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4358 Serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
 
26
/*
27
 * Off-Screen Mesa rendering / Rendering into client memory space
28
 *
29
 * Note on thread safety:  this driver is thread safe.  All
30
 * functions are reentrant.  The notion of current context is
31
 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32
 * functions.  Those functions are thread-safe.
33
 */
34
 
35
 
36
#include "main/glheader.h"
37
#include "GL/osmesa.h"
38
#include "main/api_exec.h"
39
#include "main/context.h"
40
#include "main/extensions.h"
41
#include "main/formats.h"
42
#include "main/framebuffer.h"
43
#include "main/imports.h"
44
#include "main/macros.h"
45
#include "main/mipmap.h"
46
#include "main/mtypes.h"
47
#include "main/renderbuffer.h"
48
#include "main/version.h"
49
#include "main/vtxfmt.h"
50
#include "swrast/swrast.h"
51
#include "swrast_setup/swrast_setup.h"
52
#include "swrast/s_context.h"
53
#include "swrast/s_lines.h"
54
#include "swrast/s_renderbuffer.h"
55
#include "swrast/s_triangle.h"
56
#include "tnl/tnl.h"
57
#include "tnl/t_context.h"
58
#include "tnl/t_pipeline.h"
59
#include "drivers/common/driverfuncs.h"
60
#include "drivers/common/meta.h"
61
#include "vbo/vbo.h"
62
 
63
 
64
#define OSMESA_RENDERBUFFER_CLASS 0x053
65
 
66
 
67
/**
68
 * OSMesa rendering context, derived from core Mesa struct gl_context.
69
 */
70
struct osmesa_context
71
{
72
   struct gl_context mesa;		/*< Base class - this must be first */
73
   struct gl_config *gl_visual;		/*< Describes the buffers */
74
   struct swrast_renderbuffer *srb;     /*< The user's colorbuffer */
75
   struct gl_framebuffer *gl_buffer;	/*< The framebuffer, containing user's rb */
76
   GLenum format;		/*< User-specified context format */
77
   GLint userRowLength;		/*< user-specified number of pixels per row */
78
   GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
79
   GLvoid *rowaddr[SWRAST_MAX_HEIGHT];	/*< address of first pixel in each image row */
80
   GLboolean yup;		/*< TRUE  -> Y increases upward */
81
				/*< FALSE -> Y increases downward */
82
   GLenum DataType;
83
};
84
 
85
 
86
static INLINE OSMesaContext
87
OSMESA_CONTEXT(struct gl_context *ctx)
88
{
89
   /* Just cast, since we're using structure containment */
90
   return (OSMesaContext) ctx;
91
}
92
 
93
 
94
/**********************************************************************/
95
/*** Private Device Driver Functions                                ***/
96
/**********************************************************************/
97
 
98
 
99
static const GLubyte *
100
get_string( struct gl_context *ctx, GLenum name )
101
{
102
   (void) ctx;
103
   switch (name) {
104
      case GL_RENDERER:
105
#if CHAN_BITS == 32
106
         return (const GLubyte *) "Mesa OffScreen32";
107
#elif CHAN_BITS == 16
108
         return (const GLubyte *) "Mesa OffScreen16";
109
#else
110
         return (const GLubyte *) "Mesa OffScreen";
111
#endif
112
      default:
113
         return NULL;
114
   }
115
}
116
 
117
 
118
static void
119
osmesa_update_state( struct gl_context *ctx, GLuint new_state )
120
{
121
   /* easy - just propogate */
122
   _swrast_InvalidateState( ctx, new_state );
123
   _swsetup_InvalidateState( ctx, new_state );
124
   _tnl_InvalidateState( ctx, new_state );
125
   _vbo_InvalidateState( ctx, new_state );
126
}
127
 
128
 
129
 
130
/**
131
 * Macros for optimized line/triangle rendering.
132
 * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
133
 */
134
 
135
#define PACK_RGBA(DST, R, G, B, A)	\
136
do {					\
137
   (DST)[osmesa->rInd] = R;		\
138
   (DST)[osmesa->gInd] = G;		\
139
   (DST)[osmesa->bInd] = B;		\
140
   (DST)[osmesa->aInd] = A;		\
141
} while (0)
142
 
143
#define PIXELADDR4(X,Y)  ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
144
 
145
 
146
/**
147
 * Draw a flat-shaded, RGB line into an osmesa buffer.
148
 */
149
#define NAME flat_rgba_line
150
#define CLIP_HACK 1
151
#define SETUP_CODE						\
152
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
153
   const GLchan *color = vert1->color;
154
 
155
#define PLOT(X, Y)						\
156
do {								\
157
   GLchan *p = PIXELADDR4(X, Y);				\
158
   PACK_RGBA(p, color[0], color[1], color[2], color[3]);	\
159
} while (0)
160
 
161
#include "swrast/s_linetemp.h"
162
 
163
 
164
 
165
/**
166
 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
167
 */
168
#define NAME flat_rgba_z_line
169
#define CLIP_HACK 1
170
#define INTERP_Z 1
171
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
172
#define SETUP_CODE					\
173
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);	\
174
   const GLchan *color = vert1->color;
175
 
176
#define PLOT(X, Y)					\
177
do {							\
178
   if (Z < *zPtr) {					\
179
      GLchan *p = PIXELADDR4(X, Y);			\
180
      PACK_RGBA(p, color[RCOMP], color[GCOMP],		\
181
                   color[BCOMP], color[ACOMP]);		\
182
      *zPtr = Z;					\
183
   }							\
184
} while (0)
185
 
186
#include "swrast/s_linetemp.h"
187
 
188
 
189
 
190
/**
191
 * Analyze context state to see if we can provide a fast line drawing
192
 * function.  Otherwise, return NULL.
193
 */
194
static swrast_line_func
195
osmesa_choose_line_function( struct gl_context *ctx )
196
{
197
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
198
   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
199
 
200
   if (ctx->RenderMode != GL_RENDER)      return NULL;
201
   if (ctx->Line.SmoothFlag)              return NULL;
202
   if (ctx->Texture._EnabledUnits)        return NULL;
203
   if (ctx->Light.ShadeModel != GL_FLAT)  return NULL;
204
   if (ctx->Line.Width != 1.0F)           return NULL;
205
   if (ctx->Line.StippleFlag)             return NULL;
206
   if (ctx->Line.SmoothFlag)              return NULL;
207
   if (osmesa->format != OSMESA_RGBA &&
208
       osmesa->format != OSMESA_BGRA &&
209
       osmesa->format != OSMESA_ARGB)     return NULL;
210
 
211
   if (swrast->_RasterMask==DEPTH_BIT
212
       && ctx->Depth.Func==GL_LESS
213
       && ctx->Depth.Mask==GL_TRUE
214
       && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
215
      return (swrast_line_func) flat_rgba_z_line;
216
   }
217
 
218
   if (swrast->_RasterMask == 0) {
219
      return (swrast_line_func) flat_rgba_line;
220
   }
221
 
222
   return (swrast_line_func) NULL;
223
}
224
 
225
 
226
/**********************************************************************/
227
/*****                 Optimized triangle rendering               *****/
228
/**********************************************************************/
229
 
230
 
231
/*
232
 * Smooth-shaded, z-less triangle, RGBA color.
233
 */
234
#define NAME smooth_rgba_z_triangle
235
#define INTERP_Z 1
236
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
237
#define INTERP_RGB 1
238
#define INTERP_ALPHA 1
239
#define SETUP_CODE \
240
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
241
#define RENDER_SPAN( span ) {					\
242
   GLuint i;							\
243
   GLchan *img = PIXELADDR4(span.x, span.y); 			\
244
   for (i = 0; i < span.end; i++, img += 4) {			\
245
      const GLuint z = FixedToDepth(span.z);			\
246
      if (z < zRow[i]) {					\
247
         PACK_RGBA(img, FixedToChan(span.red),			\
248
            FixedToChan(span.green), FixedToChan(span.blue),	\
249
            FixedToChan(span.alpha));				\
250
         zRow[i] = z;						\
251
      }								\
252
      span.red += span.redStep;					\
253
      span.green += span.greenStep;				\
254
      span.blue += span.blueStep;				\
255
      span.alpha += span.alphaStep;				\
256
      span.z += span.zStep;					\
257
   }                                                            \
258
}
259
#include "swrast/s_tritemp.h"
260
 
261
 
262
 
263
/*
264
 * Flat-shaded, z-less triangle, RGBA color.
265
 */
266
#define NAME flat_rgba_z_triangle
267
#define INTERP_Z 1
268
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
269
#define SETUP_CODE						\
270
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
271
   GLuint pixel;						\
272
   PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1],	\
273
                                v2->color[2], v2->color[3]);
274
 
275
#define RENDER_SPAN( span ) {				\
276
   GLuint i;						\
277
   GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y);	\
278
   for (i = 0; i < span.end; i++) {			\
279
      const GLuint z = FixedToDepth(span.z);		\
280
      if (z < zRow[i]) {				\
281
         img[i] = pixel;				\
282
         zRow[i] = z;					\
283
      }							\
284
      span.z += span.zStep;				\
285
   }                                                    \
286
}
287
 
288
#include "swrast/s_tritemp.h"
289
 
290
 
291
 
292
/**
293
 * Return pointer to an optimized triangle function if possible.
294
 */
295
static swrast_tri_func
296
osmesa_choose_triangle_function( struct gl_context *ctx )
297
{
298
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
299
   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
300
 
301
   if (ctx->RenderMode != GL_RENDER)    return (swrast_tri_func) NULL;
302
   if (ctx->Polygon.SmoothFlag)         return (swrast_tri_func) NULL;
303
   if (ctx->Polygon.StippleFlag)        return (swrast_tri_func) NULL;
304
   if (ctx->Texture._EnabledUnits)      return (swrast_tri_func) NULL;
305
   if (osmesa->format != OSMESA_RGBA &&
306
       osmesa->format != OSMESA_BGRA &&
307
       osmesa->format != OSMESA_ARGB)   return (swrast_tri_func) NULL;
308
   if (ctx->Polygon.CullFlag &&
309
       ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
310
                                        return (swrast_tri_func) NULL;
311
 
312
   if (swrast->_RasterMask == DEPTH_BIT &&
313
       ctx->Depth.Func == GL_LESS &&
314
       ctx->Depth.Mask == GL_TRUE &&
315
       ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
316
      if (ctx->Light.ShadeModel == GL_SMOOTH) {
317
         return (swrast_tri_func) smooth_rgba_z_triangle;
318
      }
319
      else {
320
         return (swrast_tri_func) flat_rgba_z_triangle;
321
      }
322
   }
323
   return (swrast_tri_func) NULL;
324
}
325
 
326
 
327
 
328
/* Override for the swrast triangle-selection function.  Try to use one
329
 * of our internal triangle functions, otherwise fall back to the
330
 * standard swrast functions.
331
 */
332
static void
333
osmesa_choose_triangle( struct gl_context *ctx )
334
{
335
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
336
 
337
   swrast->Triangle = osmesa_choose_triangle_function( ctx );
338
   if (!swrast->Triangle)
339
      _swrast_choose_triangle( ctx );
340
}
341
 
342
static void
343
osmesa_choose_line( struct gl_context *ctx )
344
{
345
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
346
 
347
   swrast->Line = osmesa_choose_line_function( ctx );
348
   if (!swrast->Line)
349
      _swrast_choose_line( ctx );
350
}
351
 
352
 
353
 
354
/**
355
 * Recompute the values of the context's rowaddr array.
356
 */
357
static void
358
compute_row_addresses( OSMesaContext osmesa )
359
{
360
   GLint bytesPerRow, i;
361
   GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
362
   GLint rowlength; /* in pixels */
363
   GLint height = osmesa->srb->Base.Height;
364
 
365
   if (osmesa->userRowLength)
366
      rowlength = osmesa->userRowLength;
367
   else
368
      rowlength = osmesa->srb->Base.Width;
369
 
370
   bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
371
 
372
   if (osmesa->yup) {
373
      /* Y=0 is bottom line of window */
374
      for (i = 0; i < height; i++) {
375
         osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
376
      }
377
   }
378
   else {
379
      /* Y=0 is top line of window */
380
      for (i = 0; i < height; i++) {
381
         GLint j = height - i - 1;
382
         osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
383
      }
384
   }
385
}
386
 
387
 
388
 
389
/**
390
 * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
391
 */
392
static void
393
osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
394
{
395
   _mesa_delete_renderbuffer(ctx, rb);
396
}
397
 
398
 
399
/**
400
 * Allocate renderbuffer storage.  We don't actually allocate any storage
401
 * since we're using a user-provided buffer.
402
 * Just set up all the gl_renderbuffer methods.
403
 */
404
static GLboolean
405
osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
406
                            GLenum internalFormat, GLuint width, GLuint height)
407
{
408
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
409
 
410
   /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
411
   (void) internalFormat;
412
 
413
   /* Given the user-provided format and type, figure out which MESA_FORMAT_x
414
    * to use.
415
    * XXX There aren't Mesa formats for all the possible combinations here!
416
    * XXX Specifically, there's only RGBA-order 16-bit/channel and float
417
    * XXX formats.
418
    * XXX The 8-bit/channel formats should all be OK.
419
    */
420
   if (osmesa->format == OSMESA_RGBA) {
421
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
422
         if (_mesa_little_endian())
423
            rb->Format = MESA_FORMAT_RGBA8888_REV;
424
         else
425
            rb->Format = MESA_FORMAT_RGBA8888;
426
      }
427
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
428
         rb->Format = MESA_FORMAT_RGBA_16;
429
      }
430
      else {
431
         rb->Format = MESA_FORMAT_RGBA_FLOAT32;
432
      }
433
   }
434
   else if (osmesa->format == OSMESA_BGRA) {
435
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
436
         if (_mesa_little_endian())
437
            rb->Format = MESA_FORMAT_ARGB8888;
438
         else
439
            rb->Format = MESA_FORMAT_ARGB8888_REV;
440
      }
441
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
442
         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
443
         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
444
      }
445
      else {
446
         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
447
         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
448
      }
449
   }
450
   else if (osmesa->format == OSMESA_ARGB) {
451
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
452
         if (_mesa_little_endian())
453
            rb->Format = MESA_FORMAT_ARGB8888_REV;
454
         else
455
            rb->Format = MESA_FORMAT_ARGB8888;
456
      }
457
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
458
         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
459
         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
460
      }
461
      else {
462
         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
463
         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
464
      }
465
   }
466
   else if (osmesa->format == OSMESA_RGB) {
467
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
468
         rb->Format = MESA_FORMAT_RGB888;
469
      }
470
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
471
         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
472
         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
473
      }
474
      else {
475
         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
476
         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
477
      }
478
   }
479
   else if (osmesa->format == OSMESA_BGR) {
480
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
481
         rb->Format = MESA_FORMAT_BGR888;
482
      }
483
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
484
         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
485
         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
486
      }
487
      else {
488
         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
489
         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
490
      }
491
   }
492
   else if (osmesa->format == OSMESA_RGB_565) {
493
      ASSERT(osmesa->DataType == GL_UNSIGNED_BYTE);
494
      rb->Format = MESA_FORMAT_RGB565;
495
   }
496
   else {
497
      _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
498
   }
499
 
500
   rb->Width = width;
501
   rb->Height = height;
502
 
503
   compute_row_addresses( osmesa );
504
 
505
   return GL_TRUE;
506
}
507
 
508
 
509
/**
510
 * Allocate a new renderbuffer to describe the user-provided color buffer.
511
 */
512
static struct swrast_renderbuffer *
513
new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
514
{
515
   const GLuint name = 0;
516
   struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
517
 
518
   if (srb) {
519
      _mesa_init_renderbuffer(&srb->Base, name);
520
 
521
      srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
522
      srb->Base.RefCount = 1;
523
      srb->Base.Delete = osmesa_delete_renderbuffer;
524
      srb->Base.AllocStorage = osmesa_renderbuffer_storage;
525
 
526
      srb->Base.InternalFormat = GL_RGBA;
527
      srb->Base._BaseFormat = GL_RGBA;
528
 
529
      return srb;
530
   }
531
   return NULL;
532
}
533
 
534
 
535
 
536
static void
537
osmesa_MapRenderbuffer(struct gl_context *ctx,
538
                       struct gl_renderbuffer *rb,
539
                       GLuint x, GLuint y, GLuint w, GLuint h,
540
                       GLbitfield mode,
541
                       GLubyte **mapOut, GLint *rowStrideOut)
542
{
543
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
544
 
545
   if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
546
      /* this is an OSMesa renderbuffer which wraps user memory */
547
      struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
548
      const GLuint bpp = _mesa_get_format_bytes(rb->Format);
549
      GLint rowStride; /* in bytes */
550
 
551
      if (osmesa->userRowLength)
552
         rowStride = osmesa->userRowLength * bpp;
553
      else
554
         rowStride = rb->Width * bpp;
555
 
556
      if (!osmesa->yup) {
557
         /* Y=0 is top line of window */
558
         y = rb->Height - y - 1;
559
         *rowStrideOut = -rowStride;
560
      }
561
      else {
562
         *rowStrideOut = rowStride;
563
      }
564
 
565
      *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
566
   }
567
   else {
568
      _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
569
                                    mapOut, rowStrideOut);
570
   }
571
}
572
 
573
 
574
static void
575
osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
576
{
577
   if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
578
      /* no-op */
579
   }
580
   else {
581
      _swrast_unmap_soft_renderbuffer(ctx, rb);
582
   }
583
}
584
 
585
 
586
/**********************************************************************/
587
/*****                    Public Functions                        *****/
588
/**********************************************************************/
589
 
590
 
591
/**
592
 * Create an Off-Screen Mesa rendering context.  The only attribute needed is
593
 * an RGBA vs Color-Index mode flag.
594
 *
595
 * Input:  format - Must be GL_RGBA
596
 *         sharelist - specifies another OSMesaContext with which to share
597
 *                     display lists.  NULL indicates no sharing.
598
 * Return:  an OSMesaContext or 0 if error
599
 */
600
GLAPI OSMesaContext GLAPIENTRY
601
OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
602
{
603
   return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
604
                                 8, 0, sharelist);
605
}
606
 
607
 
608
 
609
/**
610
 * New in Mesa 3.5
611
 *
612
 * Create context and specify size of ancillary buffers.
613
 */
614
GLAPI OSMesaContext GLAPIENTRY
615
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
616
                        GLint accumBits, OSMesaContext sharelist )
617
{
618
   OSMesaContext osmesa;
619
   struct dd_function_table functions;
620
   GLint rind, gind, bind, aind;
621
   GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
622
 
623
   rind = gind = bind = aind = 0;
624
   if (format==OSMESA_RGBA) {
625
      redBits = CHAN_BITS;
626
      greenBits = CHAN_BITS;
627
      blueBits = CHAN_BITS;
628
      alphaBits = CHAN_BITS;
629
      rind = 0;
630
      gind = 1;
631
      bind = 2;
632
      aind = 3;
633
   }
634
   else if (format==OSMESA_BGRA) {
635
      redBits = CHAN_BITS;
636
      greenBits = CHAN_BITS;
637
      blueBits = CHAN_BITS;
638
      alphaBits = CHAN_BITS;
639
      bind = 0;
640
      gind = 1;
641
      rind = 2;
642
      aind = 3;
643
   }
644
   else if (format==OSMESA_ARGB) {
645
      redBits = CHAN_BITS;
646
      greenBits = CHAN_BITS;
647
      blueBits = CHAN_BITS;
648
      alphaBits = CHAN_BITS;
649
      aind = 0;
650
      rind = 1;
651
      gind = 2;
652
      bind = 3;
653
   }
654
   else if (format==OSMESA_RGB) {
655
      redBits = CHAN_BITS;
656
      greenBits = CHAN_BITS;
657
      blueBits = CHAN_BITS;
658
      alphaBits = 0;
659
      rind = 0;
660
      gind = 1;
661
      bind = 2;
662
   }
663
   else if (format==OSMESA_BGR) {
664
      redBits = CHAN_BITS;
665
      greenBits = CHAN_BITS;
666
      blueBits = CHAN_BITS;
667
      alphaBits = 0;
668
      rind = 2;
669
      gind = 1;
670
      bind = 0;
671
   }
672
#if CHAN_TYPE == GL_UNSIGNED_BYTE
673
   else if (format==OSMESA_RGB_565) {
674
      redBits = 5;
675
      greenBits = 6;
676
      blueBits = 5;
677
      alphaBits = 0;
678
      rind = 0; /* not used */
679
      gind = 0;
680
      bind = 0;
681
   }
682
#endif
683
   else {
684
      return NULL;
685
   }
686
 
687
   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
688
   if (osmesa) {
689
      osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
690
                                               GL_FALSE,    /* stereo */
691
                                               redBits,
692
                                               greenBits,
693
                                               blueBits,
694
                                               alphaBits,
695
                                               depthBits,
696
                                               stencilBits,
697
                                               accumBits,
698
                                               accumBits,
699
                                               accumBits,
700
                                               alphaBits ? accumBits : 0,
701
                                               1            /* num samples */
702
                                               );
703
      if (!osmesa->gl_visual) {
704
         free(osmesa);
705
         return NULL;
706
      }
707
 
708
      /* Initialize device driver function table */
709
      _mesa_init_driver_functions(&functions);
710
      /* override with our functions */
711
      functions.GetString = get_string;
712
      functions.UpdateState = osmesa_update_state;
713
 
714
      if (!_mesa_initialize_context(&osmesa->mesa,
715
                                    API_OPENGL_COMPAT,
716
                                    osmesa->gl_visual,
717
                                    sharelist ? &sharelist->mesa
718
                                              : (struct gl_context *) NULL,
719
                                    &functions)) {
720
         _mesa_destroy_visual( osmesa->gl_visual );
721
         free(osmesa);
722
         return NULL;
723
      }
724
 
725
      _mesa_enable_sw_extensions(&(osmesa->mesa));
726
 
727
      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
728
      if (!osmesa->gl_buffer) {
729
         _mesa_destroy_visual( osmesa->gl_visual );
730
         _mesa_free_context_data( &osmesa->mesa );
731
         free(osmesa);
732
         return NULL;
733
      }
734
 
735
      /* Create depth/stencil/accum buffers.  We'll create the color
736
       * buffer later in OSMesaMakeCurrent().
737
       */
738
      _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
739
                                     GL_FALSE, /* color */
740
                                     osmesa->gl_visual->haveDepthBuffer,
741
                                     osmesa->gl_visual->haveStencilBuffer,
742
                                     osmesa->gl_visual->haveAccumBuffer,
743
                                     GL_FALSE, /* alpha */
744
                                     GL_FALSE /* aux */ );
745
 
746
      osmesa->format = format;
747
      osmesa->userRowLength = 0;
748
      osmesa->yup = GL_TRUE;
749
      osmesa->rInd = rind;
750
      osmesa->gInd = gind;
751
      osmesa->bInd = bind;
752
      osmesa->aInd = aind;
753
 
754
      _mesa_meta_init(&osmesa->mesa);
755
 
756
      /* Initialize the software rasterizer and helper modules. */
757
      {
758
	 struct gl_context *ctx = &osmesa->mesa;
759
         SWcontext *swrast;
760
         TNLcontext *tnl;
761
 
762
	 if (!_swrast_CreateContext( ctx ) ||
763
             !_vbo_CreateContext( ctx ) ||
764
             !_tnl_CreateContext( ctx ) ||
765
             !_swsetup_CreateContext( ctx )) {
766
            _mesa_destroy_visual(osmesa->gl_visual);
767
            _mesa_free_context_data(ctx);
768
            free(osmesa);
769
            return NULL;
770
         }
771
 
772
	 _swsetup_Wakeup( ctx );
773
 
774
         /* use default TCL pipeline */
775
         tnl = TNL_CONTEXT(ctx);
776
         tnl->Driver.RunPipeline = _tnl_run_pipeline;
777
 
778
         ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
779
         ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
780
 
781
         ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;
782
 
783
         /* Extend the software rasterizer with our optimized line and triangle
784
          * drawing functions.
785
          */
786
         swrast = SWRAST_CONTEXT( ctx );
787
         swrast->choose_line = osmesa_choose_line;
788
         swrast->choose_triangle = osmesa_choose_triangle;
789
 
790
         _mesa_compute_version(ctx);
791
 
792
         /* Exec table initialization requires the version to be computed */
793
         _mesa_initialize_dispatch_tables(ctx);
794
         _mesa_initialize_vbo_vtxfmt(ctx);
795
      }
796
   }
797
   return osmesa;
798
}
799
 
800
 
801
/**
802
 * Destroy an Off-Screen Mesa rendering context.
803
 *
804
 * \param osmesa  the context to destroy
805
 */
806
GLAPI void GLAPIENTRY
807
OSMesaDestroyContext( OSMesaContext osmesa )
808
{
809
   if (osmesa) {
810
      if (osmesa->srb)
811
         _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
812
 
813
      _mesa_meta_free( &osmesa->mesa );
814
 
815
      _swsetup_DestroyContext( &osmesa->mesa );
816
      _tnl_DestroyContext( &osmesa->mesa );
817
      _vbo_DestroyContext( &osmesa->mesa );
818
      _swrast_DestroyContext( &osmesa->mesa );
819
 
820
      _mesa_destroy_visual( osmesa->gl_visual );
821
      _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
822
 
823
      _mesa_free_context_data( &osmesa->mesa );
824
      free( osmesa );
825
   }
826
}
827
 
828
 
829
/**
830
 * Bind an OSMesaContext to an image buffer.  The image buffer is just a
831
 * block of memory which the client provides.  Its size must be at least
832
 * as large as width*height*sizeof(type).  Its address should be a multiple
833
 * of 4 if using RGBA mode.
834
 *
835
 * Image data is stored in the order of glDrawPixels:  row-major order
836
 * with the lower-left image pixel stored in the first array position
837
 * (ie. bottom-to-top).
838
 *
839
 * If the context's viewport hasn't been initialized yet, it will now be
840
 * initialized to (0,0,width,height).
841
 *
842
 * Input:  osmesa - the rendering context
843
 *         buffer - the image buffer memory
844
 *         type - data type for pixel components
845
 *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
846
 *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
847
 *            then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.  And if
848
 *            Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
849
 *            GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
850
 *         width, height - size of image buffer in pixels, at least 1
851
 * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
852
 *          invalid buffer address, invalid type, width<1, height<1,
853
 *          width>internal limit or height>internal limit.
854
 */
855
GLAPI GLboolean GLAPIENTRY
856
OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
857
                   GLsizei width, GLsizei height )
858
{
859
   if (!osmesa || !buffer ||
860
       width < 1 || height < 1 ||
861
       width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
862
      return GL_FALSE;
863
   }
864
 
865
   if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
866
      return GL_FALSE;
867
   }
868
 
869
#if 0
870
   if (!(type == GL_UNSIGNED_BYTE ||
871
         (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
872
         (type == GL_FLOAT && CHAN_BITS == 32))) {
873
      /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
874
      return GL_FALSE;
875
   }
876
#endif
877
 
878
   osmesa_update_state( &osmesa->mesa, 0 );
879
 
880
   /* Call this periodically to detect when the user has begun using
881
    * GL rendering from multiple threads.
882
    */
883
   _glapi_check_multithread();
884
 
885
 
886
   /* Create a front/left color buffer which wraps the user-provided buffer.
887
    * There is no back color buffer.
888
    * If the user tries to use a 8, 16 or 32-bit/channel buffer that
889
    * doesn't match what Mesa was compiled for (CHAN_BITS) the
890
    * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
891
    * that converts rendering from CHAN_BITS to the user-requested channel
892
    * size.
893
    */
894
   if (!osmesa->srb) {
895
      osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
896
      _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
897
      _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
898
                             &osmesa->srb->Base);
899
      assert(osmesa->srb->Base.RefCount == 2);
900
   }
901
 
902
   osmesa->DataType = type;
903
 
904
   /* Set renderbuffer fields.  Set width/height = 0 to force
905
    * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
906
    */
907
   osmesa->srb->Buffer = buffer;
908
   osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
909
 
910
   /* Set the framebuffer's size.  This causes the
911
    * osmesa_renderbuffer_storage() function to get called.
912
    */
913
   _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
914
 
915
   _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
916
 
917
   /* Remove renderbuffer attachment, then re-add.  This installs the
918
    * renderbuffer adaptor/wrapper if needed (for bpp conversion).
919
    */
920
   _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
921
   _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
922
                          &osmesa->srb->Base);
923
 
924
 
925
   /* this updates the visual's red/green/blue/alphaBits fields */
926
   _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
927
 
928
   /* update the framebuffer size */
929
   _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
930
 
931
   return GL_TRUE;
932
}
933
 
934
 
935
 
936
GLAPI OSMesaContext GLAPIENTRY
937
OSMesaGetCurrentContext( void )
938
{
939
   struct gl_context *ctx = _mesa_get_current_context();
940
   if (ctx)
941
      return (OSMesaContext) ctx;
942
   else
943
      return NULL;
944
}
945
 
946
 
947
 
948
GLAPI void GLAPIENTRY
949
OSMesaPixelStore( GLint pname, GLint value )
950
{
951
   OSMesaContext osmesa = OSMesaGetCurrentContext();
952
 
953
   switch (pname) {
954
      case OSMESA_ROW_LENGTH:
955
         if (value<0) {
956
            _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
957
                      "OSMesaPixelStore(value)" );
958
            return;
959
         }
960
         osmesa->userRowLength = value;
961
         break;
962
      case OSMESA_Y_UP:
963
         osmesa->yup = value ? GL_TRUE : GL_FALSE;
964
         break;
965
      default:
966
         _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
967
         return;
968
   }
969
 
970
   compute_row_addresses( osmesa );
971
}
972
 
973
 
974
GLAPI void GLAPIENTRY
975
OSMesaGetIntegerv( GLint pname, GLint *value )
976
{
977
   OSMesaContext osmesa = OSMesaGetCurrentContext();
978
 
979
   switch (pname) {
980
      case OSMESA_WIDTH:
981
         if (osmesa->gl_buffer)
982
            *value = osmesa->gl_buffer->Width;
983
         else
984
            *value = 0;
985
         return;
986
      case OSMESA_HEIGHT:
987
         if (osmesa->gl_buffer)
988
            *value = osmesa->gl_buffer->Height;
989
         else
990
            *value = 0;
991
         return;
992
      case OSMESA_FORMAT:
993
         *value = osmesa->format;
994
         return;
995
      case OSMESA_TYPE:
996
         /* current color buffer's data type */
997
         *value = osmesa->DataType;
998
         return;
999
      case OSMESA_ROW_LENGTH:
1000
         *value = osmesa->userRowLength;
1001
         return;
1002
      case OSMESA_Y_UP:
1003
         *value = osmesa->yup;
1004
         return;
1005
      case OSMESA_MAX_WIDTH:
1006
         *value = SWRAST_MAX_WIDTH;
1007
         return;
1008
      case OSMESA_MAX_HEIGHT:
1009
         *value = SWRAST_MAX_HEIGHT;
1010
         return;
1011
      default:
1012
         _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1013
         return;
1014
   }
1015
}
1016
 
1017
 
1018
/**
1019
 * Return the depth buffer associated with an OSMesa context.
1020
 * Input:  c - the OSMesa context
1021
 * Output:  width, height - size of buffer in pixels
1022
 *          bytesPerValue - bytes per depth value (2 or 4)
1023
 *          buffer - pointer to depth buffer values
1024
 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1025
 */
1026
GLAPI GLboolean GLAPIENTRY
1027
OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1028
                      GLint *bytesPerValue, void **buffer )
1029
{
1030
   struct swrast_renderbuffer *srb = NULL;
1031
 
1032
   if (c->gl_buffer)
1033
      srb = swrast_renderbuffer(c->gl_buffer->
1034
                                Attachment[BUFFER_DEPTH].Renderbuffer);
1035
 
1036
   if (!srb || !srb->Buffer) {
1037
      *width = 0;
1038
      *height = 0;
1039
      *bytesPerValue = 0;
1040
      *buffer = 0;
1041
      return GL_FALSE;
1042
   }
1043
   else {
1044
      *width = srb->Base.Width;
1045
      *height = srb->Base.Height;
1046
      if (c->gl_visual->depthBits <= 16)
1047
         *bytesPerValue = sizeof(GLushort);
1048
      else
1049
         *bytesPerValue = sizeof(GLuint);
1050
      *buffer = (void *) srb->Buffer;
1051
      return GL_TRUE;
1052
   }
1053
}
1054
 
1055
 
1056
/**
1057
 * Return the color buffer associated with an OSMesa context.
1058
 * Input:  c - the OSMesa context
1059
 * Output:  width, height - size of buffer in pixels
1060
 *          format - the pixel format (OSMESA_FORMAT)
1061
 *          buffer - pointer to color buffer values
1062
 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1063
 */
1064
GLAPI GLboolean GLAPIENTRY
1065
OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1066
                      GLint *height, GLint *format, void **buffer )
1067
{
1068
   if (osmesa->srb && osmesa->srb->Buffer) {
1069
      *width = osmesa->srb->Base.Width;
1070
      *height = osmesa->srb->Base.Height;
1071
      *format = osmesa->format;
1072
      *buffer = (void *) osmesa->srb->Buffer;
1073
      return GL_TRUE;
1074
   }
1075
   else {
1076
      *width = 0;
1077
      *height = 0;
1078
      *format = 0;
1079
      *buffer = 0;
1080
      return GL_FALSE;
1081
   }
1082
}
1083
 
1084
 
1085
struct name_function
1086
{
1087
   const char *Name;
1088
   OSMESAproc Function;
1089
};
1090
 
1091
static struct name_function functions[] = {
1092
   { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1093
   { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1094
   { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1095
   { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1096
   { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1097
   { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
1098
   { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1099
   { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1100
   { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1101
   { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1102
   { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1103
   { NULL, NULL }
1104
};
1105
 
1106
 
1107
GLAPI OSMESAproc GLAPIENTRY
1108
OSMesaGetProcAddress( const char *funcName )
1109
{
1110
   int i;
1111
   for (i = 0; functions[i].Name; i++) {
1112
      if (strcmp(functions[i].Name, funcName) == 0)
1113
         return functions[i].Function;
1114
   }
1115
   return _glapi_get_proc_address(funcName);
1116
}
1117
 
1118
 
1119
GLAPI void GLAPIENTRY
1120
OSMesaColorClamp(GLboolean enable)
1121
{
1122
   OSMesaContext osmesa = OSMesaGetCurrentContext();
1123
 
1124
   if (enable == GL_TRUE) {
1125
      osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1126
   }
1127
   else {
1128
      osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1129
   }
1130
}
1131
 
1132
 
1133
/**
1134
 * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1135
 * libglapi.a.  We need to define them here.
1136
 */
1137
#ifdef GLX_INDIRECT_RENDERING
1138
 
1139
#define GL_GLEXT_PROTOTYPES
1140
#include "GL/gl.h"
1141
#include "glapi/glapi.h"
1142
#include "glapi/glapitable.h"
1143
 
1144
#if defined(USE_MGL_NAMESPACE)
1145
#define NAME(func)  mgl##func
1146
#else
1147
#define NAME(func)  gl##func
1148
#endif
1149
 
1150
#define DISPATCH(FUNC, ARGS, MESSAGE)		\
1151
   GET_DISPATCH()->FUNC ARGS
1152
 
1153
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
1154
   return GET_DISPATCH()->FUNC ARGS
1155
 
1156
/* skip normal ones */
1157
#define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1158
#include "glapi/glapitemp.h"
1159
 
1160
#endif /* GLX_INDIRECT_RENDERING */
1161
 
1162
int atexit(void (*func)(void))
1163
{
1164
    return 0;
1165
};