_ARB; |
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273 | COPY_4V(tex_coords, |
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274 | span->array->attribs[VARYING_SLOT_TEX0 + coord_source][column]); |
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275 | } |
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276 | else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) { |
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277 | coord_source -= GL_REG_0_ATI; |
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278 | COPY_4V(tex_coords, machine->PrevPassRegisters[coord_source]); |
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279 | } |
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280 | apply_swizzle(tex_coords, swizzle); |
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281 | fetch_texel(ctx, tex_coords, 0.0F, idx, machine->Registers[idx]); |
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282 | } |
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283 | |||
284 | #define SETUP_SRC_REG(optype, i, x) \ |
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285 | do { \ |
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286 | COPY_4V(src[optype][i], x); \ |
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287 | } while (0) |
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288 | |||
289 | |||
290 | |||
291 | /** |
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292 | * Execute the given fragment shader. |
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293 | * NOTE: we do everything in single-precision floating point |
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294 | * \param ctx - rendering context |
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295 | * \param shader - the shader to execute |
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296 | * \param machine - virtual machine state |
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297 | * \param span - the SWspan we're operating on |
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298 | * \param column - which pixel [i] we're operating on in the span |
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299 | */ |
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300 | static void |
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301 | execute_shader(struct gl_context *ctx, const struct ati_fragment_shader *shader, |
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302 | struct atifs_machine *machine, const SWspan *span, |
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303 | GLuint column) |
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304 | { |
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305 | GLuint pc; |
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306 | struct atifs_instruction *inst; |
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307 | struct atifs_setupinst *texinst; |
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308 | GLint optype; |
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309 | GLuint i; |
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310 | GLint j, pass; |
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311 | GLint dstreg; |
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312 | GLfloat src[2][3][4]; |
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313 | GLfloat zeros[4] = { 0.0, 0.0, 0.0, 0.0 }; |
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314 | GLfloat ones[4] = { 1.0, 1.0, 1.0, 1.0 }; |
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315 | GLfloat dst[2][4], *dstp; |
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316 | |||
317 | for (pass = 0; pass < shader->NumPasses; pass++) { |
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318 | if (pass > 0) |
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319 | finish_pass(machine); |
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320 | for (j = 0; j < MAX_NUM_FRAGMENT_REGISTERS_ATI; j++) { |
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321 | texinst = &shader->SetupInst[pass][j]; |
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322 | if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) |
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323 | handle_pass_op(machine, texinst, span, column, j); |
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324 | else if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP) |
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325 | handle_sample_op(ctx, machine, texinst, span, column, j); |
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326 | } |
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327 | |||
328 | for (pc = 0; pc < shader->numArithInstr[pass]; pc++) { |
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329 | inst = &shader->Instructions[pass][pc]; |
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330 | |||
331 | /* setup the source registers for color and alpha ops */ |
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332 | for (optype = 0; optype < 2; optype++) { |
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333 | for (i = 0; i < inst->ArgCount[optype]; i++) { |
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334 | GLint index = inst->SrcReg[optype][i].Index; |
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335 | |||
336 | if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI) |
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337 | SETUP_SRC_REG(optype, i, |
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338 | machine->Registers[index - GL_REG_0_ATI]); |
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339 | else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI) { |
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340 | if (shader->LocalConstDef & (1 << (index - GL_CON_0_ATI))) { |
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341 | SETUP_SRC_REG(optype, i, |
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342 | shader->Constants[index - GL_CON_0_ATI]); |
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343 | } else { |
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344 | SETUP_SRC_REG(optype, i, |
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345 | ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]); |
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346 | } |
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347 | } |
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348 | else if (index == GL_ONE) |
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349 | SETUP_SRC_REG(optype, i, ones); |
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350 | else if (index == GL_ZERO) |
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351 | SETUP_SRC_REG(optype, i, zeros); |
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352 | else if (index == GL_PRIMARY_COLOR_EXT) |
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353 | SETUP_SRC_REG(optype, i, |
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354 | machine->Inputs[ATI_FS_INPUT_PRIMARY]); |
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355 | else if (index == GL_SECONDARY_INTERPOLATOR_ATI) |
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356 | SETUP_SRC_REG(optype, i, |
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357 | machine->Inputs[ATI_FS_INPUT_SECONDARY]); |
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358 | |||
359 | apply_src_rep(optype, inst->SrcReg[optype][i].argRep, |
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360 | src[optype][i]); |
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361 | apply_src_mod(optype, inst->SrcReg[optype][i].argMod, |
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362 | src[optype][i]); |
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363 | } |
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364 | } |
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365 | |||
366 | /* Execute the operations - color then alpha */ |
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367 | for (optype = 0; optype < 2; optype++) { |
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368 | if (inst->Opcode[optype]) { |
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369 | switch (inst->Opcode[optype]) { |
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370 | case GL_ADD_ATI: |
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371 | if (!optype) |
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372 | for (i = 0; i < 3; i++) { |
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373 | dst[optype][i] = |
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374 | src[optype][0][i] + src[optype][1][i]; |
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375 | } |
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376 | else |
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377 | dst[optype][3] = src[optype][0][3] + src[optype][1][3]; |
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378 | break; |
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379 | case GL_SUB_ATI: |
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380 | if (!optype) |
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381 | for (i = 0; i < 3; i++) { |
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382 | dst[optype][i] = |
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383 | src[optype][0][i] - src[optype][1][i]; |
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384 | } |
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385 | else |
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386 | dst[optype][3] = src[optype][0][3] - src[optype][1][3]; |
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387 | break; |
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388 | case GL_MUL_ATI: |
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389 | if (!optype) |
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390 | for (i = 0; i < 3; i++) { |
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391 | dst[optype][i] = |
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392 | src[optype][0][i] * src[optype][1][i]; |
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393 | } |
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394 | else |
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395 | dst[optype][3] = src[optype][0][3] * src[optype][1][3]; |
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396 | break; |
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397 | case GL_MAD_ATI: |
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398 | if (!optype) |
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399 | for (i = 0; i < 3; i++) { |
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400 | dst[optype][i] = |
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401 | src[optype][0][i] * src[optype][1][i] + |
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402 | src[optype][2][i]; |
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403 | } |
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404 | else |
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405 | dst[optype][3] = |
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406 | src[optype][0][3] * src[optype][1][3] + |
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407 | src[optype][2][3]; |
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408 | break; |
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409 | case GL_LERP_ATI: |
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410 | if (!optype) |
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411 | for (i = 0; i < 3; i++) { |
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412 | dst[optype][i] = |
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413 | src[optype][0][i] * src[optype][1][i] + (1 - |
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414 | src |
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415 | [optype] |
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416 | [0][i]) * |
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417 | src[optype][2][i]; |
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418 | } |
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419 | else |
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420 | dst[optype][3] = |
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421 | src[optype][0][3] * src[optype][1][3] + (1 - |
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422 | src[optype] |
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423 | [0][3]) * |
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424 | src[optype][2][3]; |
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425 | break; |
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426 | |||
427 | case GL_MOV_ATI: |
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428 | if (!optype) |
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429 | for (i = 0; i < 3; i++) { |
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430 | dst[optype][i] = src[optype][0][i]; |
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431 | } |
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432 | else |
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433 | dst[optype][3] = src[optype][0][3]; |
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434 | break; |
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435 | case GL_CND_ATI: |
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436 | if (!optype) { |
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437 | for (i = 0; i < 3; i++) { |
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438 | dst[optype][i] = |
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439 | (src[optype][2][i] > |
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440 | 0.5) ? src[optype][0][i] : src[optype][1][i]; |
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441 | } |
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442 | } |
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443 | else { |
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444 | dst[optype][3] = |
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445 | (src[optype][2][3] > |
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446 | 0.5) ? src[optype][0][3] : src[optype][1][3]; |
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447 | } |
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448 | break; |
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449 | |||
450 | case GL_CND0_ATI: |
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451 | if (!optype) |
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452 | for (i = 0; i < 3; i++) { |
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453 | dst[optype][i] = |
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454 | (src[optype][2][i] >= |
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455 | 0) ? src[optype][0][i] : src[optype][1][i]; |
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456 | } |
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457 | else { |
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458 | dst[optype][3] = |
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459 | (src[optype][2][3] >= |
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460 | 0) ? src[optype][0][3] : src[optype][1][3]; |
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461 | } |
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462 | break; |
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463 | case GL_DOT2_ADD_ATI: |
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464 | { |
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465 | GLfloat result; |
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466 | |||
467 | /* DOT 2 always uses the source from the color op */ |
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468 | /* could save recalculation of dot products for alpha inst */ |
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469 | result = src[0][0][0] * src[0][1][0] + |
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470 | src[0][0][1] * src[0][1][1] + src[0][2][2]; |
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471 | if (!optype) { |
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472 | for (i = 0; i < 3; i++) { |
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473 | dst[optype][i] = result; |
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474 | } |
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475 | } |
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476 | else |
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477 | dst[optype][3] = result; |
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478 | } |
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479 | break; |
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480 | case GL_DOT3_ATI: |
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481 | { |
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482 | GLfloat result; |
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483 | |||
484 | /* DOT 3 always uses the source from the color op */ |
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485 | result = src[0][0][0] * src[0][1][0] + |
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486 | src[0][0][1] * src[0][1][1] + |
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487 | src[0][0][2] * src[0][1][2]; |
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488 | |||
489 | if (!optype) { |
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490 | for (i = 0; i < 3; i++) { |
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491 | dst[optype][i] = result; |
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492 | } |
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493 | } |
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494 | else |
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495 | dst[optype][3] = result; |
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496 | } |
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497 | break; |
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498 | case GL_DOT4_ATI: |
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499 | { |
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500 | GLfloat result; |
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501 | |||
502 | /* DOT 4 always uses the source from the color op */ |
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503 | result = src[0][0][0] * src[0][1][0] + |
||
504 | src[0][0][1] * src[0][1][1] + |
||
505 | src[0][0][2] * src[0][1][2] + |
||
506 | src[0][0][3] * src[0][1][3]; |
||
507 | if (!optype) { |
||
508 | for (i = 0; i < 3; i++) { |
||
509 | dst[optype][i] = result; |
||
510 | } |
||
511 | } |
||
512 | else |
||
513 | dst[optype][3] = result; |
||
514 | } |
||
515 | break; |
||
516 | |||
517 | } |
||
518 | } |
||
519 | } |
||
520 | |||
521 | /* write out the destination registers */ |
||
522 | for (optype = 0; optype < 2; optype++) { |
||
523 | if (inst->Opcode[optype]) { |
||
524 | dstreg = inst->DstReg[optype].Index; |
||
525 | dstp = machine->Registers[dstreg - GL_REG_0_ATI]; |
||
526 | |||
527 | if ((optype == 0) || ((inst->Opcode[1] != GL_DOT2_ADD_ATI) && |
||
528 | (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI))) |
||
529 | write_dst_addr(optype, inst->DstReg[optype].dstMod, |
||
530 | inst->DstReg[optype].dstMask, dst[optype], |
||
531 | dstp); |
||
532 | else |
||
533 | write_dst_addr(1, inst->DstReg[0].dstMod, 0, dst[1], dstp); |
||
534 | } |
||
535 | } |
||
536 | } |
||
537 | } |
||
538 | } |
||
539 | |||
540 | |||
541 | /** |
||
542 | * Init fragment shader virtual machine state. |
||
543 | */ |
||
544 | static void |
||
545 | init_machine(struct gl_context * ctx, struct atifs_machine *machine, |
||
546 | const struct ati_fragment_shader *shader, |
||
547 | const SWspan *span, GLuint col) |
||
548 | { |
||
549 | GLfloat (*inputs)[4] = machine->Inputs; |
||
550 | GLint i, j; |
||
551 | |||
552 | for (i = 0; i < 6; i++) { |
||
553 | for (j = 0; j < 4; j++) |
||
554 | machine->Registers[i][j] = 0.0; |
||
555 | } |
||
556 | |||
557 | COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[VARYING_SLOT_COL0][col]); |
||
558 | COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[VARYING_SLOT_COL1][col]); |
||
559 | } |
||
560 | |||
561 | |||
562 | |||
563 | /** |
||
564 | * Execute the current ATI shader program, operating on the given span. |
||
565 | */ |
||
566 | void |
||
567 | _swrast_exec_fragment_shader(struct gl_context * ctx, SWspan *span) |
||
568 | { |
||
569 | const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; |
||
570 | struct atifs_machine machine; |
||
571 | GLuint i; |
||
572 | |||
573 | /* incoming colors should be floats */ |
||
574 | ASSERT(span->array->ChanType == GL_FLOAT); |
||
575 | |||
576 | for (i = 0; i < span->end; i++) { |
||
577 | if (span->array->mask[i]) { |
||
578 | init_machine(ctx, &machine, shader, span, i); |
||
579 | |||
580 | execute_shader(ctx, shader, &machine, span, i); |
||
581 | |||
582 | /* store result color */ |
||
583 | { |
||
584 | const GLfloat *colOut = machine.Registers[0]; |
||
585 | /*fprintf(stderr,"outputs %f %f %f %f\n", |
||
586 | colOut[0], colOut[1], colOut[2], colOut[3]); */ |
||
587 | COPY_4V(span->array->attribs[VARYING_SLOT_COL0][i], colOut); |
||
588 | } |
||
589 | } |
||
590 | } |
||
591 | }>>>>>>>>>>>>>>>>><>=>=>>>>>>=>=>=>=>>>>>>>> |