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4358 | Serge | 1 | /* |
2 | * Copyright © 2011 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 | * DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | /** |
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25 | * \file shader_query.cpp |
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26 | * C-to-C++ bridge functions to query GLSL shader data |
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27 | * |
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28 | * \author Ian Romanick |
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29 | */ |
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30 | |||
31 | #include "main/core.h" |
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32 | #include "glsl_symbol_table.h" |
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33 | #include "ir.h" |
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34 | #include "shaderobj.h" |
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35 | #include "program/hash_table.h" |
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36 | #include "../glsl/program.h" |
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37 | |||
38 | extern "C" { |
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39 | #include "shaderapi.h" |
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40 | } |
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41 | |||
42 | void GLAPIENTRY |
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43 | _mesa_BindAttribLocation(GLhandleARB program, GLuint index, |
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44 | const GLcharARB *name) |
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45 | { |
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46 | GET_CURRENT_CONTEXT(ctx); |
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47 | |||
48 | struct gl_shader_program *const shProg = |
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49 | _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); |
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50 | if (!shProg) |
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51 | return; |
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52 | |||
53 | if (!name) |
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54 | return; |
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55 | |||
56 | if (strncmp(name, "gl_", 3) == 0) { |
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57 | _mesa_error(ctx, GL_INVALID_OPERATION, |
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58 | "glBindAttribLocation(illegal name)"); |
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59 | return; |
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60 | } |
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61 | |||
62 | if (index >= ctx->Const.VertexProgram.MaxAttribs) { |
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63 | _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); |
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64 | return; |
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65 | } |
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66 | |||
67 | /* Replace the current value if it's already in the list. Add |
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68 | * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates |
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69 | * between built-in attributes and user-defined attributes. |
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70 | */ |
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71 | shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name); |
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72 | |||
73 | /* |
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74 | * Note that this attribute binding won't go into effect until |
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75 | * glLinkProgram is called again. |
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76 | */ |
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77 | } |
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78 | |||
79 | void GLAPIENTRY |
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80 | _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index, |
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81 | GLsizei maxLength, GLsizei * length, GLint * size, |
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82 | GLenum * type, GLcharARB * name) |
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83 | { |
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84 | GET_CURRENT_CONTEXT(ctx); |
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85 | struct gl_shader_program *shProg; |
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86 | |||
87 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); |
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88 | if (!shProg) |
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89 | return; |
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90 | |||
91 | if (!shProg->LinkStatus) { |
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92 | _mesa_error(ctx, GL_INVALID_VALUE, |
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93 | "glGetActiveAttrib(program not linked)"); |
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94 | return; |
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95 | } |
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96 | |||
97 | if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { |
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98 | _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)"); |
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99 | return; |
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100 | } |
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101 | |||
102 | exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; |
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103 | unsigned current_index = 0; |
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104 | |||
105 | foreach_list(node, ir) { |
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106 | const ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
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107 | |||
108 | if (var == NULL |
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109 | || var->mode != ir_var_shader_in |
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110 | || var->location == -1) |
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111 | continue; |
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112 | |||
113 | if (current_index == desired_index) { |
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114 | _mesa_copy_string(name, maxLength, length, var->name); |
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115 | |||
116 | if (size) |
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117 | *size = (var->type->is_array()) ? var->type->length : 1; |
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118 | |||
119 | if (type) |
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120 | *type = var->type->gl_type; |
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121 | |||
122 | return; |
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123 | } |
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124 | |||
125 | current_index++; |
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126 | } |
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127 | |||
128 | /* If the loop did not return early, the caller must have asked for |
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129 | * an index that did not exit. Set an error. |
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130 | */ |
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131 | _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); |
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132 | } |
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133 | |||
134 | GLint GLAPIENTRY |
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135 | _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) |
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136 | { |
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137 | GET_CURRENT_CONTEXT(ctx); |
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138 | struct gl_shader_program *const shProg = |
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139 | _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); |
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140 | |||
141 | if (!shProg) { |
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142 | return -1; |
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143 | } |
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144 | |||
145 | if (!shProg->LinkStatus) { |
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146 | _mesa_error(ctx, GL_INVALID_OPERATION, |
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147 | "glGetAttribLocation(program not linked)"); |
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148 | return -1; |
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149 | } |
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150 | |||
151 | if (!name) |
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152 | return -1; |
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153 | |||
154 | /* Not having a vertex shader is not an error. |
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155 | */ |
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156 | if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) |
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157 | return -1; |
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158 | |||
159 | exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; |
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160 | foreach_list(node, ir) { |
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161 | const ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
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162 | |||
163 | /* The extra check against VERT_ATTRIB_GENERIC0 is because |
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164 | * glGetAttribLocation cannot be used on "conventional" attributes. |
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165 | * |
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166 | * From page 95 of the OpenGL 3.0 spec: |
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167 | * |
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168 | * "If name is not an active attribute, if name is a conventional |
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169 | * attribute, or if an error occurs, -1 will be returned." |
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170 | */ |
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171 | if (var == NULL |
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172 | || var->mode != ir_var_shader_in |
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173 | || var->location == -1 |
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174 | || var->location < VERT_ATTRIB_GENERIC0) |
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175 | continue; |
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176 | |||
177 | if (strcmp(var->name, name) == 0) |
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178 | return var->location - VERT_ATTRIB_GENERIC0; |
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179 | } |
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180 | |||
181 | return -1; |
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182 | } |
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183 | |||
184 | |||
185 | unsigned |
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186 | _mesa_count_active_attribs(struct gl_shader_program *shProg) |
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187 | { |
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188 | if (!shProg->LinkStatus |
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189 | || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { |
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190 | return 0; |
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191 | } |
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192 | |||
193 | exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; |
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194 | unsigned i = 0; |
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195 | |||
196 | foreach_list(node, ir) { |
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197 | const ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
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198 | |||
199 | if (var == NULL |
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200 | || var->mode != ir_var_shader_in |
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201 | || var->location == -1) |
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202 | continue; |
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203 | |||
204 | i++; |
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205 | } |
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206 | |||
207 | return i; |
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208 | } |
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209 | |||
210 | |||
211 | size_t |
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212 | _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) |
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213 | { |
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214 | if (!shProg->LinkStatus |
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215 | || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { |
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216 | return 0; |
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217 | } |
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218 | |||
219 | exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; |
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220 | size_t longest = 0; |
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221 | |||
222 | foreach_list(node, ir) { |
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223 | const ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
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224 | |||
225 | if (var == NULL |
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226 | || var->mode != ir_var_shader_in |
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227 | || var->location == -1) |
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228 | continue; |
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229 | |||
230 | const size_t len = strlen(var->name); |
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231 | if (len >= longest) |
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232 | longest = len + 1; |
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233 | } |
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234 | |||
235 | return longest; |
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236 | } |
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237 | |||
238 | void GLAPIENTRY |
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239 | _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, |
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240 | const GLchar *name) |
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241 | { |
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242 | _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name); |
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243 | } |
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244 | |||
245 | void GLAPIENTRY |
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246 | _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, |
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247 | GLuint index, const GLchar *name) |
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248 | { |
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249 | GET_CURRENT_CONTEXT(ctx); |
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250 | |||
251 | struct gl_shader_program *const shProg = |
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252 | _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed"); |
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253 | if (!shProg) |
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254 | return; |
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255 | |||
256 | if (!name) |
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257 | return; |
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258 | |||
259 | if (strncmp(name, "gl_", 3) == 0) { |
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260 | _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)"); |
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261 | return; |
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262 | } |
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263 | |||
264 | if (index > 1) { |
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265 | _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)"); |
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266 | return; |
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267 | } |
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268 | |||
269 | if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) { |
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270 | _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)"); |
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271 | return; |
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272 | } |
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273 | |||
274 | if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) { |
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275 | _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)"); |
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276 | return; |
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277 | } |
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278 | |||
279 | /* Replace the current value if it's already in the list. Add |
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280 | * FRAG_RESULT_DATA0 because that's how the linker differentiates |
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281 | * between built-in attributes and user-defined attributes. |
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282 | */ |
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283 | shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); |
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284 | shProg->FragDataIndexBindings->put(index, name); |
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285 | /* |
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286 | * Note that this binding won't go into effect until |
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287 | * glLinkProgram is called again. |
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288 | */ |
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289 | |||
290 | } |
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291 | |||
292 | GLint GLAPIENTRY |
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293 | _mesa_GetFragDataIndex(GLuint program, const GLchar *name) |
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294 | { |
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295 | GET_CURRENT_CONTEXT(ctx); |
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296 | struct gl_shader_program *const shProg = |
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297 | _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex"); |
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298 | |||
299 | if (!shProg) { |
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300 | return -1; |
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301 | } |
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302 | |||
303 | if (!shProg->LinkStatus) { |
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304 | _mesa_error(ctx, GL_INVALID_OPERATION, |
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305 | "glGetFragDataIndex(program not linked)"); |
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306 | return -1; |
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307 | } |
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308 | |||
309 | if (!name) |
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310 | return -1; |
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311 | |||
312 | if (strncmp(name, "gl_", 3) == 0) { |
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313 | _mesa_error(ctx, GL_INVALID_OPERATION, |
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314 | "glGetFragDataIndex(illegal name)"); |
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315 | return -1; |
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316 | } |
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317 | |||
318 | /* Not having a fragment shader is not an error. |
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319 | */ |
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320 | if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) |
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321 | return -1; |
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322 | |||
323 | exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; |
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324 | foreach_list(node, ir) { |
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325 | const ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
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326 | |||
327 | /* The extra check against FRAG_RESULT_DATA0 is because |
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328 | * glGetFragDataLocation cannot be used on "conventional" attributes. |
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329 | * |
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330 | * From page 95 of the OpenGL 3.0 spec: |
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331 | * |
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332 | * "If name is not an active attribute, if name is a conventional |
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333 | * attribute, or if an error occurs, -1 will be returned." |
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334 | */ |
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335 | if (var == NULL |
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336 | || var->mode != ir_var_shader_out |
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337 | || var->location == -1 |
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338 | || var->location < FRAG_RESULT_DATA0) |
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339 | continue; |
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340 | |||
341 | if (strcmp(var->name, name) == 0) |
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342 | return var->index; |
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343 | } |
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344 | |||
345 | return -1; |
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346 | } |
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347 | |||
348 | GLint GLAPIENTRY |
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349 | _mesa_GetFragDataLocation(GLuint program, const GLchar *name) |
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350 | { |
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351 | GET_CURRENT_CONTEXT(ctx); |
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352 | struct gl_shader_program *const shProg = |
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353 | _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation"); |
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354 | |||
355 | if (!shProg) { |
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356 | return -1; |
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357 | } |
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358 | |||
359 | if (!shProg->LinkStatus) { |
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360 | _mesa_error(ctx, GL_INVALID_OPERATION, |
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361 | "glGetFragDataLocation(program not linked)"); |
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362 | return -1; |
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363 | } |
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364 | |||
365 | if (!name) |
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366 | return -1; |
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367 | |||
368 | if (strncmp(name, "gl_", 3) == 0) { |
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369 | _mesa_error(ctx, GL_INVALID_OPERATION, |
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370 | "glGetFragDataLocation(illegal name)"); |
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371 | return -1; |
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372 | } |
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373 | |||
374 | /* Not having a fragment shader is not an error. |
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375 | */ |
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376 | if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) |
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377 | return -1; |
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378 | |||
379 | exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; |
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380 | foreach_list(node, ir) { |
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381 | const ir_variable *const var = ((ir_instruction *) node)->as_variable(); |
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382 | |||
383 | /* The extra check against FRAG_RESULT_DATA0 is because |
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384 | * glGetFragDataLocation cannot be used on "conventional" attributes. |
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385 | * |
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386 | * From page 95 of the OpenGL 3.0 spec: |
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387 | * |
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388 | * "If name is not an active attribute, if name is a conventional |
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389 | * attribute, or if an error occurs, -1 will be returned." |
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390 | */ |
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391 | if (var == NULL |
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392 | || var->mode != ir_var_shader_out |
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393 | || var->location == -1 |
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394 | || var->location < FRAG_RESULT_DATA0) |
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395 | continue; |
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396 | |||
397 | if (strcmp(var->name, name) == 0) |
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398 | return var->location - FRAG_RESULT_DATA0; |
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399 | } |
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400 | |||
401 | return -1; |
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402 | }>>> |