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4358 Serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
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 * (C) Copyright IBM Corporation 2006
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 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef ARRAYOBJ_H
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#define ARRAYOBJ_H
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#include "glheader.h"
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#include "mtypes.h"
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#include "glformats.h"
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struct gl_context;
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/**
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 * \file arrayobj.h
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 * Functions for the GL_APPLE_vertex_array_object extension.
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 *
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 * \author Ian Romanick 
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 * \author Brian Paul
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 */
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/*
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 * Internal functions
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 */
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extern struct gl_array_object *
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_mesa_new_array_object( struct gl_context *ctx, GLuint name );
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extern void
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_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj );
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extern void
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_mesa_reference_array_object_(struct gl_context *ctx,
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                              struct gl_array_object **ptr,
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                              struct gl_array_object *arrayObj);
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static inline void
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_mesa_reference_array_object(struct gl_context *ctx,
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                             struct gl_array_object **ptr,
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                             struct gl_array_object *arrayObj)
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{
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   if (*ptr != arrayObj)
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      _mesa_reference_array_object_(ctx, ptr, arrayObj);
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}
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extern void
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_mesa_initialize_array_object( struct gl_context *ctx,
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                               struct gl_array_object *obj, GLuint name );
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extern void
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_mesa_update_array_object_max_element(struct gl_context *ctx,
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                                      struct gl_array_object *arrayObj);
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/** Returns the bitmask of all enabled arrays in fixed function mode.
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 *
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 *  In fixed function mode only the traditional fixed function arrays
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 *  are available.
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 */
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static inline GLbitfield64
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_mesa_array_object_get_enabled_ff(const struct gl_array_object *arrayObj)
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{
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   return arrayObj->_Enabled & VERT_BIT_FF_ALL;
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}
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/** Returns the bitmask of all enabled arrays in arb/glsl shader mode.
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 *
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 *  In arb/glsl shader mode all the fixed function and the arb/glsl generic
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 *  arrays are available. Only the first generic array takes
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 *  precedence over the legacy position array.
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 */
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static inline GLbitfield64
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_mesa_array_object_get_enabled_arb(const struct gl_array_object *arrayObj)
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{
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   GLbitfield64 enabled = arrayObj->_Enabled;
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   return enabled & ~(VERT_BIT_POS & (enabled >> VERT_ATTRIB_GENERIC0));
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}
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/*
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 * API functions
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 */
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void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
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void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
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void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
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void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
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void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
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GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
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#endif /* ARRAYOBJ_H */