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4358 | Serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | /** |
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27 | * Functions for allocating/managing framebuffers and renderbuffers. |
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28 | * Also, routines for reading/writing renderbuffer data as ubytes, |
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29 | * ushorts, uints, etc. |
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30 | */ |
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31 | |||
32 | |||
33 | #include "glheader.h" |
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34 | #include "imports.h" |
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35 | #include "blend.h" |
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36 | #include "buffers.h" |
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37 | #include "context.h" |
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38 | #include "enums.h" |
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39 | #include "formats.h" |
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40 | #include "macros.h" |
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41 | #include "mtypes.h" |
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42 | #include "fbobject.h" |
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43 | #include "framebuffer.h" |
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44 | #include "renderbuffer.h" |
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45 | #include "texobj.h" |
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46 | #include "glformats.h" |
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47 | |||
48 | |||
49 | |||
50 | /** |
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51 | * Compute/set the _DepthMax field for the given framebuffer. |
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52 | * This value depends on the Z buffer resolution. |
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53 | */ |
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54 | static void |
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55 | compute_depth_max(struct gl_framebuffer *fb) |
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56 | { |
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57 | if (fb->Visual.depthBits == 0) { |
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58 | /* Special case. Even if we don't have a depth buffer we need |
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59 | * good values for DepthMax for Z vertex transformation purposes |
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60 | * and for per-fragment fog computation. |
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61 | */ |
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62 | fb->_DepthMax = (1 << 16) - 1; |
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63 | } |
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64 | else if (fb->Visual.depthBits < 32) { |
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65 | fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; |
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66 | } |
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67 | else { |
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68 | /* Special case since shift values greater than or equal to the |
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69 | * number of bits in the left hand expression's type are undefined. |
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70 | */ |
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71 | fb->_DepthMax = 0xffffffff; |
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72 | } |
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73 | fb->_DepthMaxF = (GLfloat) fb->_DepthMax; |
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74 | |||
75 | /* Minimum resolvable depth value, for polygon offset */ |
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76 | fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; |
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77 | } |
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78 | |||
79 | /** |
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80 | * Create and initialize a gl_framebuffer object. |
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81 | * This is intended for creating _window_system_ framebuffers, not generic |
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82 | * framebuffer objects ala GL_EXT_framebuffer_object. |
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83 | * |
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84 | * \sa _mesa_new_framebuffer |
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85 | */ |
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86 | struct gl_framebuffer * |
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87 | _mesa_create_framebuffer(const struct gl_config *visual) |
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88 | { |
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89 | struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); |
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90 | assert(visual); |
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91 | if (fb) { |
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92 | _mesa_initialize_window_framebuffer(fb, visual); |
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93 | } |
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94 | return fb; |
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95 | } |
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96 | |||
97 | |||
98 | /** |
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99 | * Allocate a new gl_framebuffer object. |
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100 | * This is the default function for ctx->Driver.NewFramebuffer(). |
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101 | * This is for allocating user-created framebuffers, not window-system |
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102 | * framebuffers! |
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103 | * \sa _mesa_create_framebuffer |
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104 | */ |
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105 | struct gl_framebuffer * |
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106 | _mesa_new_framebuffer(struct gl_context *ctx, GLuint name) |
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107 | { |
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108 | struct gl_framebuffer *fb; |
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109 | (void) ctx; |
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110 | assert(name != 0); |
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111 | fb = CALLOC_STRUCT(gl_framebuffer); |
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112 | if (fb) { |
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113 | _mesa_initialize_user_framebuffer(fb, name); |
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114 | } |
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115 | return fb; |
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116 | } |
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117 | |||
118 | |||
119 | /** |
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120 | * Initialize a gl_framebuffer object. Typically used to initialize |
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121 | * window system-created framebuffers, not user-created framebuffers. |
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122 | * \sa _mesa_initialize_user_framebuffer |
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123 | */ |
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124 | void |
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125 | _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, |
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126 | const struct gl_config *visual) |
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127 | { |
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128 | assert(fb); |
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129 | assert(visual); |
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130 | |||
131 | memset(fb, 0, sizeof(struct gl_framebuffer)); |
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132 | |||
133 | _glthread_INIT_MUTEX(fb->Mutex); |
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134 | |||
135 | fb->RefCount = 1; |
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136 | |||
137 | /* save the visual */ |
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138 | fb->Visual = *visual; |
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139 | |||
140 | /* Init read/draw renderbuffer state */ |
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141 | if (visual->doubleBufferMode) { |
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142 | fb->_NumColorDrawBuffers = 1; |
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143 | fb->ColorDrawBuffer[0] = GL_BACK; |
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144 | fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; |
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145 | fb->ColorReadBuffer = GL_BACK; |
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146 | fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; |
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147 | } |
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148 | else { |
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149 | fb->_NumColorDrawBuffers = 1; |
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150 | fb->ColorDrawBuffer[0] = GL_FRONT; |
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151 | fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; |
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152 | fb->ColorReadBuffer = GL_FRONT; |
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153 | fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; |
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154 | } |
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155 | |||
156 | fb->Delete = _mesa_destroy_framebuffer; |
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157 | fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; |
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158 | fb->_AllColorBuffersFixedPoint = !visual->floatMode; |
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159 | fb->_HasSNormOrFloatColorBuffer = visual->floatMode; |
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160 | |||
161 | compute_depth_max(fb); |
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162 | } |
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163 | |||
164 | |||
165 | /** |
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166 | * Initialize a user-created gl_framebuffer object. |
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167 | * \sa _mesa_initialize_window_framebuffer |
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168 | */ |
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169 | void |
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170 | _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) |
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171 | { |
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172 | assert(fb); |
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173 | assert(name); |
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174 | |||
175 | memset(fb, 0, sizeof(struct gl_framebuffer)); |
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176 | |||
177 | fb->Name = name; |
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178 | fb->RefCount = 1; |
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179 | fb->_NumColorDrawBuffers = 1; |
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180 | fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; |
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181 | fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; |
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182 | fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; |
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183 | fb->_ColorReadBufferIndex = BUFFER_COLOR0; |
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184 | fb->Delete = _mesa_destroy_framebuffer; |
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185 | _glthread_INIT_MUTEX(fb->Mutex); |
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186 | } |
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187 | |||
188 | |||
189 | /** |
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190 | * Deallocate buffer and everything attached to it. |
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191 | * Typically called via the gl_framebuffer->Delete() method. |
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192 | */ |
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193 | void |
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194 | _mesa_destroy_framebuffer(struct gl_framebuffer *fb) |
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195 | { |
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196 | if (fb) { |
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197 | _mesa_free_framebuffer_data(fb); |
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198 | free(fb); |
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199 | } |
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200 | } |
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201 | |||
202 | |||
203 | /** |
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204 | * Free all the data hanging off the given gl_framebuffer, but don't free |
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205 | * the gl_framebuffer object itself. |
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206 | */ |
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207 | void |
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208 | _mesa_free_framebuffer_data(struct gl_framebuffer *fb) |
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209 | { |
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210 | GLuint i; |
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211 | |||
212 | assert(fb); |
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213 | assert(fb->RefCount == 0); |
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214 | |||
215 | _glthread_DESTROY_MUTEX(fb->Mutex); |
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216 | |||
217 | for (i = 0; i < BUFFER_COUNT; i++) { |
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218 | struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; |
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219 | if (att->Renderbuffer) { |
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220 | _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); |
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221 | } |
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222 | if (att->Texture) { |
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223 | _mesa_reference_texobj(&att->Texture, NULL); |
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224 | } |
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225 | ASSERT(!att->Renderbuffer); |
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226 | ASSERT(!att->Texture); |
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227 | att->Type = GL_NONE; |
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228 | } |
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229 | } |
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230 | |||
231 | |||
232 | /** |
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233 | * Set *ptr to point to fb, with refcounting and locking. |
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234 | * This is normally only called from the _mesa_reference_framebuffer() macro |
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235 | * when there's a real pointer change. |
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236 | */ |
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237 | void |
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238 | _mesa_reference_framebuffer_(struct gl_framebuffer **ptr, |
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239 | struct gl_framebuffer *fb) |
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240 | { |
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241 | if (*ptr) { |
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242 | /* unreference old renderbuffer */ |
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243 | GLboolean deleteFlag = GL_FALSE; |
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244 | struct gl_framebuffer *oldFb = *ptr; |
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245 | |||
246 | _glthread_LOCK_MUTEX(oldFb->Mutex); |
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247 | ASSERT(oldFb->RefCount > 0); |
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248 | oldFb->RefCount--; |
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249 | deleteFlag = (oldFb->RefCount == 0); |
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250 | _glthread_UNLOCK_MUTEX(oldFb->Mutex); |
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251 | |||
252 | if (deleteFlag) |
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253 | oldFb->Delete(oldFb); |
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254 | |||
255 | *ptr = NULL; |
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256 | } |
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257 | assert(!*ptr); |
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258 | |||
259 | if (fb) { |
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260 | _glthread_LOCK_MUTEX(fb->Mutex); |
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261 | fb->RefCount++; |
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262 | _glthread_UNLOCK_MUTEX(fb->Mutex); |
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263 | *ptr = fb; |
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264 | } |
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265 | } |
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266 | |||
267 | |||
268 | /** |
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269 | * Resize the given framebuffer's renderbuffers to the new width and height. |
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270 | * This should only be used for window-system framebuffers, not |
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271 | * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object). |
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272 | * This will typically be called via ctx->Driver.ResizeBuffers() or directly |
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273 | * from a device driver. |
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274 | * |
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275 | * \note it's possible for ctx to be null since a window can be resized |
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276 | * without a currently bound rendering context. |
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277 | */ |
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278 | void |
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279 | _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, |
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280 | GLuint width, GLuint height) |
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281 | { |
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282 | GLuint i; |
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283 | |||
284 | /* XXX I think we could check if the size is not changing |
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285 | * and return early. |
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286 | */ |
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287 | |||
288 | /* Can only resize win-sys framebuffer objects */ |
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289 | assert(_mesa_is_winsys_fbo(fb)); |
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290 | |||
291 | for (i = 0; i < BUFFER_COUNT; i++) { |
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292 | struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; |
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293 | if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) { |
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294 | struct gl_renderbuffer *rb = att->Renderbuffer; |
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295 | /* only resize if size is changing */ |
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296 | if (rb->Width != width || rb->Height != height) { |
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297 | if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { |
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298 | ASSERT(rb->Width == width); |
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299 | ASSERT(rb->Height == height); |
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300 | } |
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301 | else { |
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302 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); |
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303 | /* no return */ |
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304 | } |
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305 | } |
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306 | } |
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307 | } |
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308 | |||
309 | fb->Width = width; |
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310 | fb->Height = height; |
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311 | |||
312 | if (ctx) { |
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313 | /* update scissor / window bounds */ |
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314 | _mesa_update_draw_buffer_bounds(ctx); |
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315 | /* Signal new buffer state so that swrast will update its clipping |
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316 | * info (the CLIP_BIT flag). |
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317 | */ |
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318 | ctx->NewState |= _NEW_BUFFERS; |
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319 | } |
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320 | } |
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321 | |||
322 | /** |
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323 | * Examine all the framebuffer's renderbuffers to update the Width/Height |
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324 | * fields of the framebuffer. If we have renderbuffers with different |
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325 | * sizes, set the framebuffer's width and height to the min size. |
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326 | * Note: this is only intended for user-created framebuffers, not |
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327 | * window-system framebuffes. |
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328 | */ |
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329 | static void |
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330 | update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) |
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331 | { |
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332 | GLuint minWidth = ~0, minHeight = ~0; |
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333 | GLuint i; |
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334 | |||
335 | /* user-created framebuffers only */ |
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336 | assert(_mesa_is_user_fbo(fb)); |
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337 | |||
338 | for (i = 0; i < BUFFER_COUNT; i++) { |
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339 | struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; |
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340 | const struct gl_renderbuffer *rb = att->Renderbuffer; |
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341 | if (rb) { |
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342 | minWidth = MIN2(minWidth, rb->Width); |
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343 | minHeight = MIN2(minHeight, rb->Height); |
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344 | } |
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345 | } |
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346 | |||
347 | if (minWidth != ~0) { |
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348 | fb->Width = minWidth; |
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349 | fb->Height = minHeight; |
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350 | } |
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351 | else { |
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352 | fb->Width = 0; |
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353 | fb->Height = 0; |
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354 | } |
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355 | } |
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356 | |||
357 | |||
358 | /** |
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359 | * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. |
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360 | * These values are computed from the buffer's width and height and |
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361 | * the scissor box, if it's enabled. |
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362 | * \param ctx the GL context. |
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363 | */ |
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364 | void |
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365 | _mesa_update_draw_buffer_bounds(struct gl_context *ctx) |
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366 | { |
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367 | struct gl_framebuffer *buffer = ctx->DrawBuffer; |
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368 | |||
369 | if (!buffer) |
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370 | return; |
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371 | |||
372 | if (_mesa_is_user_fbo(buffer)) { |
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373 | /* user-created framebuffer size depends on the renderbuffers */ |
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374 | update_framebuffer_size(ctx, buffer); |
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375 | } |
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376 | |||
377 | buffer->_Xmin = 0; |
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378 | buffer->_Ymin = 0; |
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379 | buffer->_Xmax = buffer->Width; |
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380 | buffer->_Ymax = buffer->Height; |
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381 | |||
382 | if (ctx->Scissor.Enabled) { |
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383 | if (ctx->Scissor.X > buffer->_Xmin) { |
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384 | buffer->_Xmin = ctx->Scissor.X; |
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385 | } |
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386 | if (ctx->Scissor.Y > buffer->_Ymin) { |
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387 | buffer->_Ymin = ctx->Scissor.Y; |
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388 | } |
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389 | if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) { |
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390 | buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; |
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391 | } |
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392 | if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) { |
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393 | buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; |
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394 | } |
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395 | /* finally, check for empty region */ |
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396 | if (buffer->_Xmin > buffer->_Xmax) { |
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397 | buffer->_Xmin = buffer->_Xmax; |
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398 | } |
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399 | if (buffer->_Ymin > buffer->_Ymax) { |
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400 | buffer->_Ymin = buffer->_Ymax; |
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401 | } |
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402 | } |
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403 | |||
404 | ASSERT(buffer->_Xmin <= buffer->_Xmax); |
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405 | ASSERT(buffer->_Ymin <= buffer->_Ymax); |
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406 | } |
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407 | |||
408 | |||
409 | /** |
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410 | * The glGet queries of the framebuffer red/green/blue size, stencil size, |
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411 | * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can |
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412 | * change depending on the renderbuffer bindings. This function updates |
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413 | * the given framebuffer's Visual from the current renderbuffer bindings. |
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414 | * |
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415 | * This may apply to user-created framebuffers or window system framebuffers. |
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416 | * |
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417 | * Also note: ctx->DrawBuffer->Visual.depthBits might not equal |
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418 | * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. |
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419 | * The former one is used to convert floating point depth values into |
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420 | * integer Z values. |
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421 | */ |
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422 | void |
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423 | _mesa_update_framebuffer_visual(struct gl_context *ctx, |
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424 | struct gl_framebuffer *fb) |
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425 | { |
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426 | GLuint i; |
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427 | |||
428 | memset(&fb->Visual, 0, sizeof(fb->Visual)); |
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429 | fb->Visual.rgbMode = GL_TRUE; /* assume this */ |
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430 | |||
431 | #if 0 /* this _might_ be needed */ |
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432 | if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
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433 | /* leave visual fields zero'd */ |
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434 | return; |
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435 | } |
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436 | #endif |
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437 | |||
438 | /* find first RGB renderbuffer */ |
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439 | for (i = 0; i < BUFFER_COUNT; i++) { |
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440 | if (fb->Attachment[i].Renderbuffer) { |
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441 | const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; |
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442 | const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); |
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443 | const gl_format fmt = rb->Format; |
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444 | |||
445 | /* Grab samples and sampleBuffers from any attachment point (assuming |
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446 | * the framebuffer is complete, we'll get the same answer from all |
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447 | * attachments). |
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448 | */ |
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449 | fb->Visual.samples = rb->NumSamples; |
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450 | fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0; |
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451 | |||
452 | if (_mesa_is_legal_color_format(ctx, baseFormat)) { |
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453 | fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); |
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454 | fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); |
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455 | fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); |
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456 | fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); |
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457 | fb->Visual.rgbBits = fb->Visual.redBits |
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458 | + fb->Visual.greenBits + fb->Visual.blueBits; |
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459 | if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) |
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460 | fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB; |
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461 | break; |
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462 | } |
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463 | } |
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464 | } |
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465 | |||
466 | fb->Visual.floatMode = GL_FALSE; |
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467 | for (i = 0; i < BUFFER_COUNT; i++) { |
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468 | if (fb->Attachment[i].Renderbuffer) { |
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469 | const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; |
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470 | const gl_format fmt = rb->Format; |
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471 | |||
472 | if (_mesa_get_format_datatype(fmt) == GL_FLOAT) { |
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473 | fb->Visual.floatMode = GL_TRUE; |
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474 | break; |
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475 | } |
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476 | } |
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477 | } |
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478 | |||
479 | if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { |
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480 | const struct gl_renderbuffer *rb = |
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481 | fb->Attachment[BUFFER_DEPTH].Renderbuffer; |
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482 | const gl_format fmt = rb->Format; |
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483 | fb->Visual.haveDepthBuffer = GL_TRUE; |
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484 | fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); |
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485 | } |
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486 | |||
487 | if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { |
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488 | const struct gl_renderbuffer *rb = |
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489 | fb->Attachment[BUFFER_STENCIL].Renderbuffer; |
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490 | const gl_format fmt = rb->Format; |
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491 | fb->Visual.haveStencilBuffer = GL_TRUE; |
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492 | fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); |
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493 | } |
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494 | |||
495 | if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { |
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496 | const struct gl_renderbuffer *rb = |
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497 | fb->Attachment[BUFFER_ACCUM].Renderbuffer; |
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498 | const gl_format fmt = rb->Format; |
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499 | fb->Visual.haveAccumBuffer = GL_TRUE; |
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500 | fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); |
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501 | fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); |
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502 | fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); |
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503 | fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); |
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504 | } |
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505 | |||
506 | compute_depth_max(fb); |
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507 | } |
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508 | |||
509 | |||
510 | /* |
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511 | * Example DrawBuffers scenarios: |
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512 | * |
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513 | * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to |
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514 | * "gl_FragColor" or program writes to the "result.color" register: |
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515 | * |
||
516 | * fragment color output renderbuffer |
||
517 | * --------------------- --------------- |
||
518 | * color[0] Front, Back |
||
519 | * |
||
520 | * |
||
521 | * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to |
||
522 | * gl_FragData[i] or program writes to result.color[i] registers: |
||
523 | * |
||
524 | * fragment color output renderbuffer |
||
525 | * --------------------- --------------- |
||
526 | * color[0] Front |
||
527 | * color[1] Aux0 |
||
528 | * color[3] Aux1 |
||
529 | * |
||
530 | * |
||
531 | * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to |
||
532 | * gl_FragColor, or fixed function: |
||
533 | * |
||
534 | * fragment color output renderbuffer |
||
535 | * --------------------- --------------- |
||
536 | * color[0] Front, Aux0, Aux1 |
||
537 | * |
||
538 | * |
||
539 | * In either case, the list of renderbuffers is stored in the |
||
540 | * framebuffer->_ColorDrawBuffers[] array and |
||
541 | * framebuffer->_NumColorDrawBuffers indicates the number of buffers. |
||
542 | * The renderer (like swrast) has to look at the current fragment shader |
||
543 | * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine |
||
544 | * how to map color outputs to renderbuffers. |
||
545 | * |
||
546 | * Note that these two calls are equivalent (for fixed function fragment |
||
547 | * shading anyway): |
||
548 | * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) |
||
549 | * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); |
||
550 | */ |
||
551 | |||
552 | |||
553 | |||
554 | |||
555 | /** |
||
556 | * Update the (derived) list of color drawing renderbuffer pointers. |
||
557 | * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers |
||
558 | * writing colors. |
||
559 | */ |
||
560 | static void |
||
561 | update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) |
||
562 | { |
||
563 | GLuint output; |
||
564 | |||
565 | /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ |
||
566 | fb->_ColorDrawBuffers[0] = NULL; |
||
567 | |||
568 | for (output = 0; output < fb->_NumColorDrawBuffers; output++) { |
||
569 | GLint buf = fb->_ColorDrawBufferIndexes[output]; |
||
570 | if (buf >= 0) { |
||
571 | fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; |
||
572 | } |
||
573 | else { |
||
574 | fb->_ColorDrawBuffers[output] = NULL; |
||
575 | } |
||
576 | } |
||
577 | } |
||
578 | |||
579 | |||
580 | /** |
||
581 | * Update the (derived) color read renderbuffer pointer. |
||
582 | * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. |
||
583 | */ |
||
584 | static void |
||
585 | update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) |
||
586 | { |
||
587 | (void) ctx; |
||
588 | if (fb->_ColorReadBufferIndex == -1 || |
||
589 | fb->DeletePending || |
||
590 | fb->Width == 0 || |
||
591 | fb->Height == 0) { |
||
592 | fb->_ColorReadBuffer = NULL; /* legal! */ |
||
593 | } |
||
594 | else { |
||
595 | ASSERT(fb->_ColorReadBufferIndex >= 0); |
||
596 | ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); |
||
597 | fb->_ColorReadBuffer |
||
598 | = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; |
||
599 | } |
||
600 | } |
||
601 | |||
602 | |||
603 | /** |
||
604 | * Update a gl_framebuffer's derived state. |
||
605 | * |
||
606 | * Specifically, update these framebuffer fields: |
||
607 | * _ColorDrawBuffers |
||
608 | * _NumColorDrawBuffers |
||
609 | * _ColorReadBuffer |
||
610 | * |
||
611 | * If the framebuffer is user-created, make sure it's complete. |
||
612 | * |
||
613 | * The following functions (at least) can effect framebuffer state: |
||
614 | * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, |
||
615 | * glRenderbufferStorageEXT. |
||
616 | */ |
||
617 | static void |
||
618 | update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) |
||
619 | { |
||
620 | if (_mesa_is_winsys_fbo(fb)) { |
||
621 | /* This is a window-system framebuffer */ |
||
622 | /* Need to update the FB's GL_DRAW_BUFFER state to match the |
||
623 | * context state (GL_READ_BUFFER too). |
||
624 | */ |
||
625 | if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { |
||
626 | _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, |
||
627 | ctx->Color.DrawBuffer, NULL); |
||
628 | } |
||
629 | } |
||
630 | else { |
||
631 | /* This is a user-created framebuffer. |
||
632 | * Completeness only matters for user-created framebuffers. |
||
633 | */ |
||
634 | if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { |
||
635 | _mesa_test_framebuffer_completeness(ctx, fb); |
||
636 | } |
||
637 | } |
||
638 | |||
639 | /* Strictly speaking, we don't need to update the draw-state |
||
640 | * if this FB is bound as ctx->ReadBuffer (and conversely, the |
||
641 | * read-state if this FB is bound as ctx->DrawBuffer), but no |
||
642 | * harm. |
||
643 | */ |
||
644 | update_color_draw_buffers(ctx, fb); |
||
645 | update_color_read_buffer(ctx, fb); |
||
646 | |||
647 | compute_depth_max(fb); |
||
648 | } |
||
649 | |||
650 | |||
651 | /** |
||
652 | * Update state related to the current draw/read framebuffers. |
||
653 | */ |
||
654 | void |
||
655 | _mesa_update_framebuffer(struct gl_context *ctx) |
||
656 | { |
||
657 | struct gl_framebuffer *drawFb; |
||
658 | struct gl_framebuffer *readFb; |
||
659 | |||
660 | assert(ctx); |
||
661 | drawFb = ctx->DrawBuffer; |
||
662 | readFb = ctx->ReadBuffer; |
||
663 | |||
664 | update_framebuffer(ctx, drawFb); |
||
665 | if (readFb != drawFb) |
||
666 | update_framebuffer(ctx, readFb); |
||
667 | |||
668 | _mesa_update_clamp_vertex_color(ctx); |
||
669 | _mesa_update_clamp_fragment_color(ctx); |
||
670 | } |
||
671 | |||
672 | |||
673 | /** |
||
674 | * Check if the renderbuffer for a read/draw operation exists. |
||
675 | * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, |
||
676 | * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. |
||
677 | * \param reading if TRUE, we're going to read from the buffer, |
||
678 | if FALSE, we're going to write to the buffer. |
||
679 | * \return GL_TRUE if buffer exists, GL_FALSE otherwise |
||
680 | */ |
||
681 | static GLboolean |
||
682 | renderbuffer_exists(struct gl_context *ctx, |
||
683 | struct gl_framebuffer *fb, |
||
684 | GLenum format, |
||
685 | GLboolean reading) |
||
686 | { |
||
687 | const struct gl_renderbuffer_attachment *att = fb->Attachment; |
||
688 | |||
689 | /* If we don't know the framebuffer status, update it now */ |
||
690 | if (fb->_Status == 0) { |
||
691 | _mesa_test_framebuffer_completeness(ctx, fb); |
||
692 | } |
||
693 | |||
694 | if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
||
695 | return GL_FALSE; |
||
696 | } |
||
697 | |||
698 | switch (format) { |
||
699 | case GL_COLOR: |
||
700 | case GL_RED: |
||
701 | case GL_GREEN: |
||
702 | case GL_BLUE: |
||
703 | case GL_ALPHA: |
||
704 | case GL_LUMINANCE: |
||
705 | case GL_LUMINANCE_ALPHA: |
||
706 | case GL_INTENSITY: |
||
707 | case GL_RG: |
||
708 | case GL_RGB: |
||
709 | case GL_BGR: |
||
710 | case GL_RGBA: |
||
711 | case GL_BGRA: |
||
712 | case GL_ABGR_EXT: |
||
713 | case GL_RED_INTEGER_EXT: |
||
714 | case GL_RG_INTEGER: |
||
715 | case GL_GREEN_INTEGER_EXT: |
||
716 | case GL_BLUE_INTEGER_EXT: |
||
717 | case GL_ALPHA_INTEGER_EXT: |
||
718 | case GL_RGB_INTEGER_EXT: |
||
719 | case GL_RGBA_INTEGER_EXT: |
||
720 | case GL_BGR_INTEGER_EXT: |
||
721 | case GL_BGRA_INTEGER_EXT: |
||
722 | case GL_LUMINANCE_INTEGER_EXT: |
||
723 | case GL_LUMINANCE_ALPHA_INTEGER_EXT: |
||
724 | if (reading) { |
||
725 | /* about to read from a color buffer */ |
||
726 | const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer; |
||
727 | if (!readBuf) { |
||
728 | return GL_FALSE; |
||
729 | } |
||
730 | ASSERT(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 || |
||
731 | _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 || |
||
732 | _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || |
||
733 | _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || |
||
734 | _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0); |
||
735 | } |
||
736 | else { |
||
737 | /* about to draw to zero or more color buffers (none is OK) */ |
||
738 | return GL_TRUE; |
||
739 | } |
||
740 | break; |
||
741 | case GL_DEPTH: |
||
742 | case GL_DEPTH_COMPONENT: |
||
743 | if (att[BUFFER_DEPTH].Type == GL_NONE) { |
||
744 | return GL_FALSE; |
||
745 | } |
||
746 | break; |
||
747 | case GL_STENCIL: |
||
748 | case GL_STENCIL_INDEX: |
||
749 | if (att[BUFFER_STENCIL].Type == GL_NONE) { |
||
750 | return GL_FALSE; |
||
751 | } |
||
752 | break; |
||
753 | case GL_DEPTH_STENCIL_EXT: |
||
754 | if (att[BUFFER_DEPTH].Type == GL_NONE || |
||
755 | att[BUFFER_STENCIL].Type == GL_NONE) { |
||
756 | return GL_FALSE; |
||
757 | } |
||
758 | break; |
||
759 | default: |
||
760 | _mesa_problem(ctx, |
||
761 | "Unexpected format 0x%x in renderbuffer_exists", |
||
762 | format); |
||
763 | return GL_FALSE; |
||
764 | } |
||
765 | |||
766 | /* OK */ |
||
767 | return GL_TRUE; |
||
768 | } |
||
769 | |||
770 | |||
771 | /** |
||
772 | * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, |
||
773 | * glCopyTex[Sub]Image, etc) exists. |
||
774 | * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, |
||
775 | * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. |
||
776 | * \return GL_TRUE if buffer exists, GL_FALSE otherwise |
||
777 | */ |
||
778 | GLboolean |
||
779 | _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) |
||
780 | { |
||
781 | return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE); |
||
782 | } |
||
783 | |||
784 | |||
785 | /** |
||
786 | * As above, but for drawing operations. |
||
787 | */ |
||
788 | GLboolean |
||
789 | _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) |
||
790 | { |
||
791 | return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE); |
||
792 | } |
||
793 | |||
794 | |||
795 | /** |
||
796 | * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. |
||
797 | */ |
||
798 | GLenum |
||
799 | _mesa_get_color_read_format(struct gl_context *ctx) |
||
800 | { |
||
801 | if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) { |
||
802 | /* The spec is unclear how to handle this case, but NVIDIA's |
||
803 | * driver generates GL_INVALID_OPERATION. |
||
804 | */ |
||
805 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
806 | "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: " |
||
807 | "no GL_READ_BUFFER)"); |
||
808 | return GL_NONE; |
||
809 | } |
||
810 | else { |
||
811 | const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format; |
||
812 | const GLenum data_type = _mesa_get_format_datatype(format); |
||
813 | |||
814 | if (format == MESA_FORMAT_ARGB8888) |
||
815 | return GL_BGRA; |
||
816 | else if (format == MESA_FORMAT_RGB565) |
||
817 | return GL_BGR; |
||
818 | |||
819 | switch (data_type) { |
||
820 | case GL_UNSIGNED_INT: |
||
821 | case GL_INT: |
||
822 | return GL_RGBA_INTEGER; |
||
823 | default: |
||
824 | return GL_RGBA; |
||
825 | } |
||
826 | } |
||
827 | } |
||
828 | |||
829 | |||
830 | /** |
||
831 | * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. |
||
832 | */ |
||
833 | GLenum |
||
834 | _mesa_get_color_read_type(struct gl_context *ctx) |
||
835 | { |
||
836 | if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) { |
||
837 | /* The spec is unclear how to handle this case, but NVIDIA's |
||
838 | * driver generates GL_INVALID_OPERATION. |
||
839 | */ |
||
840 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
841 | "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: " |
||
842 | "no GL_READ_BUFFER)"); |
||
843 | return GL_NONE; |
||
844 | } |
||
845 | else { |
||
846 | const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format; |
||
847 | const GLenum data_type = _mesa_get_format_datatype(format); |
||
848 | |||
849 | if (format == MESA_FORMAT_RGB565) |
||
850 | return GL_UNSIGNED_SHORT_5_6_5_REV; |
||
851 | |||
852 | switch (data_type) { |
||
853 | case GL_SIGNED_NORMALIZED: |
||
854 | return GL_BYTE; |
||
855 | case GL_UNSIGNED_INT: |
||
856 | case GL_INT: |
||
857 | case GL_FLOAT: |
||
858 | return data_type; |
||
859 | case GL_UNSIGNED_NORMALIZED: |
||
860 | default: |
||
861 | return GL_UNSIGNED_BYTE; |
||
862 | } |
||
863 | } |
||
864 | } |
||
865 | |||
866 | |||
867 | /** |
||
868 | * Returns the read renderbuffer for the specified format. |
||
869 | */ |
||
870 | struct gl_renderbuffer * |
||
871 | _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx, |
||
872 | GLenum format) |
||
873 | { |
||
874 | const struct gl_framebuffer *rfb = ctx->ReadBuffer; |
||
875 | |||
876 | if (_mesa_is_color_format(format)) { |
||
877 | return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer; |
||
878 | } else if (_mesa_is_depth_format(format) || |
||
879 | _mesa_is_depthstencil_format(format)) { |
||
880 | return rfb->Attachment[BUFFER_DEPTH].Renderbuffer; |
||
881 | } else { |
||
882 | return rfb->Attachment[BUFFER_STENCIL].Renderbuffer; |
||
883 | } |
||
884 | } |
||
885 | |||
886 | |||
887 | /** |
||
888 | * Print framebuffer info to stderr, for debugging. |
||
889 | */ |
||
890 | void |
||
891 | _mesa_print_framebuffer(const struct gl_framebuffer *fb) |
||
892 | { |
||
893 | GLuint i; |
||
894 | |||
895 | fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); |
||
896 | fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, |
||
897 | _mesa_lookup_enum_by_nr(fb->_Status)); |
||
898 | fprintf(stderr, " Attachments:\n"); |
||
899 | |||
900 | for (i = 0; i < BUFFER_COUNT; i++) { |
||
901 | const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; |
||
902 | if (att->Type == GL_TEXTURE) { |
||
903 | const struct gl_texture_image *texImage = att->Renderbuffer->TexImage; |
||
904 | fprintf(stderr, |
||
905 | " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", |
||
906 | i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, |
||
907 | att->Zoffset, att->Complete); |
||
908 | fprintf(stderr, " Size: %u x %u x %u Format %s\n", |
||
909 | texImage->Width, texImage->Height, texImage->Depth, |
||
910 | _mesa_get_format_name(texImage->TexFormat)); |
||
911 | } |
||
912 | else if (att->Type == GL_RENDERBUFFER) { |
||
913 | fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", |
||
914 | i, att->Renderbuffer->Name, att->Complete); |
||
915 | fprintf(stderr, " Size: %u x %u Format %s\n", |
||
916 | att->Renderbuffer->Width, att->Renderbuffer->Height, |
||
917 | _mesa_get_format_name(att->Renderbuffer->Format)); |
||
918 | } |
||
919 | else { |
||
920 | fprintf(stderr, " %2d: none\n", i); |
||
921 | } |
||
922 | } |
||
923 | }>>>>>=>=>>>>>>><>>><> |