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4358 Serge 1
/*
2
Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
3
 
4
The Weather Channel (TM) funded Tungsten Graphics to develop the
5
initial release of the Radeon 8500 driver under the XFree86 license.
6
This notice must be preserved.
7
 
8
Permission is hereby granted, free of charge, to any person obtaining
9
a copy of this software and associated documentation files (the
10
"Software"), to deal in the Software without restriction, including
11
without limitation the rights to use, copy, modify, merge, publish,
12
distribute, sublicense, and/or sell copies of the Software, and to
13
permit persons to whom the Software is furnished to do so, subject to
14
the following conditions:
15
 
16
The above copyright notice and this permission notice (including the
17
next paragraph) shall be included in all copies or substantial
18
portions of the Software.
19
 
20
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
 
28
**************************************************************************/
29
 
30
/*
31
 * Authors:
32
 *   Keith Whitwell 
33
 */
34
 
35
#ifndef __R200_CONTEXT_H__
36
#define __R200_CONTEXT_H__
37
 
38
#include "tnl/t_vertex.h"
39
#include "drm.h"
40
#include "radeon_drm.h"
41
#include "dri_util.h"
42
 
43
#include "main/macros.h"
44
#include "main/mtypes.h"
45
#include "main/colormac.h"
46
#include "r200_reg.h"
47
#include "r200_vertprog.h"
48
 
49
#ifndef R200_EMIT_VAP_PVS_CNTL
50
#error This driver requires a newer libdrm to compile
51
#endif
52
 
53
#include "radeon_screen.h"
54
#include "radeon_common.h"
55
 
56
struct r200_context;
57
typedef struct r200_context r200ContextRec;
58
typedef struct r200_context *r200ContextPtr;
59
 
60
#include "main/mm.h"
61
 
62
struct r200_vertex_program {
63
        struct gl_vertex_program mesa_program; /* Must be first */
64
        int translated;
65
        /* need excess instr: 1 for late loop checking, 2 for
66
           additional instr due to instr/attr, 3 for fog */
67
        VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6];
68
        int pos_end;
69
        int inputs[VERT_ATTRIB_MAX];
70
        GLubyte inputmap_rev[16];
71
        int native;
72
        int fogpidx;
73
        int fogmode;
74
};
75
 
76
#define R200_TEX_ALL 0x3f
77
 
78
 
79
struct r200_texture_env_state {
80
   radeonTexObjPtr texobj;
81
   GLuint outputreg;
82
   GLuint unitneeded;
83
};
84
 
85
#define R200_MAX_TEXTURE_UNITS 6
86
 
87
struct r200_texture_state {
88
   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
89
};
90
 
91
 
92
/* Trying to keep these relatively short as the variables are becoming
93
 * extravagently long.  Drop the driver name prefix off the front of
94
 * everything - I think we know which driver we're in by now, and keep the
95
 * prefix to 3 letters unless absolutely impossible.
96
 */
97
 
98
#define CTX_CMD_0             0
99
#define CTX_PP_MISC           1
100
#define CTX_PP_FOG_COLOR      2
101
#define CTX_RE_SOLID_COLOR    3
102
#define CTX_RB3D_BLENDCNTL    4
103
#define CTX_RB3D_DEPTHOFFSET  5
104
#define CTX_RB3D_DEPTHPITCH   6
105
#define CTX_RB3D_ZSTENCILCNTL 7
106
#define CTX_CMD_1             8
107
#define CTX_PP_CNTL           9
108
#define CTX_RB3D_CNTL         10
109
#define CTX_RB3D_COLOROFFSET  11
110
#define CTX_CMD_2             12 /* why */
111
#define CTX_RB3D_COLORPITCH   13 /* why */
112
#define CTX_STATE_SIZE_OLDDRM 14
113
#define CTX_CMD_3             14
114
#define CTX_RB3D_BLENDCOLOR   15
115
#define CTX_RB3D_ABLENDCNTL   16
116
#define CTX_RB3D_CBLENDCNTL   17
117
#define CTX_STATE_SIZE_NEWDRM 18
118
 
119
#define SET_CMD_0               0
120
#define SET_SE_CNTL             1
121
#define SET_RE_CNTL             2 /* replace se_coord_fmt */
122
#define SET_STATE_SIZE          3
123
 
124
#define VTE_CMD_0               0
125
#define VTE_SE_VTE_CNTL         1
126
#define VTE_STATE_SIZE          2
127
 
128
#define LIN_CMD_0               0
129
#define LIN_RE_LINE_PATTERN     1
130
#define LIN_RE_LINE_STATE       2
131
#define LIN_CMD_1               3
132
#define LIN_SE_LINE_WIDTH       4
133
#define LIN_STATE_SIZE          5
134
 
135
#define MSK_CMD_0               0
136
#define MSK_RB3D_STENCILREFMASK 1
137
#define MSK_RB3D_ROPCNTL        2
138
#define MSK_RB3D_PLANEMASK      3
139
#define MSK_STATE_SIZE          4
140
 
141
#define VPT_CMD_0           0
142
#define VPT_SE_VPORT_XSCALE          1
143
#define VPT_SE_VPORT_XOFFSET         2
144
#define VPT_SE_VPORT_YSCALE          3
145
#define VPT_SE_VPORT_YOFFSET         4
146
#define VPT_SE_VPORT_ZSCALE          5
147
#define VPT_SE_VPORT_ZOFFSET         6
148
#define VPT_STATE_SIZE      7
149
 
150
#define ZBS_CMD_0               0
151
#define ZBS_SE_ZBIAS_FACTOR     1
152
#define ZBS_SE_ZBIAS_CONSTANT   2
153
#define ZBS_STATE_SIZE          3
154
 
155
#define MSC_CMD_0               0
156
#define MSC_RE_MISC             1
157
#define MSC_STATE_SIZE          2
158
 
159
#define TAM_CMD_0               0
160
#define TAM_DEBUG3              1
161
#define TAM_STATE_SIZE          2
162
 
163
#define TEX_CMD_0                   0
164
#define TEX_PP_TXFILTER             1  /*2c00*/
165
#define TEX_PP_TXFORMAT             2  /*2c04*/
166
#define TEX_PP_TXFORMAT_X           3  /*2c08*/
167
#define TEX_PP_TXSIZE               4  /*2c0c*/
168
#define TEX_PP_TXPITCH              5  /*2c10*/
169
#define TEX_PP_BORDER_COLOR         6  /*2c14*/
170
#define TEX_CMD_1_OLDDRM            7
171
#define TEX_PP_TXOFFSET_OLDDRM      8  /*2d00 */
172
#define TEX_STATE_SIZE_OLDDRM       9
173
#define TEX_PP_CUBIC_FACES          7
174
#define TEX_PP_TXMULTI_CTL          8
175
#define TEX_CMD_1_NEWDRM            9
176
#define TEX_PP_TXOFFSET_NEWDRM     10
177
#define TEX_STATE_SIZE_NEWDRM      11
178
 
179
#define CUBE_CMD_0                  0  /* 1 register follows */ /* this command unnecessary */
180
#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */             /* with new enough drm */
181
#define CUBE_CMD_1                  2  /* 5 registers follow */
182
#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
183
#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
184
#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
185
#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
186
#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
187
#define CUBE_STATE_SIZE             8
188
 
189
#define PIX_CMD_0                   0
190
#define PIX_PP_TXCBLEND             1
191
#define PIX_PP_TXCBLEND2            2
192
#define PIX_PP_TXABLEND             3
193
#define PIX_PP_TXABLEND2            4
194
#define PIX_STATE_SIZE              5
195
 
196
#define TF_CMD_0                    0
197
#define TF_TFACTOR_0                1
198
#define TF_TFACTOR_1                2
199
#define TF_TFACTOR_2                3
200
#define TF_TFACTOR_3                4
201
#define TF_TFACTOR_4                5
202
#define TF_TFACTOR_5                6
203
#define TF_STATE_SIZE               7
204
 
205
#define ATF_CMD_0                   0
206
#define ATF_TFACTOR_0               1
207
#define ATF_TFACTOR_1               2
208
#define ATF_TFACTOR_2               3
209
#define ATF_TFACTOR_3               4
210
#define ATF_TFACTOR_4               5
211
#define ATF_TFACTOR_5               6
212
#define ATF_TFACTOR_6               7
213
#define ATF_TFACTOR_7               8
214
#define ATF_STATE_SIZE              9
215
 
216
/* ATI_FRAGMENT_SHADER */
217
#define AFS_CMD_0                 0
218
#define AFS_IC0                   1 /* 2f00 */
219
#define AFS_IC1                   2 /* 2f04 */
220
#define AFS_IA0                   3 /* 2f08 */
221
#define AFS_IA1                   4 /* 2f0c */
222
#define AFS_STATE_SIZE           33
223
 
224
#define PVS_CMD_0                 0
225
#define PVS_CNTL_1                1
226
#define PVS_CNTL_2                2
227
#define PVS_STATE_SIZE            3
228
 
229
/* those are quite big... */
230
#define VPI_CMD_0                 0
231
#define VPI_OPDST_0               1
232
#define VPI_SRC0_0                2
233
#define VPI_SRC1_0                3
234
#define VPI_SRC2_0                4
235
#define VPI_OPDST_63              253
236
#define VPI_SRC0_63               254
237
#define VPI_SRC1_63               255
238
#define VPI_SRC2_63               256
239
#define VPI_STATE_SIZE            257
240
 
241
#define VPP_CMD_0                0
242
#define VPP_PARAM0_0             1
243
#define VPP_PARAM1_0             2
244
#define VPP_PARAM2_0             3
245
#define VPP_PARAM3_0             4
246
#define VPP_PARAM0_95            381
247
#define VPP_PARAM1_95            382
248
#define VPP_PARAM2_95            383
249
#define VPP_PARAM3_95            384
250
#define VPP_STATE_SIZE           385
251
 
252
#define TCL_CMD_0                 0
253
#define TCL_LIGHT_MODEL_CTL_0     1
254
#define TCL_LIGHT_MODEL_CTL_1     2
255
#define TCL_PER_LIGHT_CTL_0       3
256
#define TCL_PER_LIGHT_CTL_1       4
257
#define TCL_PER_LIGHT_CTL_2       5
258
#define TCL_PER_LIGHT_CTL_3       6
259
#define TCL_CMD_1                 7
260
#define TCL_UCP_VERT_BLEND_CTL    8
261
#define TCL_STATE_SIZE            9
262
 
263
#define MSL_CMD_0                     0
264
#define MSL_MATRIX_SELECT_0           1
265
#define MSL_MATRIX_SELECT_1           2
266
#define MSL_MATRIX_SELECT_2           3
267
#define MSL_MATRIX_SELECT_3           4
268
#define MSL_MATRIX_SELECT_4           5
269
#define MSL_STATE_SIZE                6
270
 
271
#define TCG_CMD_0                 0
272
#define TCG_TEX_PROC_CTL_2            1
273
#define TCG_TEX_PROC_CTL_3            2
274
#define TCG_TEX_PROC_CTL_0            3
275
#define TCG_TEX_PROC_CTL_1            4
276
#define TCG_TEX_CYL_WRAP_CTL      5
277
#define TCG_STATE_SIZE            6
278
 
279
#define MTL_CMD_0            0
280
#define MTL_EMMISSIVE_RED    1
281
#define MTL_EMMISSIVE_GREEN  2
282
#define MTL_EMMISSIVE_BLUE   3
283
#define MTL_EMMISSIVE_ALPHA  4
284
#define MTL_AMBIENT_RED      5
285
#define MTL_AMBIENT_GREEN    6
286
#define MTL_AMBIENT_BLUE     7
287
#define MTL_AMBIENT_ALPHA    8
288
#define MTL_DIFFUSE_RED      9
289
#define MTL_DIFFUSE_GREEN    10
290
#define MTL_DIFFUSE_BLUE     11
291
#define MTL_DIFFUSE_ALPHA    12
292
#define MTL_SPECULAR_RED     13
293
#define MTL_SPECULAR_GREEN   14
294
#define MTL_SPECULAR_BLUE    15
295
#define MTL_SPECULAR_ALPHA   16
296
#define MTL_CMD_1            17
297
#define MTL_SHININESS        18
298
#define MTL_STATE_SIZE       19
299
 
300
#define VAP_CMD_0                   0
301
#define VAP_SE_VAP_CNTL             1
302
#define VAP_STATE_SIZE              2
303
 
304
/* Replaces a lot of packet info from radeon
305
 */
306
#define VTX_CMD_0                   0
307
#define VTX_VTXFMT_0            1
308
#define VTX_VTXFMT_1            2
309
#define VTX_TCL_OUTPUT_VTXFMT_0 3
310
#define VTX_TCL_OUTPUT_VTXFMT_1 4
311
#define VTX_CMD_1               5
312
#define VTX_TCL_OUTPUT_COMPSEL  6
313
#define VTX_CMD_2               7
314
#define VTX_STATE_CNTL          8
315
#define VTX_STATE_SIZE          9
316
 
317
/* SPR - point sprite state
318
 */
319
#define SPR_CMD_0              0
320
#define SPR_POINT_SPRITE_CNTL  1
321
#define SPR_STATE_SIZE         2
322
 
323
#define PTP_CMD_0              0
324
#define PTP_VPORT_SCALE_0      1
325
#define PTP_VPORT_SCALE_1      2
326
#define PTP_VPORT_SCALE_PTSIZE 3
327
#define PTP_VPORT_SCALE_3      4
328
#define PTP_CMD_1              5
329
#define PTP_ATT_CONST_QUAD     6
330
#define PTP_ATT_CONST_LIN      7
331
#define PTP_ATT_CONST_CON      8
332
#define PTP_ATT_CONST_3        9
333
#define PTP_EYE_X             10
334
#define PTP_EYE_Y             11
335
#define PTP_EYE_Z             12
336
#define PTP_EYE_3             13
337
#define PTP_CLAMP_MIN         14
338
#define PTP_CLAMP_MAX         15
339
#define PTP_CLAMP_2           16
340
#define PTP_CLAMP_3           17
341
#define PTP_STATE_SIZE        18
342
 
343
#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
344
                         R200_VTX_COLOR_MASK)
345
 
346
/**
347
 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
348
 * how many components are in texture coordinate \c n.
349
 */
350
#define VTX_TEXn_COUNT(v,n)   (((v) >> (3 * n)) & 0x07)
351
 
352
#define MAT_CMD_0              0
353
#define MAT_ELT_0              1
354
#define MAT_STATE_SIZE         17
355
 
356
#define GRD_CMD_0                  0
357
#define GRD_VERT_GUARD_CLIP_ADJ    1
358
#define GRD_VERT_GUARD_DISCARD_ADJ 2
359
#define GRD_HORZ_GUARD_CLIP_ADJ    3
360
#define GRD_HORZ_GUARD_DISCARD_ADJ 4
361
#define GRD_STATE_SIZE             5
362
 
363
/* position changes frequently when lighting in modelpos - separate
364
 * out to new state item?
365
 */
366
#define LIT_CMD_0                  0
367
#define LIT_AMBIENT_RED            1
368
#define LIT_AMBIENT_GREEN          2
369
#define LIT_AMBIENT_BLUE           3
370
#define LIT_AMBIENT_ALPHA          4
371
#define LIT_DIFFUSE_RED            5
372
#define LIT_DIFFUSE_GREEN          6
373
#define LIT_DIFFUSE_BLUE           7
374
#define LIT_DIFFUSE_ALPHA          8
375
#define LIT_SPECULAR_RED           9
376
#define LIT_SPECULAR_GREEN         10
377
#define LIT_SPECULAR_BLUE          11
378
#define LIT_SPECULAR_ALPHA         12
379
#define LIT_POSITION_X             13
380
#define LIT_POSITION_Y             14
381
#define LIT_POSITION_Z             15
382
#define LIT_POSITION_W             16
383
#define LIT_DIRECTION_X            17
384
#define LIT_DIRECTION_Y            18
385
#define LIT_DIRECTION_Z            19
386
#define LIT_DIRECTION_W            20
387
#define LIT_ATTEN_QUADRATIC        21
388
#define LIT_ATTEN_LINEAR           22
389
#define LIT_ATTEN_CONST            23
390
#define LIT_ATTEN_XXX              24
391
#define LIT_CMD_1                  25
392
#define LIT_SPOT_DCD               26
393
#define LIT_SPOT_DCM               27
394
#define LIT_SPOT_EXPONENT          28
395
#define LIT_SPOT_CUTOFF            29
396
#define LIT_SPECULAR_THRESH        30
397
#define LIT_RANGE_CUTOFF           31 /* ? */
398
#define LIT_ATTEN_CONST_INV        32
399
#define LIT_STATE_SIZE             33
400
 
401
/* Fog
402
 */
403
#define FOG_CMD_0      0
404
#define FOG_R          1
405
#define FOG_C          2
406
#define FOG_D          3
407
#define FOG_PAD        4
408
#define FOG_STATE_SIZE 5
409
 
410
/* UCP
411
 */
412
#define UCP_CMD_0      0
413
#define UCP_X          1
414
#define UCP_Y          2
415
#define UCP_Z          3
416
#define UCP_W          4
417
#define UCP_STATE_SIZE 5
418
 
419
/* GLT - Global ambient
420
 */
421
#define GLT_CMD_0      0
422
#define GLT_RED        1
423
#define GLT_GREEN      2
424
#define GLT_BLUE       3
425
#define GLT_ALPHA      4
426
#define GLT_STATE_SIZE 5
427
 
428
/* EYE
429
 */
430
#define EYE_CMD_0          0
431
#define EYE_X              1
432
#define EYE_Y              2
433
#define EYE_Z              3
434
#define EYE_RESCALE_FACTOR 4
435
#define EYE_STATE_SIZE     5
436
 
437
/* CST - constant state
438
 */
439
#define CST_CMD_0                             0
440
#define CST_PP_CNTL_X                         1
441
#define CST_CMD_1                             2
442
#define CST_RB3D_DEPTHXY_OFFSET               3
443
#define CST_CMD_2                             4
444
#define CST_RE_AUX_SCISSOR_CNTL               5
445
#define CST_CMD_4                             6
446
#define CST_SE_VAP_CNTL_STATUS                7
447
#define CST_CMD_5                             8
448
#define CST_RE_POINTSIZE                      9
449
#define CST_CMD_6                             10
450
#define CST_SE_TCL_INPUT_VTX_0                11
451
#define CST_SE_TCL_INPUT_VTX_1                12
452
#define CST_SE_TCL_INPUT_VTX_2                13
453
#define CST_SE_TCL_INPUT_VTX_3                14
454
#define CST_STATE_SIZE                        15
455
 
456
#define PRF_CMD_0         0
457
#define PRF_PP_TRI_PERF   1
458
#define PRF_PP_PERF_CNTL  2
459
#define PRF_STATE_SIZE    3
460
 
461
 
462
#define SCI_CMD_1         0
463
#define SCI_XY_1          1
464
#define SCI_CMD_2         2
465
#define SCI_XY_2          3
466
#define SCI_STATE_SIZE    4
467
 
468
#define R200_QUERYOBJ_CMD_0  0
469
#define R200_QUERYOBJ_DATA_0 1
470
#define R200_QUERYOBJ_CMDSIZE  2
471
 
472
#define STP_CMD_0 0
473
#define STP_DATA_0 1
474
#define STP_CMD_1 2
475
#define STP_STATE_SIZE 35
476
 
477
struct r200_hw_state {
478
   /* Hardware state, stored as cmdbuf commands:
479
    *   -- Need to doublebuffer for
480
    *           - reviving state after loss of context
481
    *           - eliding noop statechange loops? (except line stipple count)
482
    */
483
   struct radeon_state_atom ctx;
484
   struct radeon_state_atom set;
485
   struct radeon_state_atom sci;
486
   struct radeon_state_atom vte;
487
   struct radeon_state_atom lin;
488
   struct radeon_state_atom msk;
489
   struct radeon_state_atom vpt;
490
   struct radeon_state_atom vap;
491
   struct radeon_state_atom vtx;
492
   struct radeon_state_atom tcl;
493
   struct radeon_state_atom msl;
494
   struct radeon_state_atom tcg;
495
   struct radeon_state_atom msc;
496
   struct radeon_state_atom cst;
497
   struct radeon_state_atom tam;
498
   struct radeon_state_atom tf;
499
   struct radeon_state_atom tex[6];
500
   struct radeon_state_atom cube[6];
501
   struct radeon_state_atom zbs;
502
   struct radeon_state_atom mtl[2];
503
   struct radeon_state_atom mat[9];
504
   struct radeon_state_atom lit[8]; /* includes vec, scl commands */
505
   struct radeon_state_atom ucp[6];
506
   struct radeon_state_atom pix[6]; /* pixshader stages */
507
   struct radeon_state_atom eye; /* eye pos */
508
   struct radeon_state_atom grd; /* guard band clipping */
509
   struct radeon_state_atom fog;
510
   struct radeon_state_atom glt;
511
   struct radeon_state_atom prf;
512
   struct radeon_state_atom afs[2];
513
   struct radeon_state_atom pvs;
514
   struct radeon_state_atom vpi[2];
515
   struct radeon_state_atom vpp[2];
516
   struct radeon_state_atom atf;
517
   struct radeon_state_atom spr;
518
   struct radeon_state_atom ptp;
519
   struct radeon_state_atom stp;
520
};
521
 
522
struct r200_state {
523
   /* Derived state for internal purposes:
524
    */
525
   struct r200_texture_state texture;
526
   GLuint envneeded;
527
};
528
 
529
#define R200_CMD_BUF_SZ  (16*1024)
530
 
531
#define R200_ELT_BUF_SZ  (16*1024)
532
/* r200_tcl.c
533
 */
534
struct r200_tcl_info {
535
   GLuint hw_primitive;
536
 
537
   int elt_used;
538
 
539
};
540
 
541
 
542
/* r200_swtcl.c
543
 */
544
struct r200_swtcl_info {
545
 
546
 
547
   radeon_point_func draw_point;
548
   radeon_line_func draw_line;
549
   radeon_tri_func draw_tri;
550
 
551
   /**
552
    * Offset of the 4UB color data within a hardware (swtcl) vertex.
553
    */
554
   GLuint coloroffset;
555
 
556
   /**
557
    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
558
    */
559
   GLuint specoffset;
560
 
561
   /**
562
    * Should Mesa project vertex data or will the hardware do it?
563
    */
564
   GLboolean needproj;
565
};
566
 
567
 
568
 
569
 
570
   /* A maximum total of 29 elements per vertex:  3 floats for position, 3
571
    * floats for normal, 4 floats for color, 4 bytes for secondary color,
572
    * 3 floats for each texture unit (18 floats total).
573
    *
574
    * we maybe need add. 4 to prevent segfault if someone specifies
575
    * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
576
    *
577
    * The position data is never actually stored here, so 3 elements could be
578
    * trimmed out of the buffer.
579
    */
580
 
581
#define R200_MAX_VERTEX_SIZE ((3*6)+11)
582
 
583
struct r200_context {
584
   struct radeon_context radeon;
585
 
586
   /* Driver and hardware state management
587
    */
588
   struct r200_hw_state hw;
589
   struct r200_state state;
590
   struct r200_vertex_program *curr_vp_hw;
591
 
592
   /* Vertex buffers
593
    */
594
   struct radeon_ioctl ioctl;
595
   struct radeon_store store;
596
 
597
   /* Clientdata textures;
598
    */
599
   GLuint prefer_gart_client_texturing;
600
 
601
   /* TCL stuff
602
    */
603
   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
604
   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
605
   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
606
   GLuint TexMatEnabled;
607
   GLuint TexMatCompSel;
608
   GLuint TexGenEnabled;
609
   GLuint TexGenCompSel;
610
   GLmatrix tmpmat;
611
 
612
   /* r200_tcl.c
613
    */
614
   struct r200_tcl_info tcl;
615
 
616
   /* r200_swtcl.c
617
    */
618
   struct r200_swtcl_info swtcl;
619
 
620
   GLboolean using_hyperz;
621
   GLboolean texmicrotile;
622
 
623
  struct ati_fragment_shader *afs_loaded;
624
};
625
 
626
 
627
static inline r200ContextPtr
628
R200_CONTEXT(struct gl_context *ctx)
629
{
630
   return (r200ContextPtr) ctx;
631
}
632
 
633
 
634
extern void r200DestroyContext( __DRIcontext *driContextPriv );
635
extern GLboolean r200CreateContext( gl_api api,
636
				    const struct gl_config *glVisual,
637
				    __DRIcontext *driContextPriv,
638
				    unsigned major_version,
639
				    unsigned minor_version,
640
				    uint32_t flags,
641
				    unsigned *error,
642
				    void *sharedContextPrivate);
643
extern GLboolean r200MakeCurrent( __DRIcontext *driContextPriv,
644
				  __DRIdrawable *driDrawPriv,
645
				  __DRIdrawable *driReadPriv );
646
extern GLboolean r200UnbindContext( __DRIcontext *driContextPriv );
647
 
648
extern void r200_init_texcopy_functions(struct dd_function_table *table);
649
 
650
/* ================================================================
651
 * Debugging:
652
 */
653
 
654
#define R200_DEBUG RADEON_DEBUG
655
 
656
 
657
 
658
#endif /* __R200_CONTEXT_H__ */